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- /*
- * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include "Card.h"
- #include <AK/Format.h>
- #include <AK/RefCounted.h>
- #include <AK/Vector.h>
- namespace Cards {
- class CardStack final : public RefCounted<CardStack> {
- public:
- enum Type {
- Invalid,
- Stock,
- Normal,
- Waste,
- Play,
- Foundation
- };
- enum MovementRule {
- Alternating,
- Same,
- Any,
- };
- CardStack();
- CardStack(const Gfx::IntPoint& position, Type type);
- CardStack(const Gfx::IntPoint& position, Type type, NonnullRefPtr<CardStack> associated_stack);
- bool is_empty() const { return m_stack.is_empty(); }
- bool is_focused() const { return m_focused; }
- Type type() const { return m_type; }
- const NonnullRefPtrVector<Card>& stack() const { return m_stack; }
- size_t count() const { return m_stack.size(); }
- const Card& peek() const { return m_stack.last(); }
- Card& peek() { return m_stack.last(); }
- const Gfx::IntRect& bounding_box() const { return m_bounding_box; }
- void set_focused(bool focused) { m_focused = focused; }
- void push(NonnullRefPtr<Card> card);
- NonnullRefPtr<Card> pop();
- void move_to_stack(CardStack&);
- void rebound_cards();
- bool is_allowed_to_push(const Card&, size_t stack_size = 1, MovementRule movement_rule = Alternating) const;
- void add_all_grabbed_cards(const Gfx::IntPoint& click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule = Alternating);
- void draw(GUI::Painter&, const Gfx::Color& background_color);
- void clear();
- private:
- struct StackRules {
- uint8_t shift_x { 0 };
- uint8_t shift_y { 0 };
- uint8_t step { 1 };
- uint8_t shift_y_upside_down { 0 };
- };
- constexpr StackRules rules_for_type(Type stack_type)
- {
- switch (stack_type) {
- case Foundation:
- return { 2, 1, 4, 1 };
- case Normal:
- return { 0, 20, 1, 3 };
- case Stock:
- return { 2, 1, 8, 1 };
- case Waste:
- return { 0, 0, 1, 0 };
- case Play:
- return { 20, 0, 1, 0 };
- default:
- return {};
- }
- }
- void calculate_bounding_box();
- RefPtr<CardStack> m_associated_stack;
- NonnullRefPtrVector<Card> m_stack;
- Vector<Gfx::IntPoint> m_stack_positions;
- Gfx::IntPoint m_position;
- Gfx::IntRect m_bounding_box;
- Type m_type { Invalid };
- StackRules m_rules;
- bool m_focused { false };
- Gfx::IntRect m_base;
- };
- }
- template<>
- struct AK::Formatter<Cards::CardStack> : Formatter<FormatString> {
- void format(FormatBuilder& builder, const Cards::CardStack& stack)
- {
- StringView type;
- switch (stack.type()) {
- case Cards::CardStack::Type::Stock:
- type = "Stock"sv;
- break;
- case Cards::CardStack::Type::Normal:
- type = "Normal"sv;
- break;
- case Cards::CardStack::Type::Foundation:
- type = "Foundation"sv;
- break;
- case Cards::CardStack::Type::Waste:
- type = "Waste"sv;
- break;
- case Cards::CardStack::Type::Play:
- type = "Play"sv;
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- StringBuilder cards;
- bool first_card = true;
- for (const auto& card : stack.stack()) {
- cards.appendff("{}{}", (first_card ? "" : " "), card);
- first_card = false;
- }
- Formatter<FormatString>::format(builder, "{:<10} {:>16}: {}", type, stack.bounding_box(), cards.build());
- }
- };
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