Box.cpp 16 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibGfx/DisjointRectSet.h>
  7. #include <LibGfx/Filters/FastBoxBlurFilter.h>
  8. #include <LibGfx/Painter.h>
  9. #include <LibWeb/DOM/Document.h>
  10. #include <LibWeb/HTML/HTMLBodyElement.h>
  11. #include <LibWeb/HTML/HTMLHtmlElement.h>
  12. #include <LibWeb/Layout/BlockBox.h>
  13. #include <LibWeb/Layout/Box.h>
  14. #include <LibWeb/Page/BrowsingContext.h>
  15. #include <LibWeb/Painting/BorderPainting.h>
  16. namespace Web::Layout {
  17. void Box::paint(PaintContext& context, PaintPhase phase)
  18. {
  19. if (!is_visible())
  20. return;
  21. Gfx::PainterStateSaver saver(context.painter());
  22. if (is_fixed_position())
  23. context.painter().translate(context.scroll_offset());
  24. auto padded_rect = this->padded_rect();
  25. if (phase == PaintPhase::Background) {
  26. paint_background(context);
  27. paint_box_shadow(context);
  28. }
  29. if (phase == PaintPhase::Border) {
  30. paint_border(context);
  31. }
  32. if (phase == PaintPhase::Overlay && dom_node() && document().inspected_node() == dom_node()) {
  33. auto content_rect = absolute_rect();
  34. auto margin_box = box_model().margin_box();
  35. Gfx::FloatRect margin_rect;
  36. margin_rect.set_x(absolute_x() - margin_box.left);
  37. margin_rect.set_width(width() + margin_box.left + margin_box.right);
  38. margin_rect.set_y(absolute_y() - margin_box.top);
  39. margin_rect.set_height(height() + margin_box.top + margin_box.bottom);
  40. context.painter().draw_rect(enclosing_int_rect(margin_rect), Color::Yellow);
  41. context.painter().draw_rect(enclosing_int_rect(padded_rect), Color::Cyan);
  42. context.painter().draw_rect(enclosing_int_rect(content_rect), Color::Magenta);
  43. }
  44. if (phase == PaintPhase::FocusOutline && dom_node() && dom_node()->is_element() && verify_cast<DOM::Element>(*dom_node()).is_focused()) {
  45. context.painter().draw_rect(enclosing_int_rect(absolute_rect()), context.palette().focus_outline());
  46. }
  47. }
  48. void Box::paint_border(PaintContext& context)
  49. {
  50. auto bordered_rect = this->bordered_rect();
  51. auto border_rect = enclosing_int_rect(bordered_rect);
  52. auto border_radius_data = normalized_border_radius_data();
  53. auto top_left_radius = border_radius_data.top_left;
  54. auto top_right_radius = border_radius_data.top_right;
  55. auto bottom_right_radius = border_radius_data.bottom_right;
  56. auto bottom_left_radius = border_radius_data.bottom_left;
  57. // FIXME: Support elliptical border radii.
  58. Gfx::FloatRect top_border_rect = {
  59. border_rect.x() + top_left_radius,
  60. border_rect.y(),
  61. border_rect.width() - top_left_radius - top_right_radius,
  62. border_rect.height()
  63. };
  64. Gfx::FloatRect right_border_rect = {
  65. border_rect.x(),
  66. border_rect.y() + top_right_radius,
  67. border_rect.width(),
  68. border_rect.height() - top_right_radius - bottom_right_radius
  69. };
  70. Gfx::FloatRect bottom_border_rect = {
  71. border_rect.x() + bottom_left_radius,
  72. border_rect.y(),
  73. border_rect.width() - bottom_left_radius - bottom_right_radius,
  74. border_rect.height()
  75. };
  76. Gfx::FloatRect left_border_rect = {
  77. border_rect.x(),
  78. border_rect.y() + top_left_radius,
  79. border_rect.width(),
  80. border_rect.height() - top_left_radius - bottom_left_radius
  81. };
  82. Painting::paint_border(context, Painting::BorderEdge::Top, top_border_rect, computed_values());
  83. Painting::paint_border(context, Painting::BorderEdge::Right, right_border_rect, computed_values());
  84. Painting::paint_border(context, Painting::BorderEdge::Bottom, bottom_border_rect, computed_values());
  85. Painting::paint_border(context, Painting::BorderEdge::Left, left_border_rect, computed_values());
  86. // Draws a quarter cirle clockwise
  87. auto draw_quarter_circle = [&](Gfx::IntPoint& from, Gfx::IntPoint& to, Gfx::Color color, int thickness) {
  88. Gfx::IntPoint center = { 0, 0 };
  89. Gfx::IntPoint offset = { 0, 0 };
  90. Gfx::IntPoint circle_position = { 0, 0 };
  91. auto radius = abs(from.x() - to.x());
  92. if (from.x() < to.x() && from.y() > to.y()) {
  93. // top-left
  94. center.set_x(radius);
  95. center.set_y(radius);
  96. offset.set_y(1);
  97. } else if (from.x() < to.x() && from.y() < to.y()) {
  98. // top-right
  99. circle_position.set_x(from.x());
  100. center.set_y(radius);
  101. offset.set_x(-1);
  102. offset.set_y(1);
  103. } else if (from.x() > to.x() && from.y() < to.y()) {
  104. // bottom-right
  105. circle_position.set_x(to.x());
  106. circle_position.set_y(from.y());
  107. offset.set_x(-1);
  108. } else if (from.x() > to.x() && from.y() > to.y()) {
  109. // bottom-left
  110. circle_position.set_y(to.y());
  111. center.set_x(radius);
  112. } else {
  113. // How did you get here?
