PaintingCommandExecutorGPU.cpp 13 KB

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  1. /*
  2. * Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibAccelGfx/GlyphAtlas.h>
  7. #include <LibWeb/Painting/PaintingCommandExecutorGPU.h>
  8. namespace Web::Painting {
  9. PaintingCommandExecutorGPU::PaintingCommandExecutorGPU(Gfx::Bitmap& bitmap)
  10. : m_target_bitmap(bitmap)
  11. {
  12. auto painter = AccelGfx::Painter::create();
  13. auto canvas = AccelGfx::Canvas::create(bitmap.size());
  14. painter->set_target_canvas(canvas);
  15. m_stacking_contexts.append({ .canvas = canvas,
  16. .painter = move(painter),
  17. .opacity = 1.0f,
  18. .destination = {} });
  19. }
  20. PaintingCommandExecutorGPU::~PaintingCommandExecutorGPU()
  21. {
  22. VERIFY(m_stacking_contexts.size() == 1);
  23. painter().flush(m_target_bitmap);
  24. }
  25. CommandResult PaintingCommandExecutorGPU::draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Color const& color)
  26. {
  27. painter().draw_glyph_run(glyph_run, color);
  28. return CommandResult::Continue;
  29. }
  30. CommandResult PaintingCommandExecutorGPU::draw_text(Gfx::IntRect const&, String const&, Gfx::TextAlignment, Color const&, Gfx::TextElision, Gfx::TextWrapping, Optional<NonnullRefPtr<Gfx::Font>> const&)
  31. {
  32. // FIXME
  33. return CommandResult::Continue;
  34. }
  35. CommandResult PaintingCommandExecutorGPU::fill_rect(Gfx::IntRect const& rect, Color const& color)
  36. {
  37. painter().fill_rect(rect, color);
  38. return CommandResult::Continue;
  39. }
  40. static AccelGfx::Painter::ScalingMode to_accelgfx_scaling_mode(Gfx::Painter::ScalingMode scaling_mode)
  41. {
  42. switch (scaling_mode) {
  43. case Gfx::Painter::ScalingMode::NearestNeighbor:
  44. case Gfx::Painter::ScalingMode::BoxSampling:
  45. case Gfx::Painter::ScalingMode::SmoothPixels:
  46. case Gfx::Painter::ScalingMode::None:
  47. return AccelGfx::Painter::ScalingMode::NearestNeighbor;
  48. case Gfx::Painter::ScalingMode::BilinearBlend:
  49. return AccelGfx::Painter::ScalingMode::Bilinear;
  50. default:
  51. VERIFY_NOT_REACHED();
  52. }
  53. }
  54. CommandResult PaintingCommandExecutorGPU::draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
  55. {
  56. painter().draw_scaled_bitmap(dst_rect, bitmap, src_rect, to_accelgfx_scaling_mode(scaling_mode));
  57. return CommandResult::Continue;
  58. }
  59. CommandResult PaintingCommandExecutorGPU::draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const& immutable_bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
  60. {
  61. painter().draw_scaled_immutable_bitmap(dst_rect, immutable_bitmap, src_rect, to_accelgfx_scaling_mode(scaling_mode));
  62. return CommandResult::Continue;
  63. }
  64. CommandResult PaintingCommandExecutorGPU::set_clip_rect(Gfx::IntRect const& rect)
  65. {
  66. painter().set_clip_rect(rect);
  67. return CommandResult::Continue;
  68. }
  69. CommandResult PaintingCommandExecutorGPU::clear_clip_rect()
  70. {
  71. painter().clear_clip_rect();
  72. return CommandResult::Continue;
  73. }
  74. CommandResult PaintingCommandExecutorGPU::set_font(Gfx::Font const&)
  75. {
  76. // FIXME
  77. return CommandResult::Continue;
  78. }
  79. CommandResult PaintingCommandExecutorGPU::push_stacking_context(float opacity, bool is_fixed_position, Gfx::IntRect const& source_paintable_rect, Gfx::IntPoint post_transform_translation, CSS::ImageRendering, StackingContextTransform transform, Optional<StackingContextMask>)
  80. {
  81. m_stacking_contexts.last().stacking_context_depth++;
  82. painter().save();
  83. if (is_fixed_position) {
  84. auto const& translation = painter().transform().translation();
  85. painter().translate(-translation);
  86. }
  87. auto affine_transform = Gfx::extract_2d_affine_transform(transform.matrix);
  88. if (opacity < 1) {
  89. auto painter = AccelGfx::Painter::create();
  90. auto canvas = AccelGfx::Canvas::create(source_paintable_rect.size());
  91. painter->set_target_canvas(canvas);
  92. painter->translate(-source_paintable_rect.location().to_type<float>());
  93. painter->clear(Color::Transparent);
  94. auto source_rect = source_paintable_rect.to_type<float>().translated(-transform.origin);
  95. auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform.origin);
  96. auto destination_rect = transformed_destination_rect.to_rounded<int>();
  97. m_stacking_contexts.append({ .canvas = canvas,
  98. .painter = move(painter),
  99. .opacity = opacity,
