EventDispatcher.cpp 20 KB

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  1. /*
  2. * Copyright (c) 2020-2022, Andreas Kling <andreas@ladybird.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Assertions.h>
  7. #include <AK/TypeCasts.h>
  8. #include <LibJS/Runtime/AbstractOperations.h>
  9. #include <LibJS/Runtime/FunctionObject.h>
  10. #include <LibWeb/DOM/AbortSignal.h>
  11. #include <LibWeb/DOM/Document.h>
  12. #include <LibWeb/DOM/Element.h>
  13. #include <LibWeb/DOM/Event.h>
  14. #include <LibWeb/DOM/EventDispatcher.h>
  15. #include <LibWeb/DOM/EventTarget.h>
  16. #include <LibWeb/DOM/IDLEventListener.h>
  17. #include <LibWeb/DOM/Node.h>
  18. #include <LibWeb/DOM/ShadowRoot.h>
  19. #include <LibWeb/DOM/Slottable.h>
  20. #include <LibWeb/DOM/Text.h>
  21. #include <LibWeb/DOM/Utils.h>
  22. #include <LibWeb/HTML/EventNames.h>
  23. #include <LibWeb/HTML/HTMLSlotElement.h>
  24. #include <LibWeb/HTML/Scripting/ExceptionReporter.h>
  25. #include <LibWeb/HTML/Window.h>
  26. #include <LibWeb/HTML/WindowOrWorkerGlobalScope.h>
  27. #include <LibWeb/UIEvents/MouseEvent.h>
  28. #include <LibWeb/WebIDL/AbstractOperations.h>
  29. namespace Web::DOM {
  30. // https://dom.spec.whatwg.org/#concept-event-listener-inner-invoke
  31. bool EventDispatcher::inner_invoke(Event& event, Vector<GC::Root<DOM::DOMEventListener>>& listeners, Event::Phase phase, bool invocation_target_in_shadow_tree, bool& legacy_output_did_listeners_throw)
  32. {
  33. // 1. Let found be false.
  34. bool found = false;
  35. // 2. For each listener in listeners, whose removed is false:
  36. for (auto& listener : listeners) {
  37. if (listener->removed)
  38. continue;
  39. // 1. If event’s type attribute value is not listener’s type, then continue.
  40. if (event.type() != listener->type)
  41. continue;
  42. // 2. Set found to true.
  43. found = true;
  44. // 3. If phase is "capturing" and listener’s capture is false, then continue.
  45. if (phase == Event::Phase::CapturingPhase && !listener->capture)
  46. continue;
  47. // 4. If phase is "bubbling" and listener’s capture is true, then continue.
  48. if (phase == Event::Phase::BubblingPhase && listener->capture)
  49. continue;
  50. // 5. If listener’s once is true, then remove an event listener given event’s currentTarget attribute value and listener.
  51. if (listener->once)
  52. event.current_target()->remove_an_event_listener(*listener);
  53. // 6. Let global be listener callback’s associated Realm’s global object.
  54. auto& callback = listener->callback->callback();
  55. auto& realm = callback.callback->shape().realm();
  56. auto& global = realm.global_object();
  57. // 7. Let currentEvent be undefined.
  58. Event* current_event = nullptr;
  59. // 8. If global is a Window object, then:
  60. if (is<HTML::Window>(global)) {
  61. auto& window = verify_cast<HTML::Window>(global);
  62. // 1. Set currentEvent to global’s current event.
  63. current_event = window.current_event();
  64. // 2. If invocationTargetInShadowTree is false, then set global’s current event to event.
  65. if (!invocation_target_in_shadow_tree)
  66. window.set_current_event(&event);
  67. }
  68. // 9. If listener’s passive is true, then set event’s in passive listener flag.
  69. if (listener->passive)
  70. event.set_in_passive_listener(true);
  71. // FIXME: 10. If global is a Window object, then record timing info for event listener given event and listener.
  72. // 11. Call a user object’s operation with listener’s callback, "handleEvent", « event », and event’s currentTarget attribute value.
  73. // FIXME: These should be wrapped for us in call_user_object_operation, but it currently doesn't do that.
