GenerateWebGLRenderingContext.cpp 62 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "BindingsGenerator/IDLGenerators.h"
  8. #include <AK/LexicalPath.h>
  9. #include <AK/SourceGenerator.h>
  10. #include <AK/StringBuilder.h>
  11. #include <LibCore/ArgsParser.h>
  12. #include <LibCore/File.h>
  13. #include <LibIDL/IDLParser.h>
  14. #include <LibMain/Main.h>
  15. static bool is_webgl_object_type(StringView type_name)
  16. {
  17. return type_name == "WebGLBuffer"sv
  18. || type_name == "WebGLFramebuffer"sv
  19. || type_name == "WebGLProgram"sv
  20. || type_name == "WebGLRenderbuffer"sv
  21. || type_name == "WebGLSampler"sv
  22. || type_name == "WebGLShader"sv
  23. || type_name == "WebGLTexture"sv
  24. || type_name == "WebGLVertexArrayObject"sv;
  25. }
  26. static bool gl_function_modifies_framebuffer(StringView function_name)
  27. {
  28. return function_name == "clear"sv
  29. || function_name == "drawArrays"sv
  30. || function_name == "drawElements"sv
  31. || function_name == "drawElementsInstanced"sv
  32. || function_name == "blitFramebuffer"sv
  33. || function_name == "invalidateFramebuffer"sv;
  34. }
  35. static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
  36. {
  37. if (type.name() == "undefined"sv)
  38. return "void"sv;
  39. if (type.name() == "object"sv) {
  40. if (type.is_nullable())
  41. return "JS::Object*"sv;
  42. return "JS::Object&"sv;
  43. }
  44. if (type.name() == "DOMString"sv) {
  45. if (type.is_nullable())
  46. return "Optional<String>"sv;
  47. return "String"sv;
  48. }
  49. auto cpp_type = idl_type_name_to_cpp_type(type, interface);
  50. return cpp_type.name;
  51. }
  52. static ByteString idl_to_gl_function_name(StringView function_name)
  53. {
  54. StringBuilder gl_function_name_builder;
  55. gl_function_name_builder.append("gl"sv);
  56. for (size_t i = 0; i < function_name.length(); ++i) {
  57. if (i == 0) {
  58. gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
  59. } else {
  60. gl_function_name_builder.append(function_name[i]);
  61. }
  62. }
  63. if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
  64. gl_function_name_builder.append("f"sv);
  65. }
  66. return gl_function_name_builder.to_byte_string();
  67. }
  68. struct NameAndType {
  69. StringView name;
  70. struct {
  71. StringView type;
  72. int element_count { 0 };
  73. } return_type;
  74. Optional<int> webgl_version { OptionalNone {} };
  75. };
  76. static void generate_get_parameter(SourceGenerator& generator, int webgl_version)
  77. {
  78. Vector<NameAndType> const name_to_type = {
  79. { "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
  80. { "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
  81. { "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
  82. { "ALPHA_BITS"sv, { "GLint"sv } },
  83. { "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  84. { "BLEND"sv, { "GLboolean"sv } },
  85. { "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
  86. { "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
  87. { "BLEND_DST_RGB"sv, { "GLenum"sv } },
  88. { "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
  89. { "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
  90. { "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
  91. { "BLEND_SRC_RGB"sv, { "GLenum"sv } },
  92. { "BLUE_BITS"sv, { "GLint"sv } },
  93. { "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
  94. // FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
  95. // FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
  96. { "CULL_FACE"sv, { "GLboolean"sv } },
  97. { "CULL_FACE_MODE"sv, { "GLenum"sv } },
  98. { "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
  99. { "DEPTH_BITS"sv, { "GLint"sv } },
  100. { "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
  101. { "DEPTH_FUNC"sv, { "GLenum"sv } },
  102. { "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
  103. { "DEPTH_TEST"sv, { "GLboolean"sv } },
  104. { "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
  105. { "DITHER"sv, { "GLboolean"sv } },
  106. { "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  107. { "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
  108. { "FRONT_FACE"sv, { "GLenum"sv } },
  109. { "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
  110. { "GREEN_BITS"sv, { "GLint"sv } },
  111. { "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
  112. { "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
  113. { "LINE_WIDTH"sv, { "GLfloat"sv } },
  114. { "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  115. { "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
  116. { "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
  117. { "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
  118. { "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  119. { "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
  120. { "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
  121. { "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
  122. { "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  123. { "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
  124. { "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
  125. { "PACK_ALIGNMENT"sv, { "GLint"sv } },
  126. { "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
  127. { "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
  128. { "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
  129. { "RED_BITS"sv, { "GLint"sv } },
  130. { "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
  131. { "RENDERER"sv, { "DOMString"sv } },
  132. { "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
  133. { "SAMPLE_BUFFERS"sv, { "GLint"sv } },
  134. { "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
  135. { "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
  136. { "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
  137. { "SAMPLES"sv, { "GLint"sv } },
  138. { "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
  139. { "SCISSOR_TEST"sv, { "GLboolean"sv } },
  140. { "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
  141. { "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
  142. { "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
  143. { "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  144. { "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  145. { "STENCIL_BACK_REF"sv, { "GLint"sv } },
  146. { "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
  147. { "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
  148. { "STENCIL_BITS"sv, { "GLint"sv } },
  149. { "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
  150. { "STENCIL_FAIL"sv, { "GLenum"sv } },
  151. { "STENCIL_FUNC"sv, { "GLenum"sv } },
  152. { "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  153. { "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  154. { "STENCIL_REF"sv, { "GLint"sv } },
  155. { "STENCIL_TEST"sv, { "GLboolean"sv } },
  156. { "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
  157. { "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
  158. { "SUBPIXEL_BITS"sv, { "GLint"sv } },
  159. { "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
  160. { "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
  161. { "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
  162. // FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
  163. // FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
  164. // FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
  165. { "VENDOR"sv, { "DOMString"sv } },
  166. { "VERSION"sv, { "DOMString"sv } },
  167. { "VIEWPORT"sv, { "Int32Array"sv, 4 } },
  168. { "MAX_SAMPLES"sv, { "GLint"sv }, 2 },
  169. { "MAX_3D_TEXTURE_SIZE"sv, { "GLint"sv }, 2 },
  170. { "MAX_ARRAY_TEXTURE_LAYERS"sv, { "GLint"sv }, 2 },
  171. { "MAX_COLOR_ATTACHMENTS"sv, { "GLint"sv }, 2 },
  172. { "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
