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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2021, sin-ack <sin-ack@protonmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/CharacterTypes.h>
- #include <AK/DeprecatedString.h>
- #include <AK/Forward.h>
- #include <AK/Utf32View.h>
- #include <AK/Utf8View.h>
- #include <AK/Vector.h>
- #include <LibGfx/Font/Font.h>
- #include <LibGfx/Forward.h>
- #include <LibGfx/Rect.h>
- #include <LibGfx/TextElision.h>
- #include <LibGfx/TextWrapping.h>
- namespace Gfx {
- // FIXME: This currently isn't an ideal way of doing things; ideally, TextLayout
- // would be doing the rendering by painting individual glyphs. However, this
- // would regress our Unicode bidirectional text support. Therefore, fixing this
- // requires:
- // - Moving the bidirectional algorithm either here, or some place TextLayout
- // can access;
- // - Making TextLayout render the given text into something like a Vector<Line>
- // where:
- // using Line = Vector<DirectionalRun>;
- // struct DirectionalRun {
- // Utf32View glyphs;
- // Vector<int> advance;
- // TextDirection direction;
- // };
- // - Either;
- // a) Making TextLayout output these Lines directly using a given Painter, or
- // b) Taking the Lines from TextLayout and painting each glyph.
- class TextLayout {
- public:
- TextLayout(Gfx::Font const& font, Utf8View const& text, FloatRect const& rect)
- : m_font(font)
- , m_font_metrics(font.pixel_metrics())
- , m_text(text)
- , m_rect(rect)
- {
- }
- Vector<DeprecatedString, 32> lines(TextElision elision, TextWrapping wrapping) const
- {
- return wrap_lines(elision, wrapping);
- }
- FloatRect bounding_rect(TextWrapping) const;
- private:
- Vector<DeprecatedString, 32> wrap_lines(TextElision, TextWrapping) const;
- DeprecatedString elide_text_from_right(Utf8View) const;
- Font const& m_font;
- FontPixelMetrics m_font_metrics;
- Utf8View m_text;
- FloatRect m_rect;
- };
- inline bool should_paint_as_space(u32 code_point)
- {
- return is_ascii_space(code_point) || code_point == 0xa0;
- }
- enum class IncludeLeftBearing {
- Yes,
- No
- };
- struct GlyphPosition {
- FloatPoint position;
- float glyph_width;
- AK::Utf8CodePointIterator& it;
- };
- template<typename Callback>
- void for_each_glyph_position(FloatPoint start, Utf8View text, Font const& font, Callback callback, IncludeLeftBearing include_left_bearing = IncludeLeftBearing::No)
- {
- float space_width = font.glyph_width(' ') + font.glyph_spacing();
- u32 last_code_point = 0;
- auto point = start;
- point.translate_by(0, -font.pixel_metrics().ascent);
- for (auto code_point_iterator = text.begin(); code_point_iterator != text.end(); ++code_point_iterator) {
- auto code_point = *code_point_iterator;
- if (should_paint_as_space(code_point)) {
- point.translate_by(space_width, 0);
- last_code_point = code_point;
- continue;
- }
- auto kerning = font.glyphs_horizontal_kerning(last_code_point, code_point);
- if (kerning != 0.0f)
- point.translate_by(kerning, 0);
- auto it = code_point_iterator; // The callback function will advance the iterator, so create a copy for this lookup.
- auto glyph_width = font.glyph_or_emoji_width(it) + font.glyph_spacing();
- auto glyph_point = point;
- if (include_left_bearing == IncludeLeftBearing::Yes)
- glyph_point += FloatPoint(font.glyph_left_bearing(code_point), 0);
- callback(GlyphPosition {
- .position = glyph_point,
- .glyph_width = glyph_width,
- .it = code_point_iterator });
- point.translate_by(glyph_width, 0);
- last_code_point = code_point;
- }
- }
- }
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