123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874 |
- /*
- * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
- * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "BindingsGenerator/IDLGenerators.h"
- #include <AK/LexicalPath.h>
- #include <AK/SourceGenerator.h>
- #include <AK/StringBuilder.h>
- #include <LibCore/ArgsParser.h>
- #include <LibCore/File.h>
- #include <LibIDL/IDLParser.h>
- #include <LibMain/Main.h>
- static bool is_webgl_object_type(StringView type_name)
- {
- return type_name == "WebGLBuffer"sv
- || type_name == "WebGLFramebuffer"sv
- || type_name == "WebGLProgram"sv
- || type_name == "WebGLRenderbuffer"sv
- || type_name == "WebGLShader"sv
- || type_name == "WebGLTexture"sv
- || type_name == "WebGLUniformLocation"sv;
- }
- static bool gl_function_modifies_framebuffer(StringView function_name)
- {
- return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
- }
- static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
- {
- if (type.name() == "undefined"sv)
- return "void"sv;
- if (type.name() == "object"sv) {
- if (type.is_nullable())
- return "JS::Object*"sv;
- return "JS::Object&"sv;
- }
- if (type.name() == "DOMString"sv) {
- if (type.is_nullable())
- return "Optional<String>"sv;
- return "String"sv;
- }
- auto cpp_type = idl_type_name_to_cpp_type(type, interface);
- return cpp_type.name;
- }
- static ByteString idl_to_gl_function_name(StringView function_name)
- {
- StringBuilder gl_function_name_builder;
- gl_function_name_builder.append("gl"sv);
- for (size_t i = 0; i < function_name.length(); ++i) {
- if (i == 0) {
- gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
- } else {
- gl_function_name_builder.append(function_name[i]);
- }
- }
- if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
- gl_function_name_builder.append("f"sv);
- }
- return gl_function_name_builder.to_byte_string();
- }
- struct NameAndType {
- StringView name;
- struct {
- StringView type;
- int element_count { 0 };
- } return_type;
- };
- static void generate_get_parameter(SourceGenerator& generator)
- {
- Vector<NameAndType> const name_to_type = {
- { "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
- { "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
- { "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
- { "ALPHA_BITS"sv, { "GLint"sv } },
- { "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
- { "BLEND"sv, { "GLboolean"sv } },
- { "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
- { "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
- { "BLEND_DST_RGB"sv, { "GLenum"sv } },
- { "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
- { "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
- { "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
- { "BLEND_SRC_RGB"sv, { "GLenum"sv } },
- { "BLUE_BITS"sv, { "GLint"sv } },
- { "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
- // FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
- // FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
- { "CULL_FACE"sv, { "GLboolean"sv } },
- { "CULL_FACE_MODE"sv, { "GLenum"sv } },
- { "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
- { "DEPTH_BITS"sv, { "GLint"sv } },
- { "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
- { "DEPTH_FUNC"sv, { "GLenum"sv } },
- { "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
- { "DEPTH_TEST"sv, { "GLboolean"sv } },
- { "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
- { "DITHER"sv, { "GLboolean"sv } },
- { "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
- { "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
- { "FRONT_FACE"sv, { "GLenum"sv } },
- { "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
- { "GREEN_BITS"sv, { "GLint"sv } },
- { "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
- { "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
- { "LINE_WIDTH"sv, { "GLfloat"sv } },
- { "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
- { "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
- { "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
- { "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
- { "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
- { "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
- { "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
- { "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
- { "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
- { "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
- { "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
- { "PACK_ALIGNMENT"sv, { "GLint"sv } },