  173. { "MAX_UNIFORM_BLOCK_SIZE"sv, { "GLint64"sv }, 2 },
  174. { "MAX_UNIFORM_BUFFER_BINDINGS"sv, { "GLint"sv }, 2 },
  175. { "UNIFORM_BUFFER_OFFSET_ALIGNMENT"sv, { "GLint"sv }, 2 },
  176. { "MAX_DRAW_BUFFERS"sv, { "GLint"sv }, 2 },
  177. { "MAX_VERTEX_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
  178. { "MAX_FRAGMENT_INPUT_COMPONENTS"sv, { "GLint"sv }, 2 },
  179. { "MAX_COMBINED_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
  180. };
  181. auto is_primitive_type = [](StringView type) {
  182. return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
  183. };
  184. generator.append(" switch (pname) {");
  185. for (auto const& name_and_type : name_to_type) {
  186. if (name_and_type.webgl_version.has_value() && name_and_type.webgl_version.value() != webgl_version)
  187. continue;
  188. auto const& parameter_name = name_and_type.name;
  189. auto const& type_name = name_and_type.return_type.type;
  190. StringBuilder string_builder;
  191. SourceGenerator impl_generator { string_builder };
  192. impl_generator.set("parameter_name", parameter_name);
  193. impl_generator.set("type_name", type_name);
  194. impl_generator.append(R"~~~(
  195. case GL_@parameter_name@: {)~~~");
  196. if (is_primitive_type(type_name)) {
  197. impl_generator.append(R"~~~(
  198. GLint result;
  199. glGetIntegerv(GL_@parameter_name@, &result);
  200. return JS::Value(result);
  201. )~~~");
  202. } else if (type_name == "GLint64"sv) {
  203. impl_generator.append(R"~~~(
  204. GLint64 result;
  205. glGetInteger64v(GL_@parameter_name@, &result);
  206. return JS::Value(static_cast<double>(result));
  207. )~~~");
  208. } else if (type_name == "DOMString"sv) {
  209. impl_generator.append(R"~~~(
  210. auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
  211. return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
  212. } else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
  213. auto element_count = name_and_type.return_type.element_count;
  214. impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
  215. if (type_name == "Int32Array"sv) {
  216. impl_generator.set("gl_function_name", "glGetIntegerv"sv);
  217. impl_generator.set("element_type", "GLint"sv);
  218. } else if (type_name == "Float32Array"sv) {
  219. impl_generator.set("gl_function_name", "glGetFloatv"sv);
  220. impl_generator.set("element_type", "GLfloat"sv);
  221. } else {
  222. VERIFY_NOT_REACHED();
  223. }
  224. impl_generator.append(R"~~~(
  225. Array<@element_type@, @element_count@> result;
  226. @gl_function_name@(GL_@parameter_name@, result.data());
  227. auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
  228. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
  229. return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
  230. )~~~");
  231. } else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
  232. impl_generator.set("stored_name", name_and_type.name.to_lowercase_string());
  233. impl_generator.append(R"~~~(
  234. if (!m_@stored_name@)
  235. return JS::js_null();
  236. return JS::Value(m_@stored_name@);
  237. )~~~");
  238. } else {
  239. VERIFY_NOT_REACHED();
  240. }
  241. impl_generator.append(" }");
  242. generator.append(string_builder.string_view());
  243. }
  244. generator.appendln(R"~~~(
  245. default:
  246. dbgln("Unknown WebGL parameter name: {:x}", pname);
  247. set_error(GL_INVALID_ENUM);
  248. return JS::js_null();
  249. })~~~");
  250. }
  251. static void generate_get_buffer_parameter(SourceGenerator& generator)
  252. {
  253. Vector<NameAndType> const name_to_type = {
  254. { "BUFFER_SIZE"sv, { "GLint"sv } },
  255. { "BUFFER_USAGE"sv, { "GLenum"sv } },
  256. };
  257. generator.append(" switch (pname) {");
  258. for (auto const& name_and_type : name_to_type) {
  259. auto const& parameter_name = name_and_type.name;
  260. auto const& type_name = name_and_type.return_type.type;
  261. StringBuilder string_builder;
  262. SourceGenerator impl_generator { string_builder };
  263. impl_generator.set("parameter_name", parameter_name);
  264. impl_generator.set("type_name", type_name);
  265. impl_generator.append(R"~~~(
  266. case GL_@parameter_name@: {
  267. GLint result;
  268. glGetBufferParameteriv(target, GL_@parameter_name@, &result);
  269. return JS::Value(result);
  270. }
  271. )~~~");
  272. generator.append(string_builder.string_view());
  273. }
  274. generator.appendln(R"~~~(
  275. default:
  276. dbgln("Unknown WebGL buffer parameter name: {:x}", pname);
  277. set_error(GL_INVALID_ENUM);
  278. return JS::js_null();
  279. })~~~");
  280. }
  281. static void generate_get_internal_format_parameter(SourceGenerator& generator)
  282. {
  283. generator.append(R"~~~(
  284. switch (pname) {
  285. case GL_SAMPLES: {
  286. GLint num_sample_counts { 0 };
  287. glGetInternalformativ(target, internalformat, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts);
  288. auto samples_buffer = MUST(ByteBuffer::create_zeroed(num_sample_counts * sizeof(GLint)));
  289. glGetInternalformativ(target, internalformat, GL_SAMPLES, num_sample_counts, reinterpret_cast<GLint*>(samples_buffer.data()));
  290. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(samples_buffer));
  291. return JS::Int32Array::create(m_realm, num_sample_counts, array_buffer);
  292. }
  293. default:
  294. dbgln("Unknown WebGL internal format parameter name: {:x}", pname);
  295. set_error(GL_INVALID_ENUM);
  296. return JS::js_null();
  297. }
  298. )~~~");
  299. }
  300. static void generate_webgl_object_handle_unwrap(SourceGenerator& generator, StringView object_name, StringView early_return_value)
  301. {
  302. StringBuilder string_builder;
  303. SourceGenerator unwrap_generator { string_builder };
  304. unwrap_generator.set("object_name", object_name);
  305. unwrap_generator.set("early_return_value", early_return_value);
  306. unwrap_generator.append(R"~~~(
  307. GLuint @object_name@_handle = 0;
  308. if (@object_name@) {
  309. auto handle_or_error = @object_name@->handle(this);
  310. if (handle_or_error.is_error()) {
  311. set_error(GL_INVALID_OPERATION);
  312. return @early_return_value@;
  313. }
  314. @object_name@_handle = handle_or_error.release_value();
  315. }
  316. )~~~");
  317. generator.append(unwrap_generator.as_string_view());
  318. }
  319. static void generate_get_active_uniform_block_parameter(SourceGenerator& generator)
  320. {
  321. generate_webgl_object_handle_unwrap(generator, "program"sv, "JS::js_null()"sv);
  322. generator.append(R"~~~(
  323. switch (pname) {
  324. case GL_UNIFORM_BLOCK_BINDING:
  325. case GL_UNIFORM_BLOCK_DATA_SIZE:
  326. case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: {
  327. GLint result = 0;
  328. glGetActiveUniformBlockiv(program_handle, uniform_block_index, pname, &result);
  329. return JS::Value(result);
  330. }
  331. case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: {
  332. GLint num_active_uniforms = 0;
  333. glGetActiveUniformBlockiv(program_handle, uniform_block_index, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &num_active_uniforms);
  334. auto active_uniform_indices_buffer = MUST(ByteBuffer::create_zeroed(num_active_uniforms * sizeof(GLint)));
  335. glGetActiveUniformBlockiv(program_handle, uniform_block_index, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, reinterpret_cast<GLint*>(active_uniform_indices_buffer.data()));
  336. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(active_uniform_indices_buffer));
  337. return JS::Uint32Array::create(m_realm, num_active_uniforms, array_buffer);
  338. }
  339. case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
  340. case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: {
  341. GLint result = 0;
  342. glGetActiveUniformBlockiv(program_handle, uniform_block_index, pname, &result);
  343. return JS::Value(result == GL_TRUE);
  344. }
  345. default:
  346. dbgln("Unknown WebGL active uniform block parameter name: {:x}", pname);
  347. set_error(GL_INVALID_ENUM);
  348. return JS::js_null();
  349. }
  350. )~~~");
  351. }
  352. ErrorOr<int> serenity_main(Main::Arguments arguments)
  353. {
  354. StringView generated_header_path;
  355. StringView generated_implementation_path;
  356. Vector<ByteString> base_paths;
  357. StringView webgl_context_idl_path;
  358. Core::ArgsParser args_parser;
  359. args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
  360. args_parser.add_option(Core::ArgsParser::Option {
  361. .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
  362. .help_string = "Path to root of IDL file tree(s)",
  363. .long_name = "base-path",
  364. .short_name = 'b',
  365. .value_name = "base-path",
  366. .accept_value = [&](StringView s) {
  367. base_paths.append(s);
  368. return true;
  369. },
  370. });
  371. args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
  372. args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
  373. args_parser.parse(arguments);
  374. auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
  375. auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
  376. auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
  377. auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
  378. Vector<ByteString> import_base_paths;
  379. for (auto const& base_path : base_paths) {
  380. VERIFY(!base_path.is_empty());
  381. import_base_paths.append(base_path);
  382. }
  383. IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
  384. auto const& interface = parser.parse();
  385. auto path = LexicalPath(generated_header_path);
  386. auto title = path.title();
  387. auto first_dot = title.find('.');
  388. ByteString class_name = title;
  389. if (first_dot.has_value())
  390. class_name = title.substring_view(0, *first_dot);
  391. StringBuilder header_file_string_builder;
  392. SourceGenerator header_file_generator { header_file_string_builder };
  393. header_file_generator.set("class_name", class_name);
  394. StringBuilder implementation_file_string_builder;
  395. SourceGenerator implementation_file_generator { implementation_file_string_builder };
  396. implementation_file_generator.set("class_name", class_name);
  397. auto webgl_version = class_name == "WebGLRenderingContextImpl" ? 1 : 2;
  398. if (webgl_version == 1) {
  399. implementation_file_generator.append(R"~~~(
  400. #include <GLES2/gl2.h>
  401. #include <GLES2/gl2ext.h>
  402. )~~~");
  403. } else {
  404. implementation_file_generator.append(R"~~~(
  405. #include <GLES3/gl3.h>
  406. )~~~");
  407. }
  408. implementation_file_generator.append(R"~~~(
  409. #include <LibJS/Runtime/ArrayBuffer.h>
  410. #include <LibJS/Runtime/DataView.h>
  411. #include <LibJS/Runtime/TypedArray.h>
  412. #include <LibWeb/HTML/HTMLCanvasElement.h>
  413. #include <LibWeb/HTML/HTMLImageElement.h>
  414. #include <LibWeb/HTML/HTMLVideoElement.h>
  415. #include <LibWeb/HTML/ImageBitmap.h>
  416. #include <LibWeb/HTML/ImageData.h>
  417. #include <LibWeb/WebGL/OpenGLContext.h>
  418. #include <LibWeb/WebGL/WebGLActiveInfo.h>
  419. #include <LibWeb/WebGL/WebGLBuffer.h>
  420. #include <LibWeb/WebGL/WebGLFramebuffer.h>
  421. #include <LibWeb/WebGL/WebGLProgram.h>
  422. #include <LibWeb/WebGL/WebGLRenderbuffer.h>
  423. #include <LibWeb/WebGL/@class_name@.h>
  424. #include <LibWeb/WebGL/WebGLSampler.h>
  425. #include <LibWeb/WebGL/WebGLShader.h>
  426. #include <LibWeb/WebGL/WebGLSync.h>
  427. #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
  428. #include <LibWeb/WebGL/WebGLTexture.h>
  429. #include <LibWeb/WebGL/WebGLUniformLocation.h>
  430. #include <LibWeb/WebGL/WebGLVertexArrayObject.h>
  431. #include <LibWeb/WebIDL/Buffers.h>
  432. namespace Web::WebGL {
  433. static Vector<GLchar> null_terminated_string(StringView string)
  434. {
  435. Vector<GLchar> result;
  436. for (auto c : string.bytes())
  437. result.append(c);
  438. result.append('\\0');
  439. return result;
  440. }
  441. @class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
  442. : m_realm(realm)
  443. , m_context(move(context))
  444. {
  445. }
  446. )~~~");
  447. header_file_generator.append(R"~~~(
  448. #pragma once
  449. #include <AK/NonnullOwnPtr.h>
  450. #include <LibGC/Ptr.h>
  451. #include <LibGfx/Bitmap.h>
  452. #include <LibWeb/Bindings/PlatformObject.h>
  453. #include <LibWeb/Forward.h>
  454. #include <LibWeb/WebGL/WebGLRenderingContextBase.h>
  455. #include <LibWeb/WebIDL/Types.h>
  456. namespace Web::WebGL {
  457. using namespace Web::HTML;
  458. class @class_name@ : public WebGLRenderingContextBase {
  459. public:
  460. @class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
  461. OpenGLContext& context() { return *m_context; }
  462. virtual void present() = 0;
  463. virtual void needs_to_present() = 0;
  464. virtual void set_error(GLenum) = 0;
  465. )~~~");
  466. for (auto const& function : interface.functions) {
  467. if (function.extended_attributes.contains("FIXME")) {
  468. continue;
  469. }
  470. if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
  471. // Implemented in WebGLRenderingContext
  472. continue;
  473. }
  474. StringBuilder function_declaration;
  475. StringBuilder function_parameters;
  476. for (size_t i = 0; i < function.parameters.size(); ++i) {
  477. auto const& parameter = function.parameters[i];
  478. function_parameters.append(to_cpp_type(*parameter.type, interface));
  479. function_parameters.append(" "sv);
  480. function_parameters.append(parameter.name.to_snakecase());
  481. if (i != function.parameters.size() - 1) {
  482. function_parameters.append(", "sv);
  483. }
  484. }
  485. auto function_name = function.name.to_snakecase();
  486. function_declaration.append(to_cpp_type(*function.return_type, interface));
  487. function_declaration.append(" "sv);
  488. function_declaration.append(function_name);
  489. function_declaration.append("("sv);
  490. function_declaration.append(function_parameters.string_view());
  491. function_declaration.append(");"sv);
  492. header_file_generator.append(" "sv);
  493. header_file_generator.append(function_declaration.string_view());
  494. header_file_generator.append("\n"sv);
  495. StringBuilder function_impl;
  496. SourceGenerator function_impl_generator { function_impl };
  497. function_impl_generator.set("class_name", class_name);
  498. ScopeGuard function_guard { [&] {
  499. function_impl_generator.append("}\n"sv);
  500. implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
  501. } };
  502. function_impl_generator.set("function_name", function_name);
  503. function_impl_generator.set("function_parameters", function_parameters.string_view());
  504. function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
  505. function_impl_generator.append(R"~~~(
  506. @function_return_type@ @class_name@::@function_name@(@function_parameters@)
  507. {
  508. m_context->make_current();
  509. )~~~");
  510. if (gl_function_modifies_framebuffer(function.name)) {
  511. function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
  512. }
  513. if (function.name == "getUniformLocation"sv) {
  514. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  515. function_impl_generator.append(R"~~~(
  516. auto name_null_terminated = null_terminated_string(name);
  517. return WebGLUniformLocation::create(m_realm, glGetUniformLocation(program_handle, name_null_terminated.data()));
  518. )~~~");
  519. continue;
  520. }
  521. if (function.name == "createBuffer"sv) {
  522. function_impl_generator.append(R"~~~(
  523. GLuint handle = 0;
  524. glGenBuffers(1, &handle);
  525. return WebGLBuffer::create(m_realm, *this, handle);
  526. )~~~");
  527. continue;
  528. }
  529. if (function.name == "createTexture"sv) {
  530. function_impl_generator.append(R"~~~(
  531. GLuint handle = 0;
