EventLoop.cpp 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581
  1. /*
  2. * Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, the SerenityOS developers.
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <LibCore/EventLoop.h>
  8. #include <LibJS/Runtime/VM.h>
  9. #include <LibWeb/Bindings/MainThreadVM.h>
  10. #include <LibWeb/DOM/Document.h>
  11. #include <LibWeb/HTML/BrowsingContext.h>
  12. #include <LibWeb/HTML/EventLoop/EventLoop.h>
  13. #include <LibWeb/HTML/Scripting/Environments.h>
  14. #include <LibWeb/HTML/Window.h>
  15. #include <LibWeb/HighResolutionTime/Performance.h>
  16. #include <LibWeb/HighResolutionTime/TimeOrigin.h>
  17. #include <LibWeb/Page/Page.h>
  18. #include <LibWeb/Platform/EventLoopPlugin.h>
  19. #include <LibWeb/Platform/Timer.h>
  20. namespace Web::HTML {
  21. JS_DEFINE_ALLOCATOR(EventLoop);
  22. EventLoop::EventLoop()
  23. {
  24. m_task_queue = heap().allocate_without_realm<TaskQueue>(*this);
  25. m_microtask_queue = heap().allocate_without_realm<TaskQueue>(*this);
  26. for (size_t i = 0; i < m_blocked_task_sources.size(); ++i)
  27. m_blocked_task_sources[i] = false;
  28. }
  29. EventLoop::~EventLoop() = default;
  30. void EventLoop::visit_edges(Visitor& visitor)
  31. {
  32. Base::visit_edges(visitor);
  33. visitor.visit(m_task_queue);
  34. visitor.visit(m_microtask_queue);
  35. visitor.visit(m_currently_running_task);
  36. for (auto& settings : m_backup_incumbent_settings_object_stack)
  37. visitor.visit(settings);
  38. }
  39. void EventLoop::schedule()
  40. {
  41. if (!m_system_event_loop_timer) {
  42. m_system_event_loop_timer = Platform::Timer::create_single_shot(0, [this] {
  43. process();
  44. });
  45. }
  46. if (!m_system_event_loop_timer->is_active())
  47. m_system_event_loop_timer->restart();
  48. }
  49. EventLoop& main_thread_event_loop()
  50. {
  51. return *static_cast<Bindings::WebEngineCustomData*>(Bindings::main_thread_vm().custom_data())->event_loop;
  52. }
  53. bool EventLoop::is_task_source_blocked(Task::Source source) const
  54. {
  55. if (source == Task::Source::Unspecified)
  56. return false;
  57. if (static_cast<size_t>(to_underlying(source)) < m_blocked_task_sources.size())
  58. return m_blocked_task_sources[to_underlying(source)];
  59. return false;
  60. }
  61. void EventLoop::block_task_source(Task::Source source)
  62. {
  63. if (source == Task::Source::Unspecified)
  64. return;
  65. if (static_cast<size_t>(to_underlying(source)) < m_blocked_task_sources.size())
  66. m_blocked_task_sources[to_underlying(source)] = true;
  67. }
  68. void EventLoop::unblock_task_source(Task::Source source)
  69. {
  70. if (source == Task::Source::Unspecified)
  71. return;
  72. if (static_cast<size_t>(to_underlying(source)) < m_blocked_task_sources.size())
  73. m_blocked_task_sources[to_underlying(source)] = false;
  74. }
  75. // https://html.spec.whatwg.org/multipage/webappapis.html#spin-the-event-loop
  76. void EventLoop::spin_until(JS::SafeFunction<bool()> goal_condition)
  77. {
  78. // FIXME: The spec wants us to do the rest of the enclosing algorithm (i.e. the caller)
  79. // in the context of the currently running task on entry. That's not possible with this implementation.
  80. // 1. Let task be the event loop's currently running task.
  81. // 2. Let task source be task's source.
  82. // 3. Let old stack be a copy of the JavaScript execution context stack.
  83. // 4. Empty the JavaScript execution context stack.
  84. auto& vm = this->vm();
  85. vm.save_execution_context_stack();
  86. vm.clear_execution_context_stack();
  87. // 5. Perform a microtask checkpoint.