- { "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
- { "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
- { "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
- { "RED_BITS"sv, { "GLint"sv } },
- { "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
- { "RENDERER"sv, { "DOMString"sv } },
- { "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
- { "SAMPLE_BUFFERS"sv, { "GLint"sv } },
- { "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
- { "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
- { "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
- { "SAMPLES"sv, { "GLint"sv } },
- { "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
- { "SCISSOR_TEST"sv, { "GLboolean"sv } },
- { "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
- { "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
- { "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
- { "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
- { "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
- { "STENCIL_BACK_REF"sv, { "GLint"sv } },
- { "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
- { "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
- { "STENCIL_BITS"sv, { "GLint"sv } },
- { "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
- { "STENCIL_FAIL"sv, { "GLenum"sv } },
- { "STENCIL_FUNC"sv, { "GLenum"sv } },
- { "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
- { "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
- { "STENCIL_REF"sv, { "GLint"sv } },
- { "STENCIL_TEST"sv, { "GLboolean"sv } },
- { "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
- { "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
- { "SUBPIXEL_BITS"sv, { "GLint"sv } },
- { "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
- { "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
- { "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
- // FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
- // FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
- // FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
- { "VENDOR"sv, { "DOMString"sv } },
- { "VERSION"sv, { "DOMString"sv } },
- { "VIEWPORT"sv, { "Int32Array"sv, 4 } },
- };
- auto is_primitive_type = [](StringView type) {
- return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
- };
- generator.append(" switch (pname) {");
- for (auto const& name_and_type : name_to_type) {
- auto const& parameter_name = name_and_type.name;
- auto const& type_name = name_and_type.return_type.type;
- StringBuilder string_builder;
- SourceGenerator impl_generator { string_builder };
- impl_generator.set("parameter_name", parameter_name);
- impl_generator.set("type_name", type_name);
- impl_generator.append(R"~~~(
- case GL_@parameter_name@: {)~~~");
- if (is_primitive_type(type_name)) {
- impl_generator.append(R"~~~(
- GLint result;
- glGetIntegerv(GL_@parameter_name@, &result);
- return JS::Value(result);
- )~~~");
- } else if (type_name == "DOMString"sv) {
- impl_generator.append(R"~~~(
- auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
- return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
- } else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
- auto element_count = name_and_type.return_type.element_count;
- impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
- if (type_name == "Int32Array"sv) {
- impl_generator.set("gl_function_name", "glGetIntegerv"sv);
- impl_generator.set("element_type", "GLint"sv);
- } else if (type_name == "Float32Array"sv) {
- impl_generator.set("gl_function_name", "glGetFloatv"sv);
- impl_generator.set("element_type", "GLfloat"sv);
- } else {
- VERIFY_NOT_REACHED();
- }
- impl_generator.append(R"~~~(
- Array<@element_type@, @element_count@> result;
- @gl_function_name@(GL_@parameter_name@, result.data());
- auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
- auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
- return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
- )~~~");
- } else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
- impl_generator.append(R"~~~(
- GLint result;
- glGetIntegerv(GL_@parameter_name@, &result);
- if (!result)
- return JS::js_null();
- return @type_name@::create(m_realm, result);
- )~~~");
- } else {
- VERIFY_NOT_REACHED();
- }
- impl_generator.append(" }");
- generator.append(string_builder.string_view());
- }
- generator.appendln(R"~~~(
- default:
- dbgln("Unknown WebGL parameter name: {:x}", pname);
- set_error(GL_INVALID_ENUM);
- return JS::js_null();
- })~~~");
- }
- static void generate_get_buffer_parameter(SourceGenerator& generator)
