SoftwareGLContext.cpp 67 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919
  1. /*
  2. * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
  3. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "SoftwareGLContext.h"
  8. #include "GLStruct.h"
  9. #include "SoftwareRasterizer.h"
  10. #include <AK/Assertions.h>
  11. #include <AK/Debug.h>
  12. #include <AK/Format.h>
  13. #include <AK/QuickSort.h>
  14. #include <AK/TemporaryChange.h>
  15. #include <AK/Variant.h>
  16. #include <AK/Vector.h>
  17. #include <LibGfx/Bitmap.h>
  18. #include <LibGfx/Painter.h>
  19. #include <LibGfx/Vector4.h>
  20. using AK::dbgln;
  21. namespace GL {
  22. // FIXME: We should set this up when we create the context!
  23. static constexpr size_t MATRIX_STACK_LIMIT = 1024;
  24. #define APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(name, ...) \
  25. if (should_append_to_listing()) { \
  26. append_to_listing<&SoftwareGLContext::name>(__VA_ARGS__); \
  27. if (!should_execute_after_appending_to_listing()) \
  28. return; \
  29. }
  30. #define RETURN_WITH_ERROR_IF(condition, error) \
  31. if (condition) { \
  32. if (m_error == GL_NO_ERROR) \
  33. m_error = error; \
  34. return; \
  35. }
  36. #define RETURN_VALUE_WITH_ERROR_IF(condition, error, return_value) \
  37. if (condition) { \
  38. if (m_error == GL_NO_ERROR) \
  39. m_error = error; \
  40. return return_value; \
  41. }
  42. SoftwareGLContext::SoftwareGLContext(Gfx::Bitmap& frontbuffer)
  43. : m_frontbuffer(frontbuffer)
  44. , m_rasterizer(frontbuffer.size())
  45. {
  46. }
  47. void SoftwareGLContext::gl_begin(GLenum mode)
  48. {
  49. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_begin, mode);
  50. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  51. RETURN_WITH_ERROR_IF(mode < GL_TRIANGLES || mode > GL_POLYGON, GL_INVALID_ENUM);
  52. m_current_draw_mode = mode;
  53. m_in_draw_state = true; // Certain commands will now generate an error
  54. }
  55. void SoftwareGLContext::gl_clear(GLbitfield mask)
  56. {
  57. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear, mask);
  58. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  59. RETURN_WITH_ERROR_IF(mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT), GL_INVALID_ENUM);
  60. if (mask & GL_COLOR_BUFFER_BIT)
  61. m_rasterizer.clear_color(m_clear_color);
  62. if (mask & GL_DEPTH_BUFFER_BIT)
  63. m_rasterizer.clear_depth(static_cast<float>(m_clear_depth));
  64. }
  65. void SoftwareGLContext::gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
  66. {
  67. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_color, red, green, blue, alpha);
  68. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  69. m_clear_color = { red, green, blue, alpha };
  70. }
  71. void SoftwareGLContext::gl_clear_depth(GLdouble depth)
  72. {
  73. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_depth, depth);
  74. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  75. m_clear_depth = depth;
  76. }
  77. void SoftwareGLContext::gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a)
  78. {
  79. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_color, r, g, b, a);
  80. m_current_vertex_color = { (float)r, (float)g, (float)b, (float)a };
  81. }
  82. void SoftwareGLContext::gl_end()
  83. {
  84. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_end);
  85. // At this point, the user has effectively specified that they are done with defining the geometry
  86. // of what they want to draw. We now need to do a few things (https://www.khronos.org/opengl/wiki/Rendering_Pipeline_Overview):
  87. //
  88. // 1. Transform all of the vertices in the current vertex list into eye space by mulitplying the model-view matrix
  89. // 2. Transform all of the vertices from eye space into clip space by multiplying by the projection matrix
  90. // 3. If culling is enabled, we cull the desired faces (https://learnopengl.com/Advanced-OpenGL/Face-culling)
  91. // 4. Each element of the vertex is then divided by w to bring the positions into NDC (Normalized Device Coordinates)
  92. // 5. The vertices are sorted (for the rasteriser, how are we doing this? 3Dfx did this top to bottom in terms of vertex y coordinates)
  93. // 6. The vertices are then sent off to the rasteriser and drawn to the screen
  94. float scr_width = m_frontbuffer->width();
  95. float scr_height = m_frontbuffer->height();
  96. // Make sure we had a `glBegin` before this call...
  97. RETURN_WITH_ERROR_IF(!m_in_draw_state, GL_INVALID_OPERATION);
  98. triangle_list.clear_with_capacity();
  99. processed_triangles.clear_with_capacity();
  100. // Let's construct some triangles
  101. if (m_current_draw_mode == GL_TRIANGLES) {
  102. GLTriangle triangle;
  103. for (size_t i = 0; i < vertex_list.size(); i += 3) {
  104. triangle.vertices[0] = vertex_list.at(i);
  105. triangle.vertices[1] = vertex_list.at(i + 1);
  106. triangle.vertices[2] = vertex_list.at(i + 2);
  107. triangle_list.append(triangle);
  108. }
  109. } else if (m_current_draw_mode == GL_QUADS) {
  110. // We need to construct two triangles to form the quad
  111. GLTriangle triangle;
  112. VERIFY(vertex_list.size() % 4 == 0);
  113. for (size_t i = 0; i < vertex_list.size(); i += 4) {
  114. // Triangle 1
  115. triangle.vertices[0] = vertex_list.at(i);
  116. triangle.vertices[1] = vertex_list.at(i + 1);
  117. triangle.vertices[2] = vertex_list.at(i + 2);
  118. triangle_list.append(triangle);
  119. // Triangle 2
  120. triangle.vertices[0] = vertex_list.at(i + 2);
  121. triangle.vertices[1] = vertex_list.at(i + 3);
  122. triangle.vertices[2] = vertex_list.at(i);
  123. triangle_list.append(triangle);
  124. }
  125. } else if (m_current_draw_mode == GL_TRIANGLE_FAN) {
  126. GLTriangle triangle;
  127. triangle.vertices[0] = vertex_list.at(0); // Root vertex is always the vertex defined first
  128. for (size_t i = 1; i < vertex_list.size() - 1; i++) // This is technically `n-2` triangles. We start at index 1
  129. {
  130. triangle.vertices[1] = vertex_list.at(i);
  131. triangle.vertices[2] = vertex_list.at(i + 1);
  132. triangle_list.append(triangle);
  133. }
  134. } else if (m_current_draw_mode == GL_TRIANGLE_STRIP) {
  135. GLTriangle triangle;
  136. for (size_t i = 0; i < vertex_list.size() - 2; i++) {
  137. triangle.vertices[0] = vertex_list.at(i);
  138. triangle.vertices[1] = vertex_list.at(i + 1);
  139. triangle.vertices[2] = vertex_list.at(i + 2);
  140. triangle_list.append(triangle);
  141. }
  142. } else {
  143. vertex_list.clear_with_capacity();
  144. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  145. }
  146. vertex_list.clear_with_capacity();
  147. auto mvp = m_projection_matrix * m_model_view_matrix;
  148. // Now let's transform each triangle and send that to the GPU
  149. for (size_t i = 0; i < triangle_list.size(); i++) {
  150. GLTriangle& triangle = triangle_list.at(i);
  151. // First multiply the vertex by the MODELVIEW matrix and then the PROJECTION matrix
  152. triangle.vertices[0].position = mvp * triangle.vertices[0].position;
  153. triangle.vertices[1].position = mvp * triangle.vertices[1].position;
  154. triangle.vertices[2].position = mvp * triangle.vertices[2].position;
  155. // At this point, we're in clip space
  156. // Here's where we do the clipping. This is a really crude implementation of the
  157. // https://learnopengl.com/Getting-started/Coordinate-Systems
  158. // "Note that if only a part of a primitive e.g. a triangle is outside the clipping volume OpenGL
  159. // will reconstruct the triangle as one or more triangles to fit inside the clipping range. "
  160. //
  161. // ALL VERTICES ARE DEFINED IN A CLOCKWISE ORDER
  162. // Okay, let's do some face culling first
  163. m_clipped_vertices.clear_with_capacity();
  164. m_clipped_vertices.append(triangle.vertices[0]);
  165. m_clipped_vertices.append(triangle.vertices[1]);
  166. m_clipped_vertices.append(triangle.vertices[2]);
  167. m_clipper.clip_triangle_against_frustum(m_clipped_vertices);
  168. if (m_clipped_vertices.size() < 3)
  169. continue;
  170. for (auto& vec : m_clipped_vertices) {
  171. // perspective divide
  172. float w = vec.position.w();
  173. vec.position.set_x(vec.position.x() / w);
  174. vec.position.set_y(vec.position.y() / w);
  175. vec.position.set_z(vec.position.z() / w);
  176. vec.position.set_w(1 / w);
  177. // to screen space
  178. vec.position.set_x(scr_width / 2 + vec.position.x() * scr_width / 2);
  179. vec.position.set_y(scr_height / 2 - vec.position.y() * scr_height / 2);
  180. }
  181. GLTriangle tri;
  182. tri.vertices[0] = m_clipped_vertices[0];
  183. for (size_t i = 1; i < m_clipped_vertices.size() - 1; i++) {
  184. tri.vertices[1] = m_clipped_vertices[i];
  185. tri.vertices[2] = m_clipped_vertices[i + 1];
  186. processed_triangles.append(tri);
  187. }
  188. }
  189. for (size_t i = 0; i < processed_triangles.size(); i++) {
  190. GLTriangle& triangle = processed_triangles.at(i);
  191. // Let's calculate the (signed) area of the triangle
  192. // https://cp-algorithms.com/geometry/oriented-triangle-area.html
  193. float dxAB = triangle.vertices[0].position.x() - triangle.vertices[1].position.x(); // A.x - B.x
  194. float dxBC = triangle.vertices[1].position.x() - triangle.vertices[2].position.x(); // B.X - C.x
  195. float dyAB = triangle.vertices[0].position.y() - triangle.vertices[1].position.y();
  196. float dyBC = triangle.vertices[1].position.y() - triangle.vertices[2].position.y();
  197. float area = (dxAB * dyBC) - (dxBC * dyAB);
  198. if (area == 0.0f)
  199. continue;
  200. if (m_cull_faces) {
  201. bool is_front = (m_front_face == GL_CCW ? area < 0 : area > 0);
  202. if (is_front && (m_culled_sides == GL_FRONT || m_culled_sides == GL_FRONT_AND_BACK))
  203. continue;
  204. if (!is_front && (m_culled_sides == GL_BACK || m_culled_sides == GL_FRONT_AND_BACK))
  205. continue;
  206. }
  207. if (area > 0) {
  208. swap(triangle.vertices[0], triangle.vertices[1]);
  209. }
  210. m_rasterizer.submit_triangle(triangle, m_texture_units);
  211. }
  212. m_in_draw_state = false;
  213. }
  214. void SoftwareGLContext::gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
  215. {
  216. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_frustum, left, right, bottom, top, near_val, far_val);
  217. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  218. // Let's do some math!
