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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Function.h>
- #include <AK/IntrusiveList.h>
- #include <AK/NonnullRefPtr.h>
- #include <AK/OwnPtr.h>
- #include <AK/RefCounted.h>
- #include <AK/Time.h>
- #include <Kernel/Time/TimeManagement.h>
- namespace Kernel {
- TYPEDEF_DISTINCT_ORDERED_ID(u64, TimerId);
- class Timer : public RefCounted<Timer> {
- friend class TimerQueue;
- public:
- void setup(clockid_t clock_id, Time expires, Function<void()>&& callback)
- {
- VERIFY(!is_queued());
- m_clock_id = clock_id;
- m_expires = expires;
- m_callback = move(callback);
- }
- ~Timer()
- {
- VERIFY(!is_queued());
- }
- Time remaining() const;
- private:
- TimerId m_id;
- clockid_t m_clock_id;
- Time m_expires;
- Time m_remaining {};
- Function<void()> m_callback;
- Atomic<bool> m_cancelled { false };
- Atomic<bool> m_callback_finished { false };
- Atomic<bool> m_in_use { false };
- bool operator<(const Timer& rhs) const
- {
- return m_expires < rhs.m_expires;
- }
- bool operator>(const Timer& rhs) const
- {
- return m_expires > rhs.m_expires;
- }
- bool operator==(const Timer& rhs) const
- {
- return m_id == rhs.m_id;
- }
- void clear_cancelled() { return m_cancelled.store(false, AK::memory_order_release); }
- bool set_cancelled() { return m_cancelled.exchange(true, AK::memory_order_acq_rel); }
- bool is_in_use() { return m_in_use.load(AK::memory_order_acquire); };
- void set_in_use() { m_in_use.store(true, AK::memory_order_release); }
- void clear_in_use() { return m_in_use.store(false, AK::memory_order_release); }
- bool is_callback_finished() const { return m_callback_finished.load(AK::memory_order_acquire); }
- void clear_callback_finished() { m_callback_finished.store(false, AK::memory_order_release); }
- void set_callback_finished() { m_callback_finished.store(true, AK::memory_order_release); }
- Time now(bool) const;
- bool is_queued() const { return m_list_node.is_in_list(); }
- public:
- IntrusiveListNode<Timer> m_list_node;
- using List = IntrusiveList<Timer, RawPtr<Timer>, &Timer::m_list_node>;
- };
- class TimerQueue {
- friend class Timer;
- public:
- TimerQueue();
- static TimerQueue& the();
- TimerId add_timer(NonnullRefPtr<Timer>&&);
- bool add_timer_without_id(NonnullRefPtr<Timer>, clockid_t, const Time&, Function<void()>&&);
- TimerId add_timer(clockid_t, const Time& timeout, Function<void()>&& callback);
- bool cancel_timer(TimerId id);
- bool cancel_timer(Timer& timer, bool* was_in_use = nullptr);
- bool cancel_timer(NonnullRefPtr<Timer>&& timer)
- {
- return cancel_timer(*move(timer));
- }
- void fire();
- private:
- struct Queue {
- Timer::List list;
- Time next_timer_due {};
- };
- void remove_timer_locked(Queue&, Timer&);
- void update_next_timer_due(Queue&);
- void add_timer_locked(NonnullRefPtr<Timer>);
- Queue& queue_for_timer(Timer& timer)
- {
- switch (timer.m_clock_id) {
- case CLOCK_MONOTONIC:
- case CLOCK_MONOTONIC_COARSE:
- case CLOCK_MONOTONIC_RAW:
- return m_timer_queue_monotonic;
- case CLOCK_REALTIME:
- case CLOCK_REALTIME_COARSE:
- return m_timer_queue_realtime;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- u64 m_timer_id_count { 0 };
- u64 m_ticks_per_second { 0 };
- Queue m_timer_queue_monotonic;
- Queue m_timer_queue_realtime;
- Timer::List m_timers_executing;
- };
- }
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