Object.cpp 13 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/String.h>
  27. #include <LibJS/Heap/Heap.h>
  28. #include <LibJS/Interpreter.h>
  29. #include <LibJS/Runtime/Array.h>
  30. #include <LibJS/Runtime/Error.h>
  31. #include <LibJS/Runtime/GlobalObject.h>
  32. #include <LibJS/Runtime/NativeFunction.h>
  33. #include <LibJS/Runtime/NativeProperty.h>
  34. #include <LibJS/Runtime/Object.h>
  35. #include <LibJS/Runtime/Shape.h>
  36. #include <LibJS/Runtime/StringObject.h>
  37. #include <LibJS/Runtime/Value.h>
  38. namespace JS {
  39. Object* Object::create_empty(Interpreter&, GlobalObject& global_object)
  40. {
  41. return global_object.heap().allocate<Object>(global_object.object_prototype());
  42. }
  43. Object::Object(Object* prototype)
  44. {
  45. if (prototype) {
  46. m_shape = interpreter().global_object().empty_object_shape();
  47. set_prototype(prototype);
  48. } else {
  49. m_shape = interpreter().heap().allocate<Shape>();
  50. }
  51. }
  52. Object::~Object()
  53. {
  54. }
  55. Object* Object::prototype()
  56. {
  57. return shape().prototype();
  58. }
  59. const Object* Object::prototype() const
  60. {
  61. return shape().prototype();
  62. }
  63. void Object::set_prototype(Object* new_prototype)
  64. {
  65. if (prototype() == new_prototype)
  66. return;
  67. if (shape().is_unique()) {
  68. shape().set_prototype_without_transition(new_prototype);
  69. return;
  70. }
  71. m_shape = m_shape->create_prototype_transition(new_prototype);
  72. }
  73. bool Object::has_prototype(const Object* prototype) const
  74. {
  75. for (auto* object = this->prototype(); object; object = object->prototype()) {
  76. if (object == prototype)
  77. return true;
  78. }
  79. return false;
  80. }
  81. Value Object::get_own_property(const Object& this_object, const FlyString& property_name) const
  82. {
  83. auto metadata = shape().lookup(property_name);
  84. if (!metadata.has_value())
  85. return {};
  86. auto value_here = m_storage[metadata.value().offset];
  87. ASSERT(!value_here.is_empty());
  88. if (value_here.is_object() && value_here.as_object().is_native_property()) {
  89. auto& native_property = static_cast<const NativeProperty&>(value_here.as_object());
  90. auto& interpreter = const_cast<Object*>(this)->interpreter();
  91. auto& call_frame = interpreter.push_call_frame();
  92. call_frame.this_value = const_cast<Object*>(&this_object);
  93. auto result = native_property.get(interpreter);
  94. interpreter.pop_call_frame();
  95. return result;
  96. }
  97. return value_here;
  98. }
  99. void Object::set_shape(Shape& new_shape)
  100. {
  101. m_storage.resize(new_shape.property_count());
  102. m_shape = &new_shape;
  103. }
  104. void Object::put_own_property(Object& this_object, const FlyString& property_name, u8 attributes, Value value, PutOwnPropertyMode mode)
  105. {
  106. auto metadata = shape().lookup(property_name);
  107. bool new_property = !metadata.has_value();
  108. if (new_property) {
  109. if (m_shape->is_unique()) {
  110. m_shape->add_property_to_unique_shape(property_name, attributes);
  111. m_storage.resize(m_shape->property_count());
  112. } else {
  113. set_shape(*m_shape->create_put_transition(property_name, attributes));
  114. }
  115. metadata = shape().lookup(property_name);
  116. ASSERT(metadata.has_value());
  117. }
  118. if (!new_property && mode == PutOwnPropertyMode::DefineProperty && !(metadata.value().attributes & Attribute::Configurable) && attributes != metadata.value().attributes) {
  119. dbg() << "Disallow reconfig of non-configurable property";
  120. interpreter().throw_exception<TypeError>(String::format("Cannot redefine property '%s'", property_name.characters()));
  121. return;
  122. }
  123. if (mode == PutOwnPropertyMode::DefineProperty && attributes != metadata.value().attributes) {
  124. if (m_shape->is_unique()) {
  125. m_shape->reconfigure_property_in_unique_shape(property_name, attributes);
  126. } else {
  127. set_shape(*m_shape->create_configure_transition(property_name, attributes));
  128. }
