StackingContext.cpp 26 KB

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  1. /*
  2. * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <AK/Debug.h>
  8. #include <AK/QuickSort.h>
  9. #include <AK/StringBuilder.h>
  10. #include <LibGfx/AffineTransform.h>
  11. #include <LibGfx/Matrix4x4.h>
  12. #include <LibGfx/Rect.h>
  13. #include <LibWeb/CSS/ComputedValues.h>
  14. #include <LibWeb/CSS/StyleValues/TransformationStyleValue.h>
  15. #include <LibWeb/Layout/Box.h>
  16. #include <LibWeb/Layout/ReplacedBox.h>
  17. #include <LibWeb/Layout/Viewport.h>
  18. #include <LibWeb/Painting/PaintableBox.h>
  19. #include <LibWeb/Painting/SVGPaintable.h>
  20. #include <LibWeb/Painting/StackingContext.h>
  21. #include <LibWeb/Painting/TableBordersPainting.h>
  22. #include <LibWeb/SVG/SVGMaskElement.h>
  23. namespace Web::Painting {
  24. static void paint_node(Paintable const& paintable, PaintContext& context, PaintPhase phase)
  25. {
  26. paintable.before_paint(context, phase);
  27. paintable.paint(context, phase);
  28. paintable.after_paint(context, phase);
  29. }
  30. StackingContext::StackingContext(PaintableBox& paintable_box, StackingContext* parent, size_t index_in_tree_order)
  31. : m_paintable_box(paintable_box)
  32. , m_transform(combine_transformations(paintable_box.computed_values().transformations()))
  33. , m_transform_origin(compute_transform_origin())
  34. , m_parent(parent)
  35. , m_index_in_tree_order(index_in_tree_order)
  36. {
  37. VERIFY(m_parent != this);
  38. if (m_parent)
  39. m_parent->m_children.append(this);
  40. }
  41. void StackingContext::sort()
  42. {
  43. quick_sort(m_children, [](auto& a, auto& b) {
  44. auto a_z_index = a->paintable_box().computed_values().z_index().value_or(0);
  45. auto b_z_index = b->paintable_box().computed_values().z_index().value_or(0);
  46. if (a_z_index == b_z_index)
  47. return a->m_index_in_tree_order < b->m_index_in_tree_order;
  48. return a_z_index < b_z_index;
  49. });
  50. for (auto* child : m_children)
  51. child->sort();
  52. }
  53. static PaintPhase to_paint_phase(StackingContext::StackingContextPaintPhase phase)
  54. {
  55. // There are not a fully correct mapping since some stacking context phases are combined.
  56. switch (phase) {
  57. case StackingContext::StackingContextPaintPhase::Floats:
  58. case StackingContext::StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
  59. case StackingContext::StackingContextPaintPhase::BackgroundAndBorders:
  60. return PaintPhase::Background;
  61. case StackingContext::StackingContextPaintPhase::Foreground:
  62. return PaintPhase::Foreground;
  63. case StackingContext::StackingContextPaintPhase::FocusAndOverlay:
  64. return PaintPhase::Overlay;
  65. default:
  66. VERIFY_NOT_REACHED();
  67. }
  68. }
  69. void StackingContext::paint_node_as_stacking_context(Paintable const& paintable, PaintContext& context)
  70. {
  71. paint_node(paintable, context, PaintPhase::Background);
  72. paint_node(paintable, context, PaintPhase::Border);
  73. paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBorders);
  74. paint_descendants(context, paintable, StackingContextPaintPhase::Floats);
  75. paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
  76. paint_node(paintable, context, PaintPhase::Foreground);
  77. paint_descendants(context, paintable, StackingContextPaintPhase::Foreground);
  78. paint_node(paintable, context, PaintPhase::Outline);
  79. paint_node(paintable, context, PaintPhase::Overlay);
  80. paint_descendants(context, paintable, StackingContextPaintPhase::FocusAndOverlay);
  81. }
  82. void StackingContext::paint_descendants(PaintContext& context, Paintable const& paintable, StackingContextPaintPhase phase)
  83. {
  84. paintable.apply_scroll_offset(context, to_paint_phase(phase));
  85. paintable.before_children_paint(context, to_paint_phase(phase));
  86. paintable.apply_clip_overflow_rect(context, to_paint_phase(phase));
  87. paintable.for_each_child([&context, phase](auto& child) {
  88. auto* stacking_context = child.stacking_context_rooted_here();
  89. if (child.is_positioned()) {
  90. // If `child` is positioned with a z-index of `0` or `auto`, skip over it.
