WindowServerConnection.cpp 13 KB

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  1. /*
  2. * Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <AK/StringBuilder.h>
  8. #include <LibCore/EventLoop.h>
  9. #include <LibCore/MimeData.h>
  10. #include <LibGUI/Action.h>
  11. #include <LibGUI/Application.h>
  12. #include <LibGUI/Clipboard.h>
  13. #include <LibGUI/Desktop.h>
  14. #include <LibGUI/DisplayLink.h>
  15. #include <LibGUI/DragOperation.h>
  16. #include <LibGUI/EmojiInputDialog.h>
  17. #include <LibGUI/Event.h>
  18. #include <LibGUI/Menu.h>
  19. #include <LibGUI/Widget.h>
  20. #include <LibGUI/Window.h>
  21. #include <LibGUI/WindowServerConnection.h>
  22. #include <LibGfx/Bitmap.h>
  23. #include <LibGfx/FontDatabase.h>
  24. #include <LibGfx/Palette.h>
  25. #include <LibGfx/SystemTheme.h>
  26. namespace GUI {
  27. WindowServerConnection& WindowServerConnection::the()
  28. {
  29. static WindowServerConnection* s_connection = nullptr;
  30. if (!s_connection)
  31. s_connection = new WindowServerConnection;
  32. return *s_connection;
  33. }
  34. static void set_system_theme_from_anonymous_buffer(Core::AnonymousBuffer buffer)
  35. {
  36. Gfx::set_system_theme(buffer);
  37. Application::the()->set_system_palette(buffer);
  38. }
  39. WindowServerConnection::WindowServerConnection()
  40. : IPC::ServerConnection<WindowClientEndpoint, WindowServerEndpoint>(*this, "/tmp/portal/window")
  41. {
  42. // NOTE: WindowServer automatically sends a "fast_greet" message to us when we connect.
  43. // All we have to do is wait for it to arrive. This avoids a round-trip during application startup.
  44. auto message = wait_for_specific_message<Messages::WindowClient::FastGreet>();
  45. set_system_theme_from_anonymous_buffer(message->theme_buffer());
  46. Desktop::the().did_receive_screen_rects({}, message->screen_rects(), message->main_screen_index(), message->virtual_desktop_rows(), message->virtual_desktop_columns());
  47. Gfx::FontDatabase::set_default_font_query(message->default_font_query());
  48. Gfx::FontDatabase::set_fixed_width_font_query(message->fixed_width_font_query());
  49. }
  50. void WindowServerConnection::fast_greet(Vector<Gfx::IntRect> const&, u32, u32, u32, Core::AnonymousBuffer const&, String const&, String const&)
  51. {
  52. // NOTE: This message is handled in the constructor.
  53. }
  54. void WindowServerConnection::update_system_theme(Core::AnonymousBuffer const& theme_buffer)
  55. {
  56. set_system_theme_from_anonymous_buffer(theme_buffer);
  57. Window::update_all_windows({});
  58. Window::for_each_window({}, [](auto& window) {
  59. Core::EventLoop::current().post_event(window, make<ThemeChangeEvent>());
  60. });
  61. }
  62. void WindowServerConnection::update_system_fonts(const String& default_font_query, const String& fixed_width_font_query)
  63. {
  64. Gfx::FontDatabase::set_default_font_query(default_font_query);
  65. Gfx::FontDatabase::set_fixed_width_font_query(fixed_width_font_query);
  66. Window::update_all_windows({});
  67. }
  68. void WindowServerConnection::paint(i32 window_id, Gfx::IntSize const& window_size, Vector<Gfx::IntRect> const& rects)
  69. {
  70. if (auto* window = Window::from_window_id(window_id))
  71. Core::EventLoop::current().post_event(*window, make<MultiPaintEvent>(rects, window_size));
  72. }
  73. void WindowServerConnection::window_resized(i32 window_id, Gfx::IntRect const& new_rect)
  74. {
  75. if (auto* window = Window::from_window_id(window_id)) {
  76. Core::EventLoop::current().post_event(*window, make<ResizeEvent>(new_rect.size()));
  77. }
  78. }
  79. void WindowServerConnection::window_activated(i32 window_id)
  80. {
  81. if (auto* window = Window::from_window_id(window_id))
  82. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameActive));
  83. }
  84. void WindowServerConnection::window_deactivated(i32 window_id)
  85. {
  86. if (auto* window = Window::from_window_id(window_id))
  87. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameInactive));
  88. }
  89. void WindowServerConnection::window_input_entered(i32 window_id)
  90. {
  91. if (auto* window = Window::from_window_id(window_id))
  92. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputEntered));
  93. }
  94. void WindowServerConnection::window_input_left(i32 window_id)
  95. {
  96. if (auto* window = Window::from_window_id(window_id))
  97. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputLeft));
  98. }
  99. void WindowServerConnection::window_close_request(i32 window_id)
  100. {
