StackingContext.cpp 27 KB

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  1. /*
  2. * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <AK/Debug.h>
  8. #include <AK/QuickSort.h>
  9. #include <AK/StringBuilder.h>
  10. #include <LibGfx/AffineTransform.h>
  11. #include <LibGfx/Matrix4x4.h>
  12. #include <LibGfx/Rect.h>
  13. #include <LibWeb/CSS/ComputedValues.h>
  14. #include <LibWeb/CSS/StyleValues/TransformationStyleValue.h>
  15. #include <LibWeb/Layout/Box.h>
  16. #include <LibWeb/Layout/ReplacedBox.h>
  17. #include <LibWeb/Layout/Viewport.h>
  18. #include <LibWeb/Painting/PaintableBox.h>
  19. #include <LibWeb/Painting/SVGPaintable.h>
  20. #include <LibWeb/Painting/StackingContext.h>
  21. #include <LibWeb/Painting/TableBordersPainting.h>
  22. #include <LibWeb/SVG/SVGMaskElement.h>
  23. namespace Web::Painting {
  24. static void paint_node(Paintable const& paintable, PaintContext& context, PaintPhase phase)
  25. {
  26. paintable.before_paint(context, phase);
  27. paintable.paint(context, phase);
  28. paintable.after_paint(context, phase);
  29. }
  30. StackingContext::StackingContext(PaintableBox& paintable_box, StackingContext* parent, size_t index_in_tree_order)
  31. : m_paintable_box(paintable_box)
  32. , m_transform(combine_transformations(paintable_box.computed_values().transformations()))
  33. , m_transform_origin(compute_transform_origin())
  34. , m_parent(parent)
  35. , m_index_in_tree_order(index_in_tree_order)
  36. {
  37. VERIFY(m_parent != this);
  38. if (m_parent)
  39. m_parent->m_children.append(this);
  40. }
  41. void StackingContext::sort()
  42. {
  43. quick_sort(m_children, [](auto& a, auto& b) {
  44. auto a_z_index = a->paintable_box().computed_values().z_index().value_or(0);
  45. auto b_z_index = b->paintable_box().computed_values().z_index().value_or(0);
  46. if (a_z_index == b_z_index)
  47. return a->m_index_in_tree_order < b->m_index_in_tree_order;
  48. return a_z_index < b_z_index;
  49. });
  50. for (auto* child : m_children)
  51. child->sort();
  52. }
  53. static PaintPhase to_paint_phase(StackingContext::StackingContextPaintPhase phase)
  54. {
  55. // There are not a fully correct mapping since some stacking context phases are combined.
  56. switch (phase) {
  57. case StackingContext::StackingContextPaintPhase::Floats:
  58. case StackingContext::StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
  59. case StackingContext::StackingContextPaintPhase::BackgroundAndBorders:
  60. return PaintPhase::Background;
  61. case StackingContext::StackingContextPaintPhase::Foreground:
  62. return PaintPhase::Foreground;
  63. case StackingContext::StackingContextPaintPhase::FocusAndOverlay:
  64. return PaintPhase::Overlay;
  65. default:
  66. VERIFY_NOT_REACHED();
  67. }
  68. }
  69. void StackingContext::paint_node_as_stacking_context(Paintable const& paintable, PaintContext& context)
  70. {
  71. paint_node(paintable, context, PaintPhase::Background);
  72. paint_node(paintable, context, PaintPhase::Border);
  73. paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBorders);
  74. paint_descendants(context, paintable, StackingContextPaintPhase::Floats);
  75. paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
  76. paint_node(paintable, context, PaintPhase::Foreground);
  77. paint_descendants(context, paintable, StackingContextPaintPhase::Foreground);
  78. paint_node(paintable, context, PaintPhase::Outline);
  79. paint_node(paintable, context, PaintPhase::Overlay);
  80. paint_descendants(context, paintable, StackingContextPaintPhase::FocusAndOverlay);
  81. }
  82. void StackingContext::paint_descendants(PaintContext& context, Paintable const& paintable, StackingContextPaintPhase phase)
  83. {
  84. paintable.before_children_paint(context, to_paint_phase(phase));
  85. paintable.apply_clip_overflow_rect(context, to_paint_phase(phase));
  86. paintable.for_each_child([&context, phase](auto& child) {
  87. auto* stacking_context = child.stacking_context_rooted_here();
  88. if (child.is_positioned()) {
  89. // If `child` is positioned with a z-index of `0` or `auto`, skip over it.
