Window.h 11 KB

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  1. /*
  2. * Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/Function.h>
  8. #include <AK/OwnPtr.h>
  9. #include <AK/String.h>
  10. #include <AK/Variant.h>
  11. #include <AK/WeakPtr.h>
  12. #include <LibCore/Object.h>
  13. #include <LibGUI/FocusSource.h>
  14. #include <LibGUI/Forward.h>
  15. #include <LibGUI/ResizeDirection.h>
  16. #include <LibGUI/WindowMode.h>
  17. #include <LibGUI/WindowType.h>
  18. #include <LibGfx/Forward.h>
  19. #include <LibGfx/Rect.h>
  20. #include <LibGfx/StandardCursor.h>
  21. namespace GUI {
  22. class WindowBackingStore;
  23. class Window : public Core::Object {
  24. C_OBJECT(Window)
  25. public:
  26. virtual ~Window() override;
  27. static Window* from_window_id(int);
  28. bool is_modified() const;
  29. void set_modified(bool);
  30. bool is_modal() const { return m_window_mode != WindowMode::Modeless; }
  31. bool is_blocking() const { return m_window_mode == WindowMode::Blocking; }
  32. bool is_capturing_input() const { return m_window_mode == WindowMode::CaptureInput; }
  33. bool is_fullscreen() const { return m_fullscreen; }
  34. void set_fullscreen(bool);
  35. bool is_maximized() const { return m_maximized; }
  36. void set_maximized(bool);
  37. bool is_frameless() const { return m_frameless; }
  38. void set_frameless(bool);
  39. void set_forced_shadow(bool);
  40. bool is_resizable() const { return m_resizable; }
  41. void set_resizable(bool resizable) { m_resizable = resizable; }
  42. bool is_obeying_widget_min_size() { return m_obey_widget_min_size; }
  43. void set_obey_widget_min_size(bool);
  44. bool is_minimizable() const { return m_minimizable; }
  45. void set_minimizable(bool minimizable) { m_minimizable = minimizable; }
  46. bool is_closeable() const { return m_closeable; }
  47. void set_closeable(bool closeable) { m_closeable = closeable; }
  48. void set_double_buffering_enabled(bool);
  49. void set_has_alpha_channel(bool);
  50. bool has_alpha_channel() const { return m_has_alpha_channel; }
  51. void set_opacity(float);
  52. float opacity() const { return m_opacity_when_windowless; }
  53. void set_alpha_hit_threshold(float);
  54. float alpha_hit_threshold() const { return m_alpha_hit_threshold; }
  55. WindowType window_type() const { return m_window_type; }
  56. void set_window_type(WindowType);
  57. WindowMode window_mode() const { return m_window_mode; }
  58. void set_window_mode(WindowMode);
  59. int window_id() const { return m_window_id; }
  60. void make_window_manager(unsigned event_mask);
  61. String title() const;
  62. void set_title(String);
  63. enum class CloseRequestDecision {
  64. StayOpen,
  65. Close,
  66. };
  67. Function<void()> on_close;
  68. Function<CloseRequestDecision()> on_close_request;
  69. Function<void(bool is_active_input)> on_active_input_change;
  70. Function<void(bool is_active_window)> on_active_window_change;
  71. Function<void(InputPreemptor)> on_input_preemption;
  72. int x() const { return rect().x(); }
  73. int y() const { return rect().y(); }
  74. int width() const { return rect().width(); }
  75. int height() const { return rect().height(); }
  76. Gfx::IntRect rect() const;
  77. Gfx::IntRect applet_rect_on_screen() const;
  78. Gfx::IntSize size() const { return rect().size(); }
  79. void set_rect(Gfx::IntRect const&);
  80. void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
  81. Gfx::IntPoint position() const { return rect().location(); }
  82. Gfx::IntSize minimum_size() const;
  83. void set_minimum_size(Gfx::IntSize const&);
  84. void set_minimum_size(int width, int height) { set_minimum_size({ width, height }); }
  85. void move_to(int x, int y) { move_to({ x, y }); }
  86. void move_to(Gfx::IntPoint const& point) { set_rect({ point, size() }); }
  87. void resize(int width, int height) { resize({ width, height }); }
  88. void resize(Gfx::IntSize const& size) { set_rect({ position(), size }); }
  89. void center_on_screen();
  90. void center_within(Window const&);
  91. virtual void event(Core::Event&) override;