  74. auto* this_value = event.current_target().ptr();
  75. auto* wrapped_event = &event;
  76. auto result = WebIDL::call_user_object_operation(callback, "handleEvent"_string, this_value, wrapped_event);
  77. // If this throws an exception, then:
  78. if (result.is_error()) {
  79. // 1. Report exception for listener’s callback’s corresponding JavaScript object’s associated realm’s global object.
  80. auto* window_or_worker = dynamic_cast<HTML::WindowOrWorkerGlobalScopeMixin*>(&global);
  81. VERIFY(window_or_worker);
  82. window_or_worker->report_an_exception(*result.release_error().value());
  83. // 2. Set legacyOutputDidListenersThrowFlag if given. (Only used by IndexedDB currently)
  84. legacy_output_did_listeners_throw = true;
  85. }
  86. // 12. Unset event’s in passive listener flag.
  87. event.set_in_passive_listener(false);
  88. // 13. If global is a Window object, then set global’s current event to currentEvent.
  89. if (is<HTML::Window>(global)) {
  90. auto& window = verify_cast<HTML::Window>(global);
  91. window.set_current_event(current_event);
  92. }
  93. // 14. If event’s stop immediate propagation flag is set, then break.
  94. if (event.should_stop_immediate_propagation())
  95. break;
  96. }
  97. // 3. Return found.
  98. return found;
  99. }
  100. // https://dom.spec.whatwg.org/#concept-event-listener-invoke
  101. void EventDispatcher::invoke(Event::PathEntry& struct_, Event& event, Event::Phase phase, bool& legacy_output_did_listeners_throw)
  102. {
  103. auto last_valid_shadow_adjusted_target = event.path().last_matching([&struct_](auto& entry) {
  104. return entry.index <= struct_.index && entry.shadow_adjusted_target;
  105. });
  106. VERIFY(last_valid_shadow_adjusted_target.has_value());
  107. // 1. Set event’s target to the shadow-adjusted target of the last struct in event’s path,
  108. // that is either struct or preceding struct, whose shadow-adjusted target is non-null.
  109. event.set_target(last_valid_shadow_adjusted_target.value().shadow_adjusted_target.ptr());
  110. // 2. Set event’s relatedTarget to struct’s relatedTarget.
  111. event.set_related_target(struct_.related_target.ptr());
  112. // 3. Set event’s touch target list to struct’s touch target list.
  113. event.set_touch_target_list(struct_.touch_target_list);
  114. // 4. If event’s stop propagation flag is set, then return.
  115. if (event.should_stop_propagation())
  116. return;
  117. // 5. Initialize event’s currentTarget attribute to struct’s invocation target.
  118. event.set_current_target(struct_.invocation_target.ptr());
  119. // 6. Let listeners be a clone of event’s currentTarget attribute value’s event listener list.
  120. // NOTE: This avoids event listeners added after this point from being run. Note that removal still has an effect due to the removed field.
  121. auto listeners = event.current_target()->event_listener_list();
  122. // 7. Let invocationTargetInShadowTree be struct’s invocation-target-in-shadow-tree.
  123. bool invocation_target_in_shadow_tree = struct_.invocation_target_in_shadow_tree;
  124. // 8. Let found be the result of running inner invoke with event, listeners, phase, invocationTargetInShadowTree, and legacyOutputDidListenersThrowFlag if given.
  125. bool found = inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree, legacy_output_did_listeners_throw);
  126. // 9. If found is false and event’s isTrusted attribute is true, then:
  127. if (!found && event.is_trusted()) {
  128. // 1. Let originalEventType be event’s type attribute value.
  129. auto original_event_type = event.type();
  130. // 2. If event’s type attribute value is a match for any of the strings in the first column in the following table,
  131. // set event’s type attribute value to the string in the second column on the same row as the matching string, and return otherwise.