  114. VERIFY_NOT_REACHED();
  115. }
  116. Gfx::IntRect circle_rect = {
  117. border_rect.x() + circle_position.x(),
  118. border_rect.y() + circle_position.y(),
  119. radius,
  120. radius
  121. };
  122. context.painter().draw_circle_arc_intersecting(
  123. circle_rect,
  124. center + offset,
  125. radius,
  126. color,
  127. thickness);
  128. };
  129. // FIXME: Which color to use?
  130. if (top_left_radius) {
  131. Gfx::IntPoint arc_start = { 0, (int)top_left_radius };
  132. Gfx::IntPoint arc_end = { (int)top_left_radius, 0 };
  133. draw_quarter_circle(arc_start, arc_end, computed_values().border_top().color, computed_values().border_top().width);
  134. }
  135. if (top_right_radius) {
  136. Gfx::IntPoint arc_start = { (int)top_left_radius + (int)top_border_rect.width(), 0 };
  137. Gfx::IntPoint arc_end = { (int)bordered_rect.width(), (int)top_right_radius };
  138. draw_quarter_circle(arc_start, arc_end, computed_values().border_top().color, computed_values().border_top().width);
  139. }
  140. if (bottom_right_radius) {
  141. Gfx::IntPoint arc_start = { (int)bordered_rect.width(), (int)top_right_radius + (int)right_border_rect.height() };
  142. Gfx::IntPoint arc_end = { (int)bottom_border_rect.width() + (int)bottom_left_radius, (int)bordered_rect.height() };
  143. draw_quarter_circle(arc_start, arc_end, computed_values().border_bottom().color, computed_values().border_bottom().width);
  144. }
  145. if (bottom_left_radius) {
  146. Gfx::IntPoint arc_start = { (int)bottom_left_radius, (int)bordered_rect.height() };
  147. Gfx::IntPoint arc_end = { 0, (int)bordered_rect.height() - (int)bottom_left_radius };
  148. draw_quarter_circle(arc_start, arc_end, computed_values().border_bottom().color, computed_values().border_bottom().width);
  149. }
  150. }
  151. void Box::paint_background(PaintContext& context)
  152. {
  153. auto padded_rect = this->padded_rect();
  154. // If the body's background properties were propagated to the root element, do no re-paint the body's background.
  155. if (is_body() && document().html_element()->should_use_body_background_properties())
  156. return;
  157. Gfx::IntRect background_rect;
  158. Color background_color = computed_values().background_color();
  159. const Gfx::Bitmap* background_image = this->background_image() ? this->background_image()->bitmap() : nullptr;
  160. CSS::Repeat background_repeat_x = computed_values().background_repeat_x();
  161. CSS::Repeat background_repeat_y = computed_values().background_repeat_y();
  162. if (is_root_element()) {
  163. // CSS 2.1 Appendix E.2: If the element is a root element, paint the background over the entire canvas.
  164. background_rect = context.viewport_rect();
  165. // Section 2.11.2: If the computed value of background-image on the root element is none and its background-color is transparent,
  166. // user agents must instead propagate the computed values of the background properties from that element’s first HTML BODY child element.
  167. if (document().html_element()->should_use_body_background_properties()) {
  168. background_color = document().background_color(context.palette());
  169. background_image = document().background_image();
  170. background_repeat_x = document().background_repeat_x();
  171. background_repeat_y = document().background_repeat_y();
  172. }
  173. } else {
  174. background_rect = enclosing_int_rect(padded_rect);
  175. }
  176. // HACK: If the Box has a border, use the bordered_rect to paint the background.
