EventLoop.cpp 19 KB

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  1. /*
  2. * Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, the SerenityOS developers.
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <LibJS/Runtime/VM.h>
  8. #include <LibWeb/Bindings/MainThreadVM.h>
  9. #include <LibWeb/DOM/Document.h>
  10. #include <LibWeb/HTML/BrowsingContext.h>
  11. #include <LibWeb/HTML/EventLoop/EventLoop.h>
  12. #include <LibWeb/HTML/Scripting/Environments.h>
  13. #include <LibWeb/HTML/Window.h>
  14. #include <LibWeb/HighResolutionTime/Performance.h>
  15. #include <LibWeb/HighResolutionTime/TimeOrigin.h>
  16. #include <LibWeb/Platform/EventLoopPlugin.h>
  17. #include <LibWeb/Platform/Timer.h>
  18. namespace Web::HTML {
  19. EventLoop::EventLoop()
  20. : m_task_queue(*this)
  21. , m_microtask_queue(*this)
  22. {
  23. }
  24. EventLoop::~EventLoop() = default;
  25. void EventLoop::schedule()
  26. {
  27. if (!m_system_event_loop_timer) {
  28. m_system_event_loop_timer = Platform::Timer::create_single_shot(0, [this] {
  29. process();
  30. });
  31. }
  32. if (!m_system_event_loop_timer->is_active())
  33. m_system_event_loop_timer->restart();
  34. }
  35. void EventLoop::set_vm(JS::VM& vm)
  36. {
  37. VERIFY(!m_vm);
  38. m_vm = &vm;
  39. }
  40. EventLoop& main_thread_event_loop()
  41. {
  42. return static_cast<Bindings::WebEngineCustomData*>(Bindings::main_thread_vm().custom_data())->event_loop;
  43. }
  44. // https://html.spec.whatwg.org/multipage/webappapis.html#spin-the-event-loop
  45. void EventLoop::spin_until(JS::SafeFunction<bool()> goal_condition)
  46. {
  47. // FIXME: 1. Let task be the event loop's currently running task.
  48. // FIXME: 2. Let task source be task's source.
  49. // 3. Let old stack be a copy of the JavaScript execution context stack.
  50. // 4. Empty the JavaScript execution context stack.
  51. auto& vm = Bindings::main_thread_vm();
  52. vm.save_execution_context_stack();
  53. // 5. Perform a microtask checkpoint.
  54. perform_a_microtask_checkpoint();
  55. // 6. In parallel:
  56. // NOTE: We do these in reverse order here, but it shouldn't matter.
  57. // 2. Queue a task on task source to:
  58. // 1. Replace the JavaScript execution context stack with old stack.
  59. vm.restore_execution_context_stack();
  60. // 2. Perform any steps that appear after this spin the event loop instance in the original algorithm.
  61. // NOTE: This is achieved by returning from the function.
  62. // 1. Wait until the condition goal is met.
  63. Platform::EventLoopPlugin::the().spin_until(move(goal_condition));
  64. // 7. Stop task, allowing whatever algorithm that invoked it to resume.
  65. // NOTE: This is achieved by returning from the function.
  66. }
  67. // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model
  68. void EventLoop::process()
  69. {
  70. // An event loop must continually run through the following steps for as long as it exists:
  71. // 1. Let oldestTask be null.
  72. OwnPtr<Task> oldest_task;
  73. // 2. Let taskStartTime be the current high resolution time.
  74. // FIXME: 'current high resolution time' in hr-time-3 takes a global object,
  75. // the HTML spec has not been updated to reflect this, let's use the shared timer.
  76. // - https://github.com/whatwg/html/issues/7776
  77. double task_start_time = HighResolutionTime::unsafe_shared_current_time();
  78. // 3. Let taskQueue be one of the event loop's task queues, chosen in an implementation-defined manner,
  79. // with the constraint that the chosen task queue must contain at least one runnable task.
  80. // If there is no such task queue, then jump to the microtasks step below.
  81. auto& task_queue = m_task_queue;
  82. // 4. Set oldestTask to the first runnable task in taskQueue, and remove it from taskQueue.
  83. oldest_task = task_queue.take_first_runnable();
  84. if (oldest_task) {
  85. // 5. Set the event loop's currently running task to oldestTask.
  86. m_currently_running_task = oldest_task.ptr();
  87. // 6. Perform oldestTask's steps.
  88. oldest_task->execute();
  89. // 7. Set the event loop's currently running task back to null.
  90. m_currently_running_task = nullptr;
  91. }
  92. // 8. Microtasks: Perform a microtask checkpoint.
  93. perform_a_microtask_checkpoint();
  94. // 9. Let hasARenderingOpportunity be false.
