LocalSocket.cpp 5.1 KB

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  1. #include <Kernel/LocalSocket.h>
  2. #include <Kernel/UnixTypes.h>
  3. #include <Kernel/Process.h>
  4. #include <Kernel/VirtualFileSystem.h>
  5. #include <LibC/errno_numbers.h>
  6. //#define DEBUG_LOCAL_SOCKET
  7. Retained<LocalSocket> LocalSocket::create(int type)
  8. {
  9. return adopt(*new LocalSocket(type));
  10. }
  11. LocalSocket::LocalSocket(int type)
  12. : Socket(AF_LOCAL, type, 0)
  13. {
  14. #ifdef DEBUG_LOCAL_SOCKET
  15. kprintf("%s(%u) LocalSocket{%p} created with type=%u\n", current->name().characters(), current->pid(), this, type);
  16. #endif
  17. }
  18. LocalSocket::~LocalSocket()
  19. {
  20. }
  21. bool LocalSocket::get_address(sockaddr* address, socklen_t* address_size)
  22. {
  23. // FIXME: Look into what fallback behavior we should have here.
  24. if (*address_size != sizeof(sockaddr_un))
  25. return false;
  26. memcpy(address, &m_address, sizeof(sockaddr_un));
  27. *address_size = sizeof(sockaddr_un);
  28. return true;
  29. }
  30. bool LocalSocket::bind(const sockaddr* address, socklen_t address_size, int& error)
  31. {
  32. ASSERT(!is_connected());
  33. if (address_size != sizeof(sockaddr_un)) {
  34. error = -EINVAL;
  35. return false;
  36. }
  37. if (address->sa_family != AF_LOCAL) {
  38. error = -EINVAL;
  39. return false;
  40. }
  41. const sockaddr_un& local_address = *reinterpret_cast<const sockaddr_un*>(address);
  42. char safe_address[sizeof(local_address.sun_path) + 1];
  43. memcpy(safe_address, local_address.sun_path, sizeof(local_address.sun_path));
  44. #ifdef DEBUG_LOCAL_SOCKET
  45. kprintf("%s(%u) LocalSocket{%p} bind(%s)\n", current->name().characters(), current->pid(), this, safe_address);
  46. #endif
  47. m_file = VFS::the().open(safe_address, error, O_CREAT | O_EXCL, S_IFSOCK | 0666, current->cwd_inode());
  48. if (!m_file) {
  49. if (error == -EEXIST)
  50. error = -EADDRINUSE;
  51. return false;
  52. }
  53. ASSERT(m_file->inode());
  54. m_file->inode()->bind_socket(*this);
  55. m_address = local_address;
  56. m_bound = true;
  57. return true;
  58. }
  59. bool LocalSocket::connect(const sockaddr* address, socklen_t address_size, int& error)
  60. {
  61. ASSERT(!m_bound);
  62. if (address_size != sizeof(sockaddr_un)) {
  63. error = -EINVAL;
  64. return false;
  65. }
  66. if (address->sa_family != AF_LOCAL) {
  67. error = -EINVAL;
  68. return false;
  69. }
  70. const sockaddr_un& local_address = *reinterpret_cast<const sockaddr_un*>(address);
  71. char safe_address[sizeof(local_address.sun_path) + 1];
  72. memcpy(safe_address, local_address.sun_path, sizeof(local_address.sun_path));
  73. #ifdef DEBUG_LOCAL_SOCKET
  74. kprintf("%s(%u) LocalSocket{%p} connect(%s)\n", current->name().characters(), current->pid(), this, safe_address);
  75. #endif
  76. m_file = VFS::the().open(safe_address, error, 0, 0, current->cwd_inode());
  77. if (!m_file) {
  78. error = -ECONNREFUSED;
  79. return false;
  80. }
  81. ASSERT(m_file->inode());
  82. if (!m_file->inode()->socket()) {
  83. error = -ECONNREFUSED;
  84. return false;
  85. }
  86. m_address = local_address;
  87. auto peer = m_file->inode()->socket();
  88. #ifdef DEBUG_LOCAL_SOCKET
  89. kprintf("Queueing up connection\n");
  90. #endif
  91. if (!peer->queue_connection_from(*this, error))
  92. return false;
  93. #ifdef DEBUG_LOCAL_SOCKET
  94. kprintf("Waiting for connect...\n");
  95. #endif
  96. if (!current->wait_for_connect(*this, error))
  97. return false;
  98. #ifdef DEBUG_LOCAL_SOCKET
  99. kprintf("CONNECTED!\n");
  100. #endif
  101. return true;
  102. }
  103. void LocalSocket::attach_fd(SocketRole role)
  104. {
  105. if (role == SocketRole::Accepted) {
  106. ++m_accepted_fds_open;
  107. } else if (role == SocketRole::Connected) {
  108. ++m_connected_fds_open;
  109. }
  110. }
  111. void LocalSocket::detach_fd(SocketRole role)
  112. {
  113. if (role == SocketRole::Accepted) {
  114. ASSERT(m_accepted_fds_open);
  115. --m_accepted_fds_open;
  116. } else if (role == SocketRole::Connected) {
  117. ASSERT(m_connected_fds_open);
  118. --m_connected_fds_open;
  119. }
  120. }
  121. bool LocalSocket::can_read(SocketRole role) const
  122. {
  123. if (role == SocketRole::Listener)
  124. return can_accept();
  125. if (role == SocketRole::Accepted)
  126. return !m_connected_fds_open || !m_for_server.is_empty();
  127. if (role == SocketRole::Connected)
  128. return !m_accepted_fds_open || !m_for_client.is_empty();
  129. ASSERT_NOT_REACHED();
  130. }
  131. ssize_t LocalSocket::read(SocketRole role, byte* buffer, ssize_t size)
  132. {
  133. if (role == SocketRole::Accepted)
  134. return m_for_server.read(buffer, size);
  135. if (role == SocketRole::Connected)
  136. return m_for_client.read(buffer, size);
  137. ASSERT_NOT_REACHED();
  138. }
  139. ssize_t LocalSocket::write(SocketRole role, const byte* data, ssize_t size)
  140. {
  141. if (role == SocketRole::Accepted) {
  142. if (!m_accepted_fds_open)
  143. return -EPIPE;
  144. return m_for_client.write(data, size);
  145. }
  146. if (role == SocketRole::Connected) {
  147. if (!m_connected_fds_open)
  148. return -EPIPE;
  149. return m_for_server.write(data, size);
  150. }
  151. ASSERT_NOT_REACHED();
  152. }
  153. bool LocalSocket::can_write(SocketRole role) const
  154. {
  155. if (role == SocketRole::Accepted)
  156. return !m_connected_fds_open || m_for_client.bytes_in_write_buffer() < 4096;
  157. if (role == SocketRole::Connected)
  158. return !m_accepted_fds_open || m_for_server.bytes_in_write_buffer() < 4096;
  159. ASSERT_NOT_REACHED();
  160. }