  88. perform_a_microtask_checkpoint();
  89. // 6. In parallel:
  90. // 1. Wait until the condition goal is met.
  91. // 2. Queue a task on task source to:
  92. // 1. Replace the JavaScript execution context stack with old stack.
  93. // 2. Perform any steps that appear after this spin the event loop instance in the original algorithm.
  94. // NOTE: This is achieved by returning from the function.
  95. Platform::EventLoopPlugin::the().spin_until([&] {
  96. if (goal_condition())
  97. return true;
  98. if (m_task_queue->has_runnable_tasks()) {
  99. schedule();
  100. // FIXME: Remove the platform event loop plugin so that this doesn't look out of place
  101. Core::EventLoop::current().wake();
  102. }
  103. return goal_condition();
  104. });
  105. vm.restore_execution_context_stack();
  106. // 7. Stop task, allowing whatever algorithm that invoked it to resume.
  107. // NOTE: This is achieved by returning from the function.
  108. }
  109. void EventLoop::spin_processing_tasks_with_source_until(Task::Source source, JS::SafeFunction<bool()> goal_condition)
  110. {
  111. auto& vm = this->vm();
  112. vm.save_execution_context_stack();
  113. vm.clear_execution_context_stack();
  114. perform_a_microtask_checkpoint();
  115. // NOTE: HTML event loop processing steps could run a task with arbitrary source
  116. m_skip_event_loop_processing_steps = true;
  117. Platform::EventLoopPlugin::the().spin_until([&] {
  118. if (goal_condition())
  119. return true;
  120. if (m_task_queue->has_runnable_tasks()) {
  121. auto tasks = m_task_queue->take_tasks_matching([&](auto& task) {
  122. return task.source() == source && task.is_runnable();
  123. });
  124. block_task_source(source);
  125. for (auto& task : tasks) {
  126. m_currently_running_task = task.ptr();
  127. task->execute();
  128. m_currently_running_task = nullptr;
  129. }
  130. unblock_task_source(source);
  131. }
  132. // FIXME: Remove the platform event loop plugin so that this doesn't look out of place
  133. Core::EventLoop::current().wake();
  134. return goal_condition();
  135. });
  136. m_skip_event_loop_processing_steps = false;
  137. schedule();
  138. vm.restore_execution_context_stack();
  139. }
  140. // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model
  141. void EventLoop::process()
  142. {
  143. if (m_skip_event_loop_processing_steps)
  144. return;
  145. // An event loop must continually run through the following steps for as long as it exists:
  146. // 1. Let oldestTask be null.
  147. JS::GCPtr<Task> oldest_task;
  148. // 2. Set taskStartTime to the unsafe shared current time.
  149. double task_start_time = HighResolutionTime::unsafe_shared_current_time();
  150. // 3. Let taskQueue be one of the event loop's task queues, chosen in an implementation-defined manner,
  151. // with the constraint that the chosen task queue must contain at least one runnable task.
  152. // If there is no such task queue, then jump to the microtasks step below.
  153. auto& task_queue = *m_task_queue;
  154. // 4. Set oldestTask to the first runnable task in taskQueue, and remove it from taskQueue.
  155. oldest_task = task_queue.take_first_runnable();
  156. if (oldest_task) {
  157. block_task_source(oldest_task->source());
  158. // 5. Set the event loop's currently running task to oldestTask.
  159. m_currently_running_task = oldest_task.ptr();
  160. // 6. Perform oldestTask's steps.
  161. oldest_task->execute();
  162. // 7. Set the event loop's currently running task back to null.
  163. m_currently_running_task = nullptr;
  164. unblock_task_source(oldest_task->source());
  165. }
  166. // 8. Microtasks: Perform a microtask checkpoint.
  167. perform_a_microtask_checkpoint();
  168. // 9. Let hasARenderingOpportunity be false.
  169. [[maybe_unused]] bool has_a_rendering_opportunity = false;
  170. // FIXME: 10. Let now be the current high resolution time. [HRT]
  171. // FIXME: 11. If oldestTask is not null, then:
  172. // FIXME: 1. Let top-level browsing contexts be an empty set.
  173. // FIXME: 2. For each environment settings object settings of oldestTask's script evaluation environment settings object set, append setting's top-level browsing context to top-level browsing contexts.