  95. [[maybe_unused]] bool has_a_rendering_opportunity = false;
  96. // FIXME: 10. Let now be the current high resolution time. [HRT]
  97. // FIXME: 11. If oldestTask is not null, then:
  98. // FIXME: 1. Let top-level browsing contexts be an empty set.
  99. // FIXME: 2. For each environment settings object settings of oldestTask's script evaluation environment settings object set, append setting's top-level browsing context to top-level browsing contexts.
  100. // FIXME: 3. Report long tasks, passing in taskStartTime, now (the end time of the task), top-level browsing contexts, and oldestTask.
  101. // FIXME: 12. Update the rendering: if this is a window event loop, then:
  102. // FIXME: 1. Let docs be all Document objects whose relevant agent's event loop is this event loop, sorted arbitrarily except that the following conditions must be met:
  103. // - Any Document B whose browsing context's container document is A must be listed after A in the list.
  104. // - If there are two documents A and B whose browsing contexts are both child browsing contexts whose container documents are another Document C, then the order of A and B in the list must match the shadow-including tree order of their respective browsing context containers in C's node tree.
  105. // FIXME: NOTE: The sort order specified above is missing here!
  106. Vector<JS::Handle<DOM::Document>> docs = documents_in_this_event_loop();
  107. auto for_each_fully_active_document_in_docs = [&](auto&& callback) {
  108. for (auto& document : docs) {
  109. if (document->is_fully_active())
  110. callback(*document);
  111. }
  112. };
  113. // 2. Rendering opportunities: Remove from docs all Document objects whose browsing context do not have a rendering opportunity.
  114. docs.remove_all_matching([&](auto& document) {
  115. return document->browsing_context() && !document->browsing_context()->has_a_rendering_opportunity();
  116. });
  117. // 3. If docs is not empty, then set hasARenderingOpportunity to true
  118. // and set this event loop's last render opportunity time to taskStartTime.
  119. if (!docs.is_empty()) {
  120. has_a_rendering_opportunity = true;
  121. m_last_render_opportunity_time = task_start_time;
  122. }
  123. // FIXME: 4. Unnecessary rendering: Remove from docs all Document objects which meet both of the following conditions:
  124. // - The user agent believes that updating the rendering of the Document's browsing context would have no visible effect, and
  125. // - The Document's map of animation frame callbacks is empty.
  126. // https://www.w3.org/TR/intersection-observer/#pending-initial-observation
  127. // In the HTML Event Loops Processing Model, under the "Update the rendering" step, the "Unnecessary rendering" step should be
  128. // modified to add an additional requirement for skipping the rendering update:
  129. // - The document does not have pending initial IntersectionObserver targets.
  130. // FIXME: 5. Remove from docs all Document objects for which the user agent believes that it's preferable to skip updating the rendering for other reasons.
  131. // FIXME: 6. For each fully active Document in docs, flush autofocus candidates for that Document if its browsing context is a top-level browsing context.
  132. // 7. For each fully active Document in docs, run the resize steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
  133. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  134. document.run_the_resize_steps();
  135. });
  136. // 8. For each fully active Document in docs, run the scroll steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
  137. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  138. document.run_the_scroll_steps();
  139. });
  140. // 9. For each fully active Document in docs, evaluate media queries and report changes for that Document, passing in now as the timestamp. [CSSOMVIEW]
  141. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  142. document.evaluate_media_queries_and_report_changes();
  143. });
  144. // FIXME: 10. For each fully active Document in docs, update animations and send events for that Document, passing in now as the timestamp. [WEBANIMATIONS]
  145. // FIXME: 11. For each fully active Document in docs, run the fullscreen steps for that Document, passing in now as the timestamp. [FULLSCREEN]
  146. // FIXME: 12. For each fully active Document in docs, if the user agent detects that the backing storage associated with a CanvasRenderingContext2D or an OffscreenCanvasRenderingContext2D, context, has been lost, then it must run the context lost steps for each such context:
  147. // FIXME: 13. For each fully active Document in docs, run the animation frame callbacks for that Document, passing in now as the timestamp.
  148. auto now = HighResolutionTime::unsafe_shared_current_time();
  149. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  150. run_animation_frame_callbacks(document, now);
  151. });
  152. // 14. For each fully active Document in docs, run the update intersection observations steps for that Document, passing in now as the timestamp. [INTERSECTIONOBSERVER]
  153. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  154. document.run_the_update_intersection_observations_steps(now);
  155. });
  156. // FIXME: 15. Invoke the mark paint timing algorithm for each Document object in docs.
  157. // FIXME: 16. For each fully active Document in docs, update the rendering or user interface of that Document and its browsing context to reflect the current state.