  219. // FIXME: Are we losing too much precision by doing this?
  220. float a = static_cast<float>((right + left) / (right - left));
  221. float b = static_cast<float>((top + bottom) / (top - bottom));
  222. float c = static_cast<float>(-((far_val + near_val) / (far_val - near_val)));
  223. float d = static_cast<float>(-((2 * (far_val * near_val)) / (far_val - near_val)));
  224. FloatMatrix4x4 frustum {
  225. ((2 * (float)near_val) / ((float)right - (float)left)), 0, a, 0,
  226. 0, ((2 * (float)near_val) / ((float)top - (float)bottom)), b, 0,
  227. 0, 0, c, d,
  228. 0, 0, -1, 0
  229. };
  230. if (m_current_matrix_mode == GL_PROJECTION) {
  231. m_projection_matrix = m_projection_matrix * frustum;
  232. } else if (m_current_matrix_mode == GL_MODELVIEW) {
  233. dbgln_if(GL_DEBUG, "glFrustum(): frustum created with curr_matrix_mode == GL_MODELVIEW!!!");
  234. m_projection_matrix = m_model_view_matrix * frustum;
  235. }
  236. }
  237. void SoftwareGLContext::gl_ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
  238. {
  239. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_ortho, left, right, bottom, top, near_val, far_val);
  240. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  241. RETURN_WITH_ERROR_IF(left == right || bottom == top || near_val == far_val, GL_INVALID_VALUE);
  242. auto rl = right - left;
  243. auto tb = top - bottom;
  244. auto fn = far_val - near_val;
  245. auto tx = -(right + left) / rl;
  246. auto ty = -(top + bottom) / tb;
  247. auto tz = -(far_val + near_val) / fn;
  248. FloatMatrix4x4 projection {
  249. static_cast<float>(2 / rl), 0, 0, static_cast<float>(tx),
  250. 0, static_cast<float>(2 / tb), 0, static_cast<float>(ty),
  251. 0, 0, static_cast<float>(-2 / fn), static_cast<float>(tz),
  252. 0, 0, 0, 1
  253. };
  254. if (m_current_matrix_mode == GL_PROJECTION) {
  255. m_projection_matrix = m_projection_matrix * projection;
  256. } else if (m_current_matrix_mode == GL_MODELVIEW) {
  257. m_projection_matrix = m_model_view_matrix * projection;
  258. }
  259. }
  260. GLenum SoftwareGLContext::gl_get_error()
  261. {
  262. if (m_in_draw_state)
  263. return GL_INVALID_OPERATION;
  264. auto last_error = m_error;
  265. m_error = GL_NO_ERROR;
  266. return last_error;
  267. }
  268. GLubyte* SoftwareGLContext::gl_get_string(GLenum name)
  269. {
  270. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, nullptr);
  271. switch (name) {
  272. case GL_VENDOR:
  273. return reinterpret_cast<GLubyte*>(const_cast<char*>("The SerenityOS Developers"));
  274. case GL_RENDERER:
  275. return reinterpret_cast<GLubyte*>(const_cast<char*>("SerenityOS OpenGL"));
  276. case GL_VERSION:
  277. return reinterpret_cast<GLubyte*>(const_cast<char*>("1.5"));
  278. case GL_EXTENSIONS:
  279. return reinterpret_cast<GLubyte*>(const_cast<char*>(""));
  280. default:
  281. dbgln_if(GL_DEBUG, "glGetString(): Unknown enum name!");
  282. break;
  283. }
  284. RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, nullptr);
  285. }
  286. void SoftwareGLContext::gl_load_identity()
  287. {
  288. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_load_identity);
  289. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  290. if (m_current_matrix_mode == GL_PROJECTION)
  291. m_projection_matrix = FloatMatrix4x4::identity();
  292. else if (m_current_matrix_mode == GL_MODELVIEW)
  293. m_model_view_matrix = FloatMatrix4x4::identity();
  294. else
  295. VERIFY_NOT_REACHED();
  296. }
  297. void SoftwareGLContext::gl_load_matrix(const FloatMatrix4x4& matrix)
  298. {
  299. if (should_append_to_listing()) {
  300. auto ptr = store_in_listing(matrix);
  301. append_to_listing<&SoftwareGLContext::gl_load_matrix>(*ptr);
  302. if (!should_execute_after_appending_to_listing())
  303. return;
  304. }
  305. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  306. if (m_current_matrix_mode == GL_PROJECTION)
  307. m_projection_matrix = matrix;
  308. else if (m_current_matrix_mode == GL_MODELVIEW)
  309. m_model_view_matrix = matrix;
  310. else
  311. VERIFY_NOT_REACHED();
  312. }
  313. void SoftwareGLContext::gl_matrix_mode(GLenum mode)
  314. {
  315. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_matrix_mode, mode);
  316. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  317. RETURN_WITH_ERROR_IF(mode < GL_MODELVIEW || mode > GL_PROJECTION, GL_INVALID_ENUM);
  318. m_current_matrix_mode = mode;
  319. }
  320. void SoftwareGLContext::gl_push_matrix()
  321. {
  322. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_matrix);
  323. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  324. dbgln_if(GL_DEBUG, "glPushMatrix(): Pushing matrix to the matrix stack (matrix_mode {})", m_current_matrix_mode);
  325. switch (m_current_matrix_mode) {
  326. case GL_PROJECTION:
  327. RETURN_WITH_ERROR_IF(m_projection_matrix_stack.size() >= MATRIX_STACK_LIMIT, GL_STACK_OVERFLOW);
  328. m_projection_matrix_stack.append(m_projection_matrix);
  329. break;
  330. case GL_MODELVIEW:
  331. RETURN_WITH_ERROR_IF(m_model_view_matrix_stack.size() >= MATRIX_STACK_LIMIT, GL_STACK_OVERFLOW);
  332. m_model_view_matrix_stack.append(m_model_view_matrix);
  333. break;
  334. default:
  335. dbgln_if(GL_DEBUG, "glPushMatrix(): Attempt to push matrix with invalid matrix mode {})", m_current_matrix_mode);
  336. return;
  337. }
  338. }
  339. void SoftwareGLContext::gl_pop_matrix()
  340. {
  341. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_matrix);
  342. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  343. dbgln_if(GL_DEBUG, "glPopMatrix(): Popping matrix from matrix stack (matrix_mode = {})", m_current_matrix_mode);
  344. // FIXME: Make sure stack::top() doesn't cause any nasty issues if it's empty (that could result in a lockup/hang)
  345. switch (m_current_matrix_mode) {
  346. case GL_PROJECTION:
  347. RETURN_WITH_ERROR_IF(m_projection_matrix_stack.size() == 0, GL_STACK_UNDERFLOW);
  348. m_projection_matrix = m_projection_matrix_stack.take_last();
  349. break;
  350. case GL_MODELVIEW:
  351. RETURN_WITH_ERROR_IF(m_model_view_matrix_stack.size() == 0, GL_STACK_UNDERFLOW);
  352. m_model_view_matrix = m_model_view_matrix_stack.take_last();
  353. break;
  354. default:
  355. dbgln_if(GL_DEBUG, "glPopMatrix(): Attempt to pop matrix with invalid matrix mode, {}", m_current_matrix_mode);
  356. return;
  357. }
  358. }
  359. void SoftwareGLContext::gl_rotate(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
  360. {
  361. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rotate, angle, x, y, z);
  362. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  363. FloatVector3 axis = { (float)x, (float)y, (float)z };
  364. axis.normalize();
  365. auto rotation_mat = Gfx::rotation_matrix(axis, static_cast<float>(angle * M_PI * 2 / 360));
  366. if (m_current_matrix_mode == GL_MODELVIEW)
  367. m_model_view_matrix = m_model_view_matrix * rotation_mat;
  368. else if (m_current_matrix_mode == GL_PROJECTION)
  369. m_projection_matrix = m_projection_matrix * rotation_mat;
  370. }
  371. void SoftwareGLContext::gl_scale(GLdouble x, GLdouble y, GLdouble z)
  372. {
  373. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scale, x, y, z);
  374. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  375. if (m_current_matrix_mode == GL_MODELVIEW) {
  376. m_model_view_matrix = m_model_view_matrix * Gfx::scale_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
  377. } else if (m_current_matrix_mode == GL_PROJECTION) {
  378. m_projection_matrix = m_projection_matrix * Gfx::scale_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
  379. }
  380. }
  381. void SoftwareGLContext::gl_translate(GLdouble x, GLdouble y, GLdouble z)
  382. {
  383. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_translate, x, y, z);
  384. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  385. if (m_current_matrix_mode == GL_MODELVIEW) {
  386. m_model_view_matrix = m_model_view_matrix * Gfx::translation_matrix(FloatVector3 { (float)x, (float)y, (float)z });
  387. } else if (m_current_matrix_mode == GL_PROJECTION) {
  388. m_projection_matrix = m_projection_matrix * Gfx::translation_matrix(FloatVector3 { (float)x, (float)y, (float)z });
  389. }
  390. }
  391. void SoftwareGLContext::gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
  392. {
  393. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_vertex, x, y, z, w);
  394. GLVertex vertex;
  395. vertex.position = { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w) };
  396. vertex.color = m_current_vertex_color;
  397. vertex.tex_coord = { m_current_vertex_tex_coord.x(), m_current_vertex_tex_coord.y() };
  398. vertex_list.append(vertex);
  399. }
  400. // FIXME: We need to add `r` and `q` to our GLVertex?!