  174. // FIXME: 3. Report long tasks, passing in taskStartTime, now (the end time of the task), top-level browsing contexts, and oldestTask.
  175. // FIXME: 12. Update the rendering: if this is a window event loop, then:
  176. // FIXME: 1. Let docs be all Document objects whose relevant agent's event loop is this event loop, sorted arbitrarily except that the following conditions must be met:
  177. // - Any Document B whose browsing context's container document is A must be listed after A in the list.
  178. // - If there are two documents A and B whose browsing contexts are both child browsing contexts whose container documents are another Document C, then the order of A and B in the list must match the shadow-including tree order of their respective browsing context containers in C's node tree.
  179. // FIXME: NOTE: The sort order specified above is missing here!
  180. Vector<JS::Handle<DOM::Document>> docs = documents_in_this_event_loop();
  181. auto for_each_fully_active_document_in_docs = [&](auto&& callback) {
  182. for (auto& document : docs) {
  183. if (document->is_fully_active())
  184. callback(*document);
  185. }
  186. };
  187. // AD-HOC: Since event loop processing steps do not constantly running in parallel, and
  188. // something must trigger them, we need to manually schedule a repaint for all
  189. // navigables that do not have a rendering opportunity at this event loop iteration.
  190. // Otherwise their repaint will be delayed until something else will trigger event
  191. // loop processing.
  192. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  193. auto navigable = document.navigable();
  194. if (navigable && navigable->has_a_rendering_opportunity())
  195. return;
  196. auto* browsing_context = document.browsing_context();
  197. if (!browsing_context)
  198. return;
  199. auto& page = browsing_context->page();
  200. page.client().schedule_repaint();
  201. });
  202. // 2. Rendering opportunities: Remove from docs all Document objects whose node navigables do not have a rendering opportunity.
  203. docs.remove_all_matching([&](auto& document) {
  204. auto navigable = document->navigable();
  205. return navigable && !navigable->has_a_rendering_opportunity();
  206. });
  207. // 3. If docs is not empty, then set hasARenderingOpportunity to true
  208. // and set this event loop's last render opportunity time to taskStartTime.
  209. if (!docs.is_empty()) {
  210. has_a_rendering_opportunity = true;
  211. m_last_render_opportunity_time = task_start_time;
  212. }
  213. // FIXME: 4. Unnecessary rendering: Remove from docs all Document objects which meet both of the following conditions:
  214. // - The user agent believes that updating the rendering of the Document's browsing context would have no visible effect, and
  215. // - The Document's map of animation frame callbacks is empty.
  216. // https://www.w3.org/TR/intersection-observer/#pending-initial-observation
  217. // In the HTML Event Loops Processing Model, under the "Update the rendering" step, the "Unnecessary rendering" step should be
  218. // modified to add an additional requirement for skipping the rendering update:
  219. // - The document does not have pending initial IntersectionObserver targets.
  220. // FIXME: 5. Remove from docs all Document objects for which the user agent believes that it's preferable to skip updating the rendering for other reasons.
  221. // FIXME: 6. For each fully active Document in docs, flush autofocus candidates for that Document if its browsing context is a top-level browsing context.
  222. // 7. For each fully active Document in docs, run the resize steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
  223. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  224. document.run_the_resize_steps();
  225. });
  226. // 8. For each fully active Document in docs, run the scroll steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
  227. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  228. document.run_the_scroll_steps();
  229. });
  230. // 9. For each fully active Document in docs, evaluate media queries and report changes for that Document, passing in now as the timestamp. [CSSOMVIEW]
  231. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  232. document.evaluate_media_queries_and_report_changes();
  233. });
  234. // 10. For each fully active Document in docs, update animations and send events for that Document, passing in now as the timestamp. [WEBANIMATIONS]
  235. // Note: This is handled by the document's animation timer, however, if a document has any requestAnimationFrame callbacks, we need
  236. // to dispatch events before that happens below. Not dispatching here would be observable.