  129. metadata = shape().lookup(property_name);
  130. dbg() << "Reconfigured property " << property_name << ", new shape says offset is " << metadata.value().offset << " and my storage capacity is " << m_storage.size();
  131. }
  132. if (!new_property && mode == PutOwnPropertyMode::Put && !(metadata.value().attributes & Attribute::Writable)) {
  133. dbg() << "Disallow write to non-writable property";
  134. return;
  135. }
  136. if (value.is_empty())
  137. return;
  138. auto value_here = m_storage[metadata.value().offset];
  139. if (value_here.is_object() && value_here.as_object().is_native_property()) {
  140. auto& native_property = static_cast<NativeProperty&>(value_here.as_object());
  141. auto& interpreter = const_cast<Object*>(this)->interpreter();
  142. auto& call_frame = interpreter.push_call_frame();
  143. call_frame.this_value = &this_object;
  144. native_property.set(interpreter, value);
  145. interpreter.pop_call_frame();
  146. } else {
  147. m_storage[metadata.value().offset] = value;
  148. }
  149. }
  150. Value Object::delete_property(PropertyName property_name)
  151. {
  152. ASSERT(property_name.is_valid());
  153. if (property_name.is_number()) {
  154. if (property_name.as_number() < static_cast<i32>(elements().size())) {
  155. elements()[property_name.as_number()] = {};
  156. return Value(true);
  157. }
  158. return Value(true);
  159. }
  160. auto metadata = shape().lookup(property_name.as_string());
  161. if (!metadata.has_value())
  162. return Value(true);
  163. if (!(metadata.value().attributes & Attribute::Configurable))
  164. return Value(false);
  165. size_t deleted_offset = metadata.value().offset;
  166. ensure_shape_is_unique();
  167. shape().remove_property_from_unique_shape(property_name.as_string(), deleted_offset);
  168. m_storage.remove(deleted_offset);
  169. return Value(true);
  170. }
  171. void Object::ensure_shape_is_unique()
  172. {
  173. if (shape().is_unique())
  174. return;
  175. m_shape = m_shape->create_unique_clone();
  176. }
  177. Value Object::get_by_index(i32 property_index) const
  178. {
  179. if (property_index < 0)
  180. return get(String::number(property_index));
  181. const Object* object = this;
  182. while (object) {
  183. if (static_cast<size_t>(property_index) < object->m_elements.size()) {
  184. auto value = object->m_elements[property_index];
  185. if (value.is_empty())
  186. return {};
  187. return value;
  188. }
  189. object = object->prototype();
  190. }
  191. return {};
  192. }
  193. Value Object::get(const FlyString& property_name) const
  194. {
  195. bool ok;
  196. i32 property_index = property_name.to_int(ok);
  197. if (ok && property_index >= 0)
  198. return get_by_index(property_index);
  199. const Object* object = this;
  200. while (object) {
  201. auto value = object->get_own_property(*this, property_name);
  202. if (!value.is_empty())
  203. return value;
  204. object = object->prototype();
  205. }
  206. return {};
  207. }
  208. Value Object::get(PropertyName property_name) const
  209. {
  210. if (property_name.is_number())
  211. return get_by_index(property_name.as_number());
  212. return get(property_name.as_string());
  213. }
  214. void Object::put_by_index(i32 property_index, Value value, u8 attributes)
  215. {
  216. ASSERT(!value.is_empty());
  217. if (property_index < 0)
  218. return put(String::number(property_index), value, attributes);
  219. // FIXME: Implement some kind of sparse storage for arrays with huge indices.
  220. // Also: Take attributes into account here
  221. if (static_cast<size_t>(property_index) >= m_elements.size())
  222. m_elements.resize(property_index + 1);
  223. m_elements[property_index] = value;
  224. }
  225. void Object::put(const FlyString& property_name, Value value, u8 attributes)
  226. {
  227. ASSERT(!value.is_empty());
  228. bool ok;
  229. i32 property_index = property_name.to_int(ok);
  230. if (ok && property_index >= 0)
  231. return put_by_index(property_index, value, attributes);
  232. // If there's a setter in the prototype chain, we go to the setter.
