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- /*
- * Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "GL/gl.h"
- #include "GLContext.h"
- extern GL::GLContext* g_gl_context;
- void glRasterPos2i(GLint x, GLint y)
- {
- g_gl_context->gl_raster_pos(static_cast<float>(x), static_cast<float>(y), 0.0f, 1.0f);
- }
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