GenerateWebGLRenderingContext.cpp 44 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "BindingsGenerator/IDLGenerators.h"
  8. #include <AK/LexicalPath.h>
  9. #include <AK/SourceGenerator.h>
  10. #include <AK/StringBuilder.h>
  11. #include <LibCore/ArgsParser.h>
  12. #include <LibCore/File.h>
  13. #include <LibIDL/IDLParser.h>
  14. #include <LibMain/Main.h>
  15. static bool is_webgl_object_type(StringView type_name)
  16. {
  17. return type_name == "WebGLBuffer"sv
  18. || type_name == "WebGLFramebuffer"sv
  19. || type_name == "WebGLProgram"sv
  20. || type_name == "WebGLRenderbuffer"sv
  21. || type_name == "WebGLSampler"sv
  22. || type_name == "WebGLShader"sv
  23. || type_name == "WebGLTexture"sv
  24. || type_name == "WebGLUniformLocation"sv
  25. || type_name == "WebGLVertexArrayObject"sv;
  26. }
  27. static bool gl_function_modifies_framebuffer(StringView function_name)
  28. {
  29. return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
  30. }
  31. static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
  32. {
  33. if (type.name() == "undefined"sv)
  34. return "void"sv;
  35. if (type.name() == "object"sv) {
  36. if (type.is_nullable())
  37. return "JS::Object*"sv;
  38. return "JS::Object&"sv;
  39. }
  40. if (type.name() == "DOMString"sv) {
  41. if (type.is_nullable())
  42. return "Optional<String>"sv;
  43. return "String"sv;
  44. }
  45. auto cpp_type = idl_type_name_to_cpp_type(type, interface);
  46. return cpp_type.name;
  47. }
  48. static ByteString idl_to_gl_function_name(StringView function_name)
  49. {
  50. StringBuilder gl_function_name_builder;
  51. gl_function_name_builder.append("gl"sv);
  52. for (size_t i = 0; i < function_name.length(); ++i) {
  53. if (i == 0) {
  54. gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
  55. } else {
  56. gl_function_name_builder.append(function_name[i]);
  57. }
  58. }
  59. if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
  60. gl_function_name_builder.append("f"sv);
  61. }
  62. return gl_function_name_builder.to_byte_string();
  63. }
  64. struct NameAndType {
  65. StringView name;
  66. struct {
  67. StringView type;
  68. int element_count { 0 };
  69. } return_type;
  70. Optional<int> webgl_version { OptionalNone {} };
  71. };
  72. static void generate_get_parameter(SourceGenerator& generator, int webgl_version)
  73. {
  74. Vector<NameAndType> const name_to_type = {
  75. { "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
  76. { "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
  77. { "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
  78. { "ALPHA_BITS"sv, { "GLint"sv } },
  79. { "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  80. { "BLEND"sv, { "GLboolean"sv } },
  81. { "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
  82. { "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
  83. { "BLEND_DST_RGB"sv, { "GLenum"sv } },
  84. { "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
  85. { "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
  86. { "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
  87. { "BLEND_SRC_RGB"sv, { "GLenum"sv } },
  88. { "BLUE_BITS"sv, { "GLint"sv } },
  89. { "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
  90. // FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
  91. // FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
  92. { "CULL_FACE"sv, { "GLboolean"sv } },
  93. { "CULL_FACE_MODE"sv, { "GLenum"sv } },
  94. { "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
  95. { "DEPTH_BITS"sv, { "GLint"sv } },
  96. { "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
  97. { "DEPTH_FUNC"sv, { "GLenum"sv } },
  98. { "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
  99. { "DEPTH_TEST"sv, { "GLboolean"sv } },
  100. { "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
  101. { "DITHER"sv, { "GLboolean"sv } },
  102. { "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  103. { "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
  104. { "FRONT_FACE"sv, { "GLenum"sv } },
  105. { "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
  106. { "GREEN_BITS"sv, { "GLint"sv } },
  107. { "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
  108. { "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
  109. { "LINE_WIDTH"sv, { "GLfloat"sv } },
  110. { "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  111. { "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
  112. { "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
  113. { "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
  114. { "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  115. { "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
  116. { "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
  117. { "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
  118. { "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  119. { "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
  120. { "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
  121. { "PACK_ALIGNMENT"sv, { "GLint"sv } },
  122. { "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