  401. void SoftwareGLContext::gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
  402. {
  403. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_coord, s, t, r, q);
  404. m_current_vertex_tex_coord = { s, t, r, q };
  405. }
  406. void SoftwareGLContext::gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height)
  407. {
  408. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_viewport, x, y, width, height);
  409. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  410. (void)(x);
  411. (void)(y);
  412. (void)(width);
  413. (void)(height);
  414. }
  415. void SoftwareGLContext::gl_enable(GLenum capability)
  416. {
  417. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_enable, capability);
  418. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  419. auto rasterizer_options = m_rasterizer.options();
  420. bool update_rasterizer_options = false;
  421. switch (capability) {
  422. case GL_CULL_FACE:
  423. m_cull_faces = true;
  424. break;
  425. case GL_DEPTH_TEST:
  426. m_depth_test_enabled = true;
  427. rasterizer_options.enable_depth_test = true;
  428. update_rasterizer_options = true;
  429. break;
  430. case GL_BLEND:
  431. m_blend_enabled = true;
  432. rasterizer_options.enable_blending = true;
  433. update_rasterizer_options = true;
  434. break;
  435. case GL_ALPHA_TEST:
  436. m_alpha_test_enabled = true;
  437. rasterizer_options.enable_alpha_test = true;
  438. update_rasterizer_options = true;
  439. break;
  440. case GL_FOG:
  441. rasterizer_options.fog_enabled = true;
  442. update_rasterizer_options = true;
  443. break;
  444. default:
  445. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  446. }
  447. if (update_rasterizer_options)
  448. m_rasterizer.set_options(rasterizer_options);
  449. }
  450. void SoftwareGLContext::gl_disable(GLenum capability)
  451. {
  452. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_disable, capability);
  453. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  454. auto rasterizer_options = m_rasterizer.options();
  455. bool update_rasterizer_options = false;
  456. switch (capability) {
  457. case GL_CULL_FACE:
  458. m_cull_faces = false;
  459. break;
  460. case GL_DEPTH_TEST:
  461. m_depth_test_enabled = false;
  462. rasterizer_options.enable_depth_test = false;
  463. update_rasterizer_options = true;
  464. break;
  465. case GL_BLEND:
  466. m_blend_enabled = false;
  467. rasterizer_options.enable_blending = false;
  468. update_rasterizer_options = true;
  469. break;
  470. case GL_ALPHA_TEST:
  471. m_alpha_test_enabled = false;
  472. rasterizer_options.enable_alpha_test = false;
  473. update_rasterizer_options = true;
  474. break;
  475. default:
  476. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  477. }
  478. if (update_rasterizer_options)
  479. m_rasterizer.set_options(rasterizer_options);
  480. }
  481. void SoftwareGLContext::gl_gen_textures(GLsizei n, GLuint* textures)
  482. {
  483. RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
  484. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  485. m_name_allocator.allocate(n, textures);
  486. // Initialize all texture names with a nullptr
  487. for (auto i = 0; i < n; i++) {
  488. GLuint name = textures[i];
  489. m_allocated_textures.set(name, nullptr);
  490. }
  491. }
  492. void SoftwareGLContext::gl_delete_textures(GLsizei n, const GLuint* textures)
  493. {
  494. RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
  495. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  496. m_name_allocator.free(n, textures);
  497. for (auto i = 0; i < n; i++) {
  498. GLuint name = textures[i];
  499. auto texture_object = m_allocated_textures.find(name);
  500. if (texture_object == m_allocated_textures.end() || texture_object->value.is_null())
  501. continue;
  502. // Check all texture units
  503. for (auto& texture_unit : m_texture_units) {
  504. if (texture_object->value == texture_unit.bound_texture())
  505. texture_unit.unbind_texture(GL_TEXTURE_2D);
  506. }
  507. m_allocated_textures.remove(name);
  508. }
  509. }
  510. void SoftwareGLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data)
  511. {
  512. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  513. // We only support GL_TEXTURE_2D for now
  514. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
  515. // Check if there is actually a texture bound
  516. RETURN_WITH_ERROR_IF(target == GL_TEXTURE_2D && m_active_texture_unit->currently_bound_target() != GL_TEXTURE_2D, GL_INVALID_OPERATION);
  517. // Internal format can also be a number between 1 and 4. Symbolic formats were only added with EXT_texture, promoted to core in OpenGL 1.1
  518. if (internal_format == 1)
  519. internal_format = GL_ALPHA;
  520. else if (internal_format == 2)
  521. internal_format = GL_LUMINANCE_ALPHA;
  522. else if (internal_format == 3)
  523. internal_format = GL_RGB;
  524. else if (internal_format == 4)
  525. internal_format = GL_RGBA;
  526. // We only support symbolic constants for now
  527. RETURN_WITH_ERROR_IF(!(internal_format == GL_RGB || internal_format == GL_RGBA), GL_INVALID_ENUM);
  528. RETURN_WITH_ERROR_IF(type != GL_UNSIGNED_BYTE, GL_INVALID_VALUE);
  529. RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
  530. RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
  531. // Check if width and height are a power of 2
  532. RETURN_WITH_ERROR_IF((width & (width - 1)) != 0, GL_INVALID_VALUE);
  533. RETURN_WITH_ERROR_IF((height & (height - 1)) != 0, GL_INVALID_VALUE);
  534. RETURN_WITH_ERROR_IF(border < 0 || border > 1, GL_INVALID_VALUE);
  535. m_active_texture_unit->bound_texture_2d()->upload_texture_data(target, level, internal_format, width, height, border, format, type, data, m_unpack_row_length);
  536. }
  537. void SoftwareGLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat param)
  538. {
  539. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_parameter, target, pname, param);
  540. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  541. // FIXME: We currently only support GL_TETXURE_2D targets. 1D, 3D and CUBE should also be supported (https://docs.gl/gl2/glTexParameter)
  542. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
  543. // FIXME: implement the remaining parameters. (https://docs.gl/gl2/glTexParameter)
  544. RETURN_WITH_ERROR_IF(!(pname == GL_TEXTURE_MIN_FILTER
  545. || pname == GL_TEXTURE_MAG_FILTER
  546. || pname == GL_TEXTURE_WRAP_S
  547. || pname == GL_TEXTURE_WRAP_T),
  548. GL_INVALID_ENUM);
  549. if (target == GL_TEXTURE_2D) {
  550. auto texture2d = m_active_texture_unit->bound_texture_2d();
  551. if (texture2d.is_null())
  552. return;
  553. switch (pname) {
  554. case GL_TEXTURE_MIN_FILTER:
  555. RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
  556. || param == GL_LINEAR
  557. || param == GL_NEAREST_MIPMAP_NEAREST
  558. || param == GL_LINEAR_MIPMAP_NEAREST
  559. || param == GL_NEAREST_MIPMAP_LINEAR
  560. || param == GL_LINEAR_MIPMAP_LINEAR),
  561. GL_INVALID_ENUM);
  562. texture2d->sampler().set_min_filter(param);
  563. break;
  564. case GL_TEXTURE_MAG_FILTER:
  565. RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
  566. || param == GL_LINEAR),
  567. GL_INVALID_ENUM);
  568. texture2d->sampler().set_mag_filter(param);
  569. break;
  570. case GL_TEXTURE_WRAP_S:
  571. RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
  572. || param == GL_CLAMP_TO_BORDER
  573. || param == GL_CLAMP_TO_EDGE
  574. || param == GL_MIRRORED_REPEAT
  575. || param == GL_REPEAT),