  132. if (event.type() == HTML::EventNames::animationend)
  133. event.set_type(HTML::EventNames::webkitAnimationEnd);
  134. else if (event.type() == HTML::EventNames::animationiteration)
  135. event.set_type(HTML::EventNames::webkitAnimationIteration);
  136. else if (event.type() == HTML::EventNames::animationstart)
  137. event.set_type(HTML::EventNames::webkitAnimationStart);
  138. else if (event.type() == HTML::EventNames::transitionend)
  139. event.set_type(HTML::EventNames::webkitTransitionEnd);
  140. else
  141. return;
  142. // 3. Inner invoke with event, listeners, phase, invocationTargetInShadowTree, and legacyOutputDidListenersThrowFlag if given.
  143. inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree, legacy_output_did_listeners_throw);
  144. // 4. Set event’s type attribute value to originalEventType.
  145. event.set_type(original_event_type);
  146. }
  147. }
  148. // https://dom.spec.whatwg.org/#concept-event-dispatch
  149. bool EventDispatcher::dispatch(GC::Ref<EventTarget> target, Event& event, bool legacy_target_override)
  150. {
  151. bool legacy_output_did_listeners_throw = false;
  152. return dispatch(target, event, legacy_target_override, legacy_output_did_listeners_throw);
  153. }
  154. // https://dom.spec.whatwg.org/#concept-event-dispatch
  155. bool EventDispatcher::dispatch(GC::Ref<EventTarget> target, Event& event, bool legacy_target_override, bool& legacy_output_did_listeners_throw)
  156. {
  157. // 1. Set event’s dispatch flag.
  158. event.set_dispatched(true);
  159. // 2. Let targetOverride be target, if legacy target override flag is not given, and target’s associated Document otherwise. [HTML]
  160. // NOTE: legacy target override flag is only used by HTML and only when target is a Window object.
  161. GC::Ptr<EventTarget> target_override;
  162. if (!legacy_target_override) {
  163. target_override = target;
  164. } else {
  165. target_override = &verify_cast<HTML::Window>(*target).associated_document();
  166. }
  167. // 3. Let activationTarget be null.
  168. GC::Ptr<EventTarget> activation_target;
  169. // 4. Let relatedTarget be the result of retargeting event’s relatedTarget against target.
  170. GC::Ptr<EventTarget> related_target = retarget(event.related_target(), target);
  171. bool clear_targets = false;
  172. // 5. If target is not relatedTarget or target is event’s relatedTarget, then:
  173. if (related_target != target || event.related_target() == target) {
  174. // 1. Let touchTargets be a new list.
  175. Event::TouchTargetList touch_targets;
  176. // 2. For each touchTarget of event’s touch target list, append the result of retargeting touchTarget against target to touchTargets.
  177. for (auto& touch_target : event.touch_target_list()) {
  178. touch_targets.append(retarget(touch_target, target));
  179. }
  180. // 3. Append to an event path with event, target, targetOverride, relatedTarget, touchTargets, and false.
  181. event.append_to_path(*target, target_override, related_target, touch_targets, false);
  182. // 4. Let isActivationEvent be true, if event is a MouseEvent object and event’s type attribute is "click"; otherwise false.
  183. bool is_activation_event = is<UIEvents::MouseEvent>(event) && event.type() == HTML::EventNames::click;
  184. // 5. If isActivationEvent is true and target has activation behavior, then set activationTarget to target.
  185. if (is_activation_event && target->has_activation_behavior())
  186. activation_target = target;
  187. // 6. Let slottable be target, if target is a slottable and is assigned, and null otherwise.
  188. GC::Ptr<EventTarget> slottable;
  189. if (is<Node>(*target) && is_an_assigned_slottable(static_cast<Node&>(*target)))
  190. slottable = target;
  191. // 7. Let slot-in-closed-tree be false
  192. bool slot_in_closed_tree = false;
  193. // 8. Let parent be the result of invoking target’s get the parent with event.
  194. auto* parent = target->get_parent(event);
  195. // 9. While parent is non-null:
  196. while (parent) {
  197. // 1. If slottable is non-null:
  198. if (slottable != nullptr) {
  199. // 1. Assert: parent is a slot.
  200. VERIFY(is<HTML::HTMLSlotElement>(parent));
  201. // 2. Set slottable to null.
