GraphicsDevice.h 1.1 KB

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  1. /*
  2. * Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/String.h>
  8. #include <AK/Types.h>
  9. #include <Kernel/Bus/PCI/Definitions.h>
  10. #include <Kernel/Devices/BlockDevice.h>
  11. #include <Kernel/PhysicalAddress.h>
  12. namespace Kernel {
  13. class GraphicsDevice : public RefCounted<GraphicsDevice> {
  14. public:
  15. enum class Type {
  16. VGACompatible,
  17. Bochs,
  18. SVGA,
  19. Raw
  20. };
  21. virtual ~GraphicsDevice() = default;
  22. virtual void initialize_framebuffer_devices() = 0;
  23. virtual Type type() const = 0;
  24. virtual void enable_consoles() = 0;
  25. virtual void disable_consoles() = 0;
  26. bool consoles_enabled() const { return m_consoles_enabled; }
  27. virtual bool framebuffer_devices_initialized() const = 0;
  28. virtual bool modesetting_capable() const = 0;
  29. virtual bool double_framebuffering_capable() const = 0;
  30. virtual bool try_to_set_resolution(size_t output_port_index, size_t width, size_t height) = 0;
  31. virtual bool set_y_offset(size_t output_port_index, size_t y) = 0;
  32. protected:
  33. GraphicsDevice() = default;
  34. bool m_consoles_enabled { false };
  35. };
  36. }