  101. if (auto* window = Window::from_window_id(window_id))
  102. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowCloseRequest));
  103. }
  104. void WindowServerConnection::window_entered(i32 window_id)
  105. {
  106. if (auto* window = Window::from_window_id(window_id))
  107. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowEntered));
  108. }
  109. void WindowServerConnection::window_left(i32 window_id)
  110. {
  111. if (auto* window = Window::from_window_id(window_id))
  112. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowLeft));
  113. }
  114. static Action* action_for_key_event(Window& window, KeyEvent const& event)
  115. {
  116. if (event.key() == KeyCode::Key_Invalid)
  117. return nullptr;
  118. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, "Looking up action for {}", event.to_string());
  119. for (auto* widget = window.focused_widget(); widget; widget = widget->parent_widget()) {
  120. if (auto* action = widget->action_for_key_event(event)) {
  121. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Focused widget {} gave action: {}", *widget, action);
  122. return action;
  123. }
  124. }
  125. if (auto* action = window.action_for_key_event(event)) {
  126. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked window {}, got action: {}", window, action);
  127. return action;
  128. }
  129. // NOTE: Application-global shortcuts are ignored while a modal window is up.
  130. if (!window.is_modal()) {
  131. if (auto* action = Application::the()->action_for_key_event(event)) {
  132. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked application, got action: {}", action);
  133. return action;
  134. }
  135. }
  136. return nullptr;
  137. }
  138. void WindowServerConnection::key_down(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  139. {
  140. auto* window = Window::from_window_id(window_id);
  141. if (!window)
  142. return;
  143. auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)key, modifiers, code_point, scancode);
  144. if (auto* action = action_for_key_event(*window, *key_event)) {
  145. if (action->is_enabled()) {
  146. action->activate();
  147. return;
  148. }
  149. if (action->swallow_key_event_when_disabled())
  150. return;
  151. }
  152. bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->accepts_emoji_input();
  153. if (focused_widget_accepts_emoji_input && (modifiers == (Mod_Ctrl | Mod_Alt)) && key == Key_Space) {
  154. auto emoji_input_dialog = EmojiInputDialog::construct(window);
  155. if (emoji_input_dialog->exec() != EmojiInputDialog::ExecOK)
  156. return;
  157. key_event->m_key = Key_Invalid;
  158. key_event->m_modifiers = 0;
  159. Utf8View m_utf8_view(emoji_input_dialog->selected_emoji_text().characters());
  160. u32 emoji_code_point = *m_utf8_view.begin();
  161. key_event->m_code_point = emoji_code_point;
  162. }
  163. Core::EventLoop::current().post_event(*window, move(key_event));
  164. }
  165. void WindowServerConnection::key_up(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  166. {
  167. auto* window = Window::from_window_id(window_id);
  168. if (!window)
  169. return;
  170. auto key_event = make<KeyEvent>(Event::KeyUp, (KeyCode)key, modifiers, code_point, scancode);
  171. Core::EventLoop::current().post_event(*window, move(key_event));
  172. }
  173. static MouseButton to_mouse_button(u32 button)
  174. {
  175. switch (button) {
  176. case 0:
  177. return MouseButton::None;
  178. case 1:
  179. return MouseButton::Left;
  180. case 2:
  181. return MouseButton::Right;
  182. case 4:
  183. return MouseButton::Middle;
  184. case 8:
  185. return MouseButton::Back;
  186. case 16:
  187. return MouseButton::Forward;
  188. default:
  189. VERIFY_NOT_REACHED();
  190. break;
  191. }
  192. }
  193. void WindowServerConnection::mouse_down(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
  194. {
  195. if (auto* window = Window::from_window_id(window_id))
  196. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDown, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
  197. }
  198. void WindowServerConnection::mouse_up(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
  199. {
  200. if (auto* window = Window::from_window_id(window_id))
  201. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseUp, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
  202. }
  203. void WindowServerConnection::mouse_move(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta, bool is_drag, Vector<String> const& mime_types)
  204. {
  205. if (auto* window = Window::from_window_id(window_id)) {