  202. slottable = nullptr;
  203. // 3. If parent’s root is a shadow root whose mode is "closed", then set slot-in-closed-tree to true.
  204. auto& parent_root = static_cast<Node&>(*parent).root();
  205. if (parent_root.is_shadow_root() && static_cast<ShadowRoot&>(parent_root).mode() == Bindings::ShadowRootMode::Closed)
  206. slot_in_closed_tree = true;
  207. }
  208. // 2. If parent is a slottable and is assigned, then set slottable to parent.
  209. if (is<Node>(*parent) && is_an_assigned_slottable(static_cast<Node&>(*parent)))
  210. slottable = parent;
  211. // 3. Let relatedTarget be the result of retargeting event’s relatedTarget against parent.
  212. related_target = retarget(event.related_target(), parent);
  213. // 4. Let touchTargets be a new list.
  214. touch_targets.clear();
  215. // 5. For each touchTarget of event’s touch target list, append the result of retargeting touchTarget against parent to touchTargets.
  216. for (auto& touch_target : event.touch_target_list()) {
  217. touch_targets.append(retarget(touch_target, parent));
  218. }
  219. // 6. If parent is a Window object, or parent is a node and target’s root is a shadow-including inclusive ancestor of parent, then:
  220. if (is<HTML::Window>(parent)
  221. || (is<Node>(parent) && verify_cast<Node>(*target).root().is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*parent)))) {
  222. // 1. If isActivationEvent is true, event’s bubbles attribute is true, activationTarget is null, and parent has activation behavior, then set activationTarget to parent.
  223. if (is_activation_event && event.bubbles() && !activation_target && parent->has_activation_behavior())
  224. activation_target = parent;
  225. // 2. Append to an event path with event, parent, null, relatedTarget, touchTargets, and slot-in-closed-tree.
  226. event.append_to_path(*parent, nullptr, related_target, touch_targets, slot_in_closed_tree);
  227. }
  228. // 7. Otherwise, if parent is relatedTarget, then set parent to null.
  229. else if (related_target.ptr() == parent) {
  230. parent = nullptr;
  231. }
  232. // 8. Otherwise, set target to parent and then:
  233. else {
  234. target = *parent;
  235. // 1. If isActivationEvent is true, activationTarget is null, and target has activation behavior, then set activationTarget to target.
  236. if (is_activation_event && !activation_target && target->has_activation_behavior())
  237. activation_target = target;
  238. // 2. Append to an event path with event, parent, target, relatedTarget, touchTargets, and slot-in-closed-tree.
  239. event.append_to_path(*parent, target, related_target, touch_targets, slot_in_closed_tree);
  240. }
  241. // 9. If parent is non-null, then set parent to the result of invoking parent’s get the parent with event.
  242. if (parent) {
  243. parent = parent->get_parent(event);
  244. }
  245. // 10. Set slot-in-closed-tree to false.
  246. slot_in_closed_tree = false;
  247. }
  248. // 10. Let clearTargetsStruct be the last struct in event’s path whose shadow-adjusted target is non-null.
  249. auto clear_targets_struct = event.path().last_matching([](auto& entry) {
  250. return entry.shadow_adjusted_target;
  251. });
  252. VERIFY(clear_targets_struct.has_value());
  253. // 11. Let clearTargets be true if clearTargetsStruct’s shadow-adjusted target, clearTargetsStruct’s relatedTarget,
  254. // or an EventTarget object in clearTargetsStruct’s touch target list is a node and its root is a shadow root; otherwise false.