  177. // This way if we have a border-radius there will be no gap between the filling and actual border.
  178. if (computed_values().border_top().width || computed_values().border_right().width || computed_values().border_bottom().width || computed_values().border_left().width)
  179. background_rect = enclosing_int_rect(bordered_rect());
  180. // FIXME: some values should be relative to the height() if specified, but which? For now, all relative values are relative to the width.
  181. auto border_radius_data = normalized_border_radius_data();
  182. auto top_left_radius = border_radius_data.top_left;
  183. auto top_right_radius = border_radius_data.top_right;
  184. auto bottom_right_radius = border_radius_data.bottom_right;
  185. auto bottom_left_radius = border_radius_data.bottom_left;
  186. context.painter().fill_rect_with_rounded_corners(background_rect, move(background_color), top_left_radius, top_right_radius, bottom_right_radius, bottom_left_radius);
  187. if (background_image)
  188. paint_background_image(context, *background_image, background_repeat_x, background_repeat_y, move(background_rect));
  189. }
  190. void Box::paint_background_image(
  191. PaintContext& context,
  192. const Gfx::Bitmap& background_image,
  193. CSS::Repeat background_repeat_x,
  194. CSS::Repeat background_repeat_y,
  195. Gfx::IntRect background_rect)
  196. {
  197. switch (background_repeat_x) {
  198. case CSS::Repeat::Round:
  199. case CSS::Repeat::Space:
  200. // FIXME: Support 'round' and 'space'. Fall through to 'repeat' since that most closely resembles these.
  201. case CSS::Repeat::Repeat:
  202. // The background rect is already sized to align with 'repeat'.
  203. break;
  204. case CSS::Repeat::NoRepeat:
  205. background_rect.set_width(background_image.width());
  206. break;
  207. }
  208. switch (background_repeat_y) {
  209. case CSS::Repeat::Round:
  210. case CSS::Repeat::Space:
  211. // FIXME: Support 'round' and 'space'. Fall through to 'repeat' since that most closely resembles these.
  212. case CSS::Repeat::Repeat:
  213. // The background rect is already sized to align with 'repeat'.
  214. break;
  215. case CSS::Repeat::NoRepeat:
  216. background_rect.set_height(background_image.height());
  217. break;
  218. }
  219. context.painter().blit_tiled(background_rect, background_image, background_image.rect());
  220. }
  221. void Box::paint_box_shadow(PaintContext& context)
  222. {
  223. auto box_shadow_data = computed_values().box_shadow();
  224. if (!box_shadow_data.has_value())
  225. return;
  226. auto enclosed_int_rect = enclosing_int_rect(bordered_rect());
  227. auto offset_x_px = (int)box_shadow_data->offset_x.resolved_or_zero(*this, width()).to_px(*this);
  228. auto offset_y_px = (int)box_shadow_data->offset_y.resolved_or_zero(*this, width()).to_px(*this);
  229. auto blur_radius = (int)box_shadow_data->blur_radius.resolved_or_zero(*this, width()).to_px(*this);
  230. Gfx::IntRect bitmap_rect = {
  231. 0,
  232. 0,
  233. enclosed_int_rect.width() + 4 * blur_radius,
  234. enclosed_int_rect.height() + 4 * blur_radius
  235. };
  236. Gfx::IntPoint blur_rect_position = {
  237. enclosed_int_rect.x() - 2 * blur_radius + offset_x_px,
  238. enclosed_int_rect.y() - 2 * blur_radius + offset_y_px
  239. };
  240. auto new_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, bitmap_rect.size());
  241. Gfx::Painter painter(*new_bitmap);
  242. painter.fill_rect({ { 2 * blur_radius, 2 * blur_radius }, enclosed_int_rect.size() }, box_shadow_data->color);
  243. Gfx::FastBoxBlurFilter filter(*new_bitmap);
  244. filter.apply_three_passes(blur_radius);
  245. Gfx::DisjointRectSet rect_set;
  246. rect_set.add(bitmap_rect);
  247. auto shattered = rect_set.shatter({ enclosed_int_rect.location() - blur_rect_position, enclosed_int_rect.size() });
  248. for (auto& rect : shattered.rects())
  249. context.painter().blit(rect.location() + blur_rect_position, *new_bitmap, rect);
  250. }
  251. Box::BorderRadiusData Box::normalized_border_radius_data()
  252. {
  253. // FIXME: some values should be relative to the height() if specified, but which? For now, all relative values are relative to the width.