  532. glGenTextures(1, &handle);
  533. return WebGLTexture::create(m_realm, *this, handle);
  534. )~~~");
  535. continue;
  536. }
  537. if (function.name == "createFramebuffer"sv) {
  538. function_impl_generator.append(R"~~~(
  539. GLuint handle = 0;
  540. glGenFramebuffers(1, &handle);
  541. return WebGLFramebuffer::create(m_realm, *this, handle);
  542. )~~~");
  543. continue;
  544. }
  545. if (function.name == "createRenderbuffer"sv) {
  546. function_impl_generator.append(R"~~~(
  547. GLuint handle = 0;
  548. glGenRenderbuffers(1, &handle);
  549. return WebGLRenderbuffer::create(m_realm, *this, handle);
  550. )~~~");
  551. continue;
  552. }
  553. if (function.name == "invalidateFramebuffer"sv) {
  554. function_impl_generator.append(R"~~~(
  555. glInvalidateFramebuffer(target, attachments.size(), attachments.data());
  556. needs_to_present();
  557. )~~~");
  558. continue;
  559. }
  560. if (function.name == "createVertexArray"sv) {
  561. function_impl_generator.append(R"~~~(
  562. GLuint handle = 0;
  563. glGenVertexArrays(1, &handle);
  564. return WebGLVertexArrayObject::create(m_realm, *this, handle);
  565. )~~~");
  566. continue;
  567. }
  568. if (function.name == "createSampler"sv) {
  569. function_impl_generator.append(R"~~~(
  570. GLuint handle = 0;
  571. glGenSamplers(1, &handle);
  572. return WebGLSampler::create(m_realm, *this, handle);
  573. )~~~");
  574. continue;
  575. }
  576. if (function.name == "fenceSync"sv) {
  577. function_impl_generator.append(R"~~~(
  578. GLsync handle = glFenceSync(condition, flags);
  579. return WebGLSync::create(m_realm, *this, handle);
  580. )~~~");
  581. continue;
  582. }
  583. if (function.name == "shaderSource"sv) {
  584. generate_webgl_object_handle_unwrap(function_impl_generator, "shader"sv, ""sv);
  585. function_impl_generator.append(R"~~~(
  586. Vector<GLchar*> strings;
  587. auto string = null_terminated_string(source);
  588. strings.append(string.data());
  589. Vector<GLint> length;
  590. length.append(source.bytes().size());
  591. glShaderSource(shader_handle, 1, strings.data(), length.data());
  592. )~~~");
  593. continue;
  594. }
  595. if (function.name == "vertexAttribPointer"sv) {
  596. function_impl_generator.append(R"~~~(
  597. glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
  598. )~~~");
  599. continue;
  600. }
  601. if (function.name == "texStorage2D") {
  602. function_impl_generator.append(R"~~~(
  603. glTexStorage2D(target, levels, internalformat, width, height);
  604. )~~~");
  605. continue;
  606. }
  607. if (function.name == "texImage2D"sv && function.overload_index == 0) {
  608. function_impl_generator.append(R"~~~(
  609. void const* pixels_ptr = nullptr;
  610. if (pixels) {
  611. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  612. auto const& byte_buffer = viewed_array_buffer->buffer();
  613. pixels_ptr = byte_buffer.data();
  614. }
  615. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  616. )~~~");
  617. continue;
  618. }
  619. if (function.name == "texImage3D"sv && function.overload_index == 0) {
  620. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  621. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  622. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  623. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  624. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  625. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  626. function_impl_generator.append(R"~~~(
  627. void const* src_data_ptr = nullptr;
  628. if (src_data) {
  629. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  630. auto const& byte_buffer = viewed_array_buffer->buffer();
  631. src_data_ptr = byte_buffer.data();
  632. }
  633. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  634. )~~~");
  635. continue;
  636. }
  637. if (function.name == "texImage3D"sv && function.overload_index == 1) {
  638. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  639. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  640. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  641. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  642. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  643. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  644. function_impl_generator.append(R"~~~(
  645. void const* src_data_ptr = nullptr;
  646. if (src_data) {
  647. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  648. auto const& byte_buffer = viewed_array_buffer->buffer();
  649. src_data_ptr = byte_buffer.data() + src_offset;
  650. }
  651. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  652. )~~~");
  653. continue;
  654. }
  655. if (function.name == "texImage2D"sv && (function.overload_index == 1 || (webgl_version == 2 && function.overload_index == 2))) {
  656. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  657. // an INVALID_VALUE error is generated.
  658. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  659. // error is generated.
  660. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  661. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  662. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  663. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  664. // FIXME: If source is null then an INVALID_VALUE error is generated.
  665. function_impl_generator.append(R"~~~(
  666. auto bitmap = source.visit(
  667. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  668. return source->immutable_bitmap();
  669. },
  670. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  671. auto surface = source->surface();
  672. if (!surface)
  673. return {};
  674. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  675. surface->read_into_bitmap(*bitmap);
  676. return Gfx::ImmutableBitmap::create(*bitmap);
  677. },
  678. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  679. return Gfx::ImmutableBitmap::create(*source->bitmap());
  680. },
  681. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  682. return Gfx::ImmutableBitmap::create(*source->bitmap());
  683. },
  684. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  685. return Gfx::ImmutableBitmap::create(source->bitmap());
  686. });
  687. if (!bitmap)
  688. return;
  689. void const* pixels_ptr = bitmap->bitmap()->begin();
  690. )~~~");
  691. if (webgl_version == 2 && function.overload_index == 2) {
  692. function_impl_generator.append(R"~~~(
  693. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  694. )~~~");
  695. } else {
  696. function_impl_generator.append(R"~~~(
  697. int width = bitmap->width();
  698. int height = bitmap->height();
  699. glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
  700. )~~~");
  701. }
  702. continue;
  703. }
  704. if (webgl_version == 2 && function.name == "texImage2D"sv && function.overload_index == 3) {
  705. function_impl_generator.append(R"~~~(
  706. void const* pixels_ptr = nullptr;
  707. if (src_data) {
  708. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  709. auto const& byte_buffer = viewed_array_buffer->buffer();
  710. pixels_ptr = byte_buffer.data() + src_offset;
  711. }
  712. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  713. )~~~");
  714. continue;
  715. }
  716. if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
  717. function_impl_generator.append(R"~~~(
  718. void const* pixels_ptr = nullptr;
  719. if (pixels) {
  720. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  721. auto const& byte_buffer = viewed_array_buffer->buffer();
  722. pixels_ptr = byte_buffer.data();
  723. }
  724. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  725. )~~~");
  726. continue;
  727. }
  728. if (function.name == "texSubImage2D" && (function.overload_index == 1 || (webgl_version == 2 && function.overload_index == 2))) {
  729. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  730. // an INVALID_VALUE error is generated.
