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- /*
- * Copyright (c) 2021, Matthew Olsson <mattco@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibJS/Runtime/ECMAScriptFunctionObject.h>
- #include <LibJS/Runtime/FunctionConstructor.h>
- #include <LibJS/Runtime/GeneratorFunctionConstructor.h>
- #include <LibJS/Runtime/GlobalObject.h>
- namespace JS {
- GeneratorFunctionConstructor::GeneratorFunctionConstructor(Realm& realm)
- : NativeFunction(static_cast<Object&>(*realm.global_object().function_constructor()))
- {
- }
- void GeneratorFunctionConstructor::initialize(Realm& realm)
- {
- auto& vm = this->vm();
- NativeFunction::initialize(realm);
- // 27.3.2.1 GeneratorFunction.length, https://tc39.es/ecma262/#sec-generatorfunction.length
- define_direct_property(vm.names.length, Value(1), Attribute::Configurable);
- // 27.3.2.2 GeneratorFunction.prototype, https://tc39.es/ecma262/#sec-generatorfunction.length
- define_direct_property(vm.names.prototype, realm.global_object().generator_function_prototype(), 0);
- }
- // 27.3.1.1 GeneratorFunction ( p1, p2, … , pn, body ), https://tc39.es/ecma262/#sec-generatorfunction
- ThrowCompletionOr<Value> GeneratorFunctionConstructor::call()
- {
- return TRY(construct(*this));
- }
- // 27.3.1.1 GeneratorFunction ( p1, p2, … , pn, body ), https://tc39.es/ecma262/#sec-generatorfunction
- ThrowCompletionOr<Object*> GeneratorFunctionConstructor::construct(FunctionObject& new_target)
- {
- auto& vm = this->vm();
- auto& global_object = this->global_object();
- // 1. Let C be the active function object.
- auto* constructor = vm.active_function_object();
- // 2. Let args be the argumentsList that was passed to this function by [[Call]] or [[Construct]].
- auto& args = vm.running_execution_context().arguments;
- // 3. Return ? CreateDynamicFunction(C, NewTarget, generator, args).
- return TRY(FunctionConstructor::create_dynamic_function(global_object, *constructor, &new_target, FunctionKind::Generator, args));
- }
- }
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