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- #pragma once
- #include <AK/AKString.h>
- #include <AK/InlineLinkedList.h>
- #include <AK/OwnPtr.h>
- #include <AK/RefPtr.h>
- #include <AK/Vector.h>
- #include <Kernel/Arch/i386/CPU.h>
- #include <Kernel/KResult.h>
- #include <Kernel/UnixTypes.h>
- #include <Kernel/VM/Region.h>
- #include <Kernel/VirtualAddress.h>
- class Alarm;
- class FileDescription;
- class Process;
- class Region;
- class Thread;
- enum class ShouldUnblockThread {
- No = 0,
- Yes
- };
- struct SignalActionData {
- VirtualAddress handler_or_sigaction;
- u32 mask { 0 };
- int flags { 0 };
- };
- extern InlineLinkedList<Thread>* g_runnable_threads;
- extern InlineLinkedList<Thread>* g_nonrunnable_threads;
- class Thread : public InlineLinkedListNode<Thread> {
- friend class Process;
- friend class Scheduler;
- public:
- explicit Thread(Process&);
- ~Thread();
- static void initialize();
- static void finalize_dying_threads();
- static Vector<Thread*> all_threads();
- static bool is_thread(void*);
- int tid() const { return m_tid; }
- int pid() const;
- Process& process() { return m_process; }
- const Process& process() const { return m_process; }
- void finalize();
- enum State : u8 {
- Invalid = 0,
- Runnable,
- Running,
- Skip1SchedulerPass,
- Skip0SchedulerPasses,
- Dying,
- Dead,
- Stopped,
- BlockedLurking,
- BlockedSleep,
- BlockedWait,
- BlockedRead,
- BlockedWrite,
- BlockedSignal,
- BlockedSelect,
- BlockedConnect,
- BlockedReceive,
- BlockedSnoozing,
- };
- void did_schedule() { ++m_times_scheduled; }
- u32 times_scheduled() const { return m_times_scheduled; }
- bool is_stopped() const { return m_state == Stopped; }
- bool is_blocked() const
- {
- return m_state == BlockedSleep || m_state == BlockedWait || m_state == BlockedRead || m_state == BlockedWrite || m_state == BlockedSignal || m_state == BlockedSelect;
- }
- bool in_kernel() const { return (m_tss.cs & 0x03) == 0; }
- u32 frame_ptr() const { return m_tss.ebp; }
- u32 stack_ptr() const { return m_tss.esp; }
- u16 selector() const { return m_far_ptr.selector; }
- TSS32& tss() { return m_tss; }
- State state() const { return m_state; }
- u32 ticks() const { return m_ticks; }
- pid_t waitee_pid() const { return m_waitee_pid; }
- void sleep(u32 ticks);
- void block(Thread::State);
- void block(Thread::State, FileDescription&);
- void unblock();
- void set_wakeup_time(u64 t) { m_wakeup_time = t; }
- u64 wakeup_time() const { return m_wakeup_time; }
- void snooze_until(Alarm&);
- KResult wait_for_connect(FileDescription&);
- const FarPtr& far_ptr() const { return m_far_ptr; }
- bool tick();
- void set_ticks_left(u32 t) { m_ticks_left = t; }
- u32 ticks_left() const { return m_ticks_left; }
- u32 kernel_stack_base() const { return m_kernel_stack_base; }
- u32 kernel_stack_for_signal_handler_base() const { return m_kernel_stack_for_signal_handler_region ? m_kernel_stack_for_signal_handler_region->vaddr().get() : 0; }
- void set_selector(u16 s) { m_far_ptr.selector = s; }
- void set_state(State);
- void send_signal(u8 signal, Process* sender);
- ShouldUnblockThread dispatch_one_pending_signal();
- ShouldUnblockThread dispatch_signal(u8 signal);
- bool has_unmasked_pending_signals() const;
- void terminate_due_to_signal(u8 signal);
- bool should_ignore_signal(u8 signal) const;
- FPUState& fpu_state() { return *m_fpu_state; }
- bool has_used_fpu() const { return m_has_used_fpu; }
- void set_has_used_fpu(bool b) { m_has_used_fpu = b; }
- void set_default_signal_dispositions();
- void push_value_on_stack(u32);
- void make_userspace_stack_for_main_thread(Vector<String> arguments, Vector<String> environment);
- void make_userspace_stack_for_secondary_thread(void* argument);
- Thread* clone(Process&);