  123. { "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
  124. { "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
  125. { "RED_BITS"sv, { "GLint"sv } },
  126. { "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
  127. { "RENDERER"sv, { "DOMString"sv } },
  128. { "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
  129. { "SAMPLE_BUFFERS"sv, { "GLint"sv } },
  130. { "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
  131. { "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
  132. { "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
  133. { "SAMPLES"sv, { "GLint"sv } },
  134. { "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
  135. { "SCISSOR_TEST"sv, { "GLboolean"sv } },
  136. { "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
  137. { "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
  138. { "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
  139. { "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  140. { "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  141. { "STENCIL_BACK_REF"sv, { "GLint"sv } },
  142. { "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
  143. { "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
  144. { "STENCIL_BITS"sv, { "GLint"sv } },
  145. { "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
  146. { "STENCIL_FAIL"sv, { "GLenum"sv } },
  147. { "STENCIL_FUNC"sv, { "GLenum"sv } },
  148. { "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  149. { "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  150. { "STENCIL_REF"sv, { "GLint"sv } },
  151. { "STENCIL_TEST"sv, { "GLboolean"sv } },
  152. { "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
  153. { "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
  154. { "SUBPIXEL_BITS"sv, { "GLint"sv } },
  155. { "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
  156. { "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
  157. { "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
  158. // FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
  159. // FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
  160. // FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
  161. { "VENDOR"sv, { "DOMString"sv } },
  162. { "VERSION"sv, { "DOMString"sv } },
  163. { "VIEWPORT"sv, { "Int32Array"sv, 4 } },
  164. { "MAX_SAMPLES"sv, { "GLint"sv }, 2 },
  165. { "MAX_3D_TEXTURE_SIZE"sv, { "GLint"sv }, 2 },
  166. };
  167. auto is_primitive_type = [](StringView type) {
  168. return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
  169. };
  170. generator.append(" switch (pname) {");
  171. for (auto const& name_and_type : name_to_type) {
  172. if (name_and_type.webgl_version.has_value() && name_and_type.webgl_version.value() != webgl_version)
  173. continue;
  174. auto const& parameter_name = name_and_type.name;
  175. auto const& type_name = name_and_type.return_type.type;
  176. StringBuilder string_builder;
  177. SourceGenerator impl_generator { string_builder };
  178. impl_generator.set("parameter_name", parameter_name);
  179. impl_generator.set("type_name", type_name);
  180. impl_generator.append(R"~~~(
  181. case GL_@parameter_name@: {)~~~");
  182. if (is_primitive_type(type_name)) {
  183. impl_generator.append(R"~~~(
  184. GLint result;
  185. glGetIntegerv(GL_@parameter_name@, &result);
  186. return JS::Value(result);
  187. )~~~");
  188. } else if (type_name == "DOMString"sv) {
  189. impl_generator.append(R"~~~(
  190. auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
  191. return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
  192. } else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
  193. auto element_count = name_and_type.return_type.element_count;
  194. impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
  195. if (type_name == "Int32Array"sv) {
  196. impl_generator.set("gl_function_name", "glGetIntegerv"sv);
  197. impl_generator.set("element_type", "GLint"sv);
  198. } else if (type_name == "Float32Array"sv) {
  199. impl_generator.set("gl_function_name", "glGetFloatv"sv);
  200. impl_generator.set("element_type", "GLfloat"sv);
  201. } else {
  202. VERIFY_NOT_REACHED();
  203. }
  204. impl_generator.append(R"~~~(
  205. Array<@element_type@, @element_count@> result;
  206. @gl_function_name@(GL_@parameter_name@, result.data());
  207. auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
  208. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
  209. return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
  210. )~~~");
  211. } else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
  212. impl_generator.append(R"~~~(
  213. GLint result;
  214. glGetIntegerv(GL_@parameter_name@, &result);
  215. if (!result)
  216. return JS::js_null();
  217. return @type_name@::create(m_realm, result);
  218. )~~~");
  219. } else {
  220. VERIFY_NOT_REACHED();
  221. }
  222. impl_generator.append(" }");
  223. generator.append(string_builder.string_view());
  224. }
  225. generator.appendln(R"~~~(
  226. default:
  227. dbgln("Unknown WebGL parameter name: {:x}", pname);
  228. set_error(GL_INVALID_ENUM);
