ConnectionToWindowServer.cpp 17 KB

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  1. /*
  2. * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <AK/StringBuilder.h>
  8. #include <LibCore/EventLoop.h>
  9. #include <LibCore/MimeData.h>
  10. #include <LibGUI/Action.h>
  11. #include <LibGUI/Application.h>
  12. #include <LibGUI/CommandPalette.h>
  13. #include <LibGUI/ConnectionToWindowServer.h>
  14. #include <LibGUI/Desktop.h>
  15. #include <LibGUI/DisplayLink.h>
  16. #include <LibGUI/DragOperation.h>
  17. #include <LibGUI/EmojiInputDialog.h>
  18. #include <LibGUI/Event.h>
  19. #include <LibGUI/Menu.h>
  20. #include <LibGUI/MouseTracker.h>
  21. #include <LibGUI/Shortcut.h>
  22. #include <LibGUI/Window.h>
  23. #include <LibGfx/Bitmap.h>
  24. #include <LibGfx/Font/FontDatabase.h>
  25. #include <LibGfx/Palette.h>
  26. #include <LibGfx/SystemTheme.h>
  27. namespace GUI {
  28. ConnectionToWindowServer& ConnectionToWindowServer::the()
  29. {
  30. static RefPtr<ConnectionToWindowServer> s_connection = nullptr;
  31. if (!s_connection)
  32. s_connection = ConnectionToWindowServer::try_create().release_value_but_fixme_should_propagate_errors();
  33. return *s_connection;
  34. }
  35. static void set_system_theme_from_anonymous_buffer(Core::AnonymousBuffer buffer)
  36. {
  37. Gfx::set_system_theme(buffer);
  38. Application::the()->set_system_palette(buffer);
  39. }
  40. ConnectionToWindowServer::ConnectionToWindowServer(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
  41. : IPC::ConnectionToServer<WindowClientEndpoint, WindowServerEndpoint>(*this, move(socket))
  42. {
  43. // NOTE: WindowServer automatically sends a "fast_greet" message to us when we connect.
  44. // All we have to do is wait for it to arrive. This avoids a round-trip during application startup.
  45. auto message = wait_for_specific_message<Messages::WindowClient::FastGreet>();
  46. set_system_theme_from_anonymous_buffer(message->theme_buffer());
  47. Desktop::the().did_receive_screen_rects({}, message->screen_rects(), message->main_screen_index(), message->workspace_rows(), message->workspace_columns());
  48. Gfx::FontDatabase::set_default_font_query(message->default_font_query());
  49. Gfx::FontDatabase::set_fixed_width_font_query(message->fixed_width_font_query());
  50. Gfx::FontDatabase::set_window_title_font_query(message->window_title_font_query());
  51. m_client_id = message->client_id();
  52. }
  53. void ConnectionToWindowServer::fast_greet(Vector<Gfx::IntRect> const&, u32, u32, u32, Core::AnonymousBuffer const&, String const&, String const&, String const&, i32)
  54. {
  55. // NOTE: This message is handled in the constructor.