  90. auto const& z_index = child.computed_values().z_index();
  91. if (!z_index.has_value() || z_index.value() == 0)
  92. return;
  93. // Skip positioned children with stacking contexts, these are handled in paint_internal().
  94. if (stacking_context)
  95. return;
  96. }
  97. if (stacking_context) {
  98. // FIXME: This may not be fully correct with respect to the paint phases.
  99. if (phase == StackingContextPaintPhase::Foreground)
  100. paint_child(context, *stacking_context);
  101. // Note: Don't further recuse into descendants as paint_child() will do that.
  102. return;
  103. }
  104. // NOTE: Grid specification https://www.w3.org/TR/css-grid-2/#z-order says that grid items should be treated
  105. // the same way as CSS2 defines for inline-blocks:
  106. // "For each one of these, treat the element as if it created a new stacking context, but any positioned
  107. // descendants and descendants which actually create a new stacking context should be considered part of
  108. // the parent stacking context, not this new one."
  109. auto should_be_treated_as_stacking_context = child.layout_node().is_grid_item();
  110. if (should_be_treated_as_stacking_context) {
  111. // FIXME: This may not be fully correct with respect to the paint phases.
  112. if (phase == StackingContextPaintPhase::Foreground)
  113. paint_node_as_stacking_context(child, context);
  114. return;
  115. }
  116. bool child_is_inline_or_replaced = child.is_inline() || is<Layout::ReplacedBox>(child);
  117. switch (phase) {
  118. case StackingContextPaintPhase::BackgroundAndBorders:
  119. if (!child_is_inline_or_replaced && !child.is_floating()) {
  120. paint_node(child, context, PaintPhase::Background);
  121. bool is_table_with_collapsed_borders = child.display().is_table_inside() && child.computed_values().border_collapse() == CSS::BorderCollapse::Collapse;
  122. if (!child.display().is_table_cell() && !is_table_with_collapsed_borders)
  123. paint_node(child, context, PaintPhase::Border);
  124. paint_descendants(context, child, phase);
  125. if (child.display().is_table_inside() || child.computed_values().border_collapse() == CSS::BorderCollapse::Collapse) {
  126. paint_table_borders(context, verify_cast<PaintableBox>(child));
  127. }
  128. }
  129. break;
  130. case StackingContextPaintPhase::Floats:
  131. if (child.is_floating()) {
  132. paint_node(child, context, PaintPhase::Background);
  133. paint_node(child, context, PaintPhase::Border);
  134. paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
  135. }
  136. paint_descendants(context, child, phase);
  137. break;
  138. case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
  139. if (child_is_inline_or_replaced) {
  140. paint_node(child, context, PaintPhase::Background);
  141. paint_node(child, context, PaintPhase::Border);
  142. if (child.display().is_table_inside() && child.computed_values().border_collapse() == CSS::BorderCollapse::Separate)
  143. paint_table_borders(context, verify_cast<PaintableBox>(child));
  144. paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
  145. }
  146. paint_descendants(context, child, phase);
  147. break;
  148. case StackingContextPaintPhase::Foreground:
  149. paint_node(child, context, PaintPhase::Foreground);
  150. paint_descendants(context, child, phase);
  151. break;
  152. case StackingContextPaintPhase::FocusAndOverlay:
  153. paint_node(child, context, PaintPhase::Outline);
  154. paint_node(child, context, PaintPhase::Overlay);
  155. paint_descendants(context, child, phase);
  156. break;
  157. }
  158. });
  159. paintable.clear_clip_overflow_rect(context, to_paint_phase(phase));
  160. paintable.after_children_paint(context, to_paint_phase(phase));
  161. }
  162. void StackingContext::paint_child(PaintContext& context, StackingContext const& child)
  163. {
  164. auto parent_paintable = child.paintable_box().parent();
  165. if (parent_paintable)
  166. parent_paintable->before_children_paint(context, PaintPhase::Foreground);
  167. auto containing_block = child.paintable_box().containing_block();
  168. auto* containing_block_paintable = containing_block ? containing_block->paintable() : nullptr;
  169. if (containing_block_paintable)
  170. containing_block_paintable->apply_clip_overflow_rect(context, PaintPhase::Foreground);
  171. child.paint(context);
  172. if (parent_paintable)
  173. parent_paintable->after_children_paint(context, PaintPhase::Foreground);
  174. if (containing_block_paintable)