  254. auto bottom_left_radius = computed_values().border_bottom_left_radius().resolved_or_zero(*this, width()).to_px(*this);
  255. auto bottom_right_radius = computed_values().border_bottom_right_radius().resolved_or_zero(*this, width()).to_px(*this);
  256. auto top_left_radius = computed_values().border_top_left_radius().resolved_or_zero(*this, width()).to_px(*this);
  257. auto top_right_radius = computed_values().border_top_right_radius().resolved_or_zero(*this, width()).to_px(*this);
  258. // Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
  259. auto f = 1.0f;
  260. f = min(f, bordered_rect().width() / (float)(top_left_radius + top_right_radius));
  261. f = min(f, bordered_rect().height() / (float)(top_right_radius + bottom_right_radius));
  262. f = min(f, bordered_rect().width() / (float)(bottom_left_radius + bottom_right_radius));
  263. f = min(f, bordered_rect().height() / (float)(top_left_radius + bottom_left_radius));
  264. top_left_radius = (int)(top_left_radius * f);
  265. top_right_radius = (int)(top_right_radius * f);
  266. bottom_right_radius = (int)(bottom_right_radius * f);
  267. bottom_left_radius = (int)(bottom_left_radius * f);
  268. return { (int)top_left_radius, (int)top_right_radius, (int)bottom_right_radius, (int)bottom_left_radius };
  269. }
  270. HitTestResult Box::hit_test(const Gfx::IntPoint& position, HitTestType type) const
  271. {
  272. // FIXME: It would be nice if we could confidently skip over hit testing
  273. // parts of the layout tree, but currently we can't just check
  274. // m_rect.contains() since inline text rects can't be trusted..
  275. HitTestResult result { absolute_rect().contains(position.x(), position.y()) ? this : nullptr };
  276. for_each_child_in_paint_order([&](auto& child) {
  277. auto child_result = child.hit_test(position, type);
  278. if (child_result.layout_node)
  279. result = child_result;
  280. });
  281. return result;
  282. }
  283. void Box::set_needs_display()
  284. {
  285. if (!is_inline()) {
  286. browsing_context().set_needs_display(enclosing_int_rect(absolute_rect()));
  287. return;
  288. }
  289. Node::set_needs_display();
  290. }
  291. bool Box::is_body() const
  292. {
  293. return dom_node() && dom_node() == document().body();
  294. }
  295. void Box::set_offset(const Gfx::FloatPoint& offset)
  296. {
  297. if (m_offset == offset)
  298. return;
  299. m_offset = offset;
  300. did_set_rect();
  301. }
  302. void Box::set_size(const Gfx::FloatSize& size)
  303. {
  304. if (m_size == size)
  305. return;
  306. m_size = size;
  307. did_set_rect();
  308. }
  309. Gfx::FloatPoint Box::effective_offset() const
  310. {
  311. if (m_containing_line_box_fragment)
  312. return m_containing_line_box_fragment->offset();
  313. return m_offset;
  314. }
  315. const Gfx::FloatRect Box::absolute_rect() const
  316. {
  317. Gfx::FloatRect rect { effective_offset(), size() };
  318. for (auto* block = containing_block(); block; block = block->containing_block()) {
  319. rect.translate_by(block->effective_offset());
  320. }
  321. return rect;
  322. }
  323. void Box::set_containing_line_box_fragment(LineBoxFragment& fragment)
  324. {
  325. m_containing_line_box_fragment = fragment.make_weak_ptr();
  326. }
  327. StackingContext* Box::enclosing_stacking_context()
  328. {
  329. for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
  330. if (!is<Box>(ancestor))
  331. continue;
  332. auto& ancestor_box = verify_cast<Box>(*ancestor);
  333. if (!ancestor_box.establishes_stacking_context())
  334. continue;
  335. VERIFY(ancestor_box.stacking_context());
  336. return ancestor_box.stacking_context();
  337. }
  338. // We should always reach the Layout::InitialContainingBlockBox stacking context.
  339. VERIFY_NOT_REACHED();
  340. }
  341. LineBox& Box::ensure_last_line_box()
  342. {
  343. if (m_line_boxes.is_empty())
  344. return add_line_box();
  345. return m_line_boxes.last();
  346. }
  347. LineBox& Box::add_line_box()
  348. {
  349. m_line_boxes.append(LineBox());
  350. return m_line_boxes.last();
  351. }
  352. float Box::width_of_logical_containing_block() const
  353. {
  354. auto* containing_block = this->containing_block();
  355. VERIFY(containing_block);
  356. return containing_block->width();
  357. }
  358. }