  229. return JS::js_null();
  230. })~~~");
  231. }
  232. static void generate_get_buffer_parameter(SourceGenerator& generator)
  233. {
  234. Vector<NameAndType> const name_to_type = {
  235. { "BUFFER_SIZE"sv, { "GLint"sv } },
  236. { "BUFFER_USAGE"sv, { "GLenum"sv } },
  237. };
  238. generator.append(" switch (pname) {");
  239. for (auto const& name_and_type : name_to_type) {
  240. auto const& parameter_name = name_and_type.name;
  241. auto const& type_name = name_and_type.return_type.type;
  242. StringBuilder string_builder;
  243. SourceGenerator impl_generator { string_builder };
  244. impl_generator.set("parameter_name", parameter_name);
  245. impl_generator.set("type_name", type_name);
  246. impl_generator.append(R"~~~(
  247. case GL_@parameter_name@: {
  248. GLint result;
  249. glGetBufferParameteriv(target, GL_@parameter_name@, &result);
  250. return JS::Value(result);
  251. }
  252. )~~~");
  253. generator.append(string_builder.string_view());
  254. }
  255. generator.appendln(R"~~~(
  256. default:
  257. dbgln("Unknown WebGL buffer parameter name: {:x}", pname);
  258. set_error(GL_INVALID_ENUM);
  259. return JS::js_null();
  260. })~~~");
  261. }
  262. static void generate_get_internal_format_parameter(SourceGenerator& generator)
  263. {
  264. generator.append(R"~~~(
  265. switch (pname) {
  266. case GL_SAMPLES: {
  267. GLint num_sample_counts { 0 };
  268. glGetInternalformativ(target, internalformat, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts);
  269. auto samples_buffer = MUST(ByteBuffer::create_zeroed(num_sample_counts * sizeof(GLint)));
  270. glGetInternalformativ(target, internalformat, GL_SAMPLES, num_sample_counts, reinterpret_cast<GLint*>(samples_buffer.data()));
  271. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(samples_buffer));
  272. return JS::Int32Array::create(m_realm, num_sample_counts, array_buffer);
  273. }
  274. default:
  275. dbgln("Unknown WebGL internal format parameter name: {:x}", pname);
  276. set_error(GL_INVALID_ENUM);
  277. return JS::js_null();
  278. }
  279. )~~~");
  280. }
  281. ErrorOr<int> serenity_main(Main::Arguments arguments)
  282. {
  283. StringView generated_header_path;
  284. StringView generated_implementation_path;
  285. Vector<ByteString> base_paths;
  286. StringView webgl_context_idl_path;
  287. Core::ArgsParser args_parser;
  288. args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
  289. args_parser.add_option(Core::ArgsParser::Option {
  290. .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
  291. .help_string = "Path to root of IDL file tree(s)",
  292. .long_name = "base-path",
  293. .short_name = 'b',
  294. .value_name = "base-path",
  295. .accept_value = [&](StringView s) {
  296. base_paths.append(s);
  297. return true;
  298. },
  299. });
  300. args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
  301. args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
  302. args_parser.parse(arguments);
  303. auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
  304. auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
  305. auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
  306. auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
  307. Vector<ByteString> import_base_paths;
  308. for (auto const& base_path : base_paths) {
  309. VERIFY(!base_path.is_empty());
  310. import_base_paths.append(base_path);
  311. }
  312. IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
  313. auto const& interface = parser.parse();
  314. auto path = LexicalPath(generated_header_path);
  315. auto title = path.title();
  316. auto first_dot = title.find('.');
  317. ByteString class_name = title;
  318. if (first_dot.has_value())
  319. class_name = title.substring_view(0, *first_dot);
  320. StringBuilder header_file_string_builder;
  321. SourceGenerator header_file_generator { header_file_string_builder };
  322. header_file_generator.set("class_name", class_name);
  323. StringBuilder implementation_file_string_builder;
  324. SourceGenerator implementation_file_generator { implementation_file_string_builder };
  325. implementation_file_generator.set("class_name", class_name);
  326. auto webgl_version = class_name == "WebGLRenderingContextImpl" ? 1 : 2;
  327. if (webgl_version == 1) {
  328. implementation_file_generator.append(R"~~~(
  329. #include <GLES2/gl2.h>
  330. #include <GLES2/gl2ext.h>
  331. )~~~");
  332. } else {
  333. implementation_file_generator.append(R"~~~(
  334. #include <GLES3/gl3.h>
  335. )~~~");
  336. }
  337. implementation_file_generator.append(R"~~~(
  338. #include <LibJS/Runtime/ArrayBuffer.h>
  339. #include <LibJS/Runtime/DataView.h>
  340. #include <LibJS/Runtime/TypedArray.h>
  341. #include <LibWeb/HTML/HTMLCanvasElement.h>
  342. #include <LibWeb/HTML/HTMLImageElement.h>
  343. #include <LibWeb/HTML/HTMLVideoElement.h>
  344. #include <LibWeb/HTML/ImageBitmap.h>
  345. #include <LibWeb/HTML/ImageData.h>
  346. #include <LibWeb/WebGL/OpenGLContext.h>
  347. #include <LibWeb/WebGL/WebGLActiveInfo.h>
  348. #include <LibWeb/WebGL/WebGLBuffer.h>