  100. .destination = destination_rect });
  101. } else {
  102. painter().translate(affine_transform.translation() + post_transform_translation.to_type<float>());
  103. m_stacking_contexts.append({ .canvas = {},
  104. .painter = MaybeOwned(painter()),
  105. .opacity = opacity,
  106. .destination = {} });
  107. }
  108. return CommandResult::Continue;
  109. }
  110. CommandResult PaintingCommandExecutorGPU::pop_stacking_context()
  111. {
  112. auto stacking_context = m_stacking_contexts.take_last();
  113. VERIFY(stacking_context.stacking_context_depth == 0);
  114. if (stacking_context.painter.is_owned()) {
  115. painter().blit_canvas(stacking_context.destination, *stacking_context.canvas, stacking_context.opacity);
  116. }
  117. painter().restore();
  118. m_stacking_contexts.last().stacking_context_depth--;
  119. return CommandResult::Continue;
  120. }
  121. CommandResult PaintingCommandExecutorGPU::paint_linear_gradient(Gfx::IntRect const& rect, Web::Painting::LinearGradientData const& data)
  122. {
  123. painter().fill_rect_with_linear_gradient(rect, data.color_stops.list, data.gradient_angle, data.color_stops.repeat_length);
  124. return CommandResult::Continue;
  125. }
  126. CommandResult PaintingCommandExecutorGPU::paint_outer_box_shadow(PaintOuterBoxShadowParams const&)
  127. {
  128. // FIXME
  129. return CommandResult::Continue;
  130. }
  131. CommandResult PaintingCommandExecutorGPU::paint_inner_box_shadow(PaintOuterBoxShadowParams const&)
  132. {
  133. // FIXME
  134. return CommandResult::Continue;
  135. }
  136. CommandResult PaintingCommandExecutorGPU::paint_text_shadow(int, Gfx::IntRect const&, Gfx::IntRect const&, String const&, Gfx::Font const&, Color const&, int, Gfx::IntPoint const&)
  137. {
  138. // FIXME
  139. return CommandResult::Continue;
  140. }
  141. CommandResult PaintingCommandExecutorGPU::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::CornerRadius const& top_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& top_right_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_right_radius, Optional<Gfx::FloatPoint> const&)
  142. {
  143. painter().fill_rect_with_rounded_corners(
  144. rect, color,
  145. { static_cast<float>(top_left_radius.horizontal_radius), static_cast<float>(top_left_radius.vertical_radius) },
  146. { static_cast<float>(top_right_radius.horizontal_radius), static_cast<float>(top_right_radius.vertical_radius) },
  147. { static_cast<float>(bottom_left_radius.horizontal_radius), static_cast<float>(bottom_left_radius.vertical_radius) },
  148. { static_cast<float>(bottom_right_radius.horizontal_radius), static_cast<float>(bottom_right_radius.vertical_radius) });
  149. return CommandResult::Continue;
  150. }
  151. CommandResult PaintingCommandExecutorGPU::fill_path_using_color(Gfx::Path const&, Color const&, Gfx::Painter::WindingRule, Optional<Gfx::FloatPoint> const&)
  152. {
  153. // FIXME
  154. return CommandResult::Continue;
  155. }
  156. CommandResult PaintingCommandExecutorGPU::fill_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, Gfx::Painter::WindingRule, float, Optional<Gfx::FloatPoint> const&)
  157. {
  158. // FIXME
  159. return CommandResult::Continue;
  160. }
  161. CommandResult PaintingCommandExecutorGPU::stroke_path_using_color(Gfx::Path const&, Color const&, float, Optional<Gfx::FloatPoint> const&)
  162. {
  163. // FIXME
  164. return CommandResult::Continue;
  165. }
  166. CommandResult PaintingCommandExecutorGPU::stroke_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, float, float, Optional<Gfx::FloatPoint> const&)
  167. {
  168. // FIXME
  169. return CommandResult::Continue;
  170. }
  171. CommandResult PaintingCommandExecutorGPU::draw_ellipse(Gfx::IntRect const&, Color const&, int)
  172. {
  173. // FIXME
  174. return CommandResult::Continue;
  175. }
  176. CommandResult PaintingCommandExecutorGPU::fill_ellipse(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::BlendMode)
  177. {
  178. auto horizontal_radius = static_cast<float>(rect.width() / 2);
  179. auto vertical_radius = static_cast<float>(rect.height() / 2);
  180. painter().fill_rect_with_rounded_corners(
  181. rect, color,
  182. { horizontal_radius, vertical_radius },
  183. { horizontal_radius, vertical_radius },
  184. { horizontal_radius, vertical_radius },
  185. { horizontal_radius, vertical_radius });
  186. return CommandResult::Continue;
  187. }
