ColumnsView.cpp 11 KB

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  1. /*
  2. * Copyright (c) 2020, Sergey Bugaev <bugaevc@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <LibGUI/ColumnsView.h>
  27. #include <LibGUI/Model.h>
  28. #include <LibGUI/Painter.h>
  29. #include <LibGUI/ScrollBar.h>
  30. #include <LibGfx/CharacterBitmap.h>
  31. #include <LibGfx/Palette.h>
  32. namespace GUI {
  33. static const char* s_arrow_bitmap_data = {
  34. " "
  35. " # "
  36. " ## "
  37. " ### "
  38. " #### "
  39. " ### "
  40. " ## "
  41. " # "
  42. " "
  43. };
  44. static const int s_arrow_bitmap_width = 9;
  45. static const int s_arrow_bitmap_height = 9;
  46. ColumnsView::ColumnsView()
  47. {
  48. set_fill_with_background_color(true);
  49. set_background_role(ColorRole::Base);
  50. set_foreground_role(ColorRole::BaseText);
  51. m_columns.append({ {}, 0 });
  52. }
  53. ColumnsView::~ColumnsView()
  54. {
  55. }
  56. void ColumnsView::select_all()
  57. {
  58. Vector<Column> columns_for_selection;
  59. selection().for_each_index([&](auto& index) {
  60. for (auto& column : m_columns) {
  61. if (column.parent_index == index.parent()) {
  62. columns_for_selection.append(column);
  63. return;
  64. }
  65. }
  66. ASSERT_NOT_REACHED();
  67. });
  68. for (Column& column : columns_for_selection) {
  69. int row_count = model()->row_count(column.parent_index);
  70. for (int row = 0; row < row_count; row++) {
  71. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  72. selection().add(index);
  73. }
  74. }
  75. }
  76. void ColumnsView::paint_event(PaintEvent& event)
  77. {
  78. AbstractView::paint_event(event);
  79. if (!model())
  80. return;
  81. Painter painter(*this);
  82. painter.add_clip_rect(frame_inner_rect());
  83. painter.add_clip_rect(event.rect());
  84. painter.translate(frame_thickness(), frame_thickness());
  85. painter.translate(-horizontal_scrollbar().value(), -vertical_scrollbar().value());
  86. int column_x = 0;
  87. for (size_t i = 0; i < m_columns.size(); i++) {
  88. auto& column = m_columns[i];
  89. auto* next_column = i + 1 == m_columns.size() ? nullptr : &m_columns[i + 1];
  90. ASSERT(column.width > 0);
  91. int row_count = model()->row_count(column.parent_index);
  92. for (int row = 0; row < row_count; row++) {
  93. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  94. ASSERT(index.is_valid());
  95. bool is_selected_row = selection().contains(index);
  96. Color background_color = palette().color(background_role());
  97. Color text_color = palette().color(foreground_role());
  98. if (next_column != nullptr && next_column->parent_index == index) {
  99. background_color = palette().inactive_selection();
  100. text_color = palette().inactive_selection_text();
  101. }
  102. if (is_selected_row) {
  103. background_color = palette().selection();
  104. text_color = palette().selection_text();
  105. }
  106. Gfx::IntRect row_rect { column_x, row * item_height(), column.width, item_height() };
  107. painter.fill_rect(row_rect, background_color);
  108. auto icon = index.data(ModelRole::Icon);
  109. Gfx::IntRect icon_rect = { column_x + icon_spacing(), 0, icon_size(), icon_size() };
  110. icon_rect.center_vertically_within(row_rect);
  111. if (icon.is_icon()) {
  112. if (auto* bitmap = icon.as_icon().bitmap_for_size(icon_size())) {
  113. if (m_hovered_index.is_valid() && m_hovered_index.parent() == index.parent() && m_hovered_index.row() == index.row())
  114. painter.blit_brightened(icon_rect.location(), *bitmap, bitmap->rect());
  115. else
  116. painter.blit(icon_rect.location(), *bitmap, bitmap->rect());
  117. }
  118. }
  119. Gfx::IntRect text_rect = {
  120. icon_rect.right() + 1 + icon_spacing(), row * item_height(),
  121. column.width - icon_spacing() - icon_size() - icon_spacing() - icon_spacing() - s_arrow_bitmap_width - icon_spacing(), item_height()
  122. };
  123. draw_item_text(painter, index, is_selected_row, text_rect, index.data().to_string(), font_for_index(index), Gfx::TextAlignment::CenterLeft, Gfx::TextElision::None);
  124. bool expandable = model()->row_count(index) > 0;
  125. if (expandable) {
  126. Gfx::IntRect arrow_rect = {
  127. text_rect.right() + 1 + icon_spacing(), 0,
  128. s_arrow_bitmap_width, s_arrow_bitmap_height
  129. };
  130. arrow_rect.center_vertically_within(row_rect);
  131. static auto& arrow_bitmap = Gfx::CharacterBitmap::create_from_ascii(s_arrow_bitmap_data, s_arrow_bitmap_width, s_arrow_bitmap_height).leak_ref();
  132. painter.draw_bitmap(arrow_rect.location(), arrow_bitmap, text_color);
  133. }
  134. }
  135. int separator_height = content_size().height();
  136. if (height() > separator_height)
  137. separator_height = height();
  138. painter.draw_line({ column_x + column.width, 0 }, { column_x + column.width, separator_height }, palette().button());
  139. column_x += column.width + 1;
  140. }
  141. }
  142. void ColumnsView::push_column(const ModelIndex& parent_index)
  143. {
  144. ASSERT(model());
  145. // Drop columns at the end.
