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- /*
- * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <AK/OwnPtr.h>
- #include <LibGfx/Painter.h>
- #include <LibWeb/Bindings/CanvasRenderingContext2DWrapper.h>
- #include <LibWeb/HTML/CanvasRenderingContext2D.h>
- #include <LibWeb/HTML/HTMLCanvasElement.h>
- #include <LibWeb/HTML/HTMLImageElement.h>
- #include <LibWeb/HTML/ImageData.h>
- namespace Web::HTML {
- CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement& element)
- : m_element(element)
- {
- }
- CanvasRenderingContext2D::~CanvasRenderingContext2D()
- {
- }
- void CanvasRenderingContext2D::set_fill_style(String style)
- {
- m_fill_style = Gfx::Color::from_string(style).value_or(Color::Black);
- }
- String CanvasRenderingContext2D::fill_style() const
- {
- return m_fill_style.to_string();
- }
- void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float height)
- {
- auto painter = this->painter();
- if (!painter)
- return;
- auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
- painter->fill_rect(enclosing_int_rect(rect), m_fill_style);
- did_draw(rect);
- }
- void CanvasRenderingContext2D::clear_rect(float x, float y, float width, float height)
- {
- auto painter = this->painter();
- if (!painter)
- return;
- auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
- painter->clear_rect(enclosing_int_rect(rect), Color());
- did_draw(rect);
- }
- void CanvasRenderingContext2D::set_stroke_style(String style)
- {
- m_stroke_style = Gfx::Color::from_string(style).value_or(Color::Black);
- }
- String CanvasRenderingContext2D::stroke_style() const
- {
- return m_fill_style.to_string();
- }
- void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float height)
- {
- auto painter = this->painter();
- if (!painter)
- return;
- auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
- auto top_left = m_transform.map(Gfx::FloatPoint(x, y)).to_type<int>();
- auto top_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y)).to_type<int>();
- auto bottom_left = m_transform.map(Gfx::FloatPoint(x, y + height - 1)).to_type<int>();
- auto bottom_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_type<int>();
- painter->draw_line(top_left, top_right, m_stroke_style, m_line_width);
- painter->draw_line(top_right, bottom_right, m_stroke_style, m_line_width);
- painter->draw_line(bottom_right, bottom_left, m_stroke_style, m_line_width);
- painter->draw_line(bottom_left, top_left, m_stroke_style, m_line_width);
- did_draw(rect);
- }
- void CanvasRenderingContext2D::draw_image(const HTMLImageElement& image_element, float x, float y)
- {
- if (!image_element.bitmap())
- return;
- auto painter = this->painter();
- if (!painter)
- return;
- auto src_rect = image_element.bitmap()->rect();
- Gfx::FloatRect dst_rect = { x, y, (float)image_element.bitmap()->width(), (float)image_element.bitmap()->height() };
- auto rect = m_transform.map(dst_rect);
- painter->draw_scaled_bitmap(enclosing_int_rect(rect), *image_element.bitmap(), src_rect);
- }
- void CanvasRenderingContext2D::scale(float sx, float sy)
- {
- dbgln("CanvasRenderingContext2D::scale({}, {})", sx, sy);
- m_transform.scale(sx, sy);
- }
- void CanvasRenderingContext2D::translate(float tx, float ty)
- {
- dbgln("CanvasRenderingContext2D::translate({}, {})", tx, ty);
- m_transform.translate(tx, ty);
- }
- void CanvasRenderingContext2D::rotate(float radians)
- {
- dbgln("CanvasRenderingContext2D::rotate({})", radians);
- m_transform.rotate_radians(radians);
- }
- void CanvasRenderingContext2D::did_draw(const Gfx::FloatRect&)
- {
- // FIXME: Make use of the rect to reduce the invalidated area when possible.