  56. }
  57. void ConnectionToWindowServer::update_system_theme(Core::AnonymousBuffer const& theme_buffer)
  58. {
  59. set_system_theme_from_anonymous_buffer(theme_buffer);
  60. Window::update_all_windows({});
  61. Window::for_each_window({}, [](auto& window) {
  62. Core::EventLoop::current().post_event(window, make<ThemeChangeEvent>());
  63. });
  64. Application::the()->dispatch_event(*make<ThemeChangeEvent>());
  65. }
  66. void ConnectionToWindowServer::update_system_fonts(String const& default_font_query, String const& fixed_width_font_query, String const& window_title_font_query)
  67. {
  68. Gfx::FontDatabase::set_default_font_query(default_font_query);
  69. Gfx::FontDatabase::set_fixed_width_font_query(fixed_width_font_query);
  70. Gfx::FontDatabase::set_window_title_font_query(window_title_font_query);
  71. Window::update_all_windows({});
  72. Window::for_each_window({}, [](auto& window) {
  73. Core::EventLoop::current().post_event(window, make<FontsChangeEvent>());
  74. });
  75. }
  76. void ConnectionToWindowServer::paint(i32 window_id, Gfx::IntSize const& window_size, Vector<Gfx::IntRect> const& rects)
  77. {
  78. if (auto* window = Window::from_window_id(window_id))
  79. Core::EventLoop::current().post_event(*window, make<MultiPaintEvent>(rects, window_size));
  80. }
  81. void ConnectionToWindowServer::window_resized(i32 window_id, Gfx::IntRect const& new_rect)
  82. {
  83. if (auto* window = Window::from_window_id(window_id)) {
  84. Core::EventLoop::current().post_event(*window, make<ResizeEvent>(new_rect.size()));
  85. }
  86. }
  87. void ConnectionToWindowServer::window_activated(i32 window_id)
  88. {
  89. if (auto* window = Window::from_window_id(window_id))
  90. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameActive));
  91. }
  92. void ConnectionToWindowServer::window_deactivated(i32 window_id)
  93. {
  94. if (auto* window = Window::from_window_id(window_id))
  95. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameInactive));
  96. }
  97. void ConnectionToWindowServer::window_input_entered(i32 window_id)
  98. {
  99. if (auto* window = Window::from_window_id(window_id))
  100. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputEntered));
  101. }
  102. void ConnectionToWindowServer::window_input_left(i32 window_id)
  103. {
  104. if (auto* window = Window::from_window_id(window_id))
  105. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputLeft));
  106. }
  107. void ConnectionToWindowServer::window_close_request(i32 window_id)
  108. {
  109. if (auto* window = Window::from_window_id(window_id))
  110. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowCloseRequest));
  111. }
  112. void ConnectionToWindowServer::window_entered(i32 window_id)
  113. {
  114. if (auto* window = Window::from_window_id(window_id))
  115. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowEntered));
  116. }
  117. void ConnectionToWindowServer::window_left(i32 window_id)
  118. {
  119. if (auto* window = Window::from_window_id(window_id))
  120. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowLeft));
  121. }
  122. static Action* action_for_shortcut(Window& window, Shortcut const& shortcut)
  123. {
  124. if (!shortcut.is_valid())
  125. return nullptr;
  126. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, "Looking up action for {}", shortcut.to_string());
  127. for (auto* widget = window.focused_widget(); widget; widget = widget->parent_widget()) {
  128. if (auto* action = widget->action_for_shortcut(shortcut)) {
  129. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Focused widget {} gave action: {} {} (enabled: {}, shortcut: {}, alt-shortcut: {})", *widget, action, action->text(), action->is_enabled(), action->shortcut().to_string(), action->alternate_shortcut().to_string());
  130. return action;
  131. }
  132. }
  133. if (auto* action = window.action_for_shortcut(shortcut)) {
  134. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked window {}, got action: {} {} (enabled: {}, shortcut: {}, alt-shortcut: {})", window, action, action->text(), action->is_enabled(), action->shortcut().to_string(), action->alternate_shortcut().to_string());
  135. return action;
  136. }
  137. // NOTE: Application-global shortcuts are ignored while a modal window is up.
  138. if (!window.is_modal()) {
  139. if (auto* action = Application::the()->action_for_shortcut(shortcut)) {
  140. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked application, got action: {} {} (enabled: {}, shortcut: {}, alt-shortcut: {})", action, action->text(), action->is_enabled(), action->shortcut().to_string(), action->alternate_shortcut().to_string());
  141. return action;
  142. }
  143. }
  144. return nullptr;
  145. }
  146. void ConnectionToWindowServer::key_down(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  147. {
  148. auto* window = Window::from_window_id(window_id);
  149. if (!window)
  150. return;
  151. auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)key, modifiers, code_point, scancode);
  152. if (auto* action = action_for_shortcut(*window, Shortcut(key_event->modifiers(), key_event->key()))) {
  153. if (action->is_enabled()) {
  154. action->flash_menubar_menu(*window);
  155. action->activate();
  156. return;
  157. }
  158. if (action->swallow_key_event_when_disabled())
  159. return;
  160. }
  161. bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->accepts_emoji_input();
  162. if (focused_widget_accepts_emoji_input && (modifiers == (Mod_Ctrl | Mod_Alt)) && key == Key_Space) {
  163. auto emoji_input_dialog = EmojiInputDialog::construct(window);
  164. if (emoji_input_dialog->exec() != EmojiInputDialog::ExecResult::OK)
  165. return;
  166. key_event->m_key = Key_Invalid;
  167. key_event->m_modifiers = 0;
  168. Utf8View m_utf8_view(emoji_input_dialog->selected_emoji_text());
  169. u32 emoji_code_point = *m_utf8_view.begin();
  170. key_event->m_code_point = emoji_code_point;
  171. }
  172. bool accepts_command_palette = true;
  173. if (window->focused_widget())
  174. accepts_command_palette = window->focused_widget()->accepts_command_palette();
  175. // FIXME: This shortcut should be configurable.