  237. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  238. if (document.window()->animation_frame_callback_driver().has_callbacks()) {
  239. document.update_animations_and_send_events(document.window()->performance()->now());
  240. }
  241. });
  242. // FIXME: 11. For each fully active Document in docs, run the fullscreen steps for that Document, passing in now as the timestamp. [FULLSCREEN]
  243. // FIXME: 12. For each fully active Document in docs, if the user agent detects that the backing storage associated with a CanvasRenderingContext2D or an OffscreenCanvasRenderingContext2D, context, has been lost, then it must run the context lost steps for each such context:
  244. // FIXME: 13. For each fully active Document in docs, run the animation frame callbacks for that Document, passing in now as the timestamp.
  245. auto now = HighResolutionTime::unsafe_shared_current_time();
  246. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  247. run_animation_frame_callbacks(document, now);
  248. });
  249. // FIXME: This step is implemented following the latest specification, while the rest of this method uses an outdated spec.
  250. // NOTE: Gathering and broadcasting of resize observations need to happen after evaluating media queries but before
  251. // updating intersection observations steps.
  252. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  253. // 1. Let resizeObserverDepth be 0.
  254. size_t resize_observer_depth = 0;
  255. // 2. While true:
  256. while (true) {
  257. // 1. Recalculate styles and update layout for doc.
  258. // NOTE: Recalculation of styles is handled by update_layout()
  259. document.update_layout();
  260. // FIXME: 2. Let hadInitialVisibleContentVisibilityDetermination be false.
  261. // FIXME: 3. For each element element with 'auto' used value of 'content-visibility':
  262. // FIXME: 4. If hadInitialVisibleContentVisibilityDetermination is true, then continue.
  263. // 5. Gather active resize observations at depth resizeObserverDepth for doc.
  264. document.gather_active_observations_at_depth(resize_observer_depth);
  265. // 6. If doc has active resize observations:
  266. if (document.has_active_resize_observations()) {
  267. // 1. Set resizeObserverDepth to the result of broadcasting active resize observations given doc.
  268. resize_observer_depth = document.broadcast_active_resize_observations();
  269. // 2. Continue.
  270. continue;
  271. }
  272. // 7. Otherwise, break.
  273. break;
  274. }
  275. // 3. If doc has skipped resize observations, then deliver resize loop error given doc.
  276. if (document.has_skipped_resize_observations()) {
  277. // FIXME: Deliver resize loop error.
  278. }
  279. });
  280. // 14. For each fully active Document in docs, run the update intersection observations steps for that Document, passing in now as the timestamp. [INTERSECTIONOBSERVER]
  281. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  282. document.run_the_update_intersection_observations_steps(now);
  283. });
  284. // FIXME: 15. Invoke the mark paint timing algorithm for each Document object in docs.
  285. // 16. For each fully active Document in docs, update the rendering or user interface of that Document and its browsing context to reflect the current state.
  286. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  287. auto navigable = document.navigable();
  288. if (navigable && navigable->needs_repaint()) {
  289. auto* browsing_context = document.browsing_context();
  290. auto& page = browsing_context->page();
  291. page.client().schedule_repaint();
  292. }
  293. });
  294. // 13. If all of the following are true
  295. // - this is a window event loop
  296. // - there is no task in this event loop's task queues whose document is fully active
  297. // - this event loop's microtask queue is empty
  298. // - hasARenderingOpportunity is false
  299. // FIXME: has_a_rendering_opportunity is always true
  300. if (m_type == Type::Window && !task_queue.has_runnable_tasks() && m_microtask_queue->is_empty() /*&& !has_a_rendering_opportunity*/) {
  301. // 1. Set this event loop's last idle period start time to the unsafe shared current time.
  302. m_last_idle_period_start_time = HighResolutionTime::unsafe_shared_current_time();
  303. // 2. Let computeDeadline be the following steps:
  304. // NOTE: instead of passing around a function we use this event loop, which has compute_deadline()
  305. // 3. For each win of the same-loop windows for this event loop,
  306. // perform the start an idle period algorithm for win with computeDeadline. [REQUESTIDLECALLBACK]
  307. for (auto& win : same_loop_windows())
  308. win->start_an_idle_period();
  309. }
  310. // FIXME: 14. If this is a worker event loop, then:
  311. // FIXME: 1. If this event loop's agent's single realm's global object is a supported DedicatedWorkerGlobalScope and the user agent believes that it would benefit from having its rendering updated at this time, then:
  312. // FIXME: 1. Let now be the current high resolution time. [HRT]
  313. // FIXME: 2. Run the animation frame callbacks for that DedicatedWorkerGlobalScope, passing in now as the timestamp.
