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- /*
- * Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Vector.h>
- #include <LibJS/Runtime/Object.h>
- namespace JS {
- Object* promise_resolve(GlobalObject&, Object& constructor, Value);
- class Promise final : public Object {
- JS_OBJECT(Promise, Object);
- public:
- enum class State {
- Pending,
- Fulfilled,
- Rejected,
- };
- enum class RejectionOperation {
- Reject,
- Handle,
- };
- static Promise* create(GlobalObject&);
- explicit Promise(Object& prototype);
- virtual ~Promise() = default;
- State state() const { return m_state; }
- Value result() const { return m_result; }
- struct ResolvingFunctions {
- FunctionObject& resolve;
- FunctionObject& reject;
- };
- ResolvingFunctions create_resolving_functions();
- Value fulfill(Value value);
- Value reject(Value reason);
- Value perform_then(Value on_fulfilled, Value on_rejected, Optional<PromiseCapability> result_capability);
- private:
- virtual void visit_edges(Visitor&) override;
- bool is_settled() const { return m_state == State::Fulfilled || m_state == State::Rejected; }
- void trigger_reactions() const;
- State m_state { State::Pending };
- Value m_result;
- Vector<PromiseReaction*> m_fulfill_reactions;
- Vector<PromiseReaction*> m_reject_reactions;
- bool m_is_handled { false };
- };
- }
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