- if (!m_element)
- return;
- if (!m_element->layout_node())
- return;
- m_element->layout_node()->set_needs_display();
- }
- OwnPtr<Gfx::Painter> CanvasRenderingContext2D::painter()
- {
- if (!m_element)
- return {};
- if (!m_element->bitmap()) {
- if (!m_element->create_bitmap())
- return {};
- }
- return make<Gfx::Painter>(*m_element->bitmap());
- }
- void CanvasRenderingContext2D::fill_text(const String& text, float x, float y, Optional<double> max_width)
- {
- if (max_width.has_value() && max_width.value() <= 0)
- return;
- auto painter = this->painter();
- if (!painter)
- return;
- // FIXME: painter only supports integer rects for text right now, so this effectively chops off any fractional position
- auto text_rect = Gfx::IntRect(x, y, max_width.has_value() ? max_width.value() : painter->font().width(text), painter->font().glyph_height());
- auto transformed_rect = m_transform.map(text_rect);
- painter->draw_text(transformed_rect, text, Gfx::TextAlignment::TopLeft, m_fill_style);
- did_draw(transformed_rect.to<float>());
- }
- void CanvasRenderingContext2D::begin_path()
- {
- m_path = Gfx::Path();
- }
- void CanvasRenderingContext2D::close_path()
- {
- m_path.close();
- }
- void CanvasRenderingContext2D::move_to(float x, float y)
- {
- m_path.move_to({ x, y });
- }
- void CanvasRenderingContext2D::line_to(float x, float y)
- {
- m_path.line_to({ x, y });
- }
- void CanvasRenderingContext2D::quadratic_curve_to(float cx, float cy, float x, float y)
- {
- m_path.quadratic_bezier_curve_to({ cx, cy }, { x, y });
- }
- DOM::ExceptionOr<void> CanvasRenderingContext2D::arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise)
- {
- if (radius < 0)
- return DOM::IndexSizeError::create(String::formatted("The radius provided ({}) is negative.", radius));
- return ellipse(x, y, radius, radius, 0, start_angle, end_angle, counter_clockwise);
- }
- DOM::ExceptionOr<void> CanvasRenderingContext2D::ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise)
- {
- if (radius_x < 0)
- return DOM::IndexSizeError::create(String::formatted("The major-axis radius provided ({}) is negative.", radius_x));
- if (radius_y < 0)
- return DOM::IndexSizeError::create(String::formatted("The minor-axis radius provided ({}) is negative.", radius_y));
- if (constexpr float tau = M_TAU; (!counter_clockwise && (end_angle - start_angle) >= tau)
- || (counter_clockwise && (start_angle - end_angle) >= tau)) {
- start_angle = 0;
- end_angle = tau;
- } else {
- start_angle = fmodf(start_angle, tau);
- end_angle = fmodf(end_angle, tau);
- }
- // Then, figure out where the ends of the arc are.
- // To do so, we can pretend that the center of this ellipse is at (0, 0),
- // and the whole coordinate system is rotated `rotation` radians around the x axis, centered on `center`.
- // The sign of the resulting relative positions is just whether our angle is on one of the left quadrants.
- auto sin_rotation = sinf(rotation);
- auto cos_rotation = cosf(rotation);
- auto resolve_point_with_angle = [&](float angle) {
- auto tan_relative = tanf(angle);
- auto tan2 = tan_relative * tan_relative;
- auto ab = radius_x * radius_y;
- auto a2 = radius_x * radius_x;
- auto b2 = radius_y * radius_y;
- auto sqrt = sqrtf(b2 + a2 * tan2);
- auto relative_x_position = ab / sqrt;
- auto relative_y_position = ab * tan_relative / sqrt;
- // Make sure to set the correct sign
- float sn = sinf(angle) >= 0 ? 1 : -1;
- relative_x_position *= sn;
- relative_y_position *= sn;
- // Now rotate it (back) around the center point by 'rotation' radians, then move it back to our actual origin.
- auto relative_rotated_x_position = relative_x_position * cos_rotation - relative_y_position * sin_rotation;
- auto relative_rotated_y_position = relative_x_position * sin_rotation + relative_y_position * cos_rotation;
- return Gfx::FloatPoint { relative_rotated_x_position + x, relative_rotated_y_position + y };
- };
- auto start_point = resolve_point_with_angle(start_angle);
- auto end_point = resolve_point_with_angle(end_angle);
- m_path.move_to(start_point);
- double delta_theta = end_angle - start_angle;
- // FIXME: This is still goofy for some values.
- m_path.elliptical_arc_to(end_point, { radius_x, radius_y }, rotation, delta_theta > M_PI, !counter_clockwise);
- m_path.close();
- return {};
- }
- void CanvasRenderingContext2D::rect(float x, float y, float width, float height)
- {
- m_path.move_to({ x, y });
- if (width == 0 || height == 0)
- return;
- m_path.line_to({ x + width, y });
- m_path.line_to({ x + width, y + height });
- m_path.line_to({ x, y + height });
- m_path.close();
- }
- void CanvasRenderingContext2D::stroke()
- {
- auto painter = this->painter();
- if (!painter)
- return;
- painter->stroke_path(m_path, m_stroke_style, m_line_width);
- did_draw(m_path.bounding_box());
- }
- void CanvasRenderingContext2D::fill(Gfx::Painter::WindingRule winding)
- {
- auto painter = this->painter();
- if (!painter)
- return;
- auto path = m_path;
- path.close_all_subpaths();
- painter->fill_path(path, m_fill_style, winding);
- did_draw(m_path.bounding_box());
- }
- void CanvasRenderingContext2D::fill(const String& fill_rule)
- {
- if (fill_rule == "evenodd")
- return fill(Gfx::Painter::WindingRule::EvenOdd);
- return fill(Gfx::Painter::WindingRule::Nonzero);
- }
- RefPtr<ImageData> CanvasRenderingContext2D::create_image_data(int width, int height) const
- {
- if (!wrapper()) {
- dbgln("Hmm! Attempted to create ImageData for wrapper-less CRC2D.");
- return {};
- }
- return ImageData::create_with_size(wrapper()->global_object(), width, height);
- }
- void CanvasRenderingContext2D::put_image_data(const ImageData& image_data, float x, float y)
- {
- auto painter = this->painter();
- if (!painter)
- return;
- painter->blit(Gfx::IntPoint(x, y), image_data.bitmap(), image_data.bitmap().rect());
- did_draw(Gfx::FloatRect(x, y, image_data.width(), image_data.height()));
- }
- }
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