  188. CommandResult PaintingCommandExecutorGPU::draw_line(Color const& color, Gfx::IntPoint const& a, Gfx::IntPoint const& b, int thickness, Gfx::Painter::LineStyle, Color const&)
  189. {
  190. // FIXME: Pass line style and alternate color once AccelGfx::Painter supports it
  191. painter().draw_line(a, b, thickness, color);
  192. return CommandResult::Continue;
  193. }
  194. CommandResult PaintingCommandExecutorGPU::draw_signed_distance_field(Gfx::IntRect const&, Color const&, Gfx::GrayscaleBitmap const&, float)
  195. {
  196. // FIXME
  197. return CommandResult::Continue;
  198. }
  199. CommandResult PaintingCommandExecutorGPU::paint_progressbar(Gfx::IntRect const&, Gfx::IntRect const&, Palette const&, int, int, int, StringView const&)
  200. {
  201. // FIXME
  202. return CommandResult::Continue;
  203. }
  204. CommandResult PaintingCommandExecutorGPU::paint_frame(Gfx::IntRect const&, Palette const&, Gfx::FrameStyle)
  205. {
  206. // FIXME
  207. return CommandResult::Continue;
  208. }
  209. CommandResult PaintingCommandExecutorGPU::apply_backdrop_filter(Gfx::IntRect const&, Web::CSS::ResolvedBackdropFilter const&)
  210. {
  211. // FIXME
  212. return CommandResult::Continue;
  213. }
  214. CommandResult PaintingCommandExecutorGPU::draw_rect(Gfx::IntRect const&, Color const&, bool)
  215. {
  216. // FIXME
  217. return CommandResult::Continue;
  218. }
  219. CommandResult PaintingCommandExecutorGPU::paint_radial_gradient(Gfx::IntRect const&, Web::Painting::RadialGradientData const&, Gfx::IntPoint const&, Gfx::IntSize const&)
  220. {
  221. // FIXME
  222. return CommandResult::Continue;
  223. }
  224. CommandResult PaintingCommandExecutorGPU::paint_conic_gradient(Gfx::IntRect const&, Web::Painting::ConicGradientData const&, Gfx::IntPoint const&)
  225. {
  226. // FIXME
  227. return CommandResult::Continue;
  228. }
  229. CommandResult PaintingCommandExecutorGPU::draw_triangle_wave(Gfx::IntPoint const&, Gfx::IntPoint const&, Color const&, int, int)
  230. {
  231. // FIXME
  232. return CommandResult::Continue;
  233. }
  234. CommandResult PaintingCommandExecutorGPU::sample_under_corners(BorderRadiusCornerClipper&)
  235. {
  236. // FIXME
  237. return CommandResult::Continue;
  238. }
  239. CommandResult PaintingCommandExecutorGPU::blit_corner_clipping(BorderRadiusCornerClipper&)
  240. {
  241. // FIXME
  242. return CommandResult::Continue;
  243. }
  244. CommandResult PaintingCommandExecutorGPU::paint_borders(DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data)
  245. {
  246. // FIXME: Add support for corner radiuses
  247. (void)corner_radii;
  248. Gfx::IntRect top_border_rect = {
  249. border_rect.x(),
  250. border_rect.y(),
  251. border_rect.width(),
  252. borders_data.top.width
  253. };
  254. Gfx::IntRect right_border_rect = {
  255. border_rect.x() + (border_rect.width() - borders_data.right.width),
  256. border_rect.y(),
  257. borders_data.right.width,
  258. border_rect.height()
  259. };
  260. Gfx::IntRect bottom_border_rect = {
  261. border_rect.x(),
  262. border_rect.y() + (border_rect.height() - borders_data.bottom.width),
  263. border_rect.width(),
  264. borders_data.bottom.width
  265. };
  266. Gfx::IntRect left_border_rect = {
  267. border_rect.x(),
  268. border_rect.y(),
  269. borders_data.left.width,
  270. border_rect.height()
  271. };
  272. if (borders_data.top.width > 0)
  273. painter().fill_rect(top_border_rect, borders_data.top.color);
  274. if (borders_data.right.width > 0)
  275. painter().fill_rect(right_border_rect, borders_data.right.color);
  276. if (borders_data.bottom.width > 0)
  277. painter().fill_rect(bottom_border_rect, borders_data.bottom.color);
  278. if (borders_data.left.width > 0)
  279. painter().fill_rect(left_border_rect, borders_data.left.color);
  280. return CommandResult::Continue;
  281. }
  282. bool PaintingCommandExecutorGPU::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
  283. {
  284. auto translation = painter().transform().translation().to_type<int>();
  285. return !painter().clip_rect().intersects(rect.translated(translation));
  286. }
  287. void PaintingCommandExecutorGPU::prepare_glyph_texture(HashMap<Gfx::Font const*, HashTable<u32>> const& unique_glyphs)
  288. {
  289. AccelGfx::GlyphAtlas::the().update(unique_glyphs);
  290. }
  291. void PaintingCommandExecutorGPU::update_immutable_bitmap_texture_cache(HashMap<u32, Gfx::ImmutableBitmap const*>& immutable_bitmaps)
  292. {
  293. painter().update_immutable_bitmap_texture_cache(immutable_bitmaps);
  294. }
  295. }