  146. ModelIndex grandparent = model()->parent_index(parent_index);
  147. for (int i = m_columns.size() - 1; i > 0; i--) {
  148. if (m_columns[i].parent_index == grandparent)
  149. break;
  150. m_columns.shrink(i);
  151. dbg() << "Dropping column " << i;
  152. }
  153. // Add the new column.
  154. dbg() << "Adding a new column";
  155. m_columns.append({ parent_index, 0 });
  156. update_column_sizes();
  157. update();
  158. }
  159. void ColumnsView::update_column_sizes()
  160. {
  161. if (!model())
  162. return;
  163. int total_width = 0;
  164. int total_height = 0;
  165. for (auto& column : m_columns) {
  166. int row_count = model()->row_count(column.parent_index);
  167. int column_height = row_count * item_height();
  168. if (column_height > total_height)
  169. total_height = column_height;
  170. column.width = 10;
  171. for (int row = 0; row < row_count; row++) {
  172. ModelIndex index = model()->index(row, m_model_column, column.parent_index);
  173. ASSERT(index.is_valid());
  174. auto text = index.data().to_string();
  175. int row_width = icon_spacing() + icon_size() + icon_spacing() + font().width(text) + icon_spacing() + s_arrow_bitmap_width + icon_spacing();
  176. if (row_width > column.width)
  177. column.width = row_width;
  178. }
  179. total_width += column.width + 1;
  180. }
  181. set_content_size({ total_width, total_height });
  182. }
  183. ModelIndex ColumnsView::index_at_event_position(const Gfx::IntPoint& a_position) const
  184. {
  185. if (!model())
  186. return {};
  187. auto position = a_position.translated(horizontal_scrollbar().value() - frame_thickness(), vertical_scrollbar().value() - frame_thickness());
  188. int column_x = 0;
  189. for (auto& column : m_columns) {
  190. if (position.x() < column_x)
  191. break;
  192. if (position.x() > column_x + column.width) {
  193. column_x += column.width;
  194. continue;
  195. }
  196. int row = position.y() / item_height();
  197. int row_count = model()->row_count(column.parent_index);
  198. if (row >= row_count)
  199. return {};
  200. return model()->index(row, m_model_column, column.parent_index);
  201. }
  202. return {};
  203. }
  204. void ColumnsView::mousedown_event(MouseEvent& event)
  205. {
  206. AbstractView::mousedown_event(event);
  207. if (!model())
  208. return;
  209. if (event.button() != MouseButton::Left)
  210. return;
  211. auto index = index_at_event_position(event.position());
  212. if (index.is_valid() && !(event.modifiers() & Mod_Ctrl)) {
  213. if (model()->row_count(index))
  214. push_column(index);
  215. }
  216. }
  217. void ColumnsView::did_update_model(unsigned flags)
  218. {
  219. AbstractView::did_update_model(flags);
  220. // FIXME: Don't drop the columns on minor updates.
  221. dbg() << "Model was updated; dropping columns :(";
  222. m_columns.clear();
  223. m_columns.append({ {}, 0 });
  224. update_column_sizes();
  225. update();
  226. }
  227. void ColumnsView::move_cursor(CursorMovement movement, SelectionUpdate selection_update)
  228. {
  229. if (!model())
  230. return;
  231. auto& model = *this->model();
  232. if (!cursor_index().is_valid()) {
  233. set_cursor(model.index(0, m_model_column, {}), SelectionUpdate::Set);
  234. return;
  235. }
  236. ModelIndex new_index;
  237. auto cursor_parent = model.parent_index(cursor_index());
  238. switch (movement) {
  239. case CursorMovement::Up: {
  240. int row = cursor_index().row() > 0 ? cursor_index().row() - 1 : 0;
  241. new_index = model.index(row, cursor_index().column(), cursor_parent);
  242. break;
  243. }
  244. case CursorMovement::Down: {
  245. int row = cursor_index().row() + 1;
  246. new_index = model.index(row, cursor_index().column(), cursor_parent);
  247. break;
  248. }
  249. case CursorMovement::Left:
  250. new_index = cursor_parent;
  251. break;
  252. case CursorMovement::Right:
  253. new_index = model.index(0, m_model_column, cursor_index());
  254. if (model.is_valid(new_index)) {
  255. if (model.is_valid(cursor_index()))
  256. push_column(cursor_index());
  257. update();
  258. break;
  259. }
  260. default:
  261. break;
  262. }
  263. if (new_index.is_valid())
  264. set_cursor(new_index, selection_update);
  265. }
  266. Gfx::IntRect ColumnsView::content_rect(const ModelIndex& index) const
  267. {
  268. if (!index.is_valid())
  269. return {};
  270. int column_x = 0;
  271. for (auto& column : m_columns) {
  272. if (column.parent_index == index.parent())
  273. return { column_x + icon_size(), index.row() * item_height(), column.width - icon_size(), item_height() };
  274. column_x += column.width + 1;
  275. }
  276. return {};
  277. }
  278. }