  576. GL_INVALID_ENUM);
  577. texture2d->sampler().set_wrap_s_mode(param);
  578. break;
  579. case GL_TEXTURE_WRAP_T:
  580. RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
  581. || param == GL_CLAMP_TO_BORDER
  582. || param == GL_CLAMP_TO_EDGE
  583. || param == GL_MIRRORED_REPEAT
  584. || param == GL_REPEAT),
  585. GL_INVALID_ENUM);
  586. texture2d->sampler().set_wrap_t_mode(param);
  587. break;
  588. default:
  589. VERIFY_NOT_REACHED();
  590. }
  591. }
  592. }
  593. void SoftwareGLContext::gl_front_face(GLenum face)
  594. {
  595. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_front_face, face);
  596. RETURN_WITH_ERROR_IF(face < GL_CW || face > GL_CCW, GL_INVALID_ENUM);
  597. m_front_face = face;
  598. }
  599. void SoftwareGLContext::gl_cull_face(GLenum cull_mode)
  600. {
  601. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_cull_face, cull_mode);
  602. RETURN_WITH_ERROR_IF(cull_mode < GL_FRONT || cull_mode > GL_FRONT_AND_BACK, GL_INVALID_ENUM);
  603. m_culled_sides = cull_mode;
  604. }
  605. GLuint SoftwareGLContext::gl_gen_lists(GLsizei range)
  606. {
  607. RETURN_VALUE_WITH_ERROR_IF(range <= 0, GL_INVALID_VALUE, 0);
  608. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
  609. auto initial_entry = m_listings.size();
  610. m_listings.resize(range + initial_entry);
  611. return initial_entry + 1;
  612. }
  613. void SoftwareGLContext::gl_call_list(GLuint list)
  614. {
  615. if (m_gl_call_depth > max_allowed_gl_call_depth)
  616. return;
  617. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_call_list, list);
  618. if (m_listings.size() < list)
  619. return;
  620. TemporaryChange change { m_gl_call_depth, m_gl_call_depth + 1 };
  621. auto& listing = m_listings[list - 1];
  622. for (auto& entry : listing.entries) {
  623. entry.function.visit([&](auto& function) {
  624. entry.arguments.visit([&](auto& arguments) {
  625. auto apply = [&]<typename... Args>(Args && ... args)
  626. {
  627. if constexpr (requires { (this->*function)(forward<Args>(args)...); })
  628. (this->*function)(forward<Args>(args)...);
  629. };
  630. arguments.apply_as_args(apply);
  631. });
  632. });
  633. }
  634. }
  635. void SoftwareGLContext::gl_delete_lists(GLuint list, GLsizei range)
  636. {
  637. if (m_listings.size() < list || m_listings.size() <= list + range)
  638. return;
  639. for (auto& entry : m_listings.span().slice(list - 1, range))
  640. entry.entries.clear_with_capacity();
  641. }
  642. void SoftwareGLContext::gl_end_list()
  643. {
  644. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  645. RETURN_WITH_ERROR_IF(!m_current_listing_index.has_value(), GL_INVALID_OPERATION);
  646. m_listings[m_current_listing_index->index] = move(m_current_listing_index->listing);
  647. m_current_listing_index.clear();
  648. }
  649. void SoftwareGLContext::gl_new_list(GLuint list, GLenum mode)
  650. {
  651. RETURN_WITH_ERROR_IF(list == 0, GL_INVALID_VALUE);
  652. RETURN_WITH_ERROR_IF(mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE, GL_INVALID_ENUM);
  653. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  654. RETURN_WITH_ERROR_IF(m_current_listing_index.has_value(), GL_INVALID_OPERATION);
  655. if (m_listings.size() < list)
  656. return;
  657. m_current_listing_index = CurrentListing { {}, static_cast<size_t>(list - 1), mode };
  658. }
  659. void SoftwareGLContext::gl_flush()
  660. {
  661. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  662. // No-op since SoftwareGLContext is completely synchronous at the moment
  663. }
  664. void SoftwareGLContext::gl_finish()
  665. {
  666. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  667. // No-op since SoftwareGLContext is completely synchronous at the moment
  668. }
  669. void SoftwareGLContext::gl_blend_func(GLenum src_factor, GLenum dst_factor)
  670. {
  671. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_func, src_factor, dst_factor);
  672. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  673. // FIXME: The list of allowed enums differs between API versions
  674. // This was taken from the 2.0 spec on https://docs.gl/gl2/glBlendFunc
  675. RETURN_WITH_ERROR_IF(!(src_factor == GL_ZERO
  676. || src_factor == GL_ONE
  677. || src_factor == GL_SRC_COLOR
  678. || src_factor == GL_ONE_MINUS_SRC_COLOR
  679. || src_factor == GL_DST_COLOR
  680. || src_factor == GL_ONE_MINUS_DST_COLOR
  681. || src_factor == GL_SRC_ALPHA
  682. || src_factor == GL_ONE_MINUS_SRC_ALPHA
  683. || src_factor == GL_DST_ALPHA
  684. || src_factor == GL_ONE_MINUS_DST_ALPHA
  685. || src_factor == GL_CONSTANT_COLOR
  686. || src_factor == GL_ONE_MINUS_CONSTANT_COLOR
  687. || src_factor == GL_CONSTANT_ALPHA
  688. || src_factor == GL_ONE_MINUS_CONSTANT_ALPHA
  689. || src_factor == GL_SRC_ALPHA_SATURATE),
  690. GL_INVALID_ENUM);
  691. RETURN_WITH_ERROR_IF(!(dst_factor == GL_ZERO
  692. || dst_factor == GL_ONE
  693. || dst_factor == GL_SRC_COLOR
  694. || dst_factor == GL_ONE_MINUS_SRC_COLOR
  695. || dst_factor == GL_DST_COLOR
  696. || dst_factor == GL_ONE_MINUS_DST_COLOR
  697. || dst_factor == GL_SRC_ALPHA
  698. || dst_factor == GL_ONE_MINUS_SRC_ALPHA
  699. || dst_factor == GL_DST_ALPHA
  700. || dst_factor == GL_ONE_MINUS_DST_ALPHA
  701. || dst_factor == GL_CONSTANT_COLOR
  702. || dst_factor == GL_ONE_MINUS_CONSTANT_COLOR
  703. || dst_factor == GL_CONSTANT_ALPHA
  704. || dst_factor == GL_ONE_MINUS_CONSTANT_ALPHA),
  705. GL_INVALID_ENUM);
  706. m_blend_source_factor = src_factor;
  707. m_blend_destination_factor = dst_factor;
  708. auto options = m_rasterizer.options();
  709. options.blend_source_factor = m_blend_source_factor;
  710. options.blend_destination_factor = m_blend_destination_factor;
  711. m_rasterizer.set_options(options);
  712. }
  713. void SoftwareGLContext::gl_shade_model(GLenum mode)
  714. {
  715. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_shade_model, mode);
  716. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  717. RETURN_WITH_ERROR_IF(mode != GL_FLAT && mode != GL_SMOOTH, GL_INVALID_ENUM);
  718. auto options = m_rasterizer.options();
  719. options.shade_smooth = (mode == GL_SMOOTH);
  720. m_rasterizer.set_options(options);
  721. }
  722. void SoftwareGLContext::gl_alpha_func(GLenum func, GLclampf ref)
  723. {
  724. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_alpha_func, func, ref);
  725. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  726. RETURN_WITH_ERROR_IF(func < GL_NEVER || func > GL_ALWAYS, GL_INVALID_ENUM);
  727. m_alpha_test_func = func;
  728. m_alpha_test_ref_value = ref;
  729. auto options = m_rasterizer.options();
  730. options.alpha_test_func = m_alpha_test_func;
  731. options.alpha_test_ref_value = m_alpha_test_ref_value;
  732. m_rasterizer.set_options(options);
  733. }
  734. void SoftwareGLContext::gl_hint(GLenum target, GLenum mode)
  735. {
  736. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_hint, target, mode);
  737. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  738. RETURN_WITH_ERROR_IF(target != GL_PERSPECTIVE_CORRECTION_HINT
  739. && target != GL_POINT_SMOOTH_HINT
  740. && target != GL_LINE_SMOOTH_HINT
  741. && target != GL_POLYGON_SMOOTH_HINT
  742. && target != GL_FOG_HINT
  743. && target != GL_GENERATE_MIPMAP_HINT
  744. && target != GL_TEXTURE_COMPRESSION_HINT,
  745. GL_INVALID_ENUM);
  746. RETURN_WITH_ERROR_IF(mode != GL_DONT_CARE
  747. && mode != GL_FASTEST
  748. && mode != GL_NICEST,
  749. GL_INVALID_ENUM);
  750. // According to the spec implementors are free to ignore glHint. So we do.