  731. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  732. // error is generated.
  733. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  734. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  735. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  736. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  737. // FIXME: If source is null then an INVALID_VALUE error is generated.
  738. function_impl_generator.append(R"~~~(
  739. auto bitmap = source.visit(
  740. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  741. return source->immutable_bitmap();
  742. },
  743. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  744. auto surface = source->surface();
  745. if (!surface)
  746. return {};
  747. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  748. surface->read_into_bitmap(*bitmap);
  749. return Gfx::ImmutableBitmap::create(*bitmap);
  750. },
  751. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  752. return Gfx::ImmutableBitmap::create(*source->bitmap());
  753. },
  754. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  755. return Gfx::ImmutableBitmap::create(*source->bitmap());
  756. },
  757. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  758. return Gfx::ImmutableBitmap::create(source->bitmap());
  759. });
  760. if (!bitmap)
  761. return;
  762. void const* pixels_ptr = bitmap->bitmap()->begin();
  763. )~~~");
  764. if (webgl_version == 2 && function.overload_index == 2) {
  765. function_impl_generator.append(R"~~~(
  766. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  767. )~~~");
  768. } else {
  769. function_impl_generator.append(R"~~~(
  770. int width = bitmap->width();
  771. int height = bitmap->height();
  772. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  773. )~~~");
  774. }
  775. continue;
  776. }
  777. if (webgl_version == 2 && function.name == "texSubImage2D"sv && function.overload_index == 3) {
  778. function_impl_generator.append(R"~~~(
  779. void const* pixels_ptr = nullptr;
  780. if (src_data) {
  781. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  782. auto const& byte_buffer = viewed_array_buffer->buffer();
  783. pixels_ptr = byte_buffer.data() + src_offset;
  784. }
  785. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  786. )~~~");
  787. continue;
  788. }
  789. if (function.name == "texSubImage3D"sv && function.overload_index == 0) {
  790. function_impl_generator.append(R"~~~(
  791. void const* pixels_ptr = nullptr;
  792. if (src_data) {
  793. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  794. auto const& byte_buffer = viewed_array_buffer->buffer();
  795. pixels_ptr = byte_buffer.data() + src_offset;
  796. }
  797. glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_ptr);
  798. )~~~");
  799. continue;
  800. }
  801. if (function.name == "getShaderParameter"sv) {
  802. generate_webgl_object_handle_unwrap(function_impl_generator, "shader"sv, "JS::js_null()"sv);
  803. function_impl_generator.append(R"~~~(
  804. GLint result = 0;
  805. glGetShaderiv(shader_handle, pname, &result);
  806. return JS::Value(result);
  807. )~~~");
  808. continue;
  809. }
  810. if (function.name == "getProgramParameter"sv) {
  811. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "JS::js_null()"sv);
  812. function_impl_generator.append(R"~~~(
  813. GLint result = 0;
  814. glGetProgramiv(program_handle, pname, &result);
  815. return JS::Value(result);
  816. )~~~");
  817. continue;
  818. }
  819. if (function.name == "getActiveUniformBlockParameter"sv) {
  820. generate_get_active_uniform_block_parameter(function_impl_generator);
  821. continue;
  822. }
  823. if (function.name == "bufferData"sv && function.overload_index == 0) {
  824. function_impl_generator.append(R"~~~(
  825. glBufferData(target, size, 0, usage);
  826. )~~~");
  827. continue;
  828. }
  829. if (webgl_version == 2 && function.name == "bufferData"sv && function.overload_index == 2) {
  830. function_impl_generator.append(R"~~~(
  831. VERIFY(src_data);
  832. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  833. auto const& byte_buffer = viewed_array_buffer->buffer();
  834. auto src_data_length = src_data->byte_length();
  835. auto src_data_element_size = src_data->element_size();
  836. u8 const* buffer_ptr = byte_buffer.data();
  837. u64 copy_length = length == 0 ? src_data_length - src_offset : length;
  838. copy_length *= src_data_element_size;
  839. if (src_offset > src_data_length) {
  840. set_error(GL_INVALID_VALUE);
  841. return;
  842. }
  843. if (src_offset + copy_length > src_data_length) {
  844. set_error(GL_INVALID_VALUE);
  845. return;
  846. }
  847. buffer_ptr += src_offset * src_data_element_size;
  848. glBufferData(target, copy_length, buffer_ptr, usage);
  849. )~~~");
  850. continue;
  851. }
  852. if (webgl_version == 2 && function.name == "bufferSubData"sv && function.overload_index == 1) {
  853. function_impl_generator.append(R"~~~(
  854. VERIFY(src_data);
  855. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  856. auto const& byte_buffer = viewed_array_buffer->buffer();
  857. auto src_data_length = src_data->byte_length();
  858. auto src_data_element_size = src_data->element_size();
  859. u8 const* buffer_ptr = byte_buffer.data();
  860. u64 copy_length = length == 0 ? src_data_length - src_offset : length;
  861. copy_length *= src_data_element_size;
  862. if (src_offset > src_data_length) {
  863. set_error(GL_INVALID_VALUE);
  864. return;
  865. }
  866. if (src_offset + copy_length > src_data_length) {
  867. set_error(GL_INVALID_VALUE);
  868. return;
  869. }
  870. buffer_ptr += src_offset * src_data_element_size;
  871. glBufferSubData(target, dst_byte_offset, copy_length, buffer_ptr);
  872. )~~~");
  873. continue;
  874. }
  875. if (function.name == "readPixels"sv) {
  876. function_impl_generator.append(R"~~~(
  877. if (!pixels) {
  878. return;
  879. }
  880. void *ptr = nullptr;
  881. if (pixels->is_data_view()) {
  882. auto& data_view = static_cast<JS::DataView&>(*pixels->raw_object());
  883. ptr = data_view.viewed_array_buffer()->buffer().data();
  884. } else if (pixels->is_typed_array_base()) {
  885. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*pixels->raw_object());
  886. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  887. } else {
  888. VERIFY_NOT_REACHED();
  889. }
  890. glReadPixels(x, y, width, height, format, type, ptr);
  891. )~~~");
  892. continue;
  893. }
  894. if (function.name == "drawElements"sv) {
  895. function_impl_generator.append(R"~~~(
  896. glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
  897. needs_to_present();
  898. )~~~");
  899. continue;
  900. }
  901. if (function.name == "drawElementsInstanced"sv) {
  902. function_impl_generator.append(R"~~~(