  349. #include <LibWeb/WebGL/WebGLFramebuffer.h>
  350. #include <LibWeb/WebGL/WebGLProgram.h>
  351. #include <LibWeb/WebGL/WebGLRenderbuffer.h>
  352. #include <LibWeb/WebGL/@class_name@.h>
  353. #include <LibWeb/WebGL/WebGLSampler.h>
  354. #include <LibWeb/WebGL/WebGLShader.h>
  355. #include <LibWeb/WebGL/WebGLSync.h>
  356. #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
  357. #include <LibWeb/WebGL/WebGLTexture.h>
  358. #include <LibWeb/WebGL/WebGLUniformLocation.h>
  359. #include <LibWeb/WebGL/WebGLVertexArrayObject.h>
  360. #include <LibWeb/WebIDL/Buffers.h>
  361. namespace Web::WebGL {
  362. static Vector<GLchar> null_terminated_string(StringView string)
  363. {
  364. Vector<GLchar> result;
  365. for (auto c : string.bytes())
  366. result.append(c);
  367. result.append('\\0');
  368. return result;
  369. }
  370. @class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
  371. : m_realm(realm)
  372. , m_context(move(context))
  373. {
  374. }
  375. )~~~");
  376. header_file_generator.append(R"~~~(
  377. #pragma once
  378. #include <AK/NonnullOwnPtr.h>
  379. #include <LibGC/Ptr.h>
  380. #include <LibGfx/Bitmap.h>
  381. #include <LibWeb/Bindings/PlatformObject.h>
  382. #include <LibWeb/Forward.h>
  383. #include <LibWeb/WebIDL/Types.h>
  384. namespace Web::WebGL {
  385. using namespace Web::HTML;
  386. class @class_name@ {
  387. public:
  388. @class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
  389. OpenGLContext& context() { return *m_context; }
  390. virtual void present() = 0;
  391. virtual void needs_to_present() = 0;
  392. virtual void set_error(GLenum) = 0;
  393. )~~~");
  394. for (auto const& function : interface.functions) {
  395. if (function.extended_attributes.contains("FIXME")) {
  396. continue;
  397. }
  398. if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
  399. // Implemented in WebGLRenderingContext
  400. continue;
  401. }
  402. StringBuilder function_declaration;
  403. StringBuilder function_parameters;
  404. for (size_t i = 0; i < function.parameters.size(); ++i) {
  405. auto const& parameter = function.parameters[i];
  406. function_parameters.append(to_cpp_type(*parameter.type, interface));
  407. function_parameters.append(" "sv);
  408. function_parameters.append(parameter.name.to_snakecase());
  409. if (i != function.parameters.size() - 1) {
  410. function_parameters.append(", "sv);
  411. }
  412. }
  413. auto function_name = function.name.to_snakecase();
  414. function_declaration.append(to_cpp_type(*function.return_type, interface));
  415. function_declaration.append(" "sv);
  416. function_declaration.append(function_name);
  417. function_declaration.append("("sv);
  418. function_declaration.append(function_parameters.string_view());
  419. function_declaration.append(");"sv);
  420. header_file_generator.append(" "sv);
  421. header_file_generator.append(function_declaration.string_view());
  422. header_file_generator.append("\n"sv);
  423. StringBuilder function_impl;
  424. SourceGenerator function_impl_generator { function_impl };
  425. function_impl_generator.set("class_name", class_name);
  426. ScopeGuard function_guard { [&] {
  427. function_impl_generator.append("}\n"sv);
  428. implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
  429. } };
  430. function_impl_generator.set("function_name", function_name);
  431. function_impl_generator.set("function_parameters", function_parameters.string_view());
  432. function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
  433. function_impl_generator.append(R"~~~(
  434. @function_return_type@ @class_name@::@function_name@(@function_parameters@)
  435. {
  436. m_context->make_current();
  437. )~~~");
  438. if (gl_function_modifies_framebuffer(function.name)) {
  439. function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
  440. }
  441. if (function.name == "createBuffer"sv) {
  442. function_impl_generator.append(R"~~~(
  443. GLuint handle = 0;
  444. glGenBuffers(1, &handle);
  445. return WebGLBuffer::create(m_realm, handle);
  446. )~~~");
  447. continue;
  448. }
  449. if (function.name == "createTexture"sv) {
  450. function_impl_generator.append(R"~~~(
  451. GLuint handle = 0;
  452. glGenTextures(1, &handle);
  453. return WebGLTexture::create(m_realm, handle);
  454. )~~~");
  455. continue;
  456. }
  457. if (function.name == "createFramebuffer"sv) {
  458. function_impl_generator.append(R"~~~(
  459. GLuint handle = 0;
  460. glGenFramebuffers(1, &handle);
  461. return WebGLFramebuffer::create(m_realm, handle);
  462. )~~~");
  463. continue;
  464. }
  465. if (function.name == "createRenderbuffer"sv) {
  466. function_impl_generator.append(R"~~~(
  467. GLuint handle = 0;
  468. glGenRenderbuffers(1, &handle);
  469. return WebGLRenderbuffer::create(m_realm, handle);
  470. )~~~");
  471. continue;
  472. }
  473. if (function.name == "createVertexArray"sv) {
  474. function_impl_generator.append(R"~~~(
  475. GLuint handle = 0;
  476. glGenVertexArrays(1, &handle);
  477. return WebGLVertexArrayObject::create(m_realm, handle);
  478. )~~~");
  479. continue;
  480. }