  751. }
  752. void SoftwareGLContext::gl_read_buffer(GLenum mode)
  753. {
  754. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_read_buffer, mode);
  755. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  756. // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
  757. // plus any aux buffer between 0 and GL_AUX_BUFFERS
  758. RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
  759. && mode != GL_FRONT_RIGHT
  760. && mode != GL_BACK_LEFT
  761. && mode != GL_BACK_RIGHT
  762. && mode != GL_FRONT
  763. && mode != GL_BACK
  764. && mode != GL_LEFT
  765. && mode != GL_RIGHT,
  766. GL_INVALID_ENUM);
  767. // FIXME: We do not currently have aux buffers, so make it an invalid
  768. // operation to select anything but front or back buffers. Also we do
  769. // not allow selecting the stereoscopic RIGHT buffers since we do not
  770. // have them configured.
  771. RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
  772. && mode != GL_FRONT
  773. && mode != GL_BACK_LEFT
  774. && mode != GL_BACK
  775. && mode != GL_FRONT
  776. && mode != GL_BACK
  777. && mode != GL_LEFT,
  778. GL_INVALID_OPERATION);
  779. m_current_read_buffer = mode;
  780. }
  781. void SoftwareGLContext::gl_draw_buffer(GLenum buffer)
  782. {
  783. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_buffer, buffer);
  784. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  785. // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
  786. // plus any aux buffer between 0 and GL_AUX_BUFFERS
  787. RETURN_WITH_ERROR_IF(buffer != GL_NONE
  788. && buffer != GL_FRONT_LEFT
  789. && buffer != GL_FRONT_RIGHT
  790. && buffer != GL_BACK_LEFT
  791. && buffer != GL_BACK_RIGHT
  792. && buffer != GL_FRONT
  793. && buffer != GL_BACK
  794. && buffer != GL_LEFT
  795. && buffer != GL_RIGHT,
  796. GL_INVALID_ENUM);
  797. // FIXME: We do not currently have aux buffers, so make it an invalid
  798. // operation to select anything but front or back buffers. Also we do
  799. // not allow selecting the stereoscopic RIGHT buffers since we do not
  800. // have them configured.
  801. RETURN_WITH_ERROR_IF(buffer != GL_NONE
  802. && buffer != GL_FRONT_LEFT
  803. && buffer != GL_FRONT
  804. && buffer != GL_BACK_LEFT
  805. && buffer != GL_BACK
  806. && buffer != GL_FRONT
  807. && buffer != GL_BACK
  808. && buffer != GL_LEFT,
  809. GL_INVALID_OPERATION);
  810. m_current_draw_buffer = buffer;
  811. auto rasterizer_options = m_rasterizer.options();
  812. rasterizer_options.draw_buffer = m_current_draw_buffer;
  813. m_rasterizer.set_options(rasterizer_options);
  814. }
  815. void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
  816. {
  817. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  818. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  819. RETURN_WITH_ERROR_IF(format != GL_COLOR_INDEX
  820. && format != GL_STENCIL_INDEX
  821. && format != GL_DEPTH_COMPONENT
  822. && format != GL_RED
  823. && format != GL_GREEN
  824. && format != GL_BLUE
  825. && format != GL_ALPHA
  826. && format != GL_RGB
  827. && format != GL_RGBA
  828. && format != GL_LUMINANCE
  829. && format != GL_LUMINANCE_ALPHA,
  830. GL_INVALID_ENUM);
  831. RETURN_WITH_ERROR_IF(type != GL_UNSIGNED_BYTE
  832. && type != GL_BYTE
  833. && type != GL_BITMAP
  834. && type != GL_UNSIGNED_SHORT
  835. && type != GL_SHORT
  836. && type != GL_BLUE
  837. && type != GL_UNSIGNED_INT
  838. && type != GL_INT
  839. && type != GL_FLOAT,
  840. GL_INVALID_ENUM);
  841. // FIXME: We only support RGBA buffers for now.
  842. // Once we add support for indexed color modes do the correct check here
  843. RETURN_WITH_ERROR_IF(format == GL_COLOR_INDEX, GL_INVALID_OPERATION);
  844. // FIXME: We do not have stencil buffers yet
  845. // Once we add support for stencil buffers do the correct check here
  846. RETURN_WITH_ERROR_IF(format == GL_STENCIL_INDEX, GL_INVALID_OPERATION);
  847. if (format == GL_DEPTH_COMPONENT) {
  848. // FIXME: This check needs to be a bit more sophisticated. Currently the buffers
  849. // are hardcoded. Once we add proper structures for them we need to correct this check
  850. // Error because only back buffer has a depth buffer
  851. RETURN_WITH_ERROR_IF(m_current_read_buffer == GL_FRONT
  852. || m_current_read_buffer == GL_FRONT_LEFT
  853. || m_current_read_buffer == GL_FRONT_RIGHT,
  854. GL_INVALID_OPERATION);
  855. }
  856. // Some helper functions for converting float values to integer types
  857. auto float_to_i8 = [](float f) -> GLchar {
  858. return static_cast<GLchar>((0x7f * min(max(f, 0.0f), 1.0f) - 1) / 2);
  859. };
  860. auto float_to_i16 = [](float f) -> GLshort {
  861. return static_cast<GLshort>((0x7fff * min(max(f, 0.0f), 1.0f) - 1) / 2);
  862. };
  863. auto float_to_i32 = [](float f) -> GLint {
  864. return static_cast<GLint>((0x7fffffff * min(max(f, 0.0f), 1.0f) - 1) / 2);
  865. };
  866. auto float_to_u8 = [](float f) -> GLubyte {
  867. return static_cast<GLubyte>(0xff * min(max(f, 0.0f), 1.0f));
  868. };
  869. auto float_to_u16 = [](float f) -> GLushort {
  870. return static_cast<GLushort>(0xffff * min(max(f, 0.0f), 1.0f));
  871. };
  872. auto float_to_u32 = [](float f) -> GLuint {
  873. return static_cast<GLuint>(0xffffffff * min(max(f, 0.0f), 1.0f));
  874. };
  875. if (format == GL_DEPTH_COMPONENT) {
  876. // Read from depth buffer
  877. for (GLsizei i = 0; i < height; ++i) {
  878. for (GLsizei j = 0; j < width; ++j) {
  879. float depth = m_rasterizer.get_depthbuffer_value(x + j, y + i);
  880. switch (type) {
  881. case GL_BYTE:
  882. reinterpret_cast<GLchar*>(pixels)[i * width + j] = float_to_i8(depth);
  883. break;
  884. case GL_SHORT:
  885. reinterpret_cast<GLshort*>(pixels)[i * width + j] = float_to_i16(depth);
  886. break;
  887. case GL_INT:
  888. reinterpret_cast<GLint*>(pixels)[i * width + j] = float_to_i32(depth);
  889. break;
  890. case GL_UNSIGNED_BYTE:
  891. reinterpret_cast<GLubyte*>(pixels)[i * width + j] = float_to_u8(depth);
  892. break;
  893. case GL_UNSIGNED_SHORT:
  894. reinterpret_cast<GLushort*>(pixels)[i * width + j] = float_to_u16(depth);
  895. break;
  896. case GL_UNSIGNED_INT:
  897. reinterpret_cast<GLuint*>(pixels)[i * width + j] = float_to_u32(depth);
  898. break;
  899. case GL_FLOAT:
  900. reinterpret_cast<GLfloat*>(pixels)[i * width + j] = min(max(depth, 0.0f), 1.0f);
  901. break;
  902. }
  903. }
  904. }
  905. return;
  906. }
  907. bool write_red = false;
  908. bool write_green = false;
  909. bool write_blue = false;
  910. bool write_alpha = false;
  911. size_t component_count = 0;
  912. size_t component_size = 0;
  913. size_t red_offset = 0;
  914. size_t green_offset = 0;
  915. size_t blue_offset = 0;
  916. size_t alpha_offset = 0;
  917. char* red_ptr = nullptr;
  918. char* green_ptr = nullptr;
  919. char* blue_ptr = nullptr;
  920. char* alpha_ptr = nullptr;
  921. switch (format) {
  922. case GL_RGB:
  923. write_red = true;
  924. write_green = true;
  925. write_blue = true;
  926. component_count = 3;
  927. red_offset = 2;
  928. green_offset = 1;
  929. blue_offset = 0;
  930. break;
  931. case GL_RGBA:
  932. write_red = true;
  933. write_green = true;
  934. write_blue = true;
  935. write_alpha = true;
  936. component_count = 4;
  937. red_offset = 3;
  938. green_offset = 2;
  939. blue_offset = 1;
  940. alpha_offset = 0;
  941. break;
  942. case GL_RED:
  943. write_red = true;
  944. component_count = 1;
  945. red_offset = 0;
  946. break;
  947. case GL_GREEN:
  948. write_green = true;
