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- /*
- * Copyright (c) 2020, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Optional.h>
- #include <AK/String.h>
- #include <LibChess/Chess.h>
- #include <LibCore/Event.h>
- namespace Chess::UCI {
- class Command : public Core::Event {
- public:
- enum Type {
- // GUI to engine commands.
- UCI = 12000,
- Debug,
- IsReady,
- SetOption,
- Register,
- UCINewGame,
- Position,
- Go,
- Stop,
- PonderHit,
- Quit,
- // Engine to GUI commands.
- Id,
- UCIOk,
- ReadyOk,
- BestMove,
- CopyProtection,
- Registration,
- Info,
- Option,
- };
- explicit Command(Type type)
- : Core::Event(type)
- {
- }
- virtual String to_string() const = 0;
- virtual ~Command() { }
- };
- class UCICommand : public Command {
- public:
- explicit UCICommand()
- : Command(Command::Type::UCI)
- {
- }
- static UCICommand from_string(const StringView& command);
- virtual String to_string() const;
- };
- class DebugCommand : public Command {
- public:
- enum class Flag {
- On,
- Off
- };
- explicit DebugCommand(Flag flag)
- : Command(Command::Type::Debug)
- , m_flag(flag)
- {
- }
- static DebugCommand from_string(const StringView& command);
- virtual String to_string() const;
- Flag flag() const { return m_flag; }
- private:
- Flag m_flag;
- };
- class IsReadyCommand : public Command {
- public:
- explicit IsReadyCommand()
- : Command(Command::Type::IsReady)
- {
- }
- static IsReadyCommand from_string(const StringView& command);
- virtual String to_string() const;
- };
- class SetOptionCommand : public Command {
- public:
- explicit SetOptionCommand(const StringView& name, Optional<String> value = {})
- : Command(Command::Type::SetOption)
- , m_name(name)
- , m_value(value)
- {
- }
- static SetOptionCommand from_string(const StringView& command);
- virtual String to_string() const;
- const String& name() const { return m_name; }
- const Optional<String>& value() const { return m_value; }
- private:
- String m_name;
- Optional<String> m_value;
- };
- class PositionCommand : public Command {
- public:
- explicit PositionCommand(const Optional<String>& fen, const Vector<Chess::Move>& moves)
- : Command(Command::Type::Position)
- , m_fen(fen)
- , m_moves(moves)
- {
- }
- static PositionCommand from_string(const StringView& command);
- virtual String to_string() const;
- const Optional<String>& fen() const { return m_fen; }
- const Vector<Chess::Move>& moves() const { return m_moves; }
- private:
- Optional<String> m_fen;
- Vector<Chess::Move> m_moves;
- };
- class GoCommand : public Command {
- public:
- explicit GoCommand()
- : Command(Command::Type::Go)
- {
- }
- static GoCommand from_string(const StringView& command);
- virtual String to_string() const;
- Optional<Vector<Chess::Move>> searchmoves;
- bool ponder { false };
- Optional<int> wtime;
- Optional<int> btime;
- Optional<int> winc;
- Optional<int> binc;
- Optional<int> movestogo;
- Optional<int> depth;
- Optional<int> nodes;
- Optional<int> mate;
- Optional<int> movetime;
- bool infinite { false };
- };
- class StopCommand : public Command {
- public:
- explicit StopCommand()
- : Command(Command::Type::Stop)
- {
- }
- static StopCommand from_string(const StringView& command);
- virtual String to_string() const;
- };
- class IdCommand : public Command {
- public:
- enum class Type {
- Name,
- Author,
- };
- explicit IdCommand(Type field_type, const StringView& value)
- : Command(Command::Type::Id)
- , m_field_type(field_type)
- , m_value(value)
- {
- }
- static IdCommand from_string(const StringView& command);
- virtual String to_string() const;
- Type field_type() const { return m_field_type; }
- const String& value() const { return m_value; }
- private:
- Type m_field_type;
- String m_value;
- };
- class UCIOkCommand : public Command {
- public:
- explicit UCIOkCommand()
- : Command(Command::Type::UCIOk)
- {
- }
- static UCIOkCommand from_string(const StringView& command);
- virtual String to_string() const;
- };
- class ReadyOkCommand : public Command {
- public:
- explicit ReadyOkCommand()
- : Command(Command::Type::ReadyOk)
- {
- }
- static ReadyOkCommand from_string(const StringView& command);
- virtual String to_string() const;
- };
- class BestMoveCommand : public Command {
- public:
- explicit BestMoveCommand(const Chess::Move& move)
- : Command(Command::Type::BestMove)
- , m_move(move)
- {
- }
- static BestMoveCommand from_string(const StringView& command);
- virtual String to_string() const;
- Chess::Move move() const { return m_move; }
- private:
- Chess::Move m_move;
- };
- class InfoCommand : public Command {
- public:
- explicit InfoCommand()
- : Command(Command::Type::BestMove)
- {
- }
- static InfoCommand from_string(const StringView& command);
- virtual String to_string() const;
- Optional<int> depth;
- Optional<int> seldepth;
- Optional<int> time;
- Optional<int> nodes;
- Optional<Vector<Chess::Move>> pv;
- // FIXME: Add multipv.
- Optional<int> score_cp;
- Optional<int> score_mate;
- // FIXME: Add score bounds.
- Optional<Chess::Move> currmove;
- Optional<int> currmove_number;
- // FIXME: Add additional fields.
- };
- }
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