  92. bool is_visible() const;
  93. bool is_active() const;
  94. bool is_active_input() const { return m_is_active_input; }
  95. void show();
  96. void hide();
  97. virtual void close();
  98. void move_to_front();
  99. void start_interactive_resize(ResizeDirection resize_direction);
  100. Widget* main_widget() { return m_main_widget; }
  101. Widget const* main_widget() const { return m_main_widget; }
  102. void set_main_widget(Widget*);
  103. template<class T, class... Args>
  104. inline ErrorOr<NonnullRefPtr<T>> try_set_main_widget(Args&&... args)
  105. {
  106. auto widget = TRY(T::try_create(forward<Args>(args)...));
  107. set_main_widget(widget.ptr());
  108. return widget;
  109. }
  110. template<class T, class... Args>
  111. inline T& set_main_widget(Args&&... args)
  112. {
  113. auto widget = T::construct(forward<Args>(args)...);
  114. set_main_widget(widget.ptr());
  115. return *widget;
  116. }
  117. Widget* default_return_key_widget() { return m_default_return_key_widget; }
  118. Widget const* default_return_key_widget() const { return m_default_return_key_widget; }
  119. void set_default_return_key_widget(Widget*);
  120. Widget* focused_widget() { return m_focused_widget; }
  121. Widget const* focused_widget() const { return m_focused_widget; }
  122. void set_focused_widget(Widget*, FocusSource = FocusSource::Programmatic);
  123. void update();
  124. void update(Gfx::IntRect const&);
  125. void set_automatic_cursor_tracking_widget(Widget*);
  126. Widget* automatic_cursor_tracking_widget() { return m_automatic_cursor_tracking_widget.ptr(); }
  127. Widget const* automatic_cursor_tracking_widget() const { return m_automatic_cursor_tracking_widget.ptr(); }
  128. Widget* hovered_widget() { return m_hovered_widget.ptr(); }
  129. Widget const* hovered_widget() const { return m_hovered_widget.ptr(); }
  130. void set_hovered_widget(Widget*);
  131. Gfx::Bitmap* back_bitmap();
  132. Gfx::IntSize size_increment() const { return m_size_increment; }
  133. void set_size_increment(Gfx::IntSize const&);
  134. Gfx::IntSize base_size() const { return m_base_size; }
  135. void set_base_size(Gfx::IntSize const&);
  136. Optional<Gfx::IntSize> const& resize_aspect_ratio() const { return m_resize_aspect_ratio; }
  137. void set_resize_aspect_ratio(int width, int height) { set_resize_aspect_ratio(Gfx::IntSize(width, height)); }
  138. void set_no_resize_aspect_ratio() { set_resize_aspect_ratio({}); }
  139. void set_resize_aspect_ratio(Optional<Gfx::IntSize> const& ratio);
  140. void set_cursor(Gfx::StandardCursor);
  141. void set_cursor(NonnullRefPtr<Gfx::Bitmap>);
  142. void set_icon(Gfx::Bitmap const*);
  143. void apply_icon();
  144. Gfx::Bitmap const* icon() const { return m_icon.ptr(); }
  145. Vector<Widget&> focusable_widgets(FocusSource) const;
  146. void schedule_relayout();
  147. void refresh_system_theme();
  148. static void for_each_window(Badge<ConnectionToWindowServer>, Function<void(Window&)>);
  149. static void update_all_windows(Badge<ConnectionToWindowServer>);
  150. void notify_state_changed(Badge<ConnectionToWindowServer>, bool minimized, bool maximized, bool occluded);
  151. void notify_input_preempted(Badge<ConnectionToWindowServer>, InputPreemptor);
  152. virtual bool is_visible_for_timer_purposes() const override { return m_visible_for_timer_purposes; }
  153. Action* action_for_shortcut(Shortcut const&);
  154. void did_add_widget(Badge<Widget>, Widget&);
  155. void did_remove_widget(Badge<Widget>, Widget&);
  156. Window* find_parent_window();
  157. void set_progress(Optional<int>);
  158. void update_cursor(Badge<Widget>) { update_cursor(); }
  159. void did_disable_focused_widget(Badge<Widget>);
  160. Menu& add_menu(String name);
  161. ErrorOr<NonnullRefPtr<Menu>> try_add_menu(String name);
  162. void flash_menubar_menu_for(MenuItem const&);
  163. void flush_pending_paints_immediately();
  164. Menubar& menubar() { return *m_menubar; }
  165. Menubar const& menubar() const { return *m_menubar; }
  166. void set_blocks_command_palette(bool b) { m_blocks_command_palette = b; }