- {
- Vector<NameAndType> const name_to_type = {
- { "BUFFER_SIZE"sv, { "GLint"sv } },
- { "BUFFER_USAGE"sv, { "GLenum"sv } },
- };
- generator.append(" switch (pname) {");
- for (auto const& name_and_type : name_to_type) {
- auto const& parameter_name = name_and_type.name;
- auto const& type_name = name_and_type.return_type.type;
- StringBuilder string_builder;
- SourceGenerator impl_generator { string_builder };
- impl_generator.set("parameter_name", parameter_name);
- impl_generator.set("type_name", type_name);
- impl_generator.append(R"~~~(
- case GL_@parameter_name@: {
- GLint result;
- glGetBufferParameteriv(target, GL_@parameter_name@, &result);
- return JS::Value(result);
- }
- )~~~");
- generator.append(string_builder.string_view());
- }
- generator.appendln(R"~~~(
- default:
- TODO();
- })~~~");
- }
- ErrorOr<int> serenity_main(Main::Arguments arguments)
- {
- StringView generated_header_path;
- StringView generated_implementation_path;
- Vector<ByteString> base_paths;
- StringView webgl_context_idl_path;
- Core::ArgsParser args_parser;
- args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
- args_parser.add_option(Core::ArgsParser::Option {
- .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
- .help_string = "Path to root of IDL file tree(s)",
- .long_name = "base-path",
- .short_name = 'b',
- .value_name = "base-path",
- .accept_value = [&](StringView s) {
- base_paths.append(s);
- return true;
- },
- });
- args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
- args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
- args_parser.parse(arguments);
- auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
- auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
- auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
- auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
- Vector<ByteString> import_base_paths;
- for (auto const& base_path : base_paths) {
- VERIFY(!base_path.is_empty());
- import_base_paths.append(base_path);
- }
- IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
- auto const& interface = parser.parse();
- auto path = LexicalPath(generated_header_path);
- auto title = path.title();
- auto first_dot = title.find('.');
- ByteString class_name = title;
- if (first_dot.has_value())
- class_name = title.substring_view(0, *first_dot);
- StringBuilder header_file_string_builder;
- SourceGenerator header_file_generator { header_file_string_builder };
- header_file_generator.set("class_name", class_name);
- StringBuilder implementation_file_string_builder;
- SourceGenerator implementation_file_generator { implementation_file_string_builder };
- implementation_file_generator.set("class_name", class_name);
- implementation_file_generator.append(R"~~~(
- #include <LibJS/Runtime/ArrayBuffer.h>
- #include <LibJS/Runtime/DataView.h>
- #include <LibJS/Runtime/TypedArray.h>
- #include <LibWeb/HTML/HTMLCanvasElement.h>
- #include <LibWeb/HTML/HTMLImageElement.h>
- #include <LibWeb/HTML/HTMLVideoElement.h>
- #include <LibWeb/HTML/ImageBitmap.h>
- #include <LibWeb/HTML/ImageData.h>
- #include <LibWeb/WebGL/OpenGLContext.h>
- #include <LibWeb/WebGL/WebGLActiveInfo.h>
- #include <LibWeb/WebGL/WebGLBuffer.h>
- #include <LibWeb/WebGL/WebGLFramebuffer.h>
- #include <LibWeb/WebGL/WebGLProgram.h>
- #include <LibWeb/WebGL/WebGLRenderbuffer.h>
- #include <LibWeb/WebGL/@class_name@.h>
- #include <LibWeb/WebGL/WebGLShader.h>
- #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
- #include <LibWeb/WebGL/WebGLTexture.h>
- #include <LibWeb/WebGL/WebGLUniformLocation.h>
- #include <LibWeb/WebIDL/Buffers.h>
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- namespace Web::WebGL {
- static Vector<GLchar> null_terminated_string(StringView string)
- {
- Vector<GLchar> result;
- for (auto c : string.bytes())
- result.append(c);
- result.append('\\0');
- return result;
- }
- @class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
- : m_realm(realm)
- , m_context(move(context))
- {
- }
- )~~~");
- header_file_generator.append(R"~~~(
- #pragma once
- #include <AK/NonnullOwnPtr.h>
- #include <LibGC/Ptr.h>
- #include <LibGfx/Bitmap.h>
- #include <LibWeb/Bindings/PlatformObject.h>
- #include <LibWeb/Forward.h>
- #include <LibWeb/WebIDL/Types.h>
- namespace Web::WebGL {
- using namespace Web::HTML;
- class @class_name@ {
- public:
- @class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
- OpenGLContext& context() { return *m_context; }
- virtual void present() = 0;
- virtual void needs_to_present() = 0;
- virtual void set_error(GLenum) = 0;
- )~~~");