  255. if (is<Node>(clear_targets_struct.value().shadow_adjusted_target.ptr())) {
  256. auto& shadow_adjusted_target_node = verify_cast<Node>(*clear_targets_struct.value().shadow_adjusted_target);
  257. if (is<ShadowRoot>(shadow_adjusted_target_node.root()))
  258. clear_targets = true;
  259. }
  260. if (!clear_targets && is<Node>(clear_targets_struct.value().related_target.ptr())) {
  261. auto& related_target_node = verify_cast<Node>(*clear_targets_struct.value().related_target);
  262. if (is<ShadowRoot>(related_target_node.root()))
  263. clear_targets = true;
  264. }
  265. if (!clear_targets) {
  266. for (auto touch_target : clear_targets_struct.value().touch_target_list) {
  267. if (is<Node>(*touch_target.ptr())) {
  268. auto& touch_target_node = verify_cast<Node>(*touch_target.ptr());
  269. if (is<ShadowRoot>(touch_target_node.root())) {
  270. clear_targets = true;
  271. break;
  272. }
  273. }
  274. }
  275. }
  276. // 12. If activationTarget is non-null and activationTarget has legacy-pre-activation behavior, then run activationTarget’s legacy-pre-activation behavior.
  277. if (activation_target)
  278. activation_target->legacy_pre_activation_behavior();
  279. // 13. For each struct in event’s path, in reverse order:
  280. for (auto& entry : event.path().in_reverse()) {
  281. // 1. If struct’s shadow-adjusted target is non-null, then set event’s eventPhase attribute to AT_TARGET.
  282. if (entry.shadow_adjusted_target)
  283. event.set_phase(Event::Phase::AtTarget);
  284. // 2. Otherwise, set event’s eventPhase attribute to CAPTURING_PHASE.
  285. else
  286. event.set_phase(Event::Phase::CapturingPhase);
  287. // 3. Invoke with struct, event, "capturing", and legacyOutputDidListenersThrowFlag if given.
  288. invoke(entry, event, Event::Phase::CapturingPhase, legacy_output_did_listeners_throw);
  289. }
  290. // 14. For each struct in event’s path:
  291. for (auto& entry : event.path()) {
  292. // 1. If struct’s shadow-adjusted target is non-null, then set event’s eventPhase attribute to AT_TARGET.
  293. if (entry.shadow_adjusted_target) {
  294. event.set_phase(Event::Phase::AtTarget);
  295. }
  296. // 2. Otherwise:
  297. else {
  298. // 1. If event’s bubbles attribute is false, then continue.
  299. if (!event.bubbles())
  300. continue;
  301. // 2. Set event’s eventPhase attribute to BUBBLING_PHASE.
  302. event.set_phase(Event::Phase::BubblingPhase);
  303. }
  304. // 3. Invoke with struct, event, "bubbling", and legacyOutputDidListenersThrowFlag if given.
  305. invoke(entry, event, Event::Phase::BubblingPhase, legacy_output_did_listeners_throw);
  306. }
  307. }
  308. // 6. Set event’s eventPhase attribute to NONE.
  309. event.set_phase(Event::Phase::None);
  310. // 7. Set event’s currentTarget attribute to null.
  311. event.set_current_target(nullptr);
  312. // 8. Set event’s path to the empty list.
  313. event.clear_path();
  314. // 9. Unset event’s dispatch flag, stop propagation flag, and stop immediate propagation flag.
  315. event.set_dispatched(false);
  316. event.set_stop_propagation(false);
  317. event.set_stop_immediate_propagation(false);
  318. // 10. If clearTargets, then:
  319. if (clear_targets) {
  320. // 1. Set event’s target to null.
  321. event.set_target(nullptr);
  322. // 2. Set event’s relatedTarget to null.
  323. event.set_related_target(nullptr);
  324. // 3. Set event’s touch target list to the empty list.
  325. event.clear_touch_target_list();
  326. }
  327. // 11. If activationTarget is non-null, then:
  328. if (activation_target) {
  329. // 1. If event’s canceled flag is unset, then run activationTarget’s activation behavior with event.
  330. if (!event.cancelled()) {
  331. activation_target->activation_behavior(event);
  332. activation_target->legacy_cancelled_activation_behavior_was_not_called();
  333. }
  334. // 2. Otherwise, if activationTarget has legacy-canceled-activation behavior, then run activationTarget’s legacy-canceled-activation behavior.
  335. else {
  336. activation_target->legacy_cancelled_activation_behavior();
  337. }
  338. }
  339. // 12. Return false if event’s canceled flag is set; otherwise true.
  340. return !event.cancelled();
  341. }
  342. }