  481. if (function.name == "createSampler"sv) {
  482. function_impl_generator.append(R"~~~(
  483. GLuint handle = 0;
  484. glGenSamplers(1, &handle);
  485. return WebGLSampler::create(m_realm, handle);
  486. )~~~");
  487. continue;
  488. }
  489. if (function.name == "fenceSync"sv) {
  490. function_impl_generator.append(R"~~~(
  491. GLsync handle = glFenceSync(condition, flags);
  492. return WebGLSync::create(m_realm, handle);
  493. )~~~");
  494. continue;
  495. }
  496. if (function.name == "shaderSource"sv) {
  497. function_impl_generator.append(R"~~~(
  498. Vector<GLchar*> strings;
  499. auto string = null_terminated_string(source);
  500. strings.append(string.data());
  501. Vector<GLint> length;
  502. length.append(source.bytes().size());
  503. glShaderSource(shader->handle(), 1, strings.data(), length.data());
  504. )~~~");
  505. continue;
  506. }
  507. if (function.name == "vertexAttribPointer"sv) {
  508. function_impl_generator.append(R"~~~(
  509. glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
  510. )~~~");
  511. continue;
  512. }
  513. if (function.name == "texStorage2D") {
  514. function_impl_generator.append(R"~~~(
  515. glTexStorage2D(target, levels, internalformat, width, height);
  516. )~~~");
  517. continue;
  518. }
  519. if (function.name == "texImage2D"sv && function.overload_index == 0) {
  520. function_impl_generator.append(R"~~~(
  521. void const* pixels_ptr = nullptr;
  522. if (pixels) {
  523. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  524. auto const& byte_buffer = viewed_array_buffer->buffer();
  525. pixels_ptr = byte_buffer.data();
  526. }
  527. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  528. )~~~");
  529. continue;
  530. }
  531. if (function.name == "texImage3D"sv && function.overload_index == 0) {
  532. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  533. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  534. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  535. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  536. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  537. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  538. function_impl_generator.append(R"~~~(
  539. void const* src_data_ptr = nullptr;
  540. if (src_data) {
  541. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  542. auto const& byte_buffer = viewed_array_buffer->buffer();
  543. src_data_ptr = byte_buffer.data();
  544. }
  545. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  546. )~~~");
  547. continue;
  548. }
  549. if (function.name == "texImage3D"sv && function.overload_index == 1) {
  550. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  551. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  552. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  553. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  554. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  555. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  556. function_impl_generator.append(R"~~~(
  557. void const* src_data_ptr = nullptr;
  558. if (src_data) {
  559. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  560. auto const& byte_buffer = viewed_array_buffer->buffer();
  561. src_data_ptr = byte_buffer.data() + src_offset;
  562. }
  563. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  564. )~~~");
  565. continue;
  566. }
  567. if (function.name == "texImage2D"sv && function.overload_index == 1) {
  568. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  569. // an INVALID_VALUE error is generated.
  570. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  571. // error is generated.
  572. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  573. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  574. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  575. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  576. // FIXME: If source is null then an INVALID_VALUE error is generated.
  577. function_impl_generator.append(R"~~~(
  578. auto bitmap = source.visit(
  579. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  580. return source->immutable_bitmap();
  581. },
  582. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  583. auto surface = source->surface();
  584. if (!surface)
  585. return {};
  586. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  587. surface->read_into_bitmap(*bitmap);
  588. return Gfx::ImmutableBitmap::create(*bitmap);
  589. },
  590. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  591. return Gfx::ImmutableBitmap::create(*source->bitmap());
  592. },
  593. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  594. return Gfx::ImmutableBitmap::create(*source->bitmap());
  595. },
  596. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  597. return Gfx::ImmutableBitmap::create(source->bitmap());
  598. });
  599. if (!bitmap)
  600. return;
  601. void const* pixels_ptr = bitmap->bitmap()->begin();
  602. int width = bitmap->width();
  603. int height = bitmap->height();
  604. glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
  605. )~~~");
  606. continue;
  607. }
