HTMLScriptElement.h 2.8 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #pragma once
  27. #include <AK/Function.h>
  28. #include <LibWeb/DOM/HTMLElement.h>
  29. namespace Web {
  30. class HTMLScriptElement : public HTMLElement {
  31. public:
  32. HTMLScriptElement(Document&, const FlyString& tag_name);
  33. virtual ~HTMLScriptElement() override;
  34. virtual void inserted_into(Node&) override;
  35. virtual void children_changed() override;
  36. bool is_non_blocking() const { return m_non_blocking; }
  37. bool is_ready_to_be_parser_executed() const { return m_ready_to_be_parser_executed; }
  38. void set_parser_document(Badge<HTMLDocumentParser>, Document&);
  39. void set_non_blocking(Badge<HTMLDocumentParser>, bool);
  40. void set_already_started(Badge<HTMLDocumentParser>, bool b) { m_already_started = b; }
  41. void prepare_script(Badge<HTMLDocumentParser>);
  42. void execute_script();
  43. private:
  44. void script_became_ready();
  45. void when_the_script_is_ready(Function<void()>);
  46. WeakPtr<Document> m_parser_document;
  47. WeakPtr<Document> m_preparation_time_document;
  48. bool m_non_blocking { false };
  49. bool m_already_started { false };
  50. bool m_parser_inserted { false };
  51. bool m_from_an_external_file { false };
  52. bool m_script_ready { false };
  53. bool m_ready_to_be_parser_executed { false };
  54. Function<void()> m_script_ready_callback;
  55. String m_script_source;
  56. };
  57. template<>
  58. inline bool is<HTMLScriptElement>(const Node& node)
  59. {
  60. return is<Element>(node) && to<Element>(node).tag_name() == HTML::TagNames::script;
  61. }
  62. }