Uint8ClampedArray.cpp 3.0 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/Function.h>
  27. #include <LibJS/Interpreter.h>
  28. #include <LibJS/Runtime/Error.h>
  29. #include <LibJS/Runtime/GlobalObject.h>
  30. #include <LibJS/Runtime/Uint8ClampedArray.h>
  31. namespace JS {
  32. Uint8ClampedArray* Uint8ClampedArray::create(GlobalObject& global_object, u32 length)
  33. {
  34. auto& interpreter = global_object.interpreter();
  35. return interpreter.heap().allocate<Uint8ClampedArray>(length, *global_object.array_prototype());
  36. }
  37. Uint8ClampedArray::Uint8ClampedArray(u32 length, Object& prototype)
  38. : Object(&prototype)
  39. , m_length(length)
  40. {
  41. define_native_property("length", length_getter, nullptr);
  42. m_data = new u8[m_length];
  43. }
  44. Uint8ClampedArray::~Uint8ClampedArray()
  45. {
  46. ASSERT(m_data);
  47. delete[] m_data;
  48. m_data = nullptr;
  49. }
  50. Value Uint8ClampedArray::length_getter(Interpreter& interpreter)
  51. {
  52. auto* this_object = interpreter.this_value(interpreter.global_object()).to_object(interpreter);
  53. if (!this_object)
  54. return {};
  55. if (StringView(this_object->class_name()) != "Uint8ClampedArray")
  56. return interpreter.throw_exception<TypeError>(ErrorType::NotA, "Uint8ClampedArray");
  57. return Value(static_cast<const Uint8ClampedArray*>(this_object)->length());
  58. }
  59. bool Uint8ClampedArray::put_by_index(u32 property_index, Value value)
  60. {
  61. // FIXME: Use attributes
  62. ASSERT(property_index < m_length);
  63. auto number = value.to_i32(interpreter());
  64. if (interpreter().exception())
  65. return {};
  66. m_data[property_index] = clamp(number, 0, 255);
  67. return true;
  68. }
  69. Value Uint8ClampedArray::get_by_index(u32 property_index) const
  70. {
  71. ASSERT(property_index < m_length);
  72. return Value((i32)m_data[property_index]);
  73. }
  74. }