  176. if (accepts_command_palette && !m_in_command_palette && modifiers == (Mod_Ctrl | Mod_Shift) && key == Key_A) {
  177. auto command_palette = CommandPalette::construct(*window);
  178. TemporaryChange change { m_in_command_palette, true };
  179. if (command_palette->exec() != GUI::Dialog::ExecResult::OK)
  180. return;
  181. auto* action = command_palette->selected_action();
  182. VERIFY(action);
  183. action->flash_menubar_menu(*window);
  184. action->activate();
  185. return;
  186. }
  187. Core::EventLoop::current().post_event(*window, move(key_event));
  188. }
  189. void ConnectionToWindowServer::key_up(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  190. {
  191. auto* window = Window::from_window_id(window_id);
  192. if (!window)
  193. return;
  194. auto key_event = make<KeyEvent>(Event::KeyUp, (KeyCode)key, modifiers, code_point, scancode);
  195. Core::EventLoop::current().post_event(*window, move(key_event));
  196. }
  197. static MouseButton to_mouse_button(u32 button)
  198. {
  199. switch (button) {
  200. case 0:
  201. return MouseButton::None;
  202. case 1:
  203. return MouseButton::Primary;
  204. case 2:
  205. return MouseButton::Secondary;
  206. case 4:
  207. return MouseButton::Middle;
  208. case 8:
  209. return MouseButton::Backward;
  210. case 16:
  211. return MouseButton::Forward;
  212. default:
  213. VERIFY_NOT_REACHED();
  214. break;
  215. }
  216. }
  217. void ConnectionToWindowServer::mouse_down(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y)
  218. {
  219. auto* window = Window::from_window_id(window_id);
  220. if (!window)
  221. return;
  222. auto mouse_event = make<MouseEvent>(Event::MouseDown, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y);
  223. if (auto* action = action_for_shortcut(*window, Shortcut(mouse_event->modifiers(), mouse_event->button()))) {
  224. if (action->is_enabled()) {
  225. action->flash_menubar_menu(*window);
  226. action->activate();
  227. return;
  228. }
  229. if (action->swallow_key_event_when_disabled())
  230. return;
  231. }
  232. Core::EventLoop::current().post_event(*window, move(mouse_event));
  233. }
  234. void ConnectionToWindowServer::mouse_up(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y)
  235. {
  236. if (auto* window = Window::from_window_id(window_id))
  237. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseUp, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y));
  238. }
  239. void ConnectionToWindowServer::mouse_move(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y, bool is_drag, Vector<String> const& mime_types)
  240. {
  241. if (auto* window = Window::from_window_id(window_id)) {
  242. if (is_drag)
  243. Core::EventLoop::current().post_event(*window, make<DragEvent>(Event::DragMove, mouse_position, mime_types));
  244. else
  245. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y));
  246. }
  247. }
  248. void ConnectionToWindowServer::mouse_double_click(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y)
  249. {
  250. if (auto* window = Window::from_window_id(window_id))
  251. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDoubleClick, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y));
  252. }
  253. void ConnectionToWindowServer::mouse_wheel(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y)
  254. {
  255. if (auto* window = Window::from_window_id(window_id))
  256. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseWheel, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y));
  257. }
  258. void ConnectionToWindowServer::menu_visibility_did_change(i32 menu_id, bool visible)
  259. {
  260. auto* menu = Menu::from_menu_id(menu_id);
  261. if (!menu) {
  262. dbgln("EventLoop received visibility change event for invalid menu ID {}", menu_id);
  263. return;
  264. }
  265. menu->visibility_did_change({}, visible);