  91. auto const& z_index = child.computed_values().z_index();
  92. if (!z_index.has_value() || z_index.value() == 0)
  93. return;
  94. // Skip positioned children with stacking contexts, these are handled in paint_internal().
  95. if (stacking_context)
  96. return;
  97. }
  98. if (stacking_context) {
  99. // FIXME: This may not be fully correct with respect to the paint phases.
  100. if (phase == StackingContextPaintPhase::Foreground)
  101. paint_child(context, *stacking_context);
  102. // Note: Don't further recuse into descendants as paint_child() will do that.
  103. return;
  104. }
  105. // NOTE: Grid specification https://www.w3.org/TR/css-grid-2/#z-order says that grid items should be treated
  106. // the same way as CSS2 defines for inline-blocks:
  107. // "For each one of these, treat the element as if it created a new stacking context, but any positioned
  108. // descendants and descendants which actually create a new stacking context should be considered part of
  109. // the parent stacking context, not this new one."
  110. auto should_be_treated_as_stacking_context = child.layout_node().is_grid_item();
  111. if (should_be_treated_as_stacking_context) {
  112. // FIXME: This may not be fully correct with respect to the paint phases.
  113. if (phase == StackingContextPaintPhase::Foreground)
  114. paint_node_as_stacking_context(child, context);
  115. return;
  116. }
  117. bool child_is_inline_or_replaced = child.is_inline() || is<Layout::ReplacedBox>(child);
  118. switch (phase) {
  119. case StackingContextPaintPhase::BackgroundAndBorders:
  120. if (!child_is_inline_or_replaced && !child.is_floating()) {
  121. paint_node(child, context, PaintPhase::Background);
  122. bool is_table_with_collapsed_borders = child.display().is_table_inside() && child.computed_values().border_collapse() == CSS::BorderCollapse::Collapse;
  123. if (!child.display().is_table_cell() && !is_table_with_collapsed_borders)
  124. paint_node(child, context, PaintPhase::Border);
  125. paint_descendants(context, child, phase);
  126. if (child.display().is_table_inside() || child.computed_values().border_collapse() == CSS::BorderCollapse::Collapse) {
  127. paint_table_borders(context, verify_cast<PaintableBox>(child));
  128. }
  129. }
  130. break;
  131. case StackingContextPaintPhase::Floats:
  132. if (child.is_floating()) {
  133. paint_node(child, context, PaintPhase::Background);
  134. paint_node(child, context, PaintPhase::Border);
  135. paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
  136. }
  137. paint_descendants(context, child, phase);
  138. break;
  139. case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
  140. if (child_is_inline_or_replaced) {
  141. paint_node(child, context, PaintPhase::Background);
  142. paint_node(child, context, PaintPhase::Border);
  143. if (child.display().is_table_inside() && child.computed_values().border_collapse() == CSS::BorderCollapse::Separate)
  144. paint_table_borders(context, verify_cast<PaintableBox>(child));
  145. paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
  146. }
  147. paint_descendants(context, child, phase);
  148. break;
  149. case StackingContextPaintPhase::Foreground:
  150. paint_node(child, context, PaintPhase::Foreground);
  151. paint_descendants(context, child, phase);
  152. break;
  153. case StackingContextPaintPhase::FocusAndOverlay:
  154. paint_node(child, context, PaintPhase::Outline);
  155. paint_node(child, context, PaintPhase::Overlay);
  156. paint_descendants(context, child, phase);
  157. break;
  158. }
  159. });
  160. paintable.clear_clip_overflow_rect(context, to_paint_phase(phase));
  161. paintable.after_children_paint(context, to_paint_phase(phase));
  162. paintable.reset_scroll_offset(context, to_paint_phase(phase));
  163. }
  164. void StackingContext::paint_child(PaintContext& context, StackingContext const& child)
  165. {
  166. auto parent_paintable = child.paintable_box().parent();
  167. if (parent_paintable)
  168. parent_paintable->before_children_paint(context, PaintPhase::Foreground);
  169. child.paint(context);
  170. if (parent_paintable)
  171. parent_paintable->after_children_paint(context, PaintPhase::Foreground);
  172. }
