AffineTransform.h 2.3 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/Format.h>
  8. #include <AK/Forward.h>
  9. #include <LibGfx/Forward.h>
  10. namespace Gfx {
  11. class AffineTransform {
  12. public:
  13. AffineTransform()
  14. : m_values { 1, 0, 0, 1, 0, 0 }
  15. {
  16. }
  17. AffineTransform(float a, float b, float c, float d, float e, float f)
  18. : m_values { a, b, c, d, e, f }
  19. {
  20. }
  21. bool is_identity() const;
  22. void map(float unmapped_x, float unmapped_y, float& mapped_x, float& mapped_y) const;
  23. template<typename T>
  24. Point<T> map(const Point<T>&) const;
  25. template<typename T>
  26. Size<T> map(const Size<T>&) const;
  27. template<typename T>
  28. Rect<T> map(const Rect<T>&) const;
  29. [[nodiscard]] ALWAYS_INLINE float a() const { return m_values[0]; }
  30. [[nodiscard]] ALWAYS_INLINE float b() const { return m_values[1]; }
  31. [[nodiscard]] ALWAYS_INLINE float c() const { return m_values[2]; }
  32. [[nodiscard]] ALWAYS_INLINE float d() const { return m_values[3]; }
  33. [[nodiscard]] ALWAYS_INLINE float e() const { return m_values[4]; }
  34. [[nodiscard]] ALWAYS_INLINE float f() const { return m_values[5]; }
  35. [[nodiscard]] float x_scale() const;
  36. [[nodiscard]] float y_scale() const;
  37. [[nodiscard]] FloatPoint scale() const;
  38. [[nodiscard]] float x_translation() const;
  39. [[nodiscard]] float y_translation() const;
  40. [[nodiscard]] FloatPoint translation() const;
  41. AffineTransform& scale(float sx, float sy);
  42. AffineTransform& scale(const FloatPoint& s);
  43. AffineTransform& set_scale(float sx, float sy);
  44. AffineTransform& set_scale(const FloatPoint& s);
  45. AffineTransform& translate(float tx, float ty);
  46. AffineTransform& translate(const FloatPoint& t);
  47. AffineTransform& set_translation(float tx, float ty);
  48. AffineTransform& set_translation(const FloatPoint& t);
  49. AffineTransform& rotate_radians(float);
  50. AffineTransform& multiply(const AffineTransform&);
  51. private:
  52. float m_values[6] { 0 };
  53. };
  54. }
  55. template<>
  56. struct AK::Formatter<Gfx::AffineTransform> : Formatter<FormatString> {
  57. void format(FormatBuilder& builder, Gfx::AffineTransform value)
  58. {
  59. return Formatter<FormatString>::format(builder, "[{} {} {} {} {} {}]", value.a(), value.b(), value.c(), value.d(), value.e(), value.f());
  60. }
  61. };