  158. // 13. If all of the following are true
  159. // - this is a window event loop
  160. // - there is no task in this event loop's task queues whose document is fully active
  161. // - this event loop's microtask queue is empty
  162. // - hasARenderingOpportunity is false
  163. // FIXME: has_a_rendering_opportunity is always true
  164. if (m_type == Type::Window && !task_queue.has_runnable_tasks() && m_microtask_queue.is_empty() /*&& !has_a_rendering_opportunity*/) {
  165. // 1. Set this event loop's last idle period start time to the current high resolution time.
  166. m_last_idle_period_start_time = HighResolutionTime::unsafe_shared_current_time();
  167. // 2. Let computeDeadline be the following steps:
  168. // NOTE: instead of passing around a function we use this event loop, which has compute_deadline()
  169. // 3. For each win of the same-loop windows for this event loop,
  170. // perform the start an idle period algorithm for win with computeDeadline. [REQUESTIDLECALLBACK]
  171. for (auto& win : same_loop_windows())
  172. win->start_an_idle_period();
  173. }
  174. // FIXME: 14. If this is a worker event loop, then:
  175. // FIXME: 1. If this event loop's agent's single realm's global object is a supported DedicatedWorkerGlobalScope and the user agent believes that it would benefit from having its rendering updated at this time, then:
  176. // FIXME: 1. Let now be the current high resolution time. [HRT]
  177. // FIXME: 2. Run the animation frame callbacks for that DedicatedWorkerGlobalScope, passing in now as the timestamp.
  178. // FIXME: 3. Update the rendering of that dedicated worker to reflect the current state.
  179. // FIXME: 2. If there are no tasks in the event loop's task queues and the WorkerGlobalScope object's closing flag is true, then destroy the event loop, aborting these steps, resuming the run a worker steps described in the Web workers section below.
  180. // If there are eligible tasks in the queue, schedule a new round of processing. :^)
  181. if (m_task_queue.has_runnable_tasks() || (!m_microtask_queue.is_empty() && !m_performing_a_microtask_checkpoint))
  182. schedule();
  183. }
  184. // https://html.spec.whatwg.org/multipage/webappapis.html#queue-a-global-task
  185. void queue_global_task(HTML::Task::Source source, JS::Object& global_object, JS::SafeFunction<void()> steps)
  186. {
  187. // 1. Let event loop be global's relevant agent's event loop.
  188. auto& global_custom_data = verify_cast<Bindings::WebEngineCustomData>(*global_object.vm().custom_data());
  189. auto& event_loop = global_custom_data.event_loop;
  190. // 2. Let document be global's associated Document, if global is a Window object; otherwise null.
  191. DOM::Document* document { nullptr };
  192. if (is<HTML::Window>(global_object)) {
  193. auto& window_object = verify_cast<HTML::Window>(global_object);
  194. document = &window_object.associated_document();
  195. }
  196. // 3. Queue a task given source, event loop, document, and steps.
  197. event_loop.task_queue().add(HTML::Task::create(source, document, move(steps)));
  198. }
  199. // https://html.spec.whatwg.org/#queue-a-microtask
  200. void queue_a_microtask(DOM::Document const* document, JS::SafeFunction<void()> steps)
  201. {
  202. // 1. If event loop was not given, set event loop to the implied event loop.
  203. auto& event_loop = HTML::main_thread_event_loop();
  204. // FIXME: 2. If document was not given, set document to the implied document.
  205. // 3. Let microtask be a new task.
  206. // 4. Set microtask's steps to steps.
  207. // 5. Set microtask's source to the microtask task source.
  208. // 6. Set microtask's document to document.
  209. auto microtask = HTML::Task::create(HTML::Task::Source::Microtask, document, move(steps));
  210. // FIXME: 7. Set microtask's script evaluation environment settings object set to an empty set.
  211. // 8. Enqueue microtask on event loop's microtask queue.
  212. event_loop.microtask_queue().enqueue(move(microtask));
  213. }
  214. void perform_a_microtask_checkpoint()
  215. {
  216. main_thread_event_loop().perform_a_microtask_checkpoint();
  217. }
  218. // https://html.spec.whatwg.org/#perform-a-microtask-checkpoint
  219. void EventLoop::perform_a_microtask_checkpoint()
  220. {
  221. // 1. If the event loop's performing a microtask checkpoint is true, then return.
  222. if (m_performing_a_microtask_checkpoint)
  223. return;
  224. // 2. Set the event loop's performing a microtask checkpoint to true.
  225. m_performing_a_microtask_checkpoint = true;
  226. // 3. While the event loop's microtask queue is not empty:
  227. while (!m_microtask_queue.is_empty()) {
  228. // 1. Let oldestMicrotask be the result of dequeuing from the event loop's microtask queue.
