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- /*
- * Copyright (c) 2022, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "HistoryModel.h"
- #include <AK/FuzzyMatch.h>
- namespace Browser {
- void HistoryModel::set_items(Vector<URLTitlePair> items)
- {
- begin_insert_rows({}, m_entries.size(), m_entries.size());
- m_entries = move(items);
- end_insert_rows();
- did_update(DontInvalidateIndices);
- }
- void HistoryModel::clear_items()
- {
- begin_insert_rows({}, m_entries.size(), m_entries.size());
- m_entries.clear();
- end_insert_rows();
- did_update(DontInvalidateIndices);
- }
- int HistoryModel::row_count(GUI::ModelIndex const& index) const
- {
- if (!index.is_valid())
- return m_entries.size();
- return 0;
- }
- ErrorOr<String> HistoryModel::column_name(int column) const
- {
- switch (column) {
- case Column::Title:
- return "Title"_string;
- case Column::URL:
- return "URL"_string;
- default:
- VERIFY_NOT_REACHED();
- }
- return String {};
- }
- GUI::ModelIndex HistoryModel::index(int row, int column, GUI::ModelIndex const&) const
- {
- if (static_cast<size_t>(row) < m_entries.size())
- return create_index(row, column, &m_entries.at(row));
- return {};
- }
- GUI::Variant HistoryModel::data(GUI::ModelIndex const& index, GUI::ModelRole role) const
- {
- if (role != GUI::ModelRole::Display)
- return {};
- auto const& history_entry = m_entries[index.row()];
- switch (index.column()) {
- case Column::Title:
- return history_entry.title;
- case Column::URL:
- return history_entry.url.serialize();
- }
- VERIFY_NOT_REACHED();
- }
- GUI::Model::MatchResult HistoryModel::data_matches(GUI::ModelIndex const& index, GUI::Variant const& term) const
- {
- auto needle = term.as_string();
- if (needle.is_empty())
- return { TriState::True };
- auto const& history_entry = m_entries[index.row()];
- auto haystack = ByteString::formatted("{} {}", history_entry.title, history_entry.url.serialize());
- auto match_result = fuzzy_match(needle, haystack);
- if (match_result.score > 0)
- return { TriState::True, match_result.score };
- return { TriState::False };
- }
- }
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