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- /*
- * Copyright (c) 2020, Linus Groh <linusg@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibJS/Runtime/FunctionKind.h>
- #include <LibJS/Runtime/NativeFunction.h>
- namespace JS {
- class FunctionConstructor final : public NativeFunction {
- JS_OBJECT(FunctionConstructor, NativeFunction);
- public:
- static ThrowCompletionOr<ECMAScriptFunctionObject*> create_dynamic_function(GlobalObject& global_object, FunctionObject& constructor, FunctionObject* new_target, FunctionKind kind, MarkedVector<Value> const& args);
- explicit FunctionConstructor(Realm&);
- virtual void initialize(Realm&) override;
- virtual ~FunctionConstructor() override = default;
- virtual ThrowCompletionOr<Value> call() override;
- virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target) override;
- private:
- virtual bool has_constructor() const override { return true; }
- };
- }
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