  903. glDrawElementsInstanced(mode, count, type, reinterpret_cast<void*>(offset), instance_count);
  904. needs_to_present();
  905. )~~~");
  906. continue;
  907. }
  908. if (function.name == "drawBuffers"sv) {
  909. function_impl_generator.append(R"~~~(
  910. glDrawBuffers(buffers.size(), buffers.data());
  911. )~~~");
  912. continue;
  913. }
  914. if (function.name.starts_with("uniformMatrix"sv)) {
  915. auto number_of_matrix_elements = function.name.substring_view(13, 1);
  916. function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
  917. if (webgl_version == 1) {
  918. function_impl_generator.set("array_argument_name", "value");
  919. } else {
  920. function_impl_generator.set("array_argument_name", "data");
  921. }
  922. function_impl_generator.append(R"~~~(
  923. auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
  924. float const* raw_data = nullptr;
  925. u64 count = 0;
  926. if (@array_argument_name@.has<Vector<float>>()) {
  927. auto& vector_data = @array_argument_name@.get<Vector<float>>();
  928. raw_data = vector_data.data();
  929. count = vector_data.size() / matrix_size;
  930. } else {
  931. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  932. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  933. raw_data = float32_array.data().data();
  934. count = float32_array.array_length().length() / matrix_size;
  935. }
  936. )~~~");
  937. if (webgl_version == 2) {
  938. function_impl_generator.append(R"~~~(
  939. if (src_offset + src_length > (count * matrix_size)) {
  940. set_error(GL_INVALID_VALUE);
  941. return;
  942. }
  943. raw_data += src_offset;
  944. if (src_length == 0) {
  945. count -= src_offset;
  946. } else {
  947. count = src_length;
  948. }
  949. )~~~");
  950. }
  951. function_impl_generator.append(R"~~~(
  952. glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
  953. )~~~");
  954. continue;
  955. }
  956. if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
  957. auto number_of_vector_elements = function.name.substring_view(7, 1);
  958. auto element_type = function.name.substring_view(8, 1);
  959. if (element_type == "f"sv) {
  960. function_impl_generator.set("cpp_element_type", "float"sv);
  961. function_impl_generator.set("typed_array_type", "Float32Array"sv);
  962. function_impl_generator.set("gl_postfix", "f"sv);
  963. } else if (element_type == "i"sv) {
  964. function_impl_generator.set("cpp_element_type", "int"sv);
  965. function_impl_generator.set("typed_array_type", "Int32Array"sv);
  966. function_impl_generator.set("gl_postfix", "i"sv);
  967. } else {
  968. VERIFY_NOT_REACHED();
  969. }
  970. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  971. function_impl_generator.append(R"~~~(
  972. @cpp_element_type@ const* data = nullptr;
  973. size_t count = 0;
  974. if (v.has<Vector<@cpp_element_type@>>()) {
  975. auto& vector = v.get<Vector<@cpp_element_type@>>();
  976. data = vector.data();
  977. count = vector.size();
  978. } else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
  979. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  980. auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
  981. data = typed_array.data().data();
  982. count = typed_array.array_length().length();
  983. } else {
  984. VERIFY_NOT_REACHED();
  985. }
  986. )~~~");
  987. if (webgl_version == 2) {
  988. function_impl_generator.append(R"~~~(
  989. if (src_offset + src_length > count) {
  990. set_error(GL_INVALID_VALUE);
  991. return;
  992. }
  993. data += src_offset;
  994. if (src_length == 0) {
  995. count -= src_offset;
  996. } else {
  997. count = src_length;
  998. }
  999. )~~~");
  1000. }
  1001. function_impl_generator.append(R"~~~(
  1002. glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count / @number_of_vector_elements@, data);
  1003. )~~~");
  1004. continue;
  1005. }
  1006. if (function.name == "vertexAttrib1fv"sv || function.name == "vertexAttrib2fv"sv || function.name == "vertexAttrib3fv"sv || function.name == "vertexAttrib4fv"sv) {
  1007. auto number_of_vector_elements = function.name.substring_view(12, 1);
  1008. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  1009. function_impl_generator.append(R"~~~(
  1010. if (values.has<Vector<float>>()) {
  1011. auto& data = values.get<Vector<float>>();
  1012. glVertexAttrib@number_of_vector_elements@fv(index, data.data());
  1013. return;
  1014. }
  1015. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  1016. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  1017. float const* data = float32_array.data().data();
  1018. glVertexAttrib@number_of_vector_elements@fv(index, data);
  1019. )~~~");
  1020. continue;
  1021. }
  1022. if (function.name == "vertexAttribIPointer"sv) {
  1023. function_impl_generator.append(R"~~~(
  1024. glVertexAttribIPointer(index, size, type, stride, reinterpret_cast<void*>(offset));
  1025. )~~~");
  1026. continue;
  1027. }
  1028. if (function.name == "getParameter"sv) {
  1029. generate_get_parameter(function_impl_generator, webgl_version);
  1030. continue;
  1031. }
  1032. if (function.name == "getBufferParameter"sv) {
  1033. generate_get_buffer_parameter(function_impl_generator);
  1034. continue;
  1035. }
  1036. if (function.name == "getInternalformatParameter") {
  1037. generate_get_internal_format_parameter(function_impl_generator);
  1038. continue;
  1039. }
  1040. if (function.name == "getActiveUniform"sv) {
  1041. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  1042. function_impl_generator.append(R"~~~(
  1043. GLint size = 0;
  1044. GLenum type = 0;
  1045. GLsizei buf_size = 256;
  1046. GLsizei length = 0;
  1047. GLchar name[256];
  1048. glGetActiveUniform(program_handle, index, buf_size, &length, &size, &type, name);
  1049. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  1050. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  1051. )~~~");
  1052. continue;
  1053. }
  1054. if (function.name == "getActiveAttrib"sv) {
  1055. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  1056. function_impl_generator.append(R"~~~(
  1057. GLint size = 0;
  1058. GLenum type = 0;
  1059. GLsizei buf_size = 256;
  1060. GLsizei length = 0;
  1061. GLchar name[256];
  1062. glGetActiveAttrib(program_handle, index, buf_size, &length, &size, &type, name);
  1063. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  1064. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  1065. )~~~");
  1066. continue;
  1067. }
  1068. if (function.name == "getShaderInfoLog"sv) {
  1069. generate_webgl_object_handle_unwrap(function_impl_generator, "shader"sv, "{}"sv);
  1070. function_impl_generator.append(R"~~~(
  1071. GLint info_log_length = 0;
  1072. glGetShaderiv(shader_handle, GL_INFO_LOG_LENGTH, &info_log_length);
