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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Array.h>
- #include <AK/OwnPtr.h>
- #include <LibGL/GL/gl.h>
- #include <LibGL/GLStruct.h>
- #include <LibGL/Tex/Texture2D.h>
- #include <LibGL/Tex/TextureUnit.h>
- #include <LibGfx/Bitmap.h>
- #include <LibGfx/Matrix4x4.h>
- #include <LibGfx/Rect.h>
- #include <LibGfx/Vector4.h>
- #include <LibSoftGPU/Clipper.h>
- #include <LibSoftGPU/DepthBuffer.h>
- namespace SoftGPU {
- struct RasterizerOptions {
- bool shade_smooth { true };
- bool enable_depth_test { false };
- bool enable_depth_write { true };
- bool enable_alpha_test { false };
- GLenum alpha_test_func { GL_ALWAYS };
- float alpha_test_ref_value { 0 };
- bool enable_blending { false };
- GLenum blend_source_factor { GL_ONE };
- GLenum blend_destination_factor { GL_ONE };
- u32 color_mask { 0xffffffff };
- float depth_min { 0 };
- float depth_max { 1 };
- GLenum depth_func { GL_LESS };
- GLenum polygon_mode { GL_FILL };
- FloatVector4 fog_color {
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- };
- GLfloat fog_density { 1.0f };
- GLenum fog_mode { GL_EXP };
- GLboolean fog_enabled { false };
- GLfloat fog_start { 0.0f };
- GLfloat fog_end { 1.0f };
- bool scissor_enabled { false };
- Gfx::IntRect scissor_box;
- GLenum draw_buffer { GL_BACK };
- GLfloat depth_offset_factor { 0 };
- GLfloat depth_offset_constant { 0 };
- bool enable_culling { false };
- GLenum front_face { GL_CCW };
- GLenum culled_sides { GL_BACK };
- };
- class SoftwareRasterizer final {
- public:
- SoftwareRasterizer(const Gfx::IntSize& min_size);
- void draw_primitives(GLenum primitive_type, FloatMatrix4x4 const& transform, FloatMatrix4x4 const& texture_matrix, Vector<GL::GLVertex> const& vertices, GL::TextureUnit::BoundList const& bound_texture_units);
- void resize(const Gfx::IntSize& min_size);
- void clear_color(const FloatVector4&);
- void clear_depth(float);
- void blit(Gfx::Bitmap const&, int x, int y);
- void blit_to(Gfx::Bitmap&);
- void wait_for_all_threads() const;
- void set_options(const RasterizerOptions&);
- RasterizerOptions options() const { return m_options; }
- Gfx::RGBA32 get_backbuffer_pixel(int x, int y);
- float get_depthbuffer_value(int x, int y);
- private:
- void submit_triangle(GL::GLTriangle const& triangle, GL::TextureUnit::BoundList const& bound_texture_units);
- private:
- RefPtr<Gfx::Bitmap> m_render_target;
- OwnPtr<DepthBuffer> m_depth_buffer;
- RasterizerOptions m_options;
- Clipper m_clipper;
- Vector<GL::GLTriangle, 32> m_triangle_list;
- Vector<GL::GLTriangle, 32> m_processed_triangles;
- Vector<GL::GLVertex> m_clipped_vertices;
- };
- }
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