- // For InlineLinkedList
- Thread* m_prev { nullptr };
- Thread* m_next { nullptr };
- InlineLinkedList<Thread>* thread_list() { return m_thread_list; }
- void set_thread_list(InlineLinkedList<Thread>*);
- template<typename Callback>
- static void for_each_in_state(State, Callback);
- template<typename Callback>
- static void for_each_living(Callback);
- template<typename Callback>
- static void for_each_runnable(Callback);
- template<typename Callback>
- static void for_each_nonrunnable(Callback);
- template<typename Callback>
- static void for_each(Callback);
- static bool is_runnable_state(Thread::State state)
- {
- return state == Thread::State::Running || state == Thread::State::Runnable;
- }
- static InlineLinkedList<Thread>* thread_list_for_state(Thread::State state)
- {
- if (is_runnable_state(state))
- return g_runnable_threads;
- return g_nonrunnable_threads;
- }
- private:
- Process& m_process;
- int m_tid { -1 };
- TSS32 m_tss;
- OwnPtr<TSS32> m_tss_to_resume_kernel;
- FarPtr m_far_ptr;
- u32 m_ticks { 0 };
- u32 m_ticks_left { 0 };
- u64 m_wakeup_time { 0 };
- u32 m_times_scheduled { 0 };
- u32 m_pending_signals { 0 };
- u32 m_signal_mask { 0 };
- u32 m_kernel_stack_base { 0 };
- RefPtr<Region> m_kernel_stack_region;
- RefPtr<Region> m_kernel_stack_for_signal_handler_region;
- pid_t m_waitee_pid { -1 };
- RefPtr<FileDescription> m_blocked_description;
- timeval m_select_timeout;
- SignalActionData m_signal_action_data[32];
- Region* m_signal_stack_user_region { nullptr };
- Alarm* m_snoozing_alarm { nullptr };
- Vector<int> m_select_read_fds;
- Vector<int> m_select_write_fds;
- Vector<int> m_select_exceptional_fds;
- FPUState* m_fpu_state { nullptr };
- InlineLinkedList<Thread>* m_thread_list { nullptr };
- State m_state { Invalid };
- bool m_select_has_timeout { false };
- bool m_has_used_fpu { false };
- bool m_was_interrupted_while_blocked { false };
- };
- HashTable<Thread*>& thread_table();
- const char* to_string(Thread::State);
- template<typename Callback>
- inline void Thread::for_each_in_state(State state, Callback callback)
- {
- ASSERT_INTERRUPTS_DISABLED();
- for (auto* thread = thread_list_for_state(state)->head(); thread;) {
- auto* next_thread = thread->next();
- if (thread->state() == state)
- callback(*thread);
- thread = next_thread;
- }
- }
- template<typename Callback>
- inline void Thread::for_each_living(Callback callback)
- {
- ASSERT_INTERRUPTS_DISABLED();
- for (auto* thread = g_runnable_threads->head(); thread;) {
- auto* next_thread = thread->next();
- if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying)
- callback(*thread);
- thread = next_thread;
- }
- for (auto* thread = g_nonrunnable_threads->head(); thread;) {
- auto* next_thread = thread->next();
- if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying)
- callback(*thread);
- thread = next_thread;
- }
- }
- template<typename Callback>
- inline void Thread::for_each(Callback callback)
- {
- ASSERT_INTERRUPTS_DISABLED();
- for_each_runnable(callback);
- for_each_nonrunnable(callback);
- }
- template<typename Callback>
- inline void Thread::for_each_runnable(Callback callback)
- {
- ASSERT_INTERRUPTS_DISABLED();
- for (auto* thread = g_runnable_threads->head(); thread;) {
- auto* next_thread = thread->next();
- if (callback(*thread) == IterationDecision::Break)
- return;
- thread = next_thread;
- }
- }
- template<typename Callback>
- inline void Thread::for_each_nonrunnable(Callback callback)
- {
- ASSERT_INTERRUPTS_DISABLED();
- for (auto* thread = g_nonrunnable_threads->head(); thread;) {
- auto* next_thread = thread->next();
- if (callback(*thread) == IterationDecision::Break)
- return;
- thread = next_thread;
- }
- }
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