  1073. Vector<GLchar> info_log;
  1074. info_log.resize(info_log_length);
  1075. if (!info_log_length)
  1076. return String {};
  1077. glGetShaderInfoLog(shader_handle, info_log_length, nullptr, info_log.data());
  1078. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  1079. )~~~");
  1080. continue;
  1081. }
  1082. if (function.name == "getProgramInfoLog"sv) {
  1083. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  1084. function_impl_generator.append(R"~~~(
  1085. GLint info_log_length = 0;
  1086. glGetProgramiv(program_handle, GL_INFO_LOG_LENGTH, &info_log_length);
  1087. Vector<GLchar> info_log;
  1088. info_log.resize(info_log_length);
  1089. if (!info_log_length)
  1090. return String {};
  1091. glGetProgramInfoLog(program_handle, info_log_length, nullptr, info_log.data());
  1092. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  1093. )~~~");
  1094. continue;
  1095. }
  1096. if (function.name == "getShaderPrecisionFormat"sv) {
  1097. function_impl_generator.append(R"~~~(
  1098. GLint range[2];
  1099. GLint precision;
  1100. glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
  1101. return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
  1102. )~~~");
  1103. continue;
  1104. }
  1105. if (function.name == "getActiveUniformBlockName"sv) {
  1106. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "OptionalNone {}"sv);
  1107. function_impl_generator.append(R"~~~(
  1108. GLint uniform_block_name_length = 0;
  1109. glGetActiveUniformBlockiv(program_handle, uniform_block_index, GL_UNIFORM_BLOCK_NAME_LENGTH, &uniform_block_name_length);
  1110. Vector<GLchar> uniform_block_name;
  1111. uniform_block_name.resize(uniform_block_name_length);
  1112. if (!uniform_block_name_length)
  1113. return String {};
  1114. glGetActiveUniformBlockName(program_handle, uniform_block_index, uniform_block_name_length, nullptr, uniform_block_name.data());
  1115. return String::from_utf8_without_validation(ReadonlyBytes { uniform_block_name.data(), static_cast<size_t>(uniform_block_name_length - 1) });
  1116. )~~~");
  1117. continue;
  1118. }
  1119. if (function.name == "deleteBuffer"sv) {
  1120. generate_webgl_object_handle_unwrap(function_impl_generator, "buffer"sv, ""sv);
  1121. function_impl_generator.append(R"~~~(
  1122. glDeleteBuffers(1, &buffer_handle);
  1123. )~~~");
  1124. continue;
  1125. }
  1126. if (function.name == "deleteFramebuffer"sv) {
  1127. generate_webgl_object_handle_unwrap(function_impl_generator, "framebuffer"sv, ""sv);
  1128. function_impl_generator.append(R"~~~(
  1129. glDeleteFramebuffers(1, &framebuffer_handle);
  1130. )~~~");
  1131. continue;
  1132. }
  1133. if (function.name == "deleteRenderbuffer"sv) {
  1134. generate_webgl_object_handle_unwrap(function_impl_generator, "renderbuffer"sv, ""sv);
  1135. function_impl_generator.append(R"~~~(
  1136. glDeleteRenderbuffers(1, &renderbuffer_handle);
  1137. )~~~");
  1138. continue;
  1139. }
  1140. if (function.name == "deleteTexture"sv) {
  1141. generate_webgl_object_handle_unwrap(function_impl_generator, "texture"sv, ""sv);
  1142. function_impl_generator.append(R"~~~(
  1143. glDeleteTextures(1, &texture_handle);
  1144. )~~~");
  1145. continue;
  1146. }
  1147. if (function.name == "deleteVertexArray"sv) {
  1148. generate_webgl_object_handle_unwrap(function_impl_generator, "vertex_array"sv, ""sv);
  1149. function_impl_generator.append(R"~~~(
  1150. glDeleteVertexArrays(1, &vertex_array_handle);
  1151. )~~~");
  1152. continue;
  1153. }
  1154. if (function.name == "bindBuffer"sv) {
  1155. // FIXME: Implement Buffer Object Binding restrictions.
  1156. generate_webgl_object_handle_unwrap(function_impl_generator, "buffer"sv, ""sv);
  1157. function_impl_generator.append(R"~~~(
  1158. switch (target) {
  1159. case GL_ELEMENT_ARRAY_BUFFER:
  1160. m_element_array_buffer_binding = buffer;
  1161. break;
  1162. case GL_ARRAY_BUFFER:
  1163. m_array_buffer_binding = buffer;
  1164. break;
  1165. )~~~");
  1166. if (webgl_version == 2) {
  1167. function_impl_generator.append(R"~~~(
  1168. case GL_UNIFORM_BUFFER:
  1169. m_uniform_buffer_binding = buffer;
  1170. break;
  1171. case GL_COPY_READ_BUFFER:
  1172. m_copy_read_buffer_binding = buffer;
  1173. break;
  1174. case GL_COPY_WRITE_BUFFER:
  1175. m_copy_write_buffer_binding = buffer;
  1176. break;
  1177. )~~~");
  1178. }
  1179. function_impl_generator.append(R"~~~(
  1180. default:
  1181. dbgln("Unknown WebGL buffer object binding target for storing current binding: 0x{:04x}", target);
  1182. break;
  1183. }
  1184. glBindBuffer(target, buffer_handle);
  1185. )~~~");
  1186. continue;
  1187. }
  1188. if (function.name == "useProgram"sv) {
  1189. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, ""sv);
  1190. function_impl_generator.append(R"~~~(
  1191. glUseProgram(program_handle);
  1192. m_current_program = program;
  1193. )~~~");
  1194. continue;
  1195. }
  1196. if (function.name == "bindFramebuffer"sv) {
  1197. generate_webgl_object_handle_unwrap(function_impl_generator, "framebuffer"sv, ""sv);
  1198. function_impl_generator.append(R"~~~(
  1199. glBindFramebuffer(target, framebuffer_handle);
  1200. m_framebuffer_binding = framebuffer;
  1201. )~~~");
  1202. continue;
  1203. }
  1204. if (function.name == "bindRenderbuffer"sv) {
  1205. generate_webgl_object_handle_unwrap(function_impl_generator, "renderbuffer"sv, ""sv);
  1206. function_impl_generator.append(R"~~~(
  1207. glBindRenderbuffer(target, renderbuffer_handle);
  1208. m_renderbuffer_binding = renderbuffer;
  1209. )~~~");
  1210. continue;
  1211. }
  1212. if (function.name == "bindTexture"sv) {
  1213. generate_webgl_object_handle_unwrap(function_impl_generator, "texture"sv, ""sv);
  1214. function_impl_generator.append(R"~~~(
  1215. switch (target) {
  1216. case GL_TEXTURE_2D:
  1217. m_texture_binding_2d = texture;
  1218. break;
  1219. case GL_TEXTURE_CUBE_MAP:
  1220. m_texture_binding_cube_map = texture;
  1221. break;
  1222. )~~~");
  1223. if (webgl_version == 2) {
  1224. function_impl_generator.append(R"~~~(
  1225. case GL_TEXTURE_2D_ARRAY:
  1226. m_texture_binding_2d_array = texture;
  1227. break;
  1228. case GL_TEXTURE_3D:
  1229. m_texture_binding_3d = texture;
  1230. break;
  1231. )~~~");
  1232. }
  1233. function_impl_generator.append(R"~~~(
  1234. default:
  1235. dbgln("Unknown WebGL texture target for storing current binding: 0x{:04x}", target);
  1236. break;
  1237. }
  1238. glBindTexture(target, texture_handle);
  1239. )~~~");
  1240. continue;
  1241. }
  1242. if (function.name == "renderbufferStorage"sv) {
  1243. // To be backward compatible with WebGL 1, also accepts internal format DEPTH_STENCIL, which should be
  1244. // mapped to DEPTH24_STENCIL8 by implementations.
