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- /*
- * Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibJS/Runtime/Realm.h>
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/Bindings/WebGLVertexArrayObjectPrototype.h>
- #include <LibWeb/WebGL/WebGLVertexArrayObject.h>
- namespace Web::WebGL {
- GC_DEFINE_ALLOCATOR(WebGLVertexArrayObject);
- GC::Ref<WebGLVertexArrayObject> WebGLVertexArrayObject::create(JS::Realm& realm, GLuint handle)
- {
- return realm.create<WebGLVertexArrayObject>(realm, handle);
- }
- WebGLVertexArrayObject::WebGLVertexArrayObject(JS::Realm& realm, GLuint handle)
- : WebGLObject(realm, handle)
- {
- }
- WebGLVertexArrayObject::~WebGLVertexArrayObject() = default;
- void WebGLVertexArrayObject::initialize(JS::Realm& realm)
- {
- Base::initialize(realm);
- WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLVertexArrayObject);
- }
- }
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