  608. if (webgl_version == 2 && function.name == "texImage2D"sv && function.overload_index == 2) {
  609. function_impl_generator.append(R"~~~(
  610. void const* pixels_ptr = nullptr;
  611. if (src_data) {
  612. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  613. auto const& byte_buffer = viewed_array_buffer->buffer();
  614. pixels_ptr = byte_buffer.data() + src_offset;
  615. }
  616. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  617. )~~~");
  618. continue;
  619. }
  620. if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
  621. function_impl_generator.append(R"~~~(
  622. void const* pixels_ptr = nullptr;
  623. if (pixels) {
  624. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  625. auto const& byte_buffer = viewed_array_buffer->buffer();
  626. pixels_ptr = byte_buffer.data();
  627. }
  628. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  629. )~~~");
  630. continue;
  631. }
  632. if (webgl_version == 2 && function.name == "texSubImage2D"sv && function.overload_index == 1) {
  633. function_impl_generator.append(R"~~~(
  634. void const* pixels_ptr = nullptr;
  635. if (src_data) {
  636. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  637. auto const& byte_buffer = viewed_array_buffer->buffer();
  638. pixels_ptr = byte_buffer.data() + src_offset;
  639. }
  640. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  641. )~~~");
  642. continue;
  643. }
  644. if (function.name == "texSubImage3D"sv && function.overload_index == 0) {
  645. function_impl_generator.append(R"~~~(
  646. void const* pixels_ptr = nullptr;
  647. if (src_data) {
  648. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  649. auto const& byte_buffer = viewed_array_buffer->buffer();
  650. pixels_ptr = byte_buffer.data() + src_offset;
  651. }
  652. glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_ptr);
  653. )~~~");
  654. continue;
  655. }
  656. if (function.name == "getShaderParameter"sv) {
  657. function_impl_generator.append(R"~~~(
  658. GLint result = 0;
  659. glGetShaderiv(shader->handle(), pname, &result);
  660. return JS::Value(result);
  661. )~~~");
  662. continue;
  663. }
  664. if (function.name == "getProgramParameter"sv) {
  665. function_impl_generator.append(R"~~~(
  666. GLint result = 0;
  667. glGetProgramiv(program->handle(), pname, &result);
  668. return JS::Value(result);
  669. )~~~");
  670. continue;
  671. }
  672. if (function.name == "bufferData"sv && function.overload_index == 0) {
  673. function_impl_generator.append(R"~~~(
  674. glBufferData(target, size, 0, usage);
  675. )~~~");
  676. continue;
  677. }
  678. if (function.name == "readPixels"sv) {
  679. function_impl_generator.append(R"~~~(
  680. if (!pixels) {
  681. return;
  682. }
  683. void *ptr = nullptr;
  684. if (pixels->is_data_view()) {
  685. auto& data_view = static_cast<JS::DataView&>(*pixels->raw_object());
  686. ptr = data_view.viewed_array_buffer()->buffer().data();
  687. } else if (pixels->is_typed_array_base()) {
  688. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*pixels->raw_object());
  689. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  690. } else {
  691. VERIFY_NOT_REACHED();
  692. }
  693. glReadPixels(x, y, width, height, format, type, ptr);
  694. )~~~");
  695. continue;
  696. }
  697. if (function.name == "drawElements"sv) {
  698. function_impl_generator.append(R"~~~(
  699. glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
  700. needs_to_present();
  701. )~~~");
  702. continue;
  703. }
  704. if (function.name == "drawBuffers"sv) {
  705. function_impl_generator.append(R"~~~(
  706. glDrawBuffers(buffers.size(), buffers.data());
  707. )~~~");
  708. continue;
  709. }
  710. if (function.name.starts_with("uniformMatrix"sv)) {
  711. auto number_of_matrix_elements = function.name.substring_view(13, 1);
  712. function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
  713. if (webgl_version == 1) {
  714. function_impl_generator.set("array_argument_name", "value");
  715. } else {
  716. function_impl_generator.set("array_argument_name", "data");
  717. }
  718. function_impl_generator.append(R"~~~(
  719. auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
  720. float const* raw_data = nullptr;
  721. u64 count = 0;
  722. if (@array_argument_name@.has<Vector<float>>()) {
  723. auto& vector_data = @array_argument_name@.get<Vector<float>>();
  724. raw_data = vector_data.data();
  725. count = vector_data.size() / matrix_size;
  726. } else {
  727. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  728. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  729. raw_data = float32_array.data().data();
  730. count = float32_array.array_length().length() / matrix_size;
  731. }
  732. )~~~");
  733. if (webgl_version == 2) {
  734. function_impl_generator.append(R"~~~(
  735. raw_data += src_offset;
  736. if (src_length == 0) {
  737. count -= src_offset;
  738. }
  739. if (src_offset + src_length <= count) {
  740. set_error(GL_INVALID_VALUE);
  741. return;
  742. }
  743. )~~~");
  744. }
  745. function_impl_generator.append(R"~~~(
  746. glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