  1245. if (webgl_version == 2) {
  1246. function_impl_generator.append(R"~~~(
  1247. if (internalformat == GL_DEPTH_STENCIL)
  1248. internalformat = GL_DEPTH24_STENCIL8;
  1249. )~~~");
  1250. }
  1251. function_impl_generator.append(R"~~~(
  1252. glRenderbufferStorage(target, internalformat, width, height);
  1253. )~~~");
  1254. continue;
  1255. }
  1256. Vector<ByteString> gl_call_arguments;
  1257. for (size_t i = 0; i < function.parameters.size(); ++i) {
  1258. auto const& parameter = function.parameters[i];
  1259. auto parameter_name = parameter.name.to_snakecase();
  1260. if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
  1261. gl_call_arguments.append(parameter_name);
  1262. continue;
  1263. }
  1264. if (parameter.type->is_string()) {
  1265. function_impl_generator.set("parameter_name", parameter_name);
  1266. function_impl_generator.append(R"~~~(
  1267. auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
  1268. )~~~");
  1269. gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter_name));
  1270. continue;
  1271. }
  1272. if (is_webgl_object_type(parameter.type->name())) {
  1273. if (function.return_type->name() == "undefined"sv) {
  1274. function_impl_generator.set("early_return_value", "");
  1275. } else if (function.return_type->is_integer()) {
  1276. function_impl_generator.set("early_return_value", "-1");
  1277. } else if (function.return_type->is_boolean()) {
  1278. function_impl_generator.set("early_return_value", "false");
  1279. } else {
  1280. VERIFY_NOT_REACHED();
  1281. }
  1282. function_impl_generator.set("handle_parameter_name", parameter_name);
  1283. function_impl_generator.append(R"~~~(
  1284. auto @handle_parameter_name@_handle = 0;
  1285. if (@handle_parameter_name@) {
  1286. auto handle_or_error = @handle_parameter_name@->handle(this);
  1287. if (handle_or_error.is_error()) {
  1288. set_error(GL_INVALID_OPERATION);
  1289. return @early_return_value@;
  1290. }
  1291. @handle_parameter_name@_handle = handle_or_error.release_value();
  1292. }
  1293. )~~~");
  1294. gl_call_arguments.append(ByteString::formatted("{}_handle", parameter_name));
  1295. continue;
  1296. }
  1297. if (parameter.type->name() == "WebGLUniformLocation"sv) {
  1298. gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter_name, parameter_name));
  1299. continue;
  1300. }
  1301. if (parameter.type->name() == "WebGLSync"sv) {
  1302. // FIXME: Remove the GLsync cast once sync_handle actually returns the proper GLsync type.
  1303. gl_call_arguments.append(ByteString::formatted("(GLsync)({} ? {}->sync_handle() : nullptr)", parameter_name, parameter_name));
  1304. continue;
  1305. }
  1306. if (parameter.type->name() == "BufferSource"sv) {
  1307. function_impl_generator.set("buffer_source_name", parameter_name);
  1308. function_impl_generator.append(R"~~~(
  1309. void const* ptr = nullptr;
  1310. size_t byte_size = 0;
  1311. if (@buffer_source_name@->is_typed_array_base()) {
  1312. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
  1313. ptr = typed_array_base.viewed_array_buffer()->buffer().data() + typed_array_base.byte_offset();
  1314. byte_size = @buffer_source_name@->byte_length();
  1315. } else if (@buffer_source_name@->is_data_view()) {
  1316. auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
  1317. ptr = data_view.viewed_array_buffer()->buffer().data();
  1318. byte_size = data_view.viewed_array_buffer()->byte_length();
  1319. } else if (@buffer_source_name@->is_array_buffer()) {
  1320. auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
  1321. ptr = array_buffer.buffer().data();
  1322. byte_size = array_buffer.byte_length();
  1323. } else {
  1324. VERIFY_NOT_REACHED();
  1325. }
  1326. )~~~");
  1327. gl_call_arguments.append(ByteString::formatted("byte_size"));
  1328. gl_call_arguments.append(ByteString::formatted("ptr"));
  1329. continue;
  1330. }
  1331. VERIFY_NOT_REACHED();
  1332. }
  1333. StringBuilder gl_call_arguments_string_builder;
  1334. gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
  1335. auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
  1336. function_impl_generator.set("call_string", gl_call_string);
  1337. if (gl_function_modifies_framebuffer(function.name)) {
  1338. function_impl_generator.append(" needs_to_present();\n"sv);
  1339. }
  1340. if (function.return_type->name() == "undefined"sv) {
  1341. function_impl_generator.append(" @call_string@;"sv);
  1342. } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
  1343. function_impl_generator.append(" return @call_string@;"sv);
  1344. } else if (is_webgl_object_type(function.return_type->name())) {
  1345. function_impl_generator.set("return_type_name", function.return_type->name());
  1346. function_impl_generator.append(" return @return_type_name@::create(m_realm, *this, @call_string@);"sv);
  1347. } else {
  1348. VERIFY_NOT_REACHED();
  1349. }
  1350. function_impl_generator.append("\n"sv);
  1351. }
  1352. header_file_generator.append(R"~~~(
  1353. protected:
  1354. virtual void visit_edges(JS::Cell::Visitor&) override;
  1355. private:
  1356. GC::Ref<JS::Realm> m_realm;
  1357. GC::Ptr<WebGLBuffer> m_array_buffer_binding;
  1358. GC::Ptr<WebGLBuffer> m_element_array_buffer_binding;
  1359. GC::Ptr<WebGLProgram> m_current_program;
  1360. GC::Ptr<WebGLFramebuffer> m_framebuffer_binding;
  1361. GC::Ptr<WebGLRenderbuffer> m_renderbuffer_binding;
  1362. GC::Ptr<WebGLTexture> m_texture_binding_2d;
  1363. GC::Ptr<WebGLTexture> m_texture_binding_cube_map;
  1364. )~~~");
  1365. if (webgl_version == 2) {
  1366. header_file_generator.append(R"~~~(
  1367. GC::Ptr<WebGLBuffer> m_uniform_buffer_binding;
  1368. GC::Ptr<WebGLBuffer> m_copy_read_buffer_binding;
  1369. GC::Ptr<WebGLBuffer> m_copy_write_buffer_binding;
  1370. GC::Ptr<WebGLTexture> m_texture_binding_2d_array;
  1371. GC::Ptr<WebGLTexture> m_texture_binding_3d;
  1372. )~~~");
  1373. }
  1374. header_file_generator.append(R"~~~(
  1375. NonnullOwnPtr<OpenGLContext> m_context;
  1376. };
  1377. }
  1378. )~~~");
  1379. implementation_file_generator.append(R"~~~(
  1380. void @class_name@::visit_edges(JS::Cell::Visitor& visitor)
  1381. {
  1382. visitor.visit(m_realm);
  1383. visitor.visit(m_array_buffer_binding);
  1384. visitor.visit(m_element_array_buffer_binding);
  1385. visitor.visit(m_current_program);
  1386. visitor.visit(m_framebuffer_binding);
  1387. visitor.visit(m_renderbuffer_binding);
  1388. visitor.visit(m_texture_binding_2d);
  1389. visitor.visit(m_texture_binding_cube_map);
  1390. )~~~");
  1391. if (webgl_version == 2) {
  1392. implementation_file_generator.append(R"~~~(
  1393. visitor.visit(m_uniform_buffer_binding);
  1394. visitor.visit(m_copy_read_buffer_binding);
  1395. visitor.visit(m_copy_write_buffer_binding);
  1396. visitor.visit(m_texture_binding_2d_array);
  1397. visitor.visit(m_texture_binding_3d);
  1398. )~~~");
  1399. }
  1400. implementation_file_generator.append(R"~~~(
  1401. }
  1402. }
  1403. )~~~");
  1404. MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
  1405. MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
  1406. return 0;
  1407. }