ConsoleManagement.h 1.1 KB

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  1. /*
  2. * Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/NonnullRefPtr.h>
  8. #include <AK/NonnullRefPtrVector.h>
  9. #include <AK/Types.h>
  10. #include <Kernel/TTY/VirtualConsole.h>
  11. namespace Kernel {
  12. class ConsoleManagement {
  13. AK_MAKE_ETERNAL;
  14. friend class VirtualConsole;
  15. public:
  16. ConsoleManagement();
  17. static constexpr size_t s_max_virtual_consoles = 6;
  18. static bool is_initialized();
  19. static ConsoleManagement& the();
  20. void switch_to(unsigned);
  21. void initialize();
  22. void resolution_was_changed();
  23. void switch_to_debug() { switch_to(1); }
  24. NonnullRefPtr<VirtualConsole> first_tty() const { return m_consoles[0]; }
  25. NonnullRefPtr<VirtualConsole> debug_tty() const { return m_consoles[1]; }
  26. RecursiveSpinlock& tty_write_lock() { return m_tty_write_lock; }
  27. private:
  28. NonnullRefPtrVector<VirtualConsole, s_max_virtual_consoles> m_consoles;
  29. VirtualConsole* m_active_console { nullptr };
  30. Spinlock<u8> m_lock;
  31. RecursiveSpinlock m_tty_write_lock;
  32. };
  33. };