  175. containing_block_paintable->clear_clip_overflow_rect(context, PaintPhase::Foreground);
  176. }
  177. void StackingContext::paint_internal(PaintContext& context) const
  178. {
  179. // For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
  180. // Draw the background and borders for the context root (steps 1, 2)
  181. paint_node(paintable_box(), context, PaintPhase::Background);
  182. paint_node(paintable_box(), context, PaintPhase::Border);
  183. // Stacking contexts formed by positioned descendants with negative z-indices (excluding 0) in z-index order
  184. // (most negative first) then tree order. (step 3)
  185. for (auto* child : m_children) {
  186. if (!child->paintable_box().is_positioned())
  187. continue;
  188. if (child->paintable_box().computed_values().z_index().has_value() && child->paintable_box().computed_values().z_index().value() < 0)
  189. paint_child(context, *child);
  190. }
  191. // Draw the background and borders for block-level children (step 4)
  192. paint_descendants(context, paintable_box(), StackingContextPaintPhase::BackgroundAndBorders);
  193. // Draw the non-positioned floats (step 5)
  194. paint_descendants(context, paintable_box(), StackingContextPaintPhase::Floats);
  195. // Draw inline content, replaced content, etc. (steps 6, 7)
  196. paint_descendants(context, paintable_box(), StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
  197. paint_node(paintable_box(), context, PaintPhase::Foreground);
  198. paint_descendants(context, paintable_box(), StackingContextPaintPhase::Foreground);
  199. // Draw positioned descendants with z-index `0` or `auto` in tree order. (step 8)
  200. // FIXME: There's more to this step that we have yet to understand and implement.
  201. paintable_box().for_each_in_subtree([&context](Paintable const& paintable) {
  202. auto const& z_index = paintable.computed_values().z_index();
  203. if (!paintable.is_positioned() || (z_index.has_value() && z_index.value() != 0)) {
  204. return paintable.stacking_context_rooted_here()
  205. ? TraversalDecision::SkipChildrenAndContinue
  206. : TraversalDecision::Continue;
  207. }
  208. // At this point, `paintable_box` is a positioned descendant with z-index: auto.
  209. // FIXME: This is basically duplicating logic found elsewhere in this same function. Find a way to make this more elegant.
  210. auto exit_decision = TraversalDecision::Continue;
  211. auto* parent_paintable = paintable.parent();
  212. if (parent_paintable)
  213. parent_paintable->before_children_paint(context, PaintPhase::Foreground);
  214. auto containing_block = paintable.containing_block();
  215. auto* containing_block_paintable = containing_block ? containing_block->paintable() : nullptr;
  216. if (containing_block_paintable)
  217. containing_block_paintable->apply_clip_overflow_rect(context, PaintPhase::Foreground);
  218. if (auto* child = paintable.stacking_context_rooted_here()) {
  219. paint_child(context, *child);
  220. exit_decision = TraversalDecision::SkipChildrenAndContinue;
  221. } else {
  222. paint_node_as_stacking_context(paintable, context);
  223. }
  224. if (parent_paintable)
  225. parent_paintable->after_children_paint(context, PaintPhase::Foreground);
  226. if (containing_block_paintable)
  227. containing_block_paintable->clear_clip_overflow_rect(context, PaintPhase::Foreground);
  228. return exit_decision;
  229. });
  230. // Stacking contexts formed by positioned descendants with z-indices greater than or equal to 1 in z-index order
  231. // (smallest first) then tree order. (Step 9)
  232. for (auto* child : m_children) {
  233. if (!child->paintable_box().is_positioned())
  234. continue;
  235. if (child->paintable_box().computed_values().z_index().has_value() && child->paintable_box().computed_values().z_index().value() >= 1)
  236. paint_child(context, *child);
  237. }
  238. paint_node(paintable_box(), context, PaintPhase::Outline);
  239. paint_node(paintable_box(), context, PaintPhase::Overlay);
  240. paint_descendants(context, paintable_box(), StackingContextPaintPhase::FocusAndOverlay);
  241. }
  242. Gfx::FloatMatrix4x4 StackingContext::combine_transformations(Vector<CSS::Transformation> const& transformations) const
  243. {
  244. auto matrix = Gfx::FloatMatrix4x4::identity();
  245. for (auto const& transform : transformations)
  246. matrix = matrix * transform.to_matrix(paintable_box());
  247. return matrix;
  248. }
  249. // FIXME: This extracts the affine 2D part of the full transformation matrix.
