123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177 |
- /*
- * Copyright (c) 2020, the SerenityOS developers.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "ChessWidget.h"
- #include <LibCore/ConfigFile.h>
- #include <LibCore/DirIterator.h>
- #include <LibGUI/AboutDialog.h>
- #include <LibGUI/ActionGroup.h>
- #include <LibGUI/Application.h>
- #include <LibGUI/Icon.h>
- #include <LibGUI/Menu.h>
- #include <LibGUI/MenuBar.h>
- #include <LibGUI/Window.h>
- int main(int argc, char** argv)
- {
- auto app = GUI::Application::construct(argc, argv);
- auto app_icon = GUI::Icon::default_icon("app-chess");
- auto window = GUI::Window::construct();
- auto& widget = window->set_main_widget<ChessWidget>();
- RefPtr<Core::ConfigFile> config = Core::ConfigFile::get_for_app("Chess");
- if (pledge("stdio rpath accept wpath cpath shared_buffer proc exec", nullptr) < 0) {
- perror("pledge");
- return 1;
- }
- if (unveil("/res", "r") < 0) {
- perror("unveil");
- return 1;
- }
- if (unveil(config->file_name().characters(), "crw") < 0) {
- perror("unveil");
- return 1;
- }
- if (unveil("/bin/ChessEngine", "x") < 0) {
- perror("unveil");
- return 1;
- }
- if (unveil(nullptr, nullptr) < 0) {
- perror("unveil");
- return 1;
- }
- auto size = config->read_num_entry("Display", "size", 512);
- window->set_title("Chess");
- window->resize(size, size);
- window->set_size_increment({ 8, 8 });
- window->set_resize_aspect_ratio(1, 1);
- window->set_icon(app_icon.bitmap_for_size(16));
- widget.set_piece_set(config->read_entry("Style", "PieceSet", "stelar7"));
- widget.set_board_theme(config->read_entry("Style", "BoardTheme", "Beige"));
- widget.set_coordinates(config->read_bool_entry("Style", "Coordinates", true));
- auto menubar = GUI::MenuBar::construct();
- auto& app_menu = menubar->add_menu("Chess");
- app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
- widget.reset();
- }));
- app_menu.add_separator();
- app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
- GUI::Application::the()->quit();
- }));
- auto& style_menu = menubar->add_menu("Style");
- GUI::ActionGroup piece_set_action_group;
- piece_set_action_group.set_exclusive(true);
- auto& piece_set_menu = style_menu.add_submenu("Piece Set");
- piece_set_menu.set_icon(app_icon.bitmap_for_size(16));
- Core::DirIterator di("/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir);
- while (di.has_next()) {
- auto set = di.next_path();
- auto action = GUI::Action::create_checkable(set, [&](auto& action) {
- widget.set_piece_set(action.text());
- widget.update();
- config->write_entry("Style", "PieceSet", action.text());
- config->sync();
- });
- piece_set_action_group.add_action(*action);
- if (widget.piece_set() == set)
- action->set_checked(true);
- piece_set_menu.add_action(*action);
- }
- GUI::ActionGroup board_theme_action_group;
- board_theme_action_group.set_exclusive(true);
- auto& board_theme_menu = style_menu.add_submenu("Board Theme");
- board_theme_menu.set_icon(Gfx::Bitmap::load_from_file("/res/icons/chess/mini-board.png"));
- for (auto& theme : Vector({ "Beige", "Green", "Blue" })) {
- auto action = GUI::Action::create_checkable(theme, [&](auto& action) {
- widget.set_board_theme(action.text());
- widget.update();
- config->write_entry("Style", "BoardTheme", action.text());
- config->sync();
- });
- board_theme_action_group.add_action(*action);
- if (widget.board_theme().name == theme)
- action->set_checked(true);
- board_theme_menu.add_action(*action);
- }
- auto coordinates_action = GUI::Action::create_checkable("Coordinates", [&](auto& action) {
- widget.set_coordinates(action.is_checked());
- widget.update();
- config->write_bool_entry("Style", "Coordinates", action.is_checked());
- config->sync();
- });
- coordinates_action->set_checked(widget.coordinates());
- style_menu.add_action(coordinates_action);
- auto& engine_menu = menubar->add_menu("Engine");
- GUI::ActionGroup engines_action_group;
- engines_action_group.set_exclusive(true);
- auto& engine_submenu = engine_menu.add_submenu("Engine");
- for (auto& engine : Vector({ "Human", "ChessEngine" })) {
- auto action = GUI::Action::create_checkable(engine, [&](auto& action) {
- if (action.text() == "Human") {
- widget.set_engine(nullptr);
- } else {
- widget.set_engine(Engine::construct(action.text()));
- widget.maybe_input_engine_move();
- }
- });
- engines_action_group.add_action(*action);
- if (engine == String("Human"))
- action->set_checked(true);
- engine_submenu.add_action(*action);
- }
- auto& help_menu = menubar->add_menu("Help");
- help_menu.add_action(GUI::Action::create("About", [&](auto&) {
- GUI::AboutDialog::show("Chess", app_icon.bitmap_for_size(32), window);
- }));
- app->set_menubar(move(menubar));
- window->show();
- widget.reset();
- return app->exec();
- }
|