  747. )~~~");
  748. continue;
  749. }
  750. if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
  751. auto number_of_vector_elements = function.name.substring_view(7, 1);
  752. auto element_type = function.name.substring_view(8, 1);
  753. if (element_type == "f"sv) {
  754. function_impl_generator.set("cpp_element_type", "float"sv);
  755. function_impl_generator.set("typed_array_type", "Float32Array"sv);
  756. function_impl_generator.set("gl_postfix", "f"sv);
  757. } else if (element_type == "i"sv) {
  758. function_impl_generator.set("cpp_element_type", "int"sv);
  759. function_impl_generator.set("typed_array_type", "Int32Array"sv);
  760. function_impl_generator.set("gl_postfix", "i"sv);
  761. } else {
  762. VERIFY_NOT_REACHED();
  763. }
  764. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  765. function_impl_generator.append(R"~~~(
  766. @cpp_element_type@ const* data = nullptr;
  767. size_t count = 0;
  768. if (v.has<Vector<@cpp_element_type@>>()) {
  769. auto& vector = v.get<Vector<@cpp_element_type@>>();
  770. data = vector.data();
  771. count = vector.size();
  772. } else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
  773. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  774. auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
  775. data = typed_array.data().data();
  776. count = typed_array.array_length().length();
  777. } else {
  778. VERIFY_NOT_REACHED();
  779. }
  780. )~~~");
  781. if (webgl_version == 2) {
  782. function_impl_generator.append(R"~~~(
  783. data += src_offset;
  784. if (src_length == 0) {
  785. count -= src_offset;
  786. }
  787. if (src_offset + src_length <= count) {
  788. set_error(GL_INVALID_VALUE);
  789. return;
  790. }
  791. )~~~");
  792. }
  793. function_impl_generator.append(R"~~~(
  794. glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count / @number_of_vector_elements@, data);
  795. )~~~");
  796. continue;
  797. }
  798. if (function.name == "vertexAttrib1fv"sv || function.name == "vertexAttrib2fv"sv || function.name == "vertexAttrib3fv"sv || function.name == "vertexAttrib4fv"sv) {
  799. auto number_of_vector_elements = function.name.substring_view(12, 1);
  800. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  801. function_impl_generator.append(R"~~~(
  802. if (values.has<Vector<float>>()) {
  803. auto& data = values.get<Vector<float>>();
  804. glVertexAttrib@number_of_vector_elements@fv(index, data.data());
  805. return;
  806. }
  807. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  808. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  809. float const* data = float32_array.data().data();
  810. glVertexAttrib@number_of_vector_elements@fv(index, data);
  811. )~~~");
  812. continue;
  813. }
  814. if (function.name == "getParameter"sv) {
  815. generate_get_parameter(function_impl_generator, webgl_version);
  816. continue;
  817. }
  818. if (function.name == "getBufferParameter"sv) {
  819. generate_get_buffer_parameter(function_impl_generator);
  820. continue;
  821. }
  822. if (function.name == "getInternalformatParameter") {
  823. generate_get_internal_format_parameter(function_impl_generator);
  824. continue;
  825. }
  826. if (function.name == "getActiveUniform"sv) {
  827. function_impl_generator.append(R"~~~(
  828. GLint size = 0;
  829. GLenum type = 0;
  830. GLsizei buf_size = 256;
  831. GLsizei length = 0;
  832. GLchar name[256];
  833. glGetActiveUniform(program->handle(), index, buf_size, &length, &size, &type, name);
  834. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  835. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  836. )~~~");
  837. continue;
  838. }
  839. if (function.name == "getActiveAttrib"sv) {
  840. function_impl_generator.append(R"~~~(
  841. GLint size = 0;
  842. GLenum type = 0;
  843. GLsizei buf_size = 256;
  844. GLsizei length = 0;
  845. GLchar name[256];
  846. glGetActiveAttrib(program->handle(), index, buf_size, &length, &size, &type, name);
  847. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  848. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  849. )~~~");
  850. continue;
  851. }
  852. if (function.name == "getShaderInfoLog"sv) {
  853. function_impl_generator.append(R"~~~(
  854. GLint info_log_length = 0;
  855. glGetShaderiv(shader->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  856. Vector<GLchar> info_log;
  857. info_log.resize(info_log_length);
  858. if (!info_log_length)
  859. return String {};
  860. glGetShaderInfoLog(shader->handle(), info_log_length, nullptr, info_log.data());
  861. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  862. )~~~");
  863. continue;
  864. }
  865. if (function.name == "getProgramInfoLog"sv) {
  866. function_impl_generator.append(R"~~~(
  867. GLint info_log_length = 0;
  868. glGetProgramiv(program->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  869. Vector<GLchar> info_log;
  870. info_log.resize(info_log_length);
  871. if (!info_log_length)
  872. return String {};
  873. glGetProgramInfoLog(program->handle(), info_log_length, nullptr, info_log.data());