  250. // Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
  251. Gfx::AffineTransform StackingContext::affine_transform_matrix() const
  252. {
  253. auto* m = m_transform.elements();
  254. return Gfx::AffineTransform(m[0][0], m[1][0], m[0][1], m[1][1], m[0][3], m[1][3]);
  255. }
  256. void StackingContext::paint(PaintContext& context) const
  257. {
  258. RecordingPainterStateSaver saver(context.painter());
  259. auto opacity = paintable_box().computed_values().opacity();
  260. if (opacity == 0.0f)
  261. return;
  262. if (auto masking_area = paintable_box().get_masking_area(); masking_area.has_value()) {
  263. // TODO: Support masks and CSS transforms at the same time.
  264. // Note: Currently only SVG masking is implemented (which does not use CSS transforms anyway).
  265. if (masking_area->is_empty())
  266. return;
  267. auto paint_rect = context.enclosing_device_rect(*masking_area);
  268. context.painter().push_stacking_context_with_mask(paint_rect);
  269. paint_internal(context);
  270. auto mask_bitmap = paintable_box().calculate_mask(context, *masking_area);
  271. auto mask_type = paintable_box().get_mask_type();
  272. context.painter().pop_stacking_context_with_mask(mask_bitmap, *mask_type, paint_rect, opacity);
  273. return;
  274. }
  275. auto affine_transform = affine_transform_matrix();
  276. auto translation = context.rounded_device_point(affine_transform.translation().to_type<CSSPixels>()).to_type<int>().to_type<float>();
  277. affine_transform.set_translation(translation);
  278. auto transform_origin = this->transform_origin();
  279. auto source_rect = context.enclosing_device_rect(paintable_box().absolute_paint_rect()).to_type<int>().to_type<float>().translated(-transform_origin);
  280. auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform_origin);
  281. auto destination_rect = transformed_destination_rect.to_rounded<int>();
  282. RecordingPainter::PushStackingContextParams push_stacking_context_params {
  283. .semitransparent_or_has_non_identity_transform = false,
  284. .has_fixed_position = false,
  285. .opacity = opacity,
  286. .source_rect = source_rect,
  287. .transformed_destination_rect = transformed_destination_rect,
  288. .painter_location = context.rounded_device_point(-paintable_box().absolute_paint_rect().location())
  289. };
  290. RecordingPainter::PopStackingContextParams pop_stacking_context_params {
  291. .semitransparent_or_has_non_identity_transform = false,
  292. .scaling_mode = CSS::to_gfx_scaling_mode(paintable_box().computed_values().image_rendering(), destination_rect, destination_rect)
  293. };
  294. if (paintable_box().is_fixed_position()) {
  295. push_stacking_context_params.has_fixed_position = true;
  296. }
  297. if (opacity < 1.0f || !affine_transform.is_identity_or_translation()) {
  298. push_stacking_context_params.semitransparent_or_has_non_identity_transform = true;
  299. pop_stacking_context_params.semitransparent_or_has_non_identity_transform = true;
  300. context.painter().push_stacking_context(push_stacking_context_params);
  301. paint_internal(context);
  302. context.painter().pop_stacking_context(pop_stacking_context_params);
  303. } else {
  304. context.painter().push_stacking_context(push_stacking_context_params);
  305. context.painter().translate(affine_transform.translation().to_rounded<int>());
  306. paint_internal(context);
  307. context.painter().pop_stacking_context(pop_stacking_context_params);
  308. }
  309. }
  310. Gfx::FloatPoint StackingContext::compute_transform_origin() const
  311. {
  312. auto style_value = paintable_box().computed_values().transform_origin();
  313. // FIXME: respect transform-box property
  314. auto reference_box = paintable_box().absolute_border_box_rect();
  315. auto x = reference_box.left() + style_value.x.to_px(paintable_box().layout_node(), reference_box.width());
  316. auto y = reference_box.top() + style_value.y.to_px(paintable_box().layout_node(), reference_box.height());
  317. return { x.to_float(), y.to_float() };
  318. }
  319. template<typename U, typename Callback>
  320. static TraversalDecision for_each_in_inclusive_subtree_of_type_within_same_stacking_context_in_reverse(Paintable const& paintable, Callback callback)
  321. {
  322. if (paintable.stacking_context_rooted_here()) {
  323. // Note: Include the stacking context (so we can hit test it), but don't recurse into it.