  167. bool blocks_command_palette() const { return m_blocks_command_palette; }
  168. void set_blocks_emoji_input(bool b) { m_blocks_emoji_input = b; }
  169. bool blocks_emoji_input() const { return m_blocks_emoji_input; }
  170. void set_always_on_top(bool always_on_top = true);
  171. protected:
  172. Window(Core::Object* parent = nullptr);
  173. virtual void wm_event(WMEvent&);
  174. virtual void screen_rects_change_event(ScreenRectsChangeEvent&);
  175. virtual void applet_area_rect_change_event(AppletAreaRectChangeEvent&);
  176. virtual void enter_event(Core::Event&);
  177. virtual void leave_event(Core::Event&);
  178. private:
  179. void update_min_size();
  180. void update_cursor();
  181. void focus_a_widget_if_possible(FocusSource);
  182. void handle_drop_event(DropEvent&);
  183. void handle_mouse_event(MouseEvent&);
  184. void handle_multi_paint_event(MultiPaintEvent&);
  185. void handle_key_event(KeyEvent&);
  186. void handle_resize_event(ResizeEvent&);
  187. void handle_input_entered_or_left_event(Core::Event&);
  188. void handle_became_active_or_inactive_event(Core::Event&);
  189. void handle_close_request();
  190. void handle_theme_change_event(ThemeChangeEvent&);
  191. void handle_fonts_change_event(FontsChangeEvent&);
  192. void handle_screen_rects_change_event(ScreenRectsChangeEvent&);
  193. void handle_applet_area_rect_change_event(AppletAreaRectChangeEvent&);
  194. void handle_drag_move_event(DragEvent&);
  195. void handle_entered_event(Core::Event&);
  196. void handle_left_event(Core::Event&);
  197. void server_did_destroy();
  198. OwnPtr<WindowBackingStore> create_backing_store(Gfx::IntSize const&);
  199. void set_current_backing_store(WindowBackingStore&, bool flush_immediately = false);
  200. void flip(Vector<Gfx::IntRect, 32> const& dirty_rects);
  201. void force_update();
  202. bool are_cursors_the_same(AK::Variant<Gfx::StandardCursor, NonnullRefPtr<Gfx::Bitmap>> const&, AK::Variant<Gfx::StandardCursor, NonnullRefPtr<Gfx::Bitmap>> const&) const;
  203. WeakPtr<Widget> m_previously_focused_widget;
  204. OwnPtr<WindowBackingStore> m_front_store;
  205. OwnPtr<WindowBackingStore> m_back_store;
  206. NonnullRefPtr<Menubar> m_menubar;
  207. RefPtr<Gfx::Bitmap> m_icon;
  208. int m_window_id { 0 };
  209. float m_opacity_when_windowless { 1.0f };
  210. float m_alpha_hit_threshold { 0.0f };
  211. RefPtr<Widget> m_main_widget;
  212. WeakPtr<Widget> m_default_return_key_widget;
  213. WeakPtr<Widget> m_focused_widget;
  214. WeakPtr<Widget> m_automatic_cursor_tracking_widget;
  215. WeakPtr<Widget> m_hovered_widget;
  216. Gfx::IntRect m_rect_when_windowless;
  217. Gfx::IntSize m_minimum_size_when_windowless { 0, 0 };
  218. String m_title_when_windowless;
  219. Vector<Gfx::IntRect, 32> m_pending_paint_event_rects;
  220. Gfx::IntSize m_size_increment;
  221. Gfx::IntSize m_base_size;
  222. WindowType m_window_type { WindowType::Normal };
  223. WindowMode m_window_mode { WindowMode::Modeless };
  224. AK::Variant<Gfx::StandardCursor, NonnullRefPtr<Gfx::Bitmap>> m_cursor { Gfx::StandardCursor::None };
  225. AK::Variant<Gfx::StandardCursor, NonnullRefPtr<Gfx::Bitmap>> m_effective_cursor { Gfx::StandardCursor::None };
  226. bool m_is_active_input { false };
  227. bool m_has_alpha_channel { false };
  228. bool m_double_buffering_enabled { true };
  229. bool m_resizable { true };
  230. bool m_obey_widget_min_size { true };
  231. Optional<Gfx::IntSize> m_resize_aspect_ratio {};
  232. bool m_minimizable { true };
  233. bool m_closeable { true };
  234. bool m_maximized { false };
  235. bool m_fullscreen { false };
  236. bool m_frameless { false };
  237. bool m_forced_shadow { false };
  238. bool m_layout_pending { false };
  239. bool m_visible_for_timer_purposes { true };
  240. bool m_visible { false };
  241. bool m_moved_by_client { false };
  242. bool m_blocks_command_palette { false };
  243. bool m_blocks_emoji_input { false };
  244. };
  245. }
  246. template<>
  247. struct AK::Formatter<GUI::Window> : Formatter<Core::Object> {
  248. };