  173. void StackingContext::paint_internal(PaintContext& context) const
  174. {
  175. // For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
  176. // Draw the background and borders for the context root (steps 1, 2)
  177. paint_node(paintable_box(), context, PaintPhase::Background);
  178. paint_node(paintable_box(), context, PaintPhase::Border);
  179. // Stacking contexts formed by positioned descendants with negative z-indices (excluding 0) in z-index order
  180. // (most negative first) then tree order. (step 3)
  181. for (auto* child : m_children) {
  182. if (!child->paintable_box().is_positioned())
  183. continue;
  184. if (child->paintable_box().computed_values().z_index().has_value() && child->paintable_box().computed_values().z_index().value() < 0)
  185. paint_child(context, *child);
  186. }
  187. // Draw the background and borders for block-level children (step 4)
  188. paint_descendants(context, paintable_box(), StackingContextPaintPhase::BackgroundAndBorders);
  189. // Draw the non-positioned floats (step 5)
  190. paint_descendants(context, paintable_box(), StackingContextPaintPhase::Floats);
  191. // Draw inline content, replaced content, etc. (steps 6, 7)
  192. paint_descendants(context, paintable_box(), StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
  193. paint_node(paintable_box(), context, PaintPhase::Foreground);
  194. paint_descendants(context, paintable_box(), StackingContextPaintPhase::Foreground);
  195. // Draw positioned descendants with z-index `0` or `auto` in tree order. (step 8)
  196. // FIXME: There's more to this step that we have yet to understand and implement.
  197. paintable_box().for_each_in_subtree([&context](Paintable const& paintable) {
  198. auto const& z_index = paintable.computed_values().z_index();
  199. if (!paintable.is_positioned() || (z_index.has_value() && z_index.value() != 0)) {
  200. return paintable.stacking_context_rooted_here()
  201. ? TraversalDecision::SkipChildrenAndContinue
  202. : TraversalDecision::Continue;
  203. }
  204. // Apply scroll offset of nearest scrollable ancestor before painting the positioned descendant.
  205. PaintableBox const* nearest_scrollable_ancestor = nullptr;
  206. if (paintable.is_paintable_box())
  207. nearest_scrollable_ancestor = static_cast<PaintableBox const&>(paintable).nearest_scrollable_ancestor();
  208. if (nearest_scrollable_ancestor)
  209. nearest_scrollable_ancestor->apply_scroll_offset(context, PaintPhase::Foreground);
  210. // At this point, `paintable_box` is a positioned descendant with z-index: auto.
  211. // FIXME: This is basically duplicating logic found elsewhere in this same function. Find a way to make this more elegant.
  212. auto exit_decision = TraversalDecision::Continue;
  213. auto* parent_paintable = paintable.parent();
  214. if (parent_paintable)
  215. parent_paintable->before_children_paint(context, PaintPhase::Foreground);
  216. auto containing_block = paintable.containing_block();
  217. auto* containing_block_paintable = containing_block ? containing_block->paintable() : nullptr;
  218. if (containing_block_paintable)
  219. containing_block_paintable->apply_clip_overflow_rect(context, PaintPhase::Foreground);
  220. if (auto* child = paintable.stacking_context_rooted_here()) {
  221. paint_child(context, *child);
  222. exit_decision = TraversalDecision::SkipChildrenAndContinue;
  223. } else {
  224. paint_node_as_stacking_context(paintable, context);
  225. }
  226. if (parent_paintable)
  227. parent_paintable->after_children_paint(context, PaintPhase::Foreground);
  228. if (containing_block_paintable)
  229. containing_block_paintable->clear_clip_overflow_rect(context, PaintPhase::Foreground);
  230. if (nearest_scrollable_ancestor)
  231. nearest_scrollable_ancestor->reset_scroll_offset(context, PaintPhase::Foreground);
  232. return exit_decision;
  233. });
  234. // Stacking contexts formed by positioned descendants with z-indices greater than or equal to 1 in z-index order
  235. // (smallest first) then tree order. (Step 9)
  236. for (auto* child : m_children) {
  237. if (!child->paintable_box().is_positioned())
  238. continue;
  239. auto containing_block = child->paintable_box().containing_block();