  229. auto oldest_microtask = m_microtask_queue.dequeue();
  230. // 2. Set the event loop's currently running task to oldestMicrotask.
  231. m_currently_running_task = oldest_microtask;
  232. // 3. Run oldestMicrotask.
  233. oldest_microtask->execute();
  234. // 4. Set the event loop's currently running task back to null.
  235. m_currently_running_task = nullptr;
  236. }
  237. // 4. For each environment settings object whose responsible event loop is this event loop, notify about rejected promises on that environment settings object.
  238. for (auto& environment_settings_object : m_related_environment_settings_objects)
  239. environment_settings_object->notify_about_rejected_promises({});
  240. // FIXME: 5. Cleanup Indexed Database transactions.
  241. // 6. Perform ClearKeptObjects().
  242. vm().finish_execution_generation();
  243. // 7. Set the event loop's performing a microtask checkpoint to false.
  244. m_performing_a_microtask_checkpoint = false;
  245. }
  246. Vector<JS::Handle<DOM::Document>> EventLoop::documents_in_this_event_loop() const
  247. {
  248. Vector<JS::Handle<DOM::Document>> documents;
  249. for (auto& document : m_documents) {
  250. VERIFY(document);
  251. documents.append(JS::make_handle(*document));
  252. }
  253. return documents;
  254. }
  255. void EventLoop::register_document(Badge<DOM::Document>, DOM::Document& document)
  256. {
  257. m_documents.append(&document);
  258. }
  259. void EventLoop::unregister_document(Badge<DOM::Document>, DOM::Document& document)
  260. {
  261. bool did_remove = m_documents.remove_first_matching([&](auto& entry) { return entry.ptr() == &document; });
  262. VERIFY(did_remove);
  263. }
  264. void EventLoop::push_onto_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  265. {
  266. m_backup_incumbent_settings_object_stack.append(environment_settings_object);
  267. }
  268. void EventLoop::pop_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>)
  269. {
  270. m_backup_incumbent_settings_object_stack.take_last();
  271. }
  272. EnvironmentSettingsObject& EventLoop::top_of_backup_incumbent_settings_object_stack()
  273. {
  274. return m_backup_incumbent_settings_object_stack.last();
  275. }
  276. void EventLoop::register_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  277. {
  278. m_related_environment_settings_objects.append(environment_settings_object);
  279. }
  280. void EventLoop::unregister_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  281. {
  282. bool did_remove = m_related_environment_settings_objects.remove_first_matching([&](auto& entry) { return entry.ptr() == &environment_settings_object; });
  283. VERIFY(did_remove);
  284. }
  285. // https://html.spec.whatwg.org/multipage/webappapis.html#same-loop-windows
  286. Vector<JS::Handle<HTML::Window>> EventLoop::same_loop_windows() const
  287. {
  288. Vector<JS::Handle<HTML::Window>> windows;
  289. for (auto& document : documents_in_this_event_loop()) {
  290. if (document->is_fully_active())
  291. windows.append(JS::make_handle(document->window()));
  292. }
  293. return windows;
  294. }
  295. // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model:last-idle-period-start-time
  296. double EventLoop::compute_deadline() const
  297. {
  298. // 1. Let deadline be this event loop's last idle period start time plus 50.
  299. auto deadline = m_last_idle_period_start_time + 50;
  300. // 2. Let hasPendingRenders be false.
  301. auto has_pending_renders = false;
  302. // 3. For each windowInSameLoop of the same-loop windows for this event loop:
  303. for (auto& window : same_loop_windows()) {
  304. // 1. If windowInSameLoop's map of animation frame callbacks is not empty,
  305. // or if the user agent believes that the windowInSameLoop might have pending rendering updates,
  306. // set hasPendingRenders to true.
  307. if (window->has_animation_frame_callbacks())
  308. has_pending_renders = true;
  309. // FIXME: 2. Let timerCallbackEstimates be the result of getting the values of windowInSameLoop's map of active timers.
  310. // FIXME: 3. For each timeoutDeadline of timerCallbackEstimates, if timeoutDeadline is less than deadline, set deadline to timeoutDeadline.
  311. }
  312. // 4. If hasPendingRenders is true, then:
  313. if (has_pending_renders) {
  314. // 1. Let nextRenderDeadline be this event loop's last render opportunity time plus (1000 divided by the current refresh rate).
  315. // FIXME: Hardcoded to 60Hz
  316. auto next_render_deadline = m_last_render_opportunity_time + (1000.0 / 60.0);
  317. // 2. If nextRenderDeadline is less than deadline, then return nextRenderDeadline.
  318. if (next_render_deadline < deadline)
  319. return next_render_deadline;
  320. }
  321. // 5. Return deadline.
  322. return deadline;
  323. }
  324. }