  949. component_count = 1;
  950. green_offset = 0;
  951. break;
  952. case GL_BLUE:
  953. write_blue = true;
  954. component_count = 1;
  955. blue_offset = 0;
  956. break;
  957. case GL_ALPHA:
  958. write_alpha = true;
  959. component_count = 1;
  960. alpha_offset = 0;
  961. break;
  962. }
  963. switch (type) {
  964. case GL_BYTE:
  965. case GL_UNSIGNED_BYTE:
  966. component_size = 1;
  967. break;
  968. case GL_SHORT:
  969. case GL_UNSIGNED_SHORT:
  970. component_size = 2;
  971. break;
  972. case GL_INT:
  973. case GL_UNSIGNED_INT:
  974. case GL_FLOAT:
  975. component_size = 4;
  976. break;
  977. }
  978. char* out_ptr = reinterpret_cast<char*>(pixels);
  979. for (int i = 0; i < (int)height; ++i) {
  980. for (int j = 0; j < (int)width; ++j) {
  981. Gfx::RGBA32 color {};
  982. if (m_current_read_buffer == GL_FRONT || m_current_read_buffer == GL_LEFT || m_current_read_buffer == GL_FRONT_LEFT) {
  983. if (y + i >= m_frontbuffer->width() || x + j >= m_frontbuffer->height())
  984. color = 0;
  985. else
  986. color = m_frontbuffer->scanline(y + i)[x + j];
  987. } else {
  988. color = m_rasterizer.get_backbuffer_pixel(x + j, y + i);
  989. }
  990. float red = ((color >> 24) & 0xff) / 255.0f;
  991. float green = ((color >> 16) & 0xff) / 255.0f;
  992. float blue = ((color >> 8) & 0xff) / 255.0f;
  993. float alpha = (color & 0xff) / 255.0f;
  994. // FIXME: Set up write pointers based on selected endianness (glPixelStore)
  995. red_ptr = out_ptr + (component_size * red_offset);
  996. green_ptr = out_ptr + (component_size * green_offset);
  997. blue_ptr = out_ptr + (component_size * blue_offset);
  998. alpha_ptr = out_ptr + (component_size * alpha_offset);
  999. switch (type) {
  1000. case GL_BYTE:
  1001. if (write_red)
  1002. *reinterpret_cast<GLchar*>(red_ptr) = float_to_i8(red);
  1003. if (write_green)
  1004. *reinterpret_cast<GLchar*>(green_ptr) = float_to_i8(green);
  1005. if (write_blue)
  1006. *reinterpret_cast<GLchar*>(blue_ptr) = float_to_i8(blue);
  1007. if (write_alpha)
  1008. *reinterpret_cast<GLchar*>(alpha_ptr) = float_to_i8(alpha);
  1009. break;
  1010. case GL_UNSIGNED_BYTE:
  1011. if (write_red)
  1012. *reinterpret_cast<GLubyte*>(red_ptr) = float_to_u8(red);
  1013. if (write_green)
  1014. *reinterpret_cast<GLubyte*>(green_ptr) = float_to_u8(green);
  1015. if (write_blue)
  1016. *reinterpret_cast<GLubyte*>(blue_ptr) = float_to_u8(blue);
  1017. if (write_alpha)
  1018. *reinterpret_cast<GLubyte*>(alpha_ptr) = float_to_u8(alpha);
  1019. break;
  1020. case GL_SHORT:
  1021. if (write_red)
  1022. *reinterpret_cast<GLshort*>(red_ptr) = float_to_i16(red);
  1023. if (write_green)
  1024. *reinterpret_cast<GLshort*>(green_ptr) = float_to_i16(green);
  1025. if (write_blue)
  1026. *reinterpret_cast<GLshort*>(blue_ptr) = float_to_i16(blue);
  1027. if (write_alpha)
  1028. *reinterpret_cast<GLshort*>(alpha_ptr) = float_to_i16(alpha);
  1029. break;
  1030. case GL_UNSIGNED_SHORT:
  1031. if (write_red)
  1032. *reinterpret_cast<GLushort*>(red_ptr) = float_to_u16(red);
  1033. if (write_green)
  1034. *reinterpret_cast<GLushort*>(green_ptr) = float_to_u16(green);
  1035. if (write_blue)
  1036. *reinterpret_cast<GLushort*>(blue_ptr) = float_to_u16(blue);
  1037. if (write_alpha)
  1038. *reinterpret_cast<GLushort*>(alpha_ptr) = float_to_u16(alpha);
  1039. break;
  1040. case GL_INT:
  1041. if (write_red)
  1042. *reinterpret_cast<GLint*>(red_ptr) = float_to_i32(red);
  1043. if (write_green)
  1044. *reinterpret_cast<GLint*>(green_ptr) = float_to_i32(green);
  1045. if (write_blue)
  1046. *reinterpret_cast<GLint*>(blue_ptr) = float_to_i32(blue);
  1047. if (write_alpha)
  1048. *reinterpret_cast<GLint*>(alpha_ptr) = float_to_i32(alpha);
  1049. break;
  1050. case GL_UNSIGNED_INT:
  1051. if (write_red)
  1052. *reinterpret_cast<GLuint*>(red_ptr) = float_to_u32(red);
  1053. if (write_green)
  1054. *reinterpret_cast<GLuint*>(green_ptr) = float_to_u32(green);
  1055. if (write_blue)
  1056. *reinterpret_cast<GLuint*>(blue_ptr) = float_to_u32(blue);
  1057. if (write_alpha)
  1058. *reinterpret_cast<GLuint*>(alpha_ptr) = float_to_u32(alpha);
  1059. break;
  1060. case GL_FLOAT:
  1061. if (write_red)
  1062. *reinterpret_cast<GLfloat*>(red_ptr) = min(max(red, 0.0f), 1.0f);
  1063. if (write_green)
  1064. *reinterpret_cast<GLfloat*>(green_ptr) = min(max(green, 0.0f), 1.0f);
  1065. if (write_blue)
  1066. *reinterpret_cast<GLfloat*>(blue_ptr) = min(max(blue, 0.0f), 1.0f);
  1067. if (write_alpha)
  1068. *reinterpret_cast<GLfloat*>(alpha_ptr) = min(max(alpha, 0.0f), 1.0f);
  1069. break;
  1070. }
  1071. out_ptr += component_size * component_count;
  1072. }
  1073. }
  1074. }
  1075. void SoftwareGLContext::gl_bind_texture(GLenum target, GLuint texture)
  1076. {
  1077. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1078. // FIXME: We only support GL_TEXTURE_2D for now
  1079. RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
  1080. if (texture == 0) {
  1081. switch (target) {
  1082. case GL_TEXTURE_2D:
  1083. m_active_texture_unit->unbind_texture(target);
  1084. return;
  1085. default:
  1086. VERIFY_NOT_REACHED();
  1087. return;
  1088. }
  1089. }
  1090. auto it = m_allocated_textures.find(texture);
  1091. // The texture name does not exist
  1092. RETURN_WITH_ERROR_IF(it == m_allocated_textures.end(), GL_INVALID_VALUE);
  1093. auto texture_object = it->value;
  1094. // Binding a texture to a different target than it was first bound is an invalid operation
  1095. // FIXME: We only support GL_TEXTURE_2D for now
  1096. RETURN_WITH_ERROR_IF(target == GL_TEXTURE_2D && !texture_object.is_null() && !texture_object->is_texture_2d(), GL_INVALID_OPERATION);
  1097. if (!texture_object) {
  1098. // This is the first time the texture is bound. Allocate an actual texture object
  1099. switch (target) {
  1100. case GL_TEXTURE_2D:
  1101. texture_object = adopt_ref(*new Texture2D());
  1102. break;
  1103. default:
  1104. VERIFY_NOT_REACHED();
  1105. break;
  1106. }
  1107. m_allocated_textures.set(texture, texture_object);
  1108. }
  1109. switch (target) {
  1110. case GL_TEXTURE_2D:
  1111. m_active_texture_unit->bind_texture_to_target(target, texture_object);
  1112. break;
  1113. }
  1114. }
  1115. void SoftwareGLContext::gl_active_texture(GLenum texture)
  1116. {
  1117. RETURN_WITH_ERROR_IF(texture < GL_TEXTURE0 || texture > GL_TEXTURE31, GL_INVALID_ENUM);
  1118. m_active_texture_unit = &m_texture_units.at(texture - GL_TEXTURE0);
  1119. }
  1120. void SoftwareGLContext::gl_get_floatv(GLenum pname, GLfloat* params)
  1121. {
  1122. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1123. auto flatten_and_assign_matrix = [&params](const FloatMatrix4x4& matrix) {
  1124. auto elements = matrix.elements();
  1125. for (size_t i = 0; i < 4; ++i) {
  1126. for (size_t j = 0; j < 4; ++j) {
  1127. params[i * 4 + j] = elements[i][j];
  1128. }
  1129. }
  1130. };
  1131. switch (pname) {
  1132. case GL_MODELVIEW_MATRIX:
  1133. if (m_current_matrix_mode == GL_MODELVIEW)
  1134. flatten_and_assign_matrix(m_model_view_matrix);
  1135. else {
  1136. if (m_model_view_matrix_stack.is_empty())
  1137. flatten_and_assign_matrix(FloatMatrix4x4::identity());
  1138. else
  1139. flatten_and_assign_matrix(m_model_view_matrix_stack.last());
  1140. }
  1141. break;
  1142. default:
  1143. // FIXME: Because glQuake only requires GL_MODELVIEW_MATRIX, that is the only parameter
  1144. // that we currently support. More parameters should be supported.