  240. auto const* containing_block_paintable = containing_block ? containing_block->paintable() : nullptr;
  241. if (containing_block_paintable)
  242. containing_block_paintable->apply_clip_overflow_rect(context, PaintPhase::Foreground);
  243. if (child->paintable_box().computed_values().z_index().has_value() && child->paintable_box().computed_values().z_index().value() >= 1)
  244. paint_child(context, *child);
  245. if (containing_block_paintable)
  246. containing_block_paintable->clear_clip_overflow_rect(context, PaintPhase::Foreground);
  247. }
  248. paint_node(paintable_box(), context, PaintPhase::Outline);
  249. if (context.should_paint_overlay()) {
  250. paint_node(paintable_box(), context, PaintPhase::Overlay);
  251. paint_descendants(context, paintable_box(), StackingContextPaintPhase::FocusAndOverlay);
  252. }
  253. }
  254. Gfx::FloatMatrix4x4 StackingContext::combine_transformations(Vector<CSS::Transformation> const& transformations) const
  255. {
  256. auto matrix = Gfx::FloatMatrix4x4::identity();
  257. for (auto const& transform : transformations)
  258. matrix = matrix * transform.to_matrix(paintable_box());
  259. return matrix;
  260. }
  261. // FIXME: This extracts the affine 2D part of the full transformation matrix.
  262. // Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
  263. Gfx::AffineTransform StackingContext::affine_transform_matrix() const
  264. {
  265. return Gfx::extract_2d_affine_transform(m_transform);
  266. }
  267. static Gfx::FloatMatrix4x4 matrix_with_scaled_translation(Gfx::FloatMatrix4x4 matrix, float scale)
  268. {
  269. auto* m = matrix.elements();
  270. m[0][3] *= scale;
  271. m[1][3] *= scale;
  272. m[2][3] *= scale;
  273. return matrix;
  274. }
  275. void StackingContext::paint(PaintContext& context) const
  276. {
  277. auto opacity = paintable_box().computed_values().opacity();
  278. if (opacity == 0.0f)
  279. return;
  280. RecordingPainterStateSaver saver(context.recording_painter());
  281. auto to_device_pixels_scale = float(context.device_pixels_per_css_pixel());
  282. RecordingPainter::PushStackingContextParams push_stacking_context_params {
  283. .opacity = opacity,
  284. .is_fixed_position = paintable_box().is_fixed_position(),
  285. .source_paintable_rect = context.enclosing_device_rect(paintable_box().absolute_paint_rect()).to_type<int>(),
  286. .image_rendering = paintable_box().computed_values().image_rendering(),
  287. .transform = {
  288. .origin = transform_origin().scaled(to_device_pixels_scale),
  289. .matrix = matrix_with_scaled_translation(transform_matrix(), to_device_pixels_scale),
  290. },
  291. };
  292. if (auto masking_area = paintable_box().get_masking_area(); masking_area.has_value()) {
  293. if (masking_area->is_empty())
  294. return;
  295. auto mask_bitmap = paintable_box().calculate_mask(context, *masking_area);
  296. push_stacking_context_params.source_paintable_rect = context.enclosing_device_rect(*masking_area).to_type<int>();
  297. push_stacking_context_params.mask = StackingContextMask {
  298. .mask_bitmap = mask_bitmap.release_nonnull(),
  299. .mask_kind = *paintable_box().get_mask_type()
  300. };
  301. }
  302. context.recording_painter().push_stacking_context(push_stacking_context_params);
  303. paint_internal(context);
  304. context.recording_painter().pop_stacking_context();
  305. }
  306. Gfx::FloatPoint StackingContext::compute_transform_origin() const
  307. {
  308. auto style_value = paintable_box().computed_values().transform_origin();
  309. // FIXME: respect transform-box property
  310. auto reference_box = paintable_box().absolute_border_box_rect();
  311. auto x = reference_box.left() + style_value.x.to_px(paintable_box().layout_node(), reference_box.width());
  312. auto y = reference_box.top() + style_value.y.to_px(paintable_box().layout_node(), reference_box.height());
  313. return { x.to_float(), y.to_float() };
  314. }
  315. template<typename U, typename Callback>
  316. static TraversalDecision for_each_in_inclusive_subtree_of_type_within_same_stacking_context_in_reverse(Paintable const& paintable, Callback callback)
  317. {
  318. if (paintable.stacking_context_rooted_here()) {
  319. // Note: Include the stacking context (so we can hit test it), but don't recurse into it.
