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- #include "WSScreen.h"
- #include "WSEventLoop.h"
- #include "WSEvent.h"
- #include "WSWindowManager.h"
- #include <AK/Assertions.h>
- static WSScreen* s_the;
- void WSScreen::initialize()
- {
- s_the = nullptr;
- }
- WSScreen& WSScreen::the()
- {
- ASSERT(s_the);
- return *s_the;
- }
- WSScreen::WSScreen(unsigned width, unsigned height)
- : m_width(width)
- , m_height(height)
- {
- ASSERT(!s_the);
- s_the = this;
- m_cursor_location = rect().center();
- }
- WSScreen::~WSScreen()
- {
- }
- void WSScreen::on_receive_mouse_data(int dx, int dy, bool left_button, bool right_button)
- {
- auto prev_location = m_cursor_location;
- m_cursor_location.moveBy(dx, dy);
- m_cursor_location.constrain(rect());
- if (m_cursor_location.x() >= width())
- m_cursor_location.setX(width() - 1);
- if (m_cursor_location.y() >= height())
- m_cursor_location.setY(height() - 1);
- if (m_cursor_location != prev_location) {
- auto event = make<MouseEvent>(WSEvent::MouseMove, m_cursor_location.x(), m_cursor_location.y());
- WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
- }
- bool prev_left_button = m_left_mouse_button_pressed;
- bool prev_right_button = m_right_mouse_button_pressed;
- m_left_mouse_button_pressed = left_button;
- m_right_mouse_button_pressed = right_button;
- if (prev_left_button != left_button) {
- auto event = make<MouseEvent>(left_button ? WSEvent::MouseDown : WSEvent::MouseUp, m_cursor_location.x(), m_cursor_location.y(), MouseButton::Left);
- WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
- }
- if (prev_right_button != right_button) {
- auto event = make<MouseEvent>(right_button ? WSEvent::MouseDown : WSEvent::MouseUp, m_cursor_location.x(), m_cursor_location.y(), MouseButton::Right);
- WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
- }
- if (m_cursor_location != prev_location || prev_left_button != left_button)
- WSWindowManager::the().draw_cursor();
- }
- void WSScreen::on_receive_keyboard_data(Keyboard::Key key)
- {
- auto event = make<KeyEvent>(WSEvent::KeyDown, 0);
- int key_code = 0;
- switch (key.character) {
- case 8: key_code = KeyboardKey::Backspace; break;
- case 10: key_code = KeyboardKey::Return; break;
- }
- event->m_key = key_code;
- if (key.character) {
- char buf[] = { 0, 0 };
- char& ch = buf[0];
- ch = key.character;
- if (key.shift()) {
- if (ch >= 'a' && ch <= 'z') {
- ch &= ~0x20;
- } else {
- switch (ch) {
- case '1': ch = '!'; break;
- case '2': ch = '@'; break;
- case '3': ch = '#'; break;
- case '4': ch = '$'; break;
- case '5': ch = '%'; break;
- case '6': ch = '^'; break;
- case '7': ch = '&'; break;
- case '8': ch = '*'; break;
- case '9': ch = '('; break;
- case '0': ch = ')'; break;
- case '-': ch = '_'; break;
- case '=': ch = '+'; break;
- case '`': ch = '~'; break;
- case ',': ch = '<'; break;
- case '.': ch = '>'; break;
- case '/': ch = '?'; break;
- case '[': ch = '{'; break;
- case ']': ch = '}'; break;
- case '\\': ch = '|'; break;
- case '\'': ch = '"'; break;
- case ';': ch = ':'; break;
- }
- }
- }
- event->m_text = buf;
- }
- event->m_shift = key.shift();
- event->m_ctrl = key.ctrl();
- event->m_alt = key.alt();
- WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
- }
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