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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Assertions.h>
- #include <AK/Format.h>
- #include <AK/Forward.h>
- #include <AK/SIMD.h>
- #include <AK/StdLibExtras.h>
- #include <LibIPC/Forward.h>
- #include <math.h>
- namespace Gfx {
- enum class ColorRole;
- typedef u32 RGBA32;
- constexpr u32 make_rgb(u8 r, u8 g, u8 b)
- {
- return ((r << 16) | (g << 8) | b);
- }
- struct HSV {
- double hue { 0 };
- double saturation { 0 };
- double value { 0 };
- };
- class Color {
- public:
- enum NamedColor {
- Transparent,
- Black,
- White,
- Red,
- Green,
- Cyan,
- Blue,
- Yellow,
- Magenta,
- DarkGray,
- MidGray,
- LightGray,
- WarmGray,
- DarkCyan,
- DarkGreen,
- DarkBlue,
- DarkRed,
- MidCyan,
- MidGreen,
- MidRed,
- MidBlue,
- MidMagenta,
- };
- constexpr Color() { }
- constexpr Color(NamedColor);
- constexpr Color(u8 r, u8 g, u8 b)
- : m_value(0xff000000 | (r << 16) | (g << 8) | b)
- {
- }
- constexpr Color(u8 r, u8 g, u8 b, u8 a)
- : m_value((a << 24) | (r << 16) | (g << 8) | b)
- {
- }
- static constexpr Color from_rgb(unsigned rgb) { return Color(rgb | 0xff000000); }
- static constexpr Color from_rgba(unsigned rgba) { return Color(rgba); }
- static constexpr Color from_cmyk(float c, float m, float y, float k)
- {
- auto r = static_cast<u8>(255.0f * (1.0f - c) * (1.0f - k));
- auto g = static_cast<u8>(255.0f * (1.0f - m) * (1.0f - k));
- auto b = static_cast<u8>(255.0f * (1.0f - y) * (1.0f - k));
- return Color(r, g, b);
- }
- constexpr u8 red() const { return (m_value >> 16) & 0xff; }
- constexpr u8 green() const { return (m_value >> 8) & 0xff; }
- constexpr u8 blue() const { return m_value & 0xff; }
- constexpr u8 alpha() const { return (m_value >> 24) & 0xff; }
- void set_alpha(u8 value)
- {
- m_value &= 0x00ffffff;
- m_value |= value << 24;
- }
- constexpr void set_red(u8 value)
- {
- m_value &= 0xff00ffff;
- m_value |= value << 16;
- }
- constexpr void set_green(u8 value)
- {
- m_value &= 0xffff00ff;
- m_value |= value << 8;
- }
- constexpr void set_blue(u8 value)
- {
- m_value &= 0xffffff00;
- m_value |= value;
- }
- constexpr Color with_alpha(u8 alpha) const
- {
- return Color((m_value & 0x00ffffff) | alpha << 24);
- }
- constexpr Color blend(Color source) const
- {
- if (!alpha() || source.alpha() == 255)
- return source;
- if (!source.alpha())
- return *this;
- #ifdef __SSE__
- using AK::SIMD::i32x4;
- const i32x4 color = {
- red(),
- green(),
- blue()
- };
- const i32x4 source_color = {
- source.red(),
- source.green(),
- source.blue()
- };
- const int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
- const i32x4 out = (color * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source_color) / d;
- return Color(out[0], out[1], out[2], d / 255);
- #else
- int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
- u8 r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
- u8 g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
- u8 b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
- u8 a = d / 255;
- return Color(r, g, b, a);
- #endif
- }
- Color interpolate(const Color& other, float weight) const noexcept
- {
- u8 r = red() + roundf(static_cast<float>(other.red() - red()) * weight);
- u8 g = green() + roundf(static_cast<float>(other.green() - green()) * weight);
- u8 b = blue() + roundf(static_cast<float>(other.blue() - blue()) * weight);
- u8 a = alpha() + roundf(static_cast<float>(other.alpha() - alpha()) * weight);
- return Color(r, g, b, a);
- }
- constexpr Color multiply(const Color& other) const
- {
- return Color(
- red() * other.red() / 255,
- green() * other.green() / 255,
- blue() * other.blue() / 255,
- alpha() * other.alpha() / 255);
- }
- constexpr Color to_grayscale() const
- {
- int gray = (red() + green() + blue()) / 3;
- return Color(gray, gray, gray, alpha());
- }
- constexpr Color darkened(float amount = 0.5f) const
- {
- return Color(red() * amount, green() * amount, blue() * amount, alpha());
- }
- constexpr Color lightened(float amount = 1.2f) const
- {
- return Color(min(255, (int)((float)red() * amount)), min(255, (int)((float)green() * amount)), min(255, (int)((float)blue() * amount)), alpha());
- }
- constexpr Color inverted() const
- {
- return Color(~red(), ~green(), ~blue(), alpha());
- }