  1145. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1146. }
  1147. }
  1148. void SoftwareGLContext::gl_get_booleanv(GLenum pname, GLboolean* data)
  1149. {
  1150. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1151. switch (pname) {
  1152. case GL_BLEND:
  1153. *data = m_blend_enabled ? GL_TRUE : GL_FALSE;
  1154. break;
  1155. case GL_ALPHA_TEST:
  1156. *data = m_alpha_test_func ? GL_TRUE : GL_FALSE;
  1157. break;
  1158. case GL_DEPTH_TEST:
  1159. *data = m_depth_test_enabled ? GL_TRUE : GL_FALSE;
  1160. break;
  1161. case GL_CULL_FACE:
  1162. *data = m_cull_faces ? GL_TRUE : GL_FALSE;
  1163. break;
  1164. default:
  1165. // According to the Khronos docs, we always return GL_INVALID_ENUM if we encounter a non-accepted value
  1166. // for `pname`
  1167. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1168. }
  1169. }
  1170. void SoftwareGLContext::gl_get_integerv(GLenum pname, GLint* data)
  1171. {
  1172. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1173. switch (pname) {
  1174. case GL_BLEND_SRC_ALPHA:
  1175. *data = m_blend_source_factor;
  1176. break;
  1177. case GL_BLEND_DST_ALPHA:
  1178. *data = m_blend_destination_factor;
  1179. break;
  1180. default:
  1181. // According to the Khronos docs, we always return GL_INVALID_ENUM if we encounter a non-accepted value
  1182. // for `pname`
  1183. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1184. }
  1185. }
  1186. void SoftwareGLContext::gl_depth_mask(GLboolean flag)
  1187. {
  1188. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_mask, flag);
  1189. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1190. auto options = m_rasterizer.options();
  1191. options.enable_depth_write = (flag != GL_FALSE);
  1192. m_rasterizer.set_options(options);
  1193. }
  1194. void SoftwareGLContext::gl_enable_client_state(GLenum cap)
  1195. {
  1196. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1197. switch (cap) {
  1198. case GL_VERTEX_ARRAY:
  1199. m_client_side_vertex_array_enabled = true;
  1200. break;
  1201. case GL_COLOR_ARRAY:
  1202. m_client_side_color_array_enabled = true;
  1203. break;
  1204. case GL_TEXTURE_COORD_ARRAY:
  1205. m_client_side_texture_coord_array_enabled = true;
  1206. break;
  1207. default:
  1208. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1209. }
  1210. }
  1211. void SoftwareGLContext::gl_disable_client_state(GLenum cap)
  1212. {
  1213. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1214. switch (cap) {
  1215. case GL_VERTEX_ARRAY:
  1216. m_client_side_vertex_array_enabled = false;
  1217. break;
  1218. case GL_COLOR_ARRAY:
  1219. m_client_side_color_array_enabled = false;
  1220. break;
  1221. case GL_TEXTURE_COORD_ARRAY:
  1222. m_client_side_texture_coord_array_enabled = false;
  1223. break;
  1224. default:
  1225. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1226. }
  1227. }
  1228. void SoftwareGLContext::gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
  1229. {
  1230. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1231. RETURN_WITH_ERROR_IF(!(size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
  1232. RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
  1233. RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
  1234. m_client_vertex_pointer.size = size;
  1235. m_client_vertex_pointer.type = type;
  1236. m_client_vertex_pointer.stride = stride;
  1237. m_client_vertex_pointer.pointer = pointer;
  1238. }
  1239. void SoftwareGLContext::gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
  1240. {
  1241. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1242. RETURN_WITH_ERROR_IF(!(size == 3 || size == 4), GL_INVALID_VALUE);
  1243. RETURN_WITH_ERROR_IF(!(type == GL_BYTE
  1244. || type == GL_UNSIGNED_BYTE
  1245. || type == GL_SHORT
  1246. || type == GL_UNSIGNED_SHORT
  1247. || type == GL_INT
  1248. || type == GL_UNSIGNED_INT
  1249. || type == GL_FLOAT
  1250. || type == GL_DOUBLE),
  1251. GL_INVALID_ENUM);
  1252. RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
  1253. m_client_color_pointer.size = size;
  1254. m_client_color_pointer.type = type;
  1255. m_client_color_pointer.stride = stride;
  1256. m_client_color_pointer.pointer = pointer;
  1257. }
  1258. void SoftwareGLContext::gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
  1259. {
  1260. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1261. RETURN_WITH_ERROR_IF(!(size == 1 || size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
  1262. RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
  1263. RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
  1264. m_client_tex_coord_pointer.size = size;
  1265. m_client_tex_coord_pointer.type = type;
  1266. m_client_tex_coord_pointer.stride = stride;
  1267. m_client_tex_coord_pointer.pointer = pointer;
  1268. }
  1269. void SoftwareGLContext::gl_tex_env(GLenum target, GLenum pname, GLfloat param)
  1270. {
  1271. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_env, target, pname, param);
  1272. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1273. if (target == GL_TEXTURE_ENV) {
  1274. if (pname == GL_TEXTURE_ENV_MODE) {
  1275. auto param_enum = static_cast<GLenum>(param);
  1276. switch (param_enum) {
  1277. case GL_MODULATE:
  1278. case GL_REPLACE:
  1279. case GL_DECAL:
  1280. m_active_texture_unit->set_env_mode(param_enum);
  1281. break;
  1282. default:
  1283. // FIXME: We currently only support a subset of possible param values. Implement the rest!
  1284. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1285. break;
  1286. }
  1287. } else {
  1288. // FIXME: We currently only support a subset of possible pname values. Implement the rest!
  1289. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1290. }
  1291. } else {
  1292. // FIXME: We currently only support a subset of possible target values. Implement the rest!
  1293. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1294. }
  1295. }
  1296. void SoftwareGLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count)
  1297. {
  1298. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_arrays, mode, first, count);
  1299. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1300. // FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,GL_QUAD_STRIP)
  1301. RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
  1302. || mode == GL_TRIANGLE_FAN
  1303. || mode == GL_TRIANGLES
  1304. || mode == GL_QUADS
  1305. || mode == GL_POLYGON),
  1306. GL_INVALID_ENUM);
  1307. RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
  1308. // At least the vertex array needs to be enabled
  1309. if (!m_client_side_vertex_array_enabled)
  1310. return;
  1311. auto last = first + count;
  1312. glBegin(mode);
  1313. for (int i = first; i < last; i++) {
  1314. if (m_client_side_texture_coord_array_enabled) {
  1315. float tex_coords[4] { 0, 0, 0, 0 };
  1316. read_from_vertex_attribute_pointer(m_client_tex_coord_pointer, i, tex_coords, false);
  1317. glTexCoord4fv(tex_coords);
  1318. }
  1319. if (m_client_side_color_array_enabled) {
  1320. float color[4] { 0, 0, 0, 1 };
  1321. read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true);
  1322. glColor4fv(color);
  1323. }
  1324. float vertex[4] { 0, 0, 0, 1 };
  1325. read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
  1326. glVertex4fv(vertex);
  1327. }
  1328. glEnd();
  1329. }
  1330. void SoftwareGLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices)
  1331. {
  1332. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_elements, mode, count, type, indices);
  1333. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1334. // FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,GL_QUAD_STRIP)
  1335. RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
  1336. || mode == GL_TRIANGLE_FAN
  1337. || mode == GL_TRIANGLES
  1338. || mode == GL_QUADS
  1339. || mode == GL_POLYGON),
  1340. GL_INVALID_ENUM);
  1341. RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE
  1342. || type == GL_UNSIGNED_SHORT
  1343. || type == GL_UNSIGNED_INT),
  1344. GL_INVALID_ENUM);
  1345. RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
  1346. // At least the vertex array needs to be enabled
  1347. if (!m_client_side_vertex_array_enabled)
  1348. return;
  1349. glBegin(mode);
  1350. for (int index = 0; index < count; index++) {
  1351. int i = 0;
  1352. switch (type) {
  1353. case GL_UNSIGNED_BYTE:
  1354. i = reinterpret_cast<const GLubyte*>(indices)[index];
  1355. break;
  1356. case GL_UNSIGNED_SHORT:
  1357. i = reinterpret_cast<const GLushort*>(indices)[index];