  266. }
  267. void ConnectionToWindowServer::menu_item_activated(i32 menu_id, u32 identifier)
  268. {
  269. auto* menu = Menu::from_menu_id(menu_id);
  270. if (!menu) {
  271. dbgln("EventLoop received event for invalid menu ID {}", menu_id);
  272. return;
  273. }
  274. if (auto* action = menu->action_at(identifier))
  275. action->activate(menu);
  276. }
  277. void ConnectionToWindowServer::menu_item_entered(i32 menu_id, u32 identifier)
  278. {
  279. auto* menu = Menu::from_menu_id(menu_id);
  280. if (!menu) {
  281. dbgln("ConnectionToWindowServer received MenuItemEntered for invalid menu ID {}", menu_id);
  282. return;
  283. }
  284. auto* action = menu->action_at(identifier);
  285. if (!action)
  286. return;
  287. auto* app = Application::the();
  288. if (!app)
  289. return;
  290. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionEnter, *action));
  291. }
  292. void ConnectionToWindowServer::menu_item_left(i32 menu_id, u32 identifier)
  293. {
  294. auto* menu = Menu::from_menu_id(menu_id);
  295. if (!menu) {
  296. dbgln("ConnectionToWindowServer received MenuItemLeft for invalid menu ID {}", menu_id);
  297. return;
  298. }
  299. auto* action = menu->action_at(identifier);
  300. if (!action)
  301. return;
  302. auto* app = Application::the();
  303. if (!app)
  304. return;
  305. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionLeave, *action));
  306. }
  307. void ConnectionToWindowServer::screen_rects_changed(Vector<Gfx::IntRect> const& rects, u32 main_screen_index, u32 workspace_rows, u32 workspace_columns)
  308. {
  309. Desktop::the().did_receive_screen_rects({}, rects, main_screen_index, workspace_rows, workspace_columns);
  310. Window::for_each_window({}, [&](auto& window) {
  311. Core::EventLoop::current().post_event(window, make<ScreenRectsChangeEvent>(rects, main_screen_index));
  312. });
  313. }
  314. void ConnectionToWindowServer::applet_area_rect_changed(Gfx::IntRect const& rect)
  315. {
  316. Window::for_each_window({}, [&](auto& window) {
  317. Core::EventLoop::current().post_event(window, make<AppletAreaRectChangeEvent>(rect));
  318. });
  319. }
  320. void ConnectionToWindowServer::set_wallpaper_finished(bool)
  321. {
  322. // This is handled manually by Desktop::set_wallpaper().
  323. }
  324. void ConnectionToWindowServer::drag_dropped(i32 window_id, Gfx::IntPoint const& mouse_position, String const& text, HashMap<String, ByteBuffer> const& mime_data)
  325. {
  326. if (auto* window = Window::from_window_id(window_id)) {
  327. auto mime_data_obj = Core::MimeData::construct(mime_data);
  328. Core::EventLoop::current().post_event(*window, make<DropEvent>(mouse_position, text, mime_data_obj));
  329. }
  330. }
  331. void ConnectionToWindowServer::drag_accepted()
  332. {
  333. DragOperation::notify_accepted({});
  334. }
  335. void ConnectionToWindowServer::drag_cancelled()
  336. {
  337. DragOperation::notify_cancelled({});
  338. Application::the()->notify_drag_cancelled({});
  339. }
  340. void ConnectionToWindowServer::window_state_changed(i32 window_id, bool minimized, bool maximized, bool occluded)
  341. {
  342. if (auto* window = Window::from_window_id(window_id))
  343. window->notify_state_changed({}, minimized, maximized, occluded);
  344. }
  345. void ConnectionToWindowServer::display_link_notification()
  346. {
  347. if (m_display_link_notification_pending)
  348. return;
  349. m_display_link_notification_pending = true;
  350. deferred_invoke([this] {
  351. DisplayLink::notify({});
  352. m_display_link_notification_pending = false;
  353. });
  354. }
  355. void ConnectionToWindowServer::track_mouse_move(Gfx::IntPoint const& mouse_position)
  356. {
  357. MouseTracker::track_mouse_move({}, mouse_position);
  358. }
  359. void ConnectionToWindowServer::ping()
  360. {
  361. async_pong();
  362. }
  363. }