EmojiInputDialog.cpp 8.7 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <AK/FuzzyMatch.h>
  8. #include <AK/LexicalPath.h>
  9. #include <AK/QuickSort.h>
  10. #include <AK/ScopeGuard.h>
  11. #include <AK/StringBuilder.h>
  12. #include <AK/StringUtils.h>
  13. #include <AK/Utf32View.h>
  14. #include <LibCore/DirIterator.h>
  15. #include <LibGUI/Action.h>
  16. #include <LibGUI/ActionGroup.h>
  17. #include <LibGUI/BoxLayout.h>
  18. #include <LibGUI/Button.h>
  19. #include <LibGUI/EmojiInputDialog.h>
  20. #include <LibGUI/EmojiInputDialogGML.h>
  21. #include <LibGUI/Frame.h>
  22. #include <LibGUI/ScrollableContainerWidget.h>
  23. #include <LibGUI/TextBox.h>
  24. #include <LibGUI/Toolbar.h>
  25. #include <LibGfx/Bitmap.h>
  26. #include <LibGfx/Font/Emoji.h>
  27. namespace GUI {
  28. struct EmojiCateogry {
  29. Unicode::EmojiGroup group;
  30. u32 emoji_code_point { 0 };
  31. };
  32. static constexpr auto s_emoji_groups = Array {
  33. EmojiCateogry { Unicode::EmojiGroup::SmileysAndEmotion, 0x1F600 },
  34. EmojiCateogry { Unicode::EmojiGroup::PeopleAndBody, 0x1FAF3 },
  35. EmojiCateogry { Unicode::EmojiGroup::AnimalsAndNature, 0x1F33B },
  36. EmojiCateogry { Unicode::EmojiGroup::FoodAndDrink, 0x1F355 },
  37. EmojiCateogry { Unicode::EmojiGroup::TravelAndPlaces, 0x1F3D6 },
  38. EmojiCateogry { Unicode::EmojiGroup::Activities, 0x1F3B3 },
  39. EmojiCateogry { Unicode::EmojiGroup::Objects, 0x1F4E6 },
  40. EmojiCateogry { Unicode::EmojiGroup::Symbols, 0x2764 },
  41. EmojiCateogry { Unicode::EmojiGroup::Flags, 0x1F6A9 },
  42. EmojiCateogry { Unicode::EmojiGroup::SerenityOS, 0x10CD0B },
  43. };
  44. static void resize_bitmap_if_needed(RefPtr<Gfx::Bitmap>& bitmap)
  45. {
  46. constexpr int max_icon_size = 12;
  47. if ((bitmap->width() > max_icon_size) || (bitmap->height() > max_icon_size)) {
  48. auto x_ratio = static_cast<float>(max_icon_size) / static_cast<float>(bitmap->width());
  49. auto y_ratio = static_cast<float>(max_icon_size) / static_cast<float>(bitmap->height());
  50. auto ratio = min(x_ratio, y_ratio);
  51. bitmap = bitmap->scaled(ratio, ratio).release_value_but_fixme_should_propagate_errors();
  52. }
  53. }
  54. class EmojiButton final : public Button {
  55. C_OBJECT(EmojiButton);
  56. private:
  57. explicit EmojiButton(Vector<u32> emoji_code_points)
  58. : Button()
  59. , m_emoji_code_points(move(emoji_code_points))
  60. {
  61. }
  62. virtual void paint_event(PaintEvent& event) override
  63. {
  64. if (m_first_paint_event) {
  65. m_first_paint_event = false;
  66. RefPtr<Gfx::Bitmap> bitmap = Gfx::Emoji::emoji_for_code_points(m_emoji_code_points);
  67. VERIFY(bitmap);
  68. resize_bitmap_if_needed(bitmap);
  69. set_icon(move(bitmap));
  70. }
  71. Button::paint_event(event);
  72. }
  73. bool m_first_paint_event { true };
  74. Vector<u32> m_emoji_code_points;
  75. };
  76. EmojiInputDialog::EmojiInputDialog(Window* parent_window)
  77. : Dialog(parent_window)
  78. , m_category_action_group(make<ActionGroup>())
  79. {
  80. auto main_widget = set_main_widget<Frame>().release_value_but_fixme_should_propagate_errors();
  81. main_widget->load_from_gml(emoji_input_dialog_gml).release_value_but_fixme_should_propagate_errors();
  82. set_window_type(GUI::WindowType::Popup);
  83. set_window_mode(GUI::WindowMode::Modeless);
  84. set_blocks_emoji_input(true);
  85. resize(400, 300);
  86. auto& scrollable_container = *main_widget->find_descendant_of_type_named<GUI::ScrollableContainerWidget>("scrollable_container"sv);
  87. m_search_box = main_widget->find_descendant_of_type_named<GUI::TextBox>("search_box"sv);
  88. m_toolbar = main_widget->find_descendant_of_type_named<GUI::Toolbar>("toolbar"sv);
  89. m_emojis_widget = main_widget->find_descendant_of_type_named<GUI::Widget>("emojis"sv);
  90. m_emojis = supported_emoji();
  91. m_category_action_group->set_exclusive(true);
  92. m_category_action_group->set_unchecking_allowed(true);
  93. for (auto const& category : s_emoji_groups) {
  94. auto name = Unicode::emoji_group_to_string(category.group);
  95. auto tooltip = name.replace("&"sv, "&&"sv, ReplaceMode::FirstOnly);
  96. RefPtr<Gfx::Bitmap> bitmap = Gfx::Emoji::emoji_for_code_point(category.emoji_code_point);
  97. VERIFY(bitmap);
  98. resize_bitmap_if_needed(bitmap);
  99. auto set_filter_action = Action::create_checkable(