  324. if (auto decision = callback(static_cast<U const&>(paintable)); decision != TraversalDecision::Continue)
  325. return decision;
  326. return TraversalDecision::SkipChildrenAndContinue;
  327. }
  328. for (auto* child = paintable.last_child(); child; child = child->previous_sibling()) {
  329. if (for_each_in_inclusive_subtree_of_type_within_same_stacking_context_in_reverse<U>(*child, callback) == TraversalDecision::Break)
  330. return TraversalDecision::Break;
  331. }
  332. if (is<U>(paintable)) {
  333. if (auto decision = callback(static_cast<U const&>(paintable)); decision != TraversalDecision::Continue)
  334. return decision;
  335. }
  336. return TraversalDecision::Continue;
  337. }
  338. template<typename U, typename Callback>
  339. static TraversalDecision for_each_in_subtree_of_type_within_same_stacking_context_in_reverse(Paintable const& paintable, Callback callback)
  340. {
  341. for (auto* child = paintable.last_child(); child; child = child->previous_sibling()) {
  342. if (for_each_in_inclusive_subtree_of_type_within_same_stacking_context_in_reverse<U>(*child, callback) == TraversalDecision::Break)
  343. return TraversalDecision::Break;
  344. }
  345. return TraversalDecision::Continue;
  346. }
  347. Optional<HitTestResult> StackingContext::hit_test(CSSPixelPoint position, HitTestType type) const
  348. {
  349. if (!paintable_box().is_visible())
  350. return {};
  351. auto transform_origin = this->transform_origin().to_type<CSSPixels>();
  352. // NOTE: This CSSPixels -> Float -> CSSPixels conversion is because we can't AffineTransform::map() a CSSPixelPoint.
  353. Gfx::FloatPoint offset_position {
  354. (position.x() - transform_origin.x()).to_float(),
  355. (position.y() - transform_origin.y()).to_float()
  356. };
  357. auto transformed_position = affine_transform_matrix().inverse().value_or({}).map(offset_position).to_type<CSSPixels>() + transform_origin;
  358. if (paintable_box().is_fixed_position()) {
  359. auto scroll_offset = paintable_box().document().navigable()->viewport_scroll_offset();
  360. transformed_position.translate_by(-scroll_offset);
  361. }
  362. // FIXME: Support more overflow variations.
  363. if (paintable_box().computed_values().overflow_x() == CSS::Overflow::Hidden && paintable_box().computed_values().overflow_y() == CSS::Overflow::Hidden) {
  364. if (!paintable_box().absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
  365. return {};
  366. }
  367. // NOTE: Hit testing basically happens in reverse painting order.
  368. // https://www.w3.org/TR/CSS22/visuren.html#z-index
  369. // 7. the child stacking contexts with positive stack levels (least positive first).
  370. // NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
  371. for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
  372. auto const& child = *m_children[i];
  373. if (child.paintable_box().computed_values().z_index().value_or(0) <= 0)
  374. break;
  375. auto result = child.hit_test(transformed_position, type);
  376. if (result.has_value() && result->paintable->visible_for_hit_testing())
  377. return result;
  378. }
  379. // 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0.
  380. Optional<HitTestResult> result;
  381. for_each_in_subtree_of_type_within_same_stacking_context_in_reverse<PaintableBox>(paintable_box(), [&](PaintableBox const& paintable_box) {
  382. // FIXME: Support more overflow variations.