- for (auto const& function : interface.functions) {
- if (function.extended_attributes.contains("FIXME")) {
- continue;
- }
- if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
- // Implemented in WebGLRenderingContext
- continue;
- }
- StringBuilder function_declaration;
- StringBuilder function_parameters;
- for (size_t i = 0; i < function.parameters.size(); ++i) {
- auto const& parameter = function.parameters[i];
- function_parameters.append(to_cpp_type(*parameter.type, interface));
- function_parameters.append(" "sv);
- function_parameters.append(parameter.name);
- if (i != function.parameters.size() - 1) {
- function_parameters.append(", "sv);
- }
- }
- auto function_name = function.name.to_snakecase();
- function_declaration.append(to_cpp_type(*function.return_type, interface));
- function_declaration.append(" "sv);
- function_declaration.append(function_name);
- function_declaration.append("("sv);
- function_declaration.append(function_parameters.string_view());
- function_declaration.append(");"sv);
- header_file_generator.append(" "sv);
- header_file_generator.append(function_declaration.string_view());
- header_file_generator.append("\n"sv);
- StringBuilder function_impl;
- SourceGenerator function_impl_generator { function_impl };
- function_impl_generator.set("class_name", class_name);
- ScopeGuard function_guard { [&] {
- function_impl_generator.append("}\n"sv);
- implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
- } };
- function_impl_generator.set("function_name", function_name);
- function_impl_generator.set("function_parameters", function_parameters.string_view());
- function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
- function_impl_generator.append(R"~~~(
- @function_return_type@ @class_name@::@function_name@(@function_parameters@)
- {
- m_context->make_current();
- )~~~");
- if (gl_function_modifies_framebuffer(function.name)) {
- function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
- }
- if (function.name == "createBuffer"sv) {
- function_impl_generator.append(R"~~~(
- GLuint handle = 0;
- glGenBuffers(1, &handle);
- return WebGLBuffer::create(m_realm, handle);
- )~~~");
- continue;
- }
- if (function.name == "createTexture"sv) {
- function_impl_generator.append(R"~~~(
- GLuint handle = 0;
- glGenTextures(1, &handle);
- return WebGLTexture::create(m_realm, handle);
- )~~~");
- continue;
- }
- if (function.name == "createFramebuffer"sv) {
- function_impl_generator.append(R"~~~(
- GLuint handle = 0;
- glGenFramebuffers(1, &handle);
- return WebGLFramebuffer::create(m_realm, handle);
- )~~~");
- continue;
- }
- if (function.name == "createRenderbuffer"sv) {
- function_impl_generator.append(R"~~~(
- GLuint handle = 0;
- glGenRenderbuffers(1, &handle);
- return WebGLRenderbuffer::create(m_realm, handle);
- )~~~");
- continue;
- }
- if (function.name == "shaderSource"sv) {
- function_impl_generator.append(R"~~~(
- Vector<GLchar*> strings;
- auto string = null_terminated_string(source);
- strings.append(string.data());
- Vector<GLint> length;
- length.append(source.bytes().size());
- glShaderSource(shader->handle(), 1, strings.data(), length.data());
- )~~~");
- continue;
- }
- if (function.name == "getAttribLocation"sv) {
- function_impl_generator.append(R"~~~(
- auto name_str = null_terminated_string(name);
- return glGetAttribLocation(program->handle(), name_str.data());
- )~~~");
- continue;
- }
- if (function.name == "vertexAttribPointer"sv) {
- function_impl_generator.append(R"~~~(
- glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
- )~~~");
- continue;
- }
- if (function.name == "texImage2D"sv && function.overload_index == 0) {
- function_impl_generator.append(R"~~~(
- void const* pixels_ptr = nullptr;
- if (pixels) {
- auto const& viewed_array_buffer = pixels->viewed_array_buffer();
- auto const& byte_buffer = viewed_array_buffer->buffer();
- pixels_ptr = byte_buffer.data();
- }
- glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
- )~~~");
- continue;
- }
- if (function.name == "texImage2D"sv && function.overload_index == 1) {
- // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
- // an INVALID_VALUE error is generated.
- // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
- // error is generated.
- // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
- // differs from the origin of the containing Document, or with an HTMLCanvasElement,
- // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
- // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
- // FIXME: If source is null then an INVALID_VALUE error is generated.