  320. if (auto decision = callback(static_cast<U const&>(paintable)); decision != TraversalDecision::Continue)
  321. return decision;
  322. return TraversalDecision::SkipChildrenAndContinue;
  323. }
  324. for (auto* child = paintable.last_child(); child; child = child->previous_sibling()) {
  325. if (for_each_in_inclusive_subtree_of_type_within_same_stacking_context_in_reverse<U>(*child, callback) == TraversalDecision::Break)
  326. return TraversalDecision::Break;
  327. }
  328. if (is<U>(paintable)) {
  329. if (auto decision = callback(static_cast<U const&>(paintable)); decision != TraversalDecision::Continue)
  330. return decision;
  331. }
  332. return TraversalDecision::Continue;
  333. }
  334. template<typename U, typename Callback>
  335. static TraversalDecision for_each_in_subtree_of_type_within_same_stacking_context_in_reverse(Paintable const& paintable, Callback callback)
  336. {
  337. for (auto* child = paintable.last_child(); child; child = child->previous_sibling()) {
  338. if (for_each_in_inclusive_subtree_of_type_within_same_stacking_context_in_reverse<U>(*child, callback) == TraversalDecision::Break)
  339. return TraversalDecision::Break;
  340. }
  341. return TraversalDecision::Continue;
  342. }
  343. Optional<HitTestResult> StackingContext::hit_test(CSSPixelPoint position, HitTestType type) const
  344. {
  345. if (!paintable_box().is_visible())
  346. return {};
  347. auto transform_origin = this->transform_origin().to_type<CSSPixels>();
  348. // NOTE: This CSSPixels -> Float -> CSSPixels conversion is because we can't AffineTransform::map() a CSSPixelPoint.
  349. Gfx::FloatPoint offset_position {
  350. (position.x() - transform_origin.x()).to_float(),
  351. (position.y() - transform_origin.y()).to_float()
  352. };
  353. auto transformed_position = affine_transform_matrix().inverse().value_or({}).map(offset_position).to_type<CSSPixels>() + transform_origin;
  354. if (paintable_box().is_fixed_position()) {
  355. auto scroll_offset = paintable_box().document().navigable()->viewport_scroll_offset();
  356. transformed_position.translate_by(-scroll_offset);
  357. }
  358. // FIXME: Support more overflow variations.
  359. if (paintable_box().computed_values().overflow_x() == CSS::Overflow::Hidden && paintable_box().computed_values().overflow_y() == CSS::Overflow::Hidden) {
  360. if (!paintable_box().absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
  361. return {};
  362. }
  363. // NOTE: Hit testing basically happens in reverse painting order.
  364. // https://www.w3.org/TR/CSS22/visuren.html#z-index
  365. // 7. the child stacking contexts with positive stack levels (least positive first).
  366. // NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
  367. for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
  368. auto const& child = *m_children[i];
  369. if (child.paintable_box().computed_values().z_index().value_or(0) <= 0)
  370. break;
  371. auto result = child.hit_test(transformed_position, type);
  372. if (result.has_value() && result->paintable->visible_for_hit_testing())
  373. return result;
  374. }
  375. // 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0.
  376. Optional<HitTestResult> result;
  377. for_each_in_subtree_of_type_within_same_stacking_context_in_reverse<PaintableBox>(paintable_box(), [&](PaintableBox const& paintable_box) {
  378. // FIXME: Support more overflow variations.