  314. // FIXME: 3. Update the rendering of that dedicated worker to reflect the current state.
  315. // FIXME: 2. If there are no tasks in the event loop's task queues and the WorkerGlobalScope object's closing flag is true, then destroy the event loop, aborting these steps, resuming the run a worker steps described in the Web workers section below.
  316. // If there are eligible tasks in the queue, schedule a new round of processing. :^)
  317. if (m_task_queue->has_runnable_tasks() || (!m_microtask_queue->is_empty() && !m_performing_a_microtask_checkpoint))
  318. schedule();
  319. // For each doc of docs, process top layer removals given doc.
  320. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  321. document.process_top_layer_removals();
  322. });
  323. }
  324. // https://html.spec.whatwg.org/multipage/webappapis.html#queue-a-global-task
  325. int queue_global_task(HTML::Task::Source source, JS::Object& global_object, Function<void()> steps)
  326. {
  327. // 1. Let event loop be global's relevant agent's event loop.
  328. auto& global_custom_data = verify_cast<Bindings::WebEngineCustomData>(*global_object.vm().custom_data());
  329. auto& event_loop = global_custom_data.event_loop;
  330. // 2. Let document be global's associated Document, if global is a Window object; otherwise null.
  331. DOM::Document* document { nullptr };
  332. if (is<HTML::Window>(global_object)) {
  333. auto& window_object = verify_cast<HTML::Window>(global_object);
  334. document = &window_object.associated_document();
  335. }
  336. // 3. Queue a task given source, event loop, document, and steps.
  337. auto& vm = global_object.vm();
  338. event_loop->task_queue().add(HTML::Task::create(vm, source, document, JS::create_heap_function(vm.heap(), move(steps))));
  339. return event_loop->task_queue().last_added_task()->id();
  340. }
  341. // https://html.spec.whatwg.org/#queue-a-microtask
  342. void queue_a_microtask(DOM::Document const* document, Function<void()> steps)
  343. {
  344. // 1. If event loop was not given, set event loop to the implied event loop.
  345. auto& event_loop = HTML::main_thread_event_loop();
  346. // FIXME: 2. If document was not given, set document to the implied document.
  347. // 3. Let microtask be a new task.
  348. // 4. Set microtask's steps to steps.
  349. // 5. Set microtask's source to the microtask task source.
  350. // 6. Set microtask's document to document.
  351. auto& vm = event_loop.vm();
  352. auto microtask = HTML::Task::create(vm, HTML::Task::Source::Microtask, document, JS::create_heap_function(vm.heap(), move(steps)));
  353. // FIXME: 7. Set microtask's script evaluation environment settings object set to an empty set.
  354. // 8. Enqueue microtask on event loop's microtask queue.
  355. event_loop.microtask_queue().enqueue(microtask);
  356. }
  357. void perform_a_microtask_checkpoint()
  358. {
  359. main_thread_event_loop().perform_a_microtask_checkpoint();
  360. }
  361. // https://html.spec.whatwg.org/#perform-a-microtask-checkpoint
  362. void EventLoop::perform_a_microtask_checkpoint()
  363. {
  364. // 1. If the event loop's performing a microtask checkpoint is true, then return.
  365. if (m_performing_a_microtask_checkpoint)
  366. return;
  367. // 2. Set the event loop's performing a microtask checkpoint to true.
  368. m_performing_a_microtask_checkpoint = true;
  369. // 3. While the event loop's microtask queue is not empty:
  370. while (!m_microtask_queue->is_empty()) {
  371. // 1. Let oldestMicrotask be the result of dequeuing from the event loop's microtask queue.
  372. auto oldest_microtask = m_microtask_queue->dequeue();
  373. // 2. Set the event loop's currently running task to oldestMicrotask.
  374. m_currently_running_task = oldest_microtask;
  375. // 3. Run oldestMicrotask.
  376. oldest_microtask->execute();
  377. // 4. Set the event loop's currently running task back to null.
  378. m_currently_running_task = nullptr;
  379. }
  380. // 4. For each environment settings object whose responsible event loop is this event loop, notify about rejected promises on that environment settings object.
