Menu.cpp 4.3 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <AK/HashMap.h>
  8. #include <AK/IDAllocator.h>
  9. #include <LibGUI/Action.h>
  10. #include <LibGUI/ActionGroup.h>
  11. #include <LibGUI/Menu.h>
  12. #include <LibGUI/MenuItem.h>
  13. #include <LibGUI/WindowServerConnection.h>
  14. #include <LibGfx/Bitmap.h>
  15. namespace GUI {
  16. static IDAllocator s_menu_id_allocator;
  17. static HashMap<int, Menu*>& all_menus()
  18. {
  19. static HashMap<int, Menu*>* map;
  20. if (!map)
  21. map = new HashMap<int, Menu*>();
  22. return *map;
  23. }
  24. Menu* Menu::from_menu_id(int menu_id)
  25. {
  26. auto it = all_menus().find(menu_id);
  27. if (it == all_menus().end())
  28. return nullptr;
  29. return (*it).value;
  30. }
  31. Menu::Menu(String name)
  32. : m_name(move(name))
  33. {
  34. }
  35. Menu::~Menu()
  36. {
  37. unrealize_menu();
  38. }
  39. void Menu::set_icon(const Gfx::Bitmap* icon)
  40. {
  41. m_icon = icon;
  42. }
  43. void Menu::add_action(NonnullRefPtr<Action> action)
  44. {
  45. m_items.append(make<MenuItem>(m_menu_id, move(action)));
  46. }
  47. Menu& Menu::add_submenu(const String& name)
  48. {
  49. auto submenu = Menu::construct(name);
  50. m_items.append(make<MenuItem>(m_menu_id, submenu));
  51. return submenu;
  52. }
  53. void Menu::add_separator()
  54. {
  55. m_items.append(make<MenuItem>(m_menu_id, MenuItem::Type::Separator));
  56. }
  57. void Menu::realize_if_needed(const RefPtr<Action>& default_action)
  58. {
  59. if (m_menu_id == -1 || m_last_default_action.ptr() != default_action)
  60. realize_menu(default_action);
  61. }
  62. void Menu::popup(const Gfx::IntPoint& screen_position, const RefPtr<Action>& default_action)
  63. {
  64. realize_if_needed(default_action);
  65. WindowServerConnection::the().async_popup_menu(m_menu_id, screen_position);
  66. }
  67. void Menu::dismiss()
  68. {
  69. if (m_menu_id == -1)
  70. return;
  71. WindowServerConnection::the().async_dismiss_menu(m_menu_id);
  72. }
  73. int Menu::realize_menu(RefPtr<Action> default_action)
  74. {
  75. unrealize_menu();
  76. m_menu_id = s_menu_id_allocator.allocate();
  77. WindowServerConnection::the().async_create_menu(m_menu_id, m_name);
  78. dbgln_if(MENU_DEBUG, "GUI::Menu::realize_menu(): New menu ID: {}", m_menu_id);
  79. VERIFY(m_menu_id > 0);
  80. for (size_t i = 0; i < m_items.size(); ++i) {
  81. auto& item = m_items[i];
  82. item.set_menu_id({}, m_menu_id);
  83. item.set_identifier({}, i);
  84. if (item.type() == MenuItem::Type::Separator) {
  85. WindowServerConnection::the().async_add_menu_separator(m_menu_id);
  86. continue;
  87. }
  88. if (item.type() == MenuItem::Type::Submenu) {
  89. auto& submenu = *item.submenu();
  90. submenu.realize_if_needed(default_action);
  91. auto icon = submenu.icon() ? submenu.icon()->to_shareable_bitmap() : Gfx::ShareableBitmap();
  92. WindowServerConnection::the().async_add_menu_item(m_menu_id, i, submenu.menu_id(), submenu.name(), true, false, false, false, "", icon, false);
  93. continue;
  94. }
  95. if (item.type() == MenuItem::Type::Action) {
  96. auto& action = *item.action();
  97. auto shortcut_text = action.shortcut().is_valid() ? action.shortcut().to_string() : String();
  98. bool exclusive = action.group() && action.group()->is_exclusive() && action.is_checkable();
  99. bool is_default = (default_action.ptr() == &action);
  100. auto icon = action.icon() ? action.icon()->to_shareable_bitmap() : Gfx::ShareableBitmap();
  101. WindowServerConnection::the().async_add_menu_item(m_menu_id, i, -1, action.text(), action.is_enabled(), action.is_checkable(), action.is_checkable() ? action.is_checked() : false, is_default, shortcut_text, icon, exclusive);
  102. }
  103. }
  104. all_menus().set(m_menu_id, this);
  105. m_last_default_action = default_action;
  106. return m_menu_id;
  107. }
  108. void Menu::unrealize_menu()
  109. {
  110. if (m_menu_id == -1)
  111. return;
  112. all_menus().remove(m_menu_id);
  113. WindowServerConnection::the().async_destroy_menu(m_menu_id);
  114. m_menu_id = -1;
  115. }
  116. void Menu::realize_menu_if_needed()
  117. {
  118. if (menu_id() == -1)
  119. realize_menu();
  120. }
  121. Action* Menu::action_at(size_t index)
  122. {
  123. if (index >= m_items.size())
  124. return nullptr;
  125. return m_items[index].action();
  126. }
  127. void Menu::visibility_did_change(Badge<WindowServerConnection>, bool visible)
  128. {
  129. if (m_visible == visible)
  130. return;
  131. m_visible = visible;
  132. if (on_visibility_change)
  133. on_visibility_change(visible);
  134. }
  135. }