GraphicsManagement.h 1.8 KB

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  1. /*
  2. * Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/NonnullOwnPtr.h>
  8. #include <AK/NonnullRefPtr.h>
  9. #include <AK/NonnullRefPtrVector.h>
  10. #include <AK/Types.h>
  11. #include <Kernel/Bus/PCI/Definitions.h>
  12. #include <Kernel/Graphics/Console/Console.h>
  13. #include <Kernel/Graphics/GraphicsDevice.h>
  14. #include <Kernel/Graphics/VGACompatibleAdapter.h>
  15. #include <Kernel/Graphics/VirtIOGPU/GraphicsAdapter.h>
  16. #include <Kernel/Memory/Region.h>
  17. namespace Kernel {
  18. class BochsGraphicsAdapter;
  19. class IntelNativeGraphicsAdapter;
  20. class VGACompatibleAdapter;
  21. class GraphicsManagement {
  22. friend class BochsGraphicsAdapter;
  23. friend class IntelNativeGraphicsAdapter;
  24. friend class VGACompatibleAdapter;
  25. friend class Graphics::VirtIOGPU::GraphicsAdapter;
  26. AK_MAKE_ETERNAL
  27. public:
  28. static GraphicsManagement& the();
  29. static bool is_initialized();
  30. bool initialize();
  31. unsigned allocate_minor_device_number() { return m_current_minor_number++; };
  32. GraphicsManagement();
  33. bool framebuffer_devices_allowed() const { return m_framebuffer_devices_allowed; }
  34. bool framebuffer_devices_exist() const;
  35. Spinlock<u8>& main_vga_lock() { return m_main_vga_lock; }
  36. RefPtr<Graphics::Console> console() const { return m_console; }
  37. void deactivate_graphical_mode();
  38. void activate_graphical_mode();
  39. private:
  40. bool determine_and_initialize_graphics_device(const PCI::Address& address, PCI::ID id);
  41. NonnullRefPtrVector<GraphicsDevice> m_graphics_devices;
  42. RefPtr<Graphics::Console> m_console;
  43. // Note: there could be multiple VGA adapters, but only one can operate in VGA mode
  44. RefPtr<VGACompatibleAdapter> m_vga_adapter;
  45. unsigned m_current_minor_number { 0 };
  46. const bool m_framebuffer_devices_allowed;
  47. Spinlock<u8> m_main_vga_lock;
  48. };
  49. }