  100. tooltip, bitmap, [this, group = category.group](auto& action) {
  101. if (action.is_checked())
  102. m_selected_category = group;
  103. else
  104. m_selected_category = {};
  105. m_search_box->set_text({}, AllowCallback::No);
  106. update_displayed_emoji();
  107. },
  108. this);
  109. m_category_action_group->add_action(*set_filter_action);
  110. m_toolbar->add_action(*set_filter_action);
  111. }
  112. scrollable_container.horizontal_scrollbar().set_visible(false);
  113. update_displayed_emoji();
  114. m_search_box->on_change = [this]() {
  115. update_displayed_emoji();
  116. };
  117. m_search_box->on_return_pressed = [this]() {
  118. select_first_displayed_emoji();
  119. };
  120. }
  121. auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
  122. {
  123. constexpr int button_size = 20;
  124. Vector<Emoji> emojis;
  125. Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
  126. while (dt.has_next()) {
  127. auto filename = dt.next_path();
  128. auto lexical_path = LexicalPath(filename);
  129. if (lexical_path.extension() != "png")
  130. continue;
  131. auto basename = lexical_path.basename();
  132. if (!basename.starts_with("U+"sv))
  133. continue;
  134. basename = basename.substring_view(0, basename.length() - lexical_path.extension().length() - 1);
  135. StringBuilder builder;
  136. Vector<u32> code_points;
  137. basename.for_each_split_view('_', SplitBehavior::Nothing, [&](auto segment) {
  138. auto code_point = AK::StringUtils::convert_to_uint_from_hex<u32>(segment.substring_view(2));
  139. VERIFY(code_point.has_value());
  140. builder.append_code_point(*code_point);
  141. code_points.append(*code_point);
  142. });
  143. auto text = builder.to_deprecated_string();
  144. auto emoji = Unicode::find_emoji_for_code_points(code_points);
  145. if (!emoji.has_value()) {
  146. emoji = Unicode::Emoji {};
  147. emoji->group = Unicode::EmojiGroup::Unknown;
  148. emoji->display_order = NumericLimits<u32>::max();
  149. }
  150. auto button = EmojiButton::construct(move(code_points));
  151. button->set_fixed_size(button_size, button_size);
  152. button->set_button_style(Gfx::ButtonStyle::Coolbar);
  153. button->on_click = [this, text](auto) {
  154. m_selected_emoji_text = move(text);
  155. done(ExecResult::OK);
  156. };
  157. if (!emoji->name.is_empty())
  158. button->set_tooltip(emoji->name);
  159. emojis.empend(move(button), emoji.release_value(), move(text));
  160. }
  161. quick_sort(emojis, [](auto const& lhs, auto const& rhs) {
  162. return lhs.emoji.display_order < rhs.emoji.display_order;
  163. });
  164. return emojis;
  165. }
  166. void EmojiInputDialog::update_displayed_emoji()
  167. {
  168. ScopeGuard guard { [&] { m_emojis_widget->set_updates_enabled(true); } };
  169. m_emojis_widget->set_updates_enabled(false);
  170. m_emojis_widget->remove_all_children();
  171. m_first_displayed_emoji = nullptr;
  172. constexpr size_t columns = 18;
  173. size_t rows = ceil_div(m_emojis.size(), columns);
  174. size_t index = 0;
  175. auto query = m_search_box->text();
  176. for (size_t row = 0; row < rows && index < m_emojis.size(); ++row) {
  177. auto& horizontal_container = m_emojis_widget->add<Widget>();
  178. horizontal_container.set_preferred_height(SpecialDimension::Fit);
  179. horizontal_container.set_layout<HorizontalBoxLayout>(GUI::Margins {}, 0);
  180. for (size_t column = 0; column < columns; ++column) {
  181. bool found_match = false;
  182. while (!found_match && (index < m_emojis.size())) {
  183. auto& emoji = m_emojis[index++];
  184. if (m_selected_category.has_value() && emoji.emoji.group != m_selected_category)
  185. continue;
  186. if (query.is_empty()) {
  187. found_match = true;
  188. } else if (!emoji.emoji.name.is_empty()) {
  189. auto result = fuzzy_match(query, emoji.emoji.name);
  190. found_match = result.score > 0;
  191. }
  192. if (found_match) {
  193. horizontal_container.add_child(*emoji.button);
  194. if (m_first_displayed_emoji == nullptr)
  195. m_first_displayed_emoji = &emoji;
  196. }
  197. }
  198. }
  199. }
  200. }
  201. void EmojiInputDialog::select_first_displayed_emoji()
  202. {
  203. if (m_first_displayed_emoji == nullptr)
  204. return;
  205. m_selected_emoji_text = m_first_displayed_emoji->text;
  206. done(ExecResult::OK);
  207. }
  208. }