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- /*
- * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Badge.h>
- #include <LibJS/Heap/BlockAllocator.h>
- #include <LibJS/Heap/CellAllocator.h>
- #include <LibJS/Heap/Heap.h>
- #include <LibJS/Heap/HeapBlock.h>
- namespace JS {
- CellAllocator::CellAllocator(size_t cell_size)
- : m_cell_size(cell_size)
- {
- }
- Cell* CellAllocator::allocate_cell(Heap& heap)
- {
- if (m_usable_blocks.is_empty()) {
- auto block = HeapBlock::create_with_cell_size(heap, m_cell_size);
- m_usable_blocks.append(*block.leak_ptr());
- }
- auto& block = *m_usable_blocks.last();
- auto* cell = block.allocate();
- VERIFY(cell);
- if (block.is_full())
- m_full_blocks.append(*m_usable_blocks.last());
- return cell;
- }
- void CellAllocator::block_did_become_empty(Badge<Heap>, HeapBlock& block)
- {
- auto& heap = block.heap();
- block.m_list_node.remove();
- // NOTE: HeapBlocks are managed by the BlockAllocator, so we don't want to `delete` the block here.
- block.~HeapBlock();
- heap.block_allocator().deallocate_block(&block);
- }
- void CellAllocator::block_did_become_usable(Badge<Heap>, HeapBlock& block)
- {
- VERIFY(!block.is_full());
- m_usable_blocks.append(block);
- }
- }
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