- constexpr Color xored(const Color& other) const
- {
- return Color(((other.m_value ^ m_value) & 0x00ffffff) | (m_value & 0xff000000));
- }
- constexpr RGBA32 value() const { return m_value; }
- constexpr bool operator==(const Color& other) const
- {
- return m_value == other.m_value;
- }
- constexpr bool operator!=(const Color& other) const
- {
- return m_value != other.m_value;
- }
- String to_string() const;
- String to_string_without_alpha() const;
- static Optional<Color> from_string(const StringView&);
- constexpr HSV to_hsv() const
- {
- HSV hsv;
- double r = static_cast<double>(red()) / 255.0;
- double g = static_cast<double>(green()) / 255.0;
- double b = static_cast<double>(blue()) / 255.0;
- double max = AK::max(AK::max(r, g), b);
- double min = AK::min(AK::min(r, g), b);
- double chroma = max - min;
- if (!chroma)
- hsv.hue = 0.0;
- else if (max == r)
- hsv.hue = (60.0 * ((g - b) / chroma)) + 360.0;
- else if (max == g)
- hsv.hue = (60.0 * ((b - r) / chroma)) + 120.0;
- else
- hsv.hue = (60.0 * ((r - g) / chroma)) + 240.0;
- if (hsv.hue >= 360.0)
- hsv.hue -= 360.0;
- if (!max)
- hsv.saturation = 0;
- else
- hsv.saturation = chroma / max;
- hsv.value = max;
- VERIFY(hsv.hue >= 0.0 && hsv.hue < 360.0);
- VERIFY(hsv.saturation >= 0.0 && hsv.saturation <= 1.0);
- VERIFY(hsv.value >= 0.0 && hsv.value <= 1.0);
- return hsv;
- }
- static constexpr Color from_hsv(double hue, double saturation, double value)
- {
- return from_hsv({ hue, saturation, value });
- }
- static constexpr Color from_hsv(const HSV& hsv)
- {
- VERIFY(hsv.hue >= 0.0 && hsv.hue < 360.0);
- VERIFY(hsv.saturation >= 0.0 && hsv.saturation <= 1.0);
- VERIFY(hsv.value >= 0.0 && hsv.value <= 1.0);
- double hue = hsv.hue;
- double saturation = hsv.saturation;
- double value = hsv.value;
- int high = static_cast<int>(hue / 60.0) % 6;
- double f = (hue / 60.0) - high;
- double c1 = value * (1.0 - saturation);
- double c2 = value * (1.0 - saturation * f);
- double c3 = value * (1.0 - saturation * (1.0 - f));
- double r = 0;
- double g = 0;
- double b = 0;
- switch (high) {
- case 0:
- r = value;
- g = c3;
- b = c1;
- break;
- case 1:
- r = c2;
- g = value;
- b = c1;
- break;
- case 2:
- r = c1;
- g = value;
- b = c3;
- break;
- case 3:
- r = c1;
- g = c2;
- b = value;
- break;
- case 4:
- r = c3;
- g = c1;
- b = value;
- break;
- case 5:
- r = value;
- g = c1;
- b = c2;
- break;
- }
- u8 out_r = (u8)(r * 255);
- u8 out_g = (u8)(g * 255);
- u8 out_b = (u8)(b * 255);
- return Color(out_r, out_g, out_b);
- }
- private:
- constexpr explicit Color(RGBA32 rgba)
- : m_value(rgba)
- {
- }
- RGBA32 m_value { 0 };
- };
- constexpr Color::Color(NamedColor named)
- {
- if (named == Transparent) {
- m_value = 0;
- return;
- }
- struct {
- u8 r;
- u8 g;
- u8 b;
- } rgb;
- switch (named) {
- case Black:
- rgb = { 0, 0, 0 };
- break;
- case White:
- rgb = { 255, 255, 255 };
- break;
- case Red:
- rgb = { 255, 0, 0 };
- break;
- case Green:
- rgb = { 0, 255, 0 };
- break;
- case Cyan:
- rgb = { 0, 255, 255 };
- break;
- case DarkCyan:
- rgb = { 0, 127, 127 };
- break;
- case MidCyan:
- rgb = { 0, 192, 192 };
- break;
- case Blue:
- rgb = { 0, 0, 255 };
- break;
- case Yellow:
- rgb = { 255, 255, 0 };
- break;
- case Magenta:
- rgb = { 255, 0, 255 };
- break;
- case DarkGray:
- rgb = { 64, 64, 64 };
- break;
- case MidGray:
- rgb = { 127, 127, 127 };
- break;
- case LightGray:
- rgb = { 192, 192, 192 };
- break;
- case MidGreen:
- rgb = { 0, 192, 0 };
- break;
- case MidBlue:
- rgb = { 0, 0, 192 };
- break;
- case MidRed:
- rgb = { 192, 0, 0 };
- break;
- case MidMagenta:
- rgb = { 192, 0, 192 };
- break;
- case DarkGreen:
- rgb = { 0, 128, 0 };
- break;
- case DarkBlue:
- rgb = { 0, 0, 128 };
- break;
- case DarkRed:
- rgb = { 128, 0, 0 };
- break;
- case WarmGray:
- rgb = { 212, 208, 200 };
- break;
- default:
- VERIFY_NOT_REACHED();
- break;
- }
- m_value = 0xff000000 | (rgb.r << 16) | (rgb.g << 8) | rgb.b;
- }
- }
- using Gfx::Color;
- namespace AK {
- template<>
- struct Formatter<Gfx::Color> : public Formatter<StringView> {
- void format(FormatBuilder& builder, const Gfx::Color& value);
- };
- }
- namespace IPC {
- bool encode(Encoder&, const Gfx::Color&);
- bool decode(Decoder&, Gfx::Color&);
- }
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