  874. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  875. )~~~");
  876. continue;
  877. }
  878. if (function.name == "getShaderPrecisionFormat"sv) {
  879. function_impl_generator.append(R"~~~(
  880. GLint range[2];
  881. GLint precision;
  882. glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
  883. return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
  884. )~~~");
  885. continue;
  886. }
  887. if (function.name == "deleteBuffer"sv) {
  888. function_impl_generator.append(R"~~~(
  889. auto handle = buffer ? buffer->handle() : 0;
  890. glDeleteBuffers(1, &handle);
  891. )~~~");
  892. continue;
  893. }
  894. if (function.name == "deleteFramebuffer"sv) {
  895. function_impl_generator.append(R"~~~(
  896. auto handle = framebuffer ? framebuffer->handle() : 0;
  897. glDeleteFramebuffers(1, &handle);
  898. )~~~");
  899. continue;
  900. }
  901. if (function.name == "deleteTexture"sv) {
  902. function_impl_generator.append(R"~~~(
  903. auto handle = texture ? texture->handle() : 0;
  904. glDeleteTextures(1, &handle);
  905. )~~~");
  906. continue;
  907. }
  908. if (function.name == "deleteVertexArray"sv) {
  909. function_impl_generator.append(R"~~~(
  910. auto handle = vertex_array ? vertex_array->handle() : 0;
  911. glDeleteVertexArrays(1, &handle);
  912. )~~~");
  913. continue;
  914. }
  915. Vector<ByteString> gl_call_arguments;
  916. for (size_t i = 0; i < function.parameters.size(); ++i) {
  917. auto const& parameter = function.parameters[i];
  918. auto parameter_name = parameter.name.to_snakecase();
  919. if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
  920. gl_call_arguments.append(parameter_name);
  921. continue;
  922. }
  923. if (parameter.type->is_string()) {
  924. function_impl_generator.set("parameter_name", parameter_name);
  925. function_impl_generator.append(R"~~~(
  926. auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
  927. )~~~");
  928. gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter_name));
  929. continue;
  930. }
  931. if (is_webgl_object_type(parameter.type->name())) {
  932. gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter_name, parameter_name));
  933. continue;
  934. }
  935. if (parameter.type->name() == "WebGLSync"sv) {
  936. // FIXME: Remove the GLsync cast once sync_handle actually returns the proper GLsync type.
  937. gl_call_arguments.append(ByteString::formatted("(GLsync)({} ? {}->sync_handle() : nullptr)", parameter_name, parameter_name));
  938. continue;
  939. }
  940. if (parameter.type->name() == "BufferSource"sv) {
  941. function_impl_generator.set("buffer_source_name", parameter_name);
  942. function_impl_generator.append(R"~~~(
  943. void const* ptr = nullptr;
  944. size_t byte_size = 0;
  945. if (@buffer_source_name@->is_typed_array_base()) {
  946. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
  947. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  948. byte_size = typed_array_base.viewed_array_buffer()->byte_length();
  949. } else if (@buffer_source_name@->is_data_view()) {
  950. auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
  951. ptr = data_view.viewed_array_buffer()->buffer().data();
  952. byte_size = data_view.viewed_array_buffer()->byte_length();
  953. } else if (@buffer_source_name@->is_array_buffer()) {
  954. auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
  955. ptr = array_buffer.buffer().data();
  956. byte_size = array_buffer.byte_length();
  957. } else {
  958. VERIFY_NOT_REACHED();
  959. }
  960. )~~~");
  961. gl_call_arguments.append(ByteString::formatted("byte_size"));
  962. gl_call_arguments.append(ByteString::formatted("ptr"));
  963. continue;
  964. }
  965. VERIFY_NOT_REACHED();
  966. }
  967. StringBuilder gl_call_arguments_string_builder;
  968. gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
  969. auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
  970. function_impl_generator.set("call_string", gl_call_string);
  971. if (gl_function_modifies_framebuffer(function.name)) {
  972. function_impl_generator.append(" needs_to_present();\n"sv);
  973. }
  974. if (function.return_type->name() == "undefined"sv) {
  975. function_impl_generator.append(" @call_string@;"sv);
  976. } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
  977. function_impl_generator.append(" return @call_string@;"sv);
  978. } else if (is_webgl_object_type(function.return_type->name())) {
  979. function_impl_generator.set("return_type_name", function.return_type->name());
  980. function_impl_generator.append(" return @return_type_name@::create(m_realm, @call_string@);"sv);
  981. } else {
  982. VERIFY_NOT_REACHED();
  983. }
  984. function_impl_generator.append("\n"sv);
  985. }
  986. header_file_generator.append(R"~~~(
  987. private:
  988. GC::Ref<JS::Realm> m_realm;
  989. NonnullOwnPtr<OpenGLContext> m_context;
  990. };
  991. }
  992. )~~~");
  993. implementation_file_generator.append(R"~~~(
  994. }
  995. )~~~");
  996. MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
  997. MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
  998. return 0;
  999. }