Script.h 1.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142
  1. /*
  2. * Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/NonnullRefPtr.h>
  8. #include <AK/RefCounted.h>
  9. #include <LibJS/AST.h>
  10. #include <LibJS/Heap/Handle.h>
  11. #include <LibJS/Parser.h>
  12. #include <LibJS/Runtime/Realm.h>
  13. namespace JS {
  14. // 16.1.4 Script Records, https://tc39.es/ecma262/#sec-script-records
  15. class Script : public RefCounted<Script> {
  16. public:
  17. ~Script();
  18. static Result<NonnullRefPtr<Script>, Vector<Parser::Error>> parse(StringView source_text, Realm&, StringView filename = {});
  19. Realm& realm() { return *m_realm.cell(); }
  20. Program const& parse_node() const { return *m_parse_node; }
  21. StringView filename() const { return m_filename; }
  22. private:
  23. Script(Realm&, StringView filename, NonnullRefPtr<Program>);
  24. // Handles are not safe unless we keep the VM alive.
  25. NonnullRefPtr<VM> m_vm;
  26. Handle<Realm> m_realm; // [[Realm]]
  27. NonnullRefPtr<Program> m_parse_node; // [[ECMAScriptCode]]
  28. // Needed for potential lookups of modules.
  29. String m_filename;
  30. };
  31. }