  379. if (paintable_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paintable_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
  380. if (!paintable_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
  381. return TraversalDecision::SkipChildrenAndContinue;
  382. }
  383. auto const& z_index = paintable_box.computed_values().z_index();
  384. if (z_index.value_or(0) == 0 && paintable_box.is_positioned() && !paintable_box.stacking_context()) {
  385. auto candidate = paintable_box.hit_test(transformed_position, type);
  386. if (candidate.has_value() && candidate->paintable->visible_for_hit_testing()) {
  387. result = move(candidate);
  388. return TraversalDecision::Break;
  389. }
  390. }
  391. if (paintable_box.stacking_context()) {
  392. if (z_index.value_or(0) == 0) {
  393. auto candidate = paintable_box.stacking_context()->hit_test(transformed_position, type);
  394. if (candidate.has_value() && candidate->paintable->visible_for_hit_testing()) {
  395. result = move(candidate);
  396. return TraversalDecision::Break;
  397. }
  398. }
  399. }
  400. return TraversalDecision::Continue;
  401. });
  402. if (result.has_value())
  403. return result;
  404. // 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
  405. if (paintable_box().layout_box().children_are_inline() && is<Layout::BlockContainer>(paintable_box().layout_box())) {
  406. auto result = paintable_box().hit_test(transformed_position, type);
  407. if (result.has_value() && result->paintable->visible_for_hit_testing())
  408. return result;
  409. }
  410. // 4. the non-positioned floats.
  411. for_each_in_subtree_of_type_within_same_stacking_context_in_reverse<PaintableBox>(paintable_box(), [&](PaintableBox const& paintable_box) {
  412. // FIXME: Support more overflow variations.
  413. if (paintable_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paintable_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
  414. if (!paintable_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
  415. return TraversalDecision::SkipChildrenAndContinue;
  416. }
  417. if (paintable_box.is_floating()) {
  418. if (auto candidate = paintable_box.hit_test(transformed_position, type); candidate.has_value()) {
  419. result = move(candidate);
  420. return TraversalDecision::Break;
  421. }
  422. }
  423. return TraversalDecision::Continue;
  424. });
  425. if (result.has_value() && result->paintable->visible_for_hit_testing())
  426. return result;
  427. // 3. the in-flow, non-inline-level, non-positioned descendants.
  428. if (!paintable_box().layout_box().children_are_inline()) {
  429. for_each_in_subtree_of_type_within_same_stacking_context_in_reverse<PaintableBox>(paintable_box(), [&](PaintableBox const& paintable_box) {
  430. // FIXME: Support more overflow variations.
  431. if (paintable_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paintable_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
  432. if (!paintable_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
  433. return TraversalDecision::SkipChildrenAndContinue;
  434. }
  435. if (!paintable_box.is_absolutely_positioned() && !paintable_box.is_floating()) {
  436. if (auto candidate = paintable_box.hit_test(transformed_position, type); candidate.has_value()) {
  437. result = move(candidate);
  438. return TraversalDecision::Break;
  439. }
  440. }
  441. return TraversalDecision::Continue;
  442. });
  443. if (result.has_value() && result->paintable->visible_for_hit_testing())
  444. return result;
  445. }
  446. // 2. the child stacking contexts with negative stack levels (most negative first).
  447. // NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
  448. for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
  449. auto const& child = *m_children[i];
  450. if (child.paintable_box().computed_values().z_index().value_or(0) >= 0)
  451. break;
  452. auto result = child.hit_test(transformed_position, type);
  453. if (result.has_value() && result->paintable->visible_for_hit_testing())
  454. return result;
  455. }
  456. // 1. the background and borders of the element forming the stacking context.
  457. if (paintable_box().absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y())) {
  458. return HitTestResult {
  459. .paintable = const_cast<PaintableBox&>(paintable_box()),
  460. };
  461. }
  462. return {};
  463. }
  464. void StackingContext::dump(int indent) const
  465. {
  466. StringBuilder builder;
  467. for (int i = 0; i < indent; ++i)
  468. builder.append(' ');
  469. builder.appendff("SC for {} {} [children: {}] (z-index: ", paintable_box().layout_box().debug_description(), paintable_box().absolute_rect(), m_children.size());
  470. if (paintable_box().computed_values().z_index().has_value())
  471. builder.appendff("{}", paintable_box().computed_values().z_index().value());
  472. else
  473. builder.append("auto"sv);
  474. builder.append(')');
  475. auto affine_transform = affine_transform_matrix();
  476. if (!affine_transform.is_identity()) {
  477. builder.appendff(", transform: {}", affine_transform);
  478. }
  479. dbgln("{}", builder.string_view());
  480. for (auto& child : m_children)
  481. child->dump(indent + 1);
  482. }
  483. }