  233. // Otherwise, it goes in the own property storage.
  234. Object* object = this;
  235. while (object) {
  236. auto metadata = object->shape().lookup(property_name);
  237. if (metadata.has_value()) {
  238. auto value_here = object->m_storage[metadata.value().offset];
  239. if (value_here.is_object() && value_here.as_object().is_native_property()) {
  240. auto& native_property = static_cast<NativeProperty&>(value_here.as_object());
  241. auto& interpreter = const_cast<Object*>(this)->interpreter();
  242. auto& call_frame = interpreter.push_call_frame();
  243. call_frame.this_value = this;
  244. native_property.set(interpreter, value);
  245. interpreter.pop_call_frame();
  246. return;
  247. }
  248. }
  249. object = object->prototype();
  250. }
  251. put_own_property(*this, property_name, attributes, value, PutOwnPropertyMode::Put);
  252. }
  253. void Object::put(PropertyName property_name, Value value, u8 attributes)
  254. {
  255. if (property_name.is_number())
  256. return put_by_index(property_name.as_number(), value, attributes);
  257. return put(property_name.as_string(), value, attributes);
  258. }
  259. void Object::put_native_function(const FlyString& property_name, AK::Function<Value(Interpreter&)> native_function, i32 length, u8 attributes)
  260. {
  261. auto* function = NativeFunction::create(interpreter(), interpreter().global_object(), property_name, move(native_function));
  262. function->put("length", Value(length), Attribute::Configurable);
  263. put(property_name, function, attributes);
  264. }
  265. void Object::put_native_property(const FlyString& property_name, AK::Function<Value(Interpreter&)> getter, AK::Function<void(Interpreter&, Value)> setter, u8 attributes)
  266. {
  267. put(property_name, heap().allocate<NativeProperty>(move(getter), move(setter)), attributes);
  268. }
  269. void Object::visit_children(Cell::Visitor& visitor)
  270. {
  271. Cell::visit_children(visitor);
  272. visitor.visit(m_shape);
  273. for (auto& value : m_storage)
  274. visitor.visit(value);
  275. for (auto& value : m_elements)
  276. visitor.visit(value);
  277. }
  278. bool Object::has_own_property(const FlyString& property_name) const
  279. {
  280. bool ok;
  281. i32 property_index = property_name.to_int(ok);
  282. if (ok && property_index >= 0) {
  283. if (static_cast<size_t>(property_index) >= m_elements.size())
  284. return false;
  285. return !m_elements[property_index].is_empty();
  286. }
  287. return shape().lookup(property_name).has_value();
  288. }
  289. Value Object::to_primitive(PreferredType preferred_type) const
  290. {
  291. Value result = js_undefined();
  292. switch (preferred_type) {
  293. case PreferredType::Default:
  294. case PreferredType::Number: {
  295. result = value_of();
  296. if (result.is_object()) {
  297. result = to_string();
  298. }
  299. break;
  300. }
  301. case PreferredType::String: {
  302. result = to_string();
  303. if (result.is_object())
  304. result = value_of();
  305. break;
  306. }
  307. }
  308. ASSERT(!result.is_object());
  309. return result;
  310. }
  311. Value Object::to_string() const
  312. {
  313. auto to_string_property = get("toString");
  314. if (!to_string_property.is_empty()
  315. && to_string_property.is_object()
  316. && to_string_property.as_object().is_function()) {
  317. auto& to_string_function = static_cast<Function&>(to_string_property.as_object());
  318. auto& interpreter = const_cast<Object*>(this)->interpreter();
  319. auto to_string_result = interpreter.call(to_string_function, const_cast<Object*>(this));
  320. if (to_string_result.is_object())
  321. interpreter.throw_exception<TypeError>("Cannot convert object to string");
  322. if (interpreter.exception())
  323. return {};
  324. return js_string(heap(), to_string_result.to_string());
  325. }
  326. return js_string(heap(), String::format("[object %s]", class_name()));
  327. }
  328. }