MathObject.cpp 5.8 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/FlyString.h>
  27. #include <AK/Function.h>
  28. #include <LibJS/Interpreter.h>
  29. #include <LibJS/Runtime/GlobalObject.h>
  30. #include <LibJS/Runtime/MathObject.h>
  31. #include <math.h>
  32. namespace JS {
  33. MathObject::MathObject()
  34. : Object(interpreter().global_object().object_prototype())
  35. {
  36. u8 attr = Attribute::Writable | Attribute::Configurable;
  37. put_native_function("abs", abs, 1, attr);
  38. put_native_function("random", random, 0, attr);
  39. put_native_function("sqrt", sqrt, 1, attr);
  40. put_native_function("floor", floor, 1, attr);
  41. put_native_function("ceil", ceil, 1, attr);
  42. put_native_function("round", round, 1, attr);
  43. put_native_function("max", max, 2, attr);
  44. put_native_function("min", min, 2, attr);
  45. put_native_function("trunc", trunc, 1, attr);
  46. put_native_function("sin", sin, 1, attr);
  47. put_native_function("cos", cos, 1, attr);
  48. put_native_function("tan", tan, 1, attr);
  49. put_native_function("pow", pow, 2, attr);
  50. put("E", Value(M_E), 0);
  51. put("LN2", Value(M_LN2), 0);
  52. put("LN10", Value(M_LN10), 0);
  53. put("LOG2E", Value(log2(M_E)), 0);
  54. put("LOG10E", Value(log10(M_E)), 0);
  55. put("PI", Value(M_PI), 0);
  56. put("SQRT1_2", Value(::sqrt(1.0 / 2.0)), 0);
  57. put("SQRT2", Value(::sqrt(2)), 0);
  58. }
  59. MathObject::~MathObject()
  60. {
  61. }
  62. Value MathObject::abs(Interpreter& interpreter)
  63. {
  64. auto number = interpreter.argument(0).to_number();
  65. if (number.is_nan())
  66. return js_nan();
  67. return Value(number.as_double() >= 0 ? number.as_double() : -number.as_double());
  68. }
  69. Value MathObject::random(Interpreter&)
  70. {
  71. #ifdef __serenity__
  72. double r = (double)arc4random() / (double)UINT32_MAX;
  73. #else
  74. double r = (double)rand() / (double)RAND_MAX;
  75. #endif
  76. return Value(r);
  77. }
  78. Value MathObject::sqrt(Interpreter& interpreter)
  79. {
  80. auto number = interpreter.argument(0).to_number();
  81. if (number.is_nan())
  82. return js_nan();
  83. return Value(::sqrt(number.as_double()));
  84. }
  85. Value MathObject::floor(Interpreter& interpreter)
  86. {
  87. auto number = interpreter.argument(0).to_number();
  88. if (number.is_nan())
  89. return js_nan();
  90. return Value(::floor(number.as_double()));
  91. }
  92. Value MathObject::ceil(Interpreter& interpreter)
  93. {
  94. auto number = interpreter.argument(0).to_number();
  95. if (number.is_nan())
  96. return js_nan();
  97. return Value(::ceil(number.as_double()));
  98. }
  99. Value MathObject::round(Interpreter& interpreter)
  100. {
  101. auto number = interpreter.argument(0).to_number();
  102. if (number.is_nan())
  103. return js_nan();
  104. return Value(::round(number.as_double()));
  105. }
  106. Value MathObject::max(Interpreter& interpreter)
  107. {
  108. if (!interpreter.argument_count())
  109. return js_negative_infinity();
  110. if (interpreter.argument_count() == 1)
  111. return interpreter.argument(0).to_number();
  112. Value max = interpreter.argument(0).to_number();
  113. for (size_t i = 1; i < interpreter.argument_count(); ++i) {
  114. Value cur = interpreter.argument(i).to_number();
  115. max = Value(cur.as_double() > max.as_double() ? cur : max);
  116. }
  117. return max;
  118. }
  119. Value MathObject::min(Interpreter& interpreter)
  120. {
  121. if (!interpreter.argument_count())
  122. return js_infinity();
  123. if (interpreter.argument_count() == 1)
  124. return interpreter.argument(0).to_number();
  125. Value min = interpreter.argument(0).to_number();
  126. for (size_t i = 1; i < interpreter.argument_count(); ++i) {
  127. Value cur = interpreter.argument(i).to_number();
  128. min = Value(cur.as_double() < min.as_double() ? cur : min);
  129. }
  130. return min;
  131. }
  132. Value MathObject::trunc(Interpreter& interpreter)
  133. {
  134. auto number = interpreter.argument(0).to_number();
  135. if (number.is_nan())
  136. return js_nan();
  137. if (number.as_double() < 0)
  138. return MathObject::ceil(interpreter);
  139. return MathObject::floor(interpreter);
  140. }
  141. Value MathObject::sin(Interpreter& interpreter)
  142. {
  143. auto number = interpreter.argument(0).to_number();
  144. if (number.is_nan())
  145. return js_nan();
  146. return Value(::sin(number.as_double()));
  147. }
  148. Value MathObject::cos(Interpreter& interpreter)
  149. {
  150. auto number = interpreter.argument(0).to_number();
  151. if (number.is_nan())
  152. return js_nan();
  153. return Value(::cos(number.as_double()));
  154. }
  155. Value MathObject::tan(Interpreter& interpreter)
  156. {
  157. auto number = interpreter.argument(0).to_number();
  158. if (number.is_nan())
  159. return js_nan();
  160. return Value(::tan(number.as_double()));
  161. }
  162. Value MathObject::pow(Interpreter& interpreter)
  163. {
  164. return exp(interpreter, interpreter.argument(0), interpreter.argument(1));
  165. }
  166. }