- function_impl_generator.append(R"~~~(
- auto bitmap = source.visit(
- [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
- return source->immutable_bitmap();
- },
- [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
- auto surface = source->surface();
- if (!surface)
- return {};
- auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
- surface->read_into_bitmap(*bitmap);
- return Gfx::ImmutableBitmap::create(*bitmap);
- },
- [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
- return Gfx::ImmutableBitmap::create(*source->bitmap());
- },
- [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
- return Gfx::ImmutableBitmap::create(*source->bitmap());
- },
- [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
- return Gfx::ImmutableBitmap::create(source->bitmap());
- });
- if (!bitmap)
- return;
- void const* pixels_ptr = bitmap->bitmap()->begin();
- int width = bitmap->width();
- int height = bitmap->height();
- glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
- )~~~");
- continue;
- }
- if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
- function_impl_generator.append(R"~~~(
- void const* pixels_ptr = nullptr;
- if (pixels) {
- auto const& viewed_array_buffer = pixels->viewed_array_buffer();
- auto const& byte_buffer = viewed_array_buffer->buffer();
- pixels_ptr = byte_buffer.data();
- }
- glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
- )~~~");
- continue;
- }
- if (function.name == "getShaderParameter"sv) {
- function_impl_generator.append(R"~~~(
- GLint result = 0;
- glGetShaderiv(shader->handle(), pname, &result);
- return JS::Value(result);
- )~~~");
- continue;
- }
- if (function.name == "getProgramParameter"sv) {
- function_impl_generator.append(R"~~~(
- GLint result = 0;
- glGetProgramiv(program->handle(), pname, &result);
- return JS::Value(result);
- )~~~");
- continue;
- }
- if (function.name == "bufferData"sv && function.overload_index == 0) {
- function_impl_generator.append(R"~~~(
- glBufferData(target, size, 0, usage);
- )~~~");
- continue;
- }
- if (function.name == "getUniformLocation"sv) {
- function_impl_generator.append(R"~~~(
- auto name_str = null_terminated_string(name);
- return WebGLUniformLocation::create(m_realm, glGetUniformLocation(program->handle(), name_str.data()));
- )~~~");
- continue;
- }
- if (function.name == "drawElements"sv) {
- function_impl_generator.append(R"~~~(
- glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
- needs_to_present();
- )~~~");
- continue;
- }
- if (function.name.starts_with("uniformMatrix"sv)) {
- auto number_of_matrix_elements = function.name.substring_view(13, 1);
- function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
- function_impl_generator.append(R"~~~(
- auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
- if (value.has<Vector<float>>()) {
- auto& data = value.get<Vector<float>>();
- glUniformMatrix@number_of_matrix_elements@fv(location->handle(), data.size() / matrix_size, transpose, data.data());
- return;
- }
- auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*value.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
- auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
- float const* data = float32_array.data().data();
- auto count = float32_array.array_length().length() / matrix_size;
- glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, data);
- )~~~");
- continue;
- }
- if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv) {
- auto number_of_matrix_elements = function.name.substring_view(7, 1);
- function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
- function_impl_generator.append(R"~~~(
- if (v.has<Vector<float>>()) {
- auto& data = v.get<Vector<float>>();
- glUniform@number_of_matrix_elements@fv(location->handle(), data.size() / @number_of_matrix_elements@, data.data());
- return;
- }
- auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
- auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
- float const* data = float32_array.data().data();
- auto count = float32_array.array_length().length() / @number_of_matrix_elements@;
- glUniform@number_of_matrix_elements@fv(location->handle(), count, data);
- )~~~");
- continue;
- }
- if (function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
- auto number_of_matrix_elements = function.name.substring_view(7, 1);
- function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
- function_impl_generator.append(R"~~~(
- if (v.has<Vector<int>>()) {
- auto& data = v.get<Vector<int>>();
- glUniform@number_of_matrix_elements@iv(location->handle(), data.size() / @number_of_matrix_elements@, data.data());
- return;
- }
- auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
- auto& int32_array = verify_cast<JS::Int32Array>(typed_array_base);
- int const* data = int32_array.data().data();
- auto count = int32_array.array_length().length() / @number_of_matrix_elements@;
- glUniform@number_of_matrix_elements@iv(location->handle(), count, data);
- )~~~");
- continue;
- }
- if (function.name == "getParameter"sv) {
- generate_get_parameter(function_impl_generator);
- continue;
- }
- if (function.name == "getBufferParameter"sv) {
- generate_get_buffer_parameter(function_impl_generator);
- continue;
- }
- if (function.name == "getActiveUniform"sv) {
- function_impl_generator.append(R"~~~(
- GLint size = 0;
- GLenum type = 0;
- GLsizei buf_size = 256;
- GLsizei length = 0;
- GLchar name[256];
- glGetActiveUniform(program->handle(), index, buf_size, &length, &size, &type, name);
- auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
- return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
- )~~~");
- continue;
- }
- if (function.name == "getActiveAttrib"sv) {
- function_impl_generator.append(R"~~~(
- GLint size = 0;
- GLenum type = 0;
- GLsizei buf_size = 256;
- GLsizei length = 0;
- GLchar name[256];
- glGetActiveAttrib(program->handle(), index, buf_size, &length, &size, &type, name);
- auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
- return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
- )~~~");
- continue;
- }
- if (function.name == "getShaderInfoLog"sv) {
- function_impl_generator.append(R"~~~(
- GLint info_log_length = 0;
- glGetShaderiv(shader->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
- Vector<GLchar> info_log;
- info_log.resize(info_log_length);
- if (!info_log_length)
- return String {};
- glGetShaderInfoLog(shader->handle(), info_log_length, nullptr, info_log.data());
- return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
- )~~~");
- continue;
- }
- if (function.name == "getProgramInfoLog"sv) {
- function_impl_generator.append(R"~~~(
- GLint info_log_length = 0;
- glGetProgramiv(program->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
- Vector<GLchar> info_log;
- info_log.resize(info_log_length);
- if (!info_log_length)
- return String {};
- glGetProgramInfoLog(program->handle(), info_log_length, nullptr, info_log.data());
- return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
- )~~~");
- continue;
- }
- if (function.name == "getShaderPrecisionFormat"sv) {
- function_impl_generator.append(R"~~~(
- GLint range[2];
- GLint precision;
- glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
- return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
- )~~~");
- continue;
- }
- if (function.name == "deleteBuffer"sv) {
- function_impl_generator.append(R"~~~(
- auto handle = buffer ? buffer->handle() : 0;
- glDeleteBuffers(1, &handle);
- )~~~");
- continue;
- }
- if (function.name == "deleteFramebuffer"sv) {
- function_impl_generator.append(R"~~~(
- auto handle = framebuffer ? framebuffer->handle() : 0;
- glDeleteFramebuffers(1, &handle);
- )~~~");
- continue;
- }
- if (function.name == "deleteTexture"sv) {
- function_impl_generator.append(R"~~~(
- auto handle = texture ? texture->handle() : 0;
- glDeleteTextures(1, &handle);
- )~~~");
- continue;
- }
- Vector<ByteString> gl_call_arguments;
- for (size_t i = 0; i < function.parameters.size(); ++i) {
- auto const& parameter = function.parameters[i];
- if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
- gl_call_arguments.append(parameter.name);
- continue;
- }
- if (parameter.type->is_string()) {
- function_impl_generator.set("parameter_name", parameter.name);
- function_impl_generator.append(R"~~~(
- auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
- )~~~");
- gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter.name));
- continue;
- }
- if (is_webgl_object_type(parameter.type->name())) {
- gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter.name, parameter.name));
- continue;
- }
- if (parameter.type->name() == "BufferSource"sv) {
- function_impl_generator.set("buffer_source_name", parameter.name);
- function_impl_generator.append(R"~~~(
- void const* ptr = nullptr;
- size_t byte_size = 0;
- if (@buffer_source_name@->is_typed_array_base()) {
- auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
- ptr = typed_array_base.viewed_array_buffer()->buffer().data();
- byte_size = typed_array_base.viewed_array_buffer()->byte_length();
- } else if (@buffer_source_name@->is_data_view()) {
- auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
- ptr = data_view.viewed_array_buffer()->buffer().data();
- byte_size = data_view.viewed_array_buffer()->byte_length();
- } else if (@buffer_source_name@->is_array_buffer()) {
- auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
- ptr = array_buffer.buffer().data();
- byte_size = array_buffer.byte_length();
- } else {
- VERIFY_NOT_REACHED();
- }
- )~~~");
- gl_call_arguments.append(ByteString::formatted("byte_size"));
- gl_call_arguments.append(ByteString::formatted("ptr"));
- continue;
- }
- VERIFY_NOT_REACHED();
- }
- StringBuilder gl_call_arguments_string_builder;
- gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
- auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
- function_impl_generator.set("call_string", gl_call_string);
- if (gl_function_modifies_framebuffer(function.name)) {
- function_impl_generator.append(" needs_to_present();\n"sv);
- }
- if (function.return_type->name() == "undefined"sv) {
- function_impl_generator.append(" @call_string@;"sv);
- } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
- function_impl_generator.append(" return @call_string@;"sv);
- } else if (is_webgl_object_type(function.return_type->name())) {
- function_impl_generator.set("return_type_name", function.return_type->name());
- function_impl_generator.append(" return @return_type_name@::create(m_realm, @call_string@);"sv);
- } else {
- VERIFY_NOT_REACHED();
- }
- function_impl_generator.append("\n"sv);
- }
- header_file_generator.append(R"~~~(
- private:
- GC::Ref<JS::Realm> m_realm;
- NonnullOwnPtr<OpenGLContext> m_context;
- };
- }
- )~~~");
- implementation_file_generator.append(R"~~~(
- }
- )~~~");
- MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
- MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
- return 0;
- }
|