  1358. break;
  1359. case GL_UNSIGNED_INT:
  1360. i = reinterpret_cast<const GLuint*>(indices)[index];
  1361. break;
  1362. }
  1363. if (m_client_side_texture_coord_array_enabled) {
  1364. float tex_coords[4] { 0, 0, 0, 0 };
  1365. read_from_vertex_attribute_pointer(m_client_tex_coord_pointer, i, tex_coords, false);
  1366. glTexCoord4fv(tex_coords);
  1367. }
  1368. if (m_client_side_color_array_enabled) {
  1369. float color[4] { 0, 0, 0, 1 };
  1370. read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true);
  1371. glColor4fv(color);
  1372. }
  1373. float vertex[4] { 0, 0, 0, 1 };
  1374. read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
  1375. glVertex4fv(vertex);
  1376. }
  1377. glEnd();
  1378. }
  1379. void SoftwareGLContext::gl_depth_range(GLdouble min, GLdouble max)
  1380. {
  1381. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_range, min, max);
  1382. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1383. auto options = m_rasterizer.options();
  1384. options.depth_min = clamp(min, 0.f, 1.f);
  1385. options.depth_max = clamp(max, 0.f, 1.f);
  1386. m_rasterizer.set_options(options);
  1387. }
  1388. void SoftwareGLContext::gl_depth_func(GLenum func)
  1389. {
  1390. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_func, func);
  1391. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1392. RETURN_WITH_ERROR_IF(!(func == GL_NEVER
  1393. || func == GL_LESS
  1394. || func == GL_EQUAL
  1395. || func == GL_LEQUAL
  1396. || func == GL_GREATER
  1397. || func == GL_NOTEQUAL
  1398. || func == GL_GEQUAL
  1399. || func == GL_ALWAYS),
  1400. GL_INVALID_ENUM);
  1401. auto options = m_rasterizer.options();
  1402. options.depth_func = func;
  1403. m_rasterizer.set_options(options);
  1404. }
  1405. // General helper function to read arbitrary vertex attribute data into a float array
  1406. void SoftwareGLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements, bool normalize)
  1407. {
  1408. auto byte_ptr = reinterpret_cast<const char*>(attrib.pointer);
  1409. size_t stride = attrib.stride;
  1410. switch (attrib.type) {
  1411. case GL_BYTE: {
  1412. if (stride == 0)
  1413. stride = sizeof(GLbyte) * attrib.size;
  1414. for (int i = 0; i < attrib.size; i++) {
  1415. elements[i] = *(reinterpret_cast<const GLbyte*>(byte_ptr + stride * index) + i);
  1416. if (normalize)
  1417. elements[i] /= 0x80;
  1418. }
  1419. break;
  1420. }
  1421. case GL_UNSIGNED_BYTE: {
  1422. if (stride == 0)
  1423. stride = sizeof(GLubyte) * attrib.size;
  1424. for (int i = 0; i < attrib.size; i++) {
  1425. elements[i] = *(reinterpret_cast<const GLubyte*>(byte_ptr + stride * index) + i);
  1426. if (normalize)
  1427. elements[i] /= 0xff;
  1428. }
  1429. break;
  1430. }
  1431. case GL_SHORT: {
  1432. if (stride == 0)
  1433. stride = sizeof(GLshort) * attrib.size;
  1434. for (int i = 0; i < attrib.size; i++) {
  1435. elements[i] = *(reinterpret_cast<const GLshort*>(byte_ptr + stride * index) + i);
  1436. if (normalize)
  1437. elements[i] /= 0x8000;
  1438. }
  1439. break;
  1440. }
  1441. case GL_UNSIGNED_SHORT: {
  1442. if (stride == 0)
  1443. stride = sizeof(GLushort) * attrib.size;
  1444. for (int i = 0; i < attrib.size; i++) {
  1445. elements[i] = *(reinterpret_cast<const GLushort*>(byte_ptr + stride * index) + i);
  1446. if (normalize)
  1447. elements[i] /= 0xffff;
  1448. }
  1449. break;
  1450. }
  1451. case GL_INT: {
  1452. if (stride == 0)
  1453. stride = sizeof(GLint) * attrib.size;
  1454. for (int i = 0; i < attrib.size; i++) {
  1455. elements[i] = *(reinterpret_cast<const GLint*>(byte_ptr + stride * index) + i);
  1456. if (normalize)
  1457. elements[i] /= 0x80000000;
  1458. }
  1459. break;
  1460. }
  1461. case GL_UNSIGNED_INT: {
  1462. if (stride == 0)
  1463. stride = sizeof(GLuint) * attrib.size;
  1464. for (int i = 0; i < attrib.size; i++) {
  1465. elements[i] = *(reinterpret_cast<const GLuint*>(byte_ptr + stride * index) + i);
  1466. if (normalize)
  1467. elements[i] /= 0xffffffff;
  1468. }
  1469. break;
  1470. }
  1471. case GL_FLOAT: {
  1472. if (stride == 0)
  1473. stride = sizeof(GLfloat) * attrib.size;
  1474. for (int i = 0; i < attrib.size; i++) {
  1475. elements[i] = *(reinterpret_cast<const GLfloat*>(byte_ptr + stride * index) + i);
  1476. }
  1477. break;
  1478. }
  1479. case GL_DOUBLE: {
  1480. if (stride == 0)
  1481. stride = sizeof(GLdouble) * attrib.size;
  1482. for (int i = 0; i < attrib.size; i++) {
  1483. elements[i] = static_cast<float>(*(reinterpret_cast<const GLdouble*>(byte_ptr + stride * index) + i));
  1484. }
  1485. break;
  1486. }
  1487. }
  1488. }
  1489. void SoftwareGLContext::gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
  1490. {
  1491. auto options = m_rasterizer.options();
  1492. auto mask = options.color_mask;
  1493. if (!red)
  1494. mask &= ~0x000000ff;
  1495. else
  1496. mask |= 0x000000ff;
  1497. if (!green)
  1498. mask &= ~0x0000ff00;
  1499. else
  1500. mask |= 0x0000ff00;
  1501. if (!blue)
  1502. mask &= ~0x00ff0000;
  1503. else
  1504. mask |= 0x00ff0000;
  1505. if (!alpha)
  1506. mask &= ~0xff000000;
  1507. else
  1508. mask |= 0xff000000;
  1509. options.color_mask = mask;
  1510. m_rasterizer.set_options(options);
  1511. }
  1512. void SoftwareGLContext::gl_polygon_mode(GLenum face, GLenum mode)
  1513. {
  1514. RETURN_WITH_ERROR_IF(!(face == GL_BACK || face == GL_FRONT || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  1515. RETURN_WITH_ERROR_IF(!(mode == GL_POINT || mode == GL_LINE || mode == GL_FILL), GL_INVALID_ENUM);
  1516. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1517. auto options = m_rasterizer.options();
  1518. options.polygon_mode = mode;
  1519. m_rasterizer.set_options(options);
  1520. }
  1521. void SoftwareGLContext::gl_polygon_offset(GLfloat factor, GLfloat units)
  1522. {
  1523. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_polygon_offset, factor, units);
  1524. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1525. auto rasterizer_options = m_rasterizer.options();
  1526. rasterizer_options.depth_offset_factor = factor;
  1527. rasterizer_options.depth_offset_constant = units;
  1528. m_rasterizer.set_options(rasterizer_options);
  1529. }
  1530. void SoftwareGLContext::gl_fogfv(GLenum pname, GLfloat* params)
  1531. {
  1532. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1533. auto options = m_rasterizer.options();
  1534. switch (pname) {
  1535. case GL_FOG_COLOR:
  1536. // Set rasterizer options fog color
  1537. // NOTE: We purposefully don't check for `nullptr` here (as with other calls). The spec states nothing
  1538. // about us checking for such things. If the programmer does so and hits SIGSEGV, that's on them.
  1539. options.fog_color = FloatVector4 { params[0], params[1], params[2], params[3] };
  1540. break;
  1541. default:
  1542. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1543. }
  1544. m_rasterizer.set_options(options);
  1545. }
  1546. void SoftwareGLContext::gl_fogf(GLenum pname, GLfloat param)
  1547. {
  1548. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1549. RETURN_WITH_ERROR_IF(param < 0.0f, GL_INVALID_VALUE);
  1550. auto options = m_rasterizer.options();
  1551. switch (pname) {
  1552. case GL_FOG_DENSITY:
  1553. options.fog_density = param;
  1554. break;
  1555. default:
  1556. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1557. }
  1558. m_rasterizer.set_options(options);
  1559. }
  1560. void SoftwareGLContext::gl_fogi(GLenum pname, GLint param)
  1561. {
  1562. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  1563. RETURN_WITH_ERROR_IF(!(param == GL_EXP || param == GL_EXP2 || param != GL_LINEAR), GL_INVALID_ENUM);
  1564. auto options = m_rasterizer.options();
  1565. switch (pname) {
  1566. case GL_FOG_MODE:
  1567. options.fog_mode = param;
  1568. break;
  1569. default:
  1570. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1571. }
  1572. m_rasterizer.set_options(options);
  1573. }
  1574. void SoftwareGLContext::gl_pixel_store(GLenum pname, GLfloat param)
  1575. {
  1576. // FIXME: Implement missing parameters
  1577. switch (pname) {
  1578. case GL_UNPACK_ROW_LENGTH:
  1579. RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
  1580. m_unpack_row_length = static_cast<size_t>(param);
  1581. break;
  1582. default:
  1583. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  1584. break;
  1585. }
  1586. }
  1587. void SoftwareGLContext::present()
  1588. {
  1589. m_rasterizer.blit_to(*m_frontbuffer);
  1590. }
  1591. }