Effects.h 1.1 KB

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  1. /*
  2. * Copyright (c) 2021, kleines Filmröllchen <malu.bertsch@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include "Processor.h"
  8. #include "ProcessorParameter.h"
  9. #include "Transport.h"
  10. #include <AK/Types.h>
  11. namespace LibDSP::Effects {
  12. // A simple digital delay effect using a delay buffer.
  13. // This is based on Piano's old built-in delay.
  14. class Delay : public EffectProcessor {
  15. public:
  16. Delay(NonnullRefPtr<Transport>);
  17. private:
  18. virtual Signal process_impl(Signal const&) override;
  19. void handle_delay_time_change();
  20. ProcessorRangeParameter m_delay_decay;
  21. ProcessorRangeParameter m_delay_time;
  22. ProcessorRangeParameter m_dry_gain;
  23. Vector<Sample> m_delay_buffer;
  24. size_t m_delay_index { 0 };
  25. size_t m_old_delay_size = m_delay_buffer.size();
  26. };
  27. // A simple effect that applies volume, mute and pan to its input signal.
  28. // Convenient for attenuating signals in the middle of long chains.
  29. class Mastering : public EffectProcessor {
  30. public:
  31. Mastering(NonnullRefPtr<Transport>);
  32. private:
  33. virtual Signal process_impl(Signal const&) override;
  34. };
  35. }