  206. if (is_drag)
  207. Core::EventLoop::current().post_event(*window, make<DragEvent>(Event::DragMove, mouse_position, mime_types));
  208. else
  209. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
  210. }
  211. }
  212. void WindowServerConnection::mouse_double_click(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
  213. {
  214. if (auto* window = Window::from_window_id(window_id))
  215. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDoubleClick, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
  216. }
  217. void WindowServerConnection::mouse_wheel(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
  218. {
  219. if (auto* window = Window::from_window_id(window_id))
  220. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseWheel, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta));
  221. }
  222. void WindowServerConnection::menu_visibility_did_change(i32 menu_id, bool visible)
  223. {
  224. auto* menu = Menu::from_menu_id(menu_id);
  225. if (!menu) {
  226. dbgln("EventLoop received visibility change event for invalid menu ID {}", menu_id);
  227. return;
  228. }
  229. menu->visibility_did_change({}, visible);
  230. }
  231. void WindowServerConnection::menu_item_activated(i32 menu_id, u32 identifier)
  232. {
  233. auto* menu = Menu::from_menu_id(menu_id);
  234. if (!menu) {
  235. dbgln("EventLoop received event for invalid menu ID {}", menu_id);
  236. return;
  237. }
  238. if (auto* action = menu->action_at(identifier))
  239. action->activate(menu);
  240. }
  241. void WindowServerConnection::menu_item_entered(i32 menu_id, u32 identifier)
  242. {
  243. auto* menu = Menu::from_menu_id(menu_id);
  244. if (!menu) {
  245. dbgln("WindowServerConnection received MenuItemEntered for invalid menu ID {}", menu_id);
  246. return;
  247. }
  248. auto* action = menu->action_at(identifier);
  249. if (!action)
  250. return;
  251. auto* app = Application::the();
  252. if (!app)
  253. return;
  254. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionEnter, *action));
  255. }
  256. void WindowServerConnection::menu_item_left(i32 menu_id, u32 identifier)
  257. {
  258. auto* menu = Menu::from_menu_id(menu_id);
  259. if (!menu) {
  260. dbgln("WindowServerConnection received MenuItemLeft for invalid menu ID {}", menu_id);
  261. return;
  262. }
  263. auto* action = menu->action_at(identifier);
  264. if (!action)
  265. return;
  266. auto* app = Application::the();
  267. if (!app)
  268. return;
  269. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionLeave, *action));
  270. }
  271. void WindowServerConnection::screen_rects_changed(Vector<Gfx::IntRect> const& rects, u32 main_screen_index, u32 virtual_desktop_rows, u32 virtual_desktop_columns)
  272. {
  273. Desktop::the().did_receive_screen_rects({}, rects, main_screen_index, virtual_desktop_rows, virtual_desktop_columns);
  274. Window::for_each_window({}, [&](auto& window) {
  275. Core::EventLoop::current().post_event(window, make<ScreenRectsChangeEvent>(rects, main_screen_index));
  276. });
  277. }
  278. void WindowServerConnection::set_wallpaper_finished(bool)
  279. {
  280. // This is handled manually by Desktop::set_wallpaper().
  281. }
  282. void WindowServerConnection::drag_dropped(i32 window_id, Gfx::IntPoint const& mouse_position, String const& text, HashMap<String, ByteBuffer> const& mime_data)
  283. {
  284. if (auto* window = Window::from_window_id(window_id)) {
  285. auto mime_data_obj = Core::MimeData::construct(mime_data);
  286. Core::EventLoop::current().post_event(*window, make<DropEvent>(mouse_position, text, mime_data_obj));
  287. }
  288. }
  289. void WindowServerConnection::drag_accepted()
  290. {
  291. DragOperation::notify_accepted({});
  292. }
  293. void WindowServerConnection::drag_cancelled()
  294. {
  295. DragOperation::notify_cancelled({});
  296. Application::the()->notify_drag_cancelled({});
  297. }
  298. void WindowServerConnection::window_state_changed(i32 window_id, bool minimized, bool occluded)
  299. {
  300. if (auto* window = Window::from_window_id(window_id))
  301. window->notify_state_changed({}, minimized, occluded);
  302. }
  303. void WindowServerConnection::display_link_notification()
  304. {
  305. if (m_display_link_notification_pending)
  306. return;
  307. m_display_link_notification_pending = true;
  308. deferred_invoke([this](auto&) {
  309. DisplayLink::notify({});
  310. m_display_link_notification_pending = false;
  311. });
  312. }
  313. void WindowServerConnection::ping()
  314. {
  315. async_pong();
  316. }
  317. }