  381. for (auto& environment_settings_object : m_related_environment_settings_objects)
  382. environment_settings_object->notify_about_rejected_promises({});
  383. // FIXME: 5. Cleanup Indexed Database transactions.
  384. // 6. Perform ClearKeptObjects().
  385. vm().finish_execution_generation();
  386. // 7. Set the event loop's performing a microtask checkpoint to false.
  387. m_performing_a_microtask_checkpoint = false;
  388. }
  389. Vector<JS::Handle<DOM::Document>> EventLoop::documents_in_this_event_loop() const
  390. {
  391. Vector<JS::Handle<DOM::Document>> documents;
  392. for (auto& document : m_documents) {
  393. VERIFY(document);
  394. documents.append(JS::make_handle(*document));
  395. }
  396. return documents;
  397. }
  398. void EventLoop::register_document(Badge<DOM::Document>, DOM::Document& document)
  399. {
  400. m_documents.append(&document);
  401. }
  402. void EventLoop::unregister_document(Badge<DOM::Document>, DOM::Document& document)
  403. {
  404. bool did_remove = m_documents.remove_first_matching([&](auto& entry) { return entry.ptr() == &document; });
  405. VERIFY(did_remove);
  406. }
  407. void EventLoop::push_onto_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  408. {
  409. m_backup_incumbent_settings_object_stack.append(environment_settings_object);
  410. }
  411. void EventLoop::pop_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>)
  412. {
  413. m_backup_incumbent_settings_object_stack.take_last();
  414. }
  415. EnvironmentSettingsObject& EventLoop::top_of_backup_incumbent_settings_object_stack()
  416. {
  417. return m_backup_incumbent_settings_object_stack.last();
  418. }
  419. void EventLoop::register_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  420. {
  421. m_related_environment_settings_objects.append(&environment_settings_object);
  422. }
  423. void EventLoop::unregister_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  424. {
  425. bool did_remove = m_related_environment_settings_objects.remove_first_matching([&](auto& entry) { return entry == &environment_settings_object; });
  426. VERIFY(did_remove);
  427. }
  428. // https://html.spec.whatwg.org/multipage/webappapis.html#same-loop-windows
  429. Vector<JS::Handle<HTML::Window>> EventLoop::same_loop_windows() const
  430. {
  431. Vector<JS::Handle<HTML::Window>> windows;
  432. for (auto& document : documents_in_this_event_loop()) {
  433. if (document->is_fully_active())
  434. windows.append(JS::make_handle(document->window()));
  435. }
  436. return windows;
  437. }
  438. // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model:last-idle-period-start-time
  439. double EventLoop::compute_deadline() const
  440. {
  441. // 1. Let deadline be this event loop's last idle period start time plus 50.
  442. auto deadline = m_last_idle_period_start_time + 50;
  443. // 2. Let hasPendingRenders be false.
  444. auto has_pending_renders = false;
  445. // 3. For each windowInSameLoop of the same-loop windows for this event loop:
  446. for (auto& window : same_loop_windows()) {
  447. // 1. If windowInSameLoop's map of animation frame callbacks is not empty,
  448. // or if the user agent believes that the windowInSameLoop might have pending rendering updates,
  449. // set hasPendingRenders to true.
  450. if (window->has_animation_frame_callbacks())
  451. has_pending_renders = true;
  452. // FIXME: 2. Let timerCallbackEstimates be the result of getting the values of windowInSameLoop's map of active timers.
  453. // FIXME: 3. For each timeoutDeadline of timerCallbackEstimates, if timeoutDeadline is less than deadline, set deadline to timeoutDeadline.
  454. }
  455. // 4. If hasPendingRenders is true, then:
  456. if (has_pending_renders) {
  457. // 1. Let nextRenderDeadline be this event loop's last render opportunity time plus (1000 divided by the current refresh rate).
  458. // FIXME: Hardcoded to 60Hz
  459. auto next_render_deadline = m_last_render_opportunity_time + (1000.0 / 60.0);
  460. // 2. If nextRenderDeadline is less than deadline, then return nextRenderDeadline.
  461. if (next_render_deadline < deadline)
  462. return next_render_deadline;
  463. }
  464. // 5. Return deadline.
  465. return deadline;
  466. }
  467. }