  383. if (paintable_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paintable_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
  384. if (!paintable_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
  385. return TraversalDecision::SkipChildrenAndContinue;
  386. }
  387. auto const& z_index = paintable_box.computed_values().z_index();
  388. if (z_index.value_or(0) == 0 && paintable_box.is_positioned() && !paintable_box.stacking_context()) {
  389. auto candidate = paintable_box.hit_test(transformed_position, type);
  390. if (candidate.has_value() && candidate->paintable->visible_for_hit_testing()) {
  391. result = move(candidate);
  392. return TraversalDecision::Break;
  393. }
  394. }
  395. if (paintable_box.stacking_context()) {
  396. if (z_index.value_or(0) == 0) {
  397. auto candidate = paintable_box.stacking_context()->hit_test(transformed_position, type);
  398. if (candidate.has_value() && candidate->paintable->visible_for_hit_testing()) {
  399. result = move(candidate);
  400. return TraversalDecision::Break;
  401. }
  402. }
  403. }
  404. return TraversalDecision::Continue;
  405. });
  406. if (result.has_value())
  407. return result;
  408. // 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
  409. if (paintable_box().layout_box().children_are_inline() && is<Layout::BlockContainer>(paintable_box().layout_box())) {
  410. auto result = paintable_box().hit_test(transformed_position, type);
  411. if (result.has_value() && result->paintable->visible_for_hit_testing())
  412. return result;
  413. }
  414. // 4. the non-positioned floats.
  415. for_each_in_subtree_of_type_within_same_stacking_context_in_reverse<PaintableBox>(paintable_box(), [&](PaintableBox const& paintable_box) {
  416. // FIXME: Support more overflow variations.
  417. if (paintable_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paintable_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
  418. if (!paintable_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
  419. return TraversalDecision::SkipChildrenAndContinue;
  420. }
  421. if (paintable_box.is_floating()) {
  422. if (auto candidate = paintable_box.hit_test(transformed_position, type); candidate.has_value()) {
  423. result = move(candidate);
  424. return TraversalDecision::Break;
  425. }
  426. }
  427. return TraversalDecision::Continue;
  428. });
  429. if (result.has_value() && result->paintable->visible_for_hit_testing())
  430. return result;
  431. // 3. the in-flow, non-inline-level, non-positioned descendants.
  432. if (!paintable_box().layout_box().children_are_inline()) {
  433. for_each_in_subtree_of_type_within_same_stacking_context_in_reverse<PaintableBox>(paintable_box(), [&](PaintableBox const& paintable_box) {
  434. // FIXME: Support more overflow variations.
  435. if (paintable_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paintable_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
  436. if (!paintable_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
  437. return TraversalDecision::SkipChildrenAndContinue;
  438. }
  439. if (!paintable_box.is_absolutely_positioned() && !paintable_box.is_floating()) {
  440. if (auto candidate = paintable_box.hit_test(transformed_position, type); candidate.has_value()) {
  441. result = move(candidate);
  442. return TraversalDecision::Break;
  443. }
  444. }
  445. return TraversalDecision::Continue;
  446. });
  447. if (result.has_value() && result->paintable->visible_for_hit_testing())
  448. return result;
  449. }
  450. // 2. the child stacking contexts with negative stack levels (most negative first).
  451. // NOTE: Hit testing follows reverse painting order, that's why the conditions here are reversed.
  452. for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
  453. auto const& child = *m_children[i];
  454. if (child.paintable_box().computed_values().z_index().value_or(0) >= 0)
  455. break;
  456. auto result = child.hit_test(transformed_position, type);
  457. if (result.has_value() && result->paintable->visible_for_hit_testing())
  458. return result;
  459. }
  460. // 1. the background and borders of the element forming the stacking context.
  461. if (paintable_box().absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y())) {
  462. return HitTestResult {
  463. .paintable = const_cast<PaintableBox&>(paintable_box()),
  464. };
  465. }
  466. return {};
  467. }
  468. void StackingContext::dump(int indent) const
  469. {
  470. StringBuilder builder;
  471. for (int i = 0; i < indent; ++i)
  472. builder.append(' ');
  473. builder.appendff("SC for {} {} [children: {}] (z-index: ", paintable_box().layout_box().debug_description(), paintable_box().absolute_rect(), m_children.size());
  474. if (paintable_box().computed_values().z_index().has_value())
  475. builder.appendff("{}", paintable_box().computed_values().z_index().value());
  476. else
  477. builder.append("auto"sv);
  478. builder.append(')');
  479. auto affine_transform = affine_transform_matrix();
  480. if (!affine_transform.is_identity()) {
  481. builder.appendff(", transform: {}", affine_transform);
  482. }
  483. dbgln("{}", builder.string_view());
  484. for (auto& child : m_children)
  485. child->dump(indent + 1);
  486. }
  487. }