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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2022, kleines Filmröllchen <filmroellchen@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "Screen.h"
- #include "Compositor.h"
- #include "Event.h"
- #include "EventLoop.h"
- #include "ScreenBackend.h"
- #include "VirtualScreenBackend.h"
- #include "WindowManager.h"
- #include <AK/Debug.h>
- #include <AK/Format.h>
- #include <Kernel/API/Graphics.h>
- #include <Kernel/API/MousePacket.h>
- #include <fcntl.h>
- #include <stdio.h>
- #include <sys/mman.h>
- #include <unistd.h>
- namespace WindowServer {
- Vector<NonnullRefPtr<Screen>, default_screen_count> Screen::s_screens;
- Screen* Screen::s_main_screen { nullptr };
- Gfx::IntRect Screen::s_bounding_screens_rect {};
- ScreenLayout Screen::s_layout;
- Vector<int, default_scale_factors_in_use_count> Screen::s_scale_factors_in_use;
- struct FlushRectData {
- Vector<FBRect, 32> pending_flush_rects;
- bool too_many_pending_flush_rects { false };
- };
- ScreenInput& ScreenInput::the()
- {
- static ScreenInput s_the;
- return s_the;
- }
- Screen& ScreenInput::cursor_location_screen()
- {
- auto* screen = Screen::find_by_location(m_cursor_location);
- VERIFY(screen);
- return *screen;
- }
- Screen const& ScreenInput::cursor_location_screen() const
- {
- auto* screen = Screen::find_by_location(m_cursor_location);
- VERIFY(screen);
- return *screen;
- }
- bool Screen::apply_layout(ScreenLayout&& screen_layout, DeprecatedString& error_msg)
- {
- if (!screen_layout.is_valid(&error_msg))
- return false;
- if (screen_layout == s_layout)
- return true;
- bool place_cursor_on_main_screen = find_by_location(ScreenInput::the().cursor_location()) == nullptr;
- HashMap<size_t, size_t> current_to_new_indices_map;
- HashMap<size_t, size_t> new_to_current_indices_map;
- HashMap<size_t, NonnullRefPtr<Screen>> devices_no_longer_used;
- for (size_t i = 0; i < s_layout.screens.size(); i++) {
- auto& screen = s_layout.screens[i];
- bool found = false;
- for (size_t j = 0; j < screen_layout.screens.size(); j++) {
- auto& new_screen = screen_layout.screens[j];
- if (new_screen.device == screen.device) {
- current_to_new_indices_map.set(i, j);
- new_to_current_indices_map.set(j, i);
- found = true;
- break;
- }
- }
- if (!found)
- devices_no_longer_used.set(i, s_screens[i]);
- }
- HashMap<Screen*, size_t> screens_with_resolution_change;
- HashMap<Screen*, size_t> screens_with_scale_change;
- for (auto& it : current_to_new_indices_map) {
- auto& screen = s_layout.screens[it.key];
- auto& new_screen = screen_layout.screens[it.value];
- if (screen.resolution != new_screen.resolution)
- screens_with_resolution_change.set(s_screens[it.key], it.value);
- if (screen.scale_factor != new_screen.scale_factor)
- screens_with_scale_change.set(s_screens[it.key], it.value);
- }
- auto screens_backup = move(s_screens);
- auto layout_backup = move(s_layout);
- for (auto& it : screens_with_resolution_change) {
- auto& existing_screen = *it.key;
- dbgln("Closing device {} in preparation for resolution change", layout_backup.screens[existing_screen.index()].device.value_or("<virtual screen>"));
- existing_screen.close_device();
- }
- AK::ArmedScopeGuard rollback([&] {
- for (auto& screen : s_screens)
- screen->close_device();
- s_screens = move(screens_backup);
- s_layout = move(layout_backup);
- for (size_t i = 0; i < s_screens.size(); i++) {
- auto& old_screen = s_screens[i];
- // Restore the original screen index in case it changed
- old_screen->set_index(i);
- if (i == s_layout.main_screen_index)
- old_screen->make_main_screen();
- bool changed_scale = screens_with_scale_change.contains(old_screen);
- if (screens_with_resolution_change.contains(old_screen)) {
- if (old_screen->open_device()) {
- // The resolution was changed, so we also implicitly applied the new scale factor
- changed_scale = false;
- } else {
- // Don't set error_msg here, it should already be set
- dbgln("Rolling back screen layout failed: could not open device");
- }
- }
- old_screen->update_virtual_and_physical_rects();
- if (changed_scale)
- old_screen->scale_factor_changed();
- }
- update_bounding_rect();
- });
- s_layout = move(screen_layout);
- for (size_t index = 0; index < s_layout.screens.size(); index++) {
- Screen* screen;
- bool need_to_open_device;
- if (auto it = new_to_current_indices_map.find(index); it != new_to_current_indices_map.end()) {
- // Re-use the existing screen instance
- screen = screens_backup[it->value];
- s_screens.append(*screen);
- screen->set_index(index);
- need_to_open_device = screens_with_resolution_change.contains(screen);
- } else {
- screen = WindowServer::Screen::create(index);
- if (!screen) {
- error_msg = DeprecatedString::formatted("Error creating screen #{}", index);
- return false;
- }
- need_to_open_device = false;
- }
- if (need_to_open_device && !screen->open_device()) {
- error_msg = DeprecatedString::formatted("Error opening device for screen #{}", index);
- return false;
- }
- screen->update_virtual_and_physical_rects();
- if (!need_to_open_device && screens_with_scale_change.contains(screen))
- screen->scale_factor_changed();
- VERIFY(screen);
- VERIFY(index == screen->index());
- if (s_layout.main_screen_index == index)
- screen->make_main_screen();
- }
- rollback.disarm();
- if (place_cursor_on_main_screen) {
- ScreenInput::the().set_cursor_location(Screen::main().rect().center());
- } else {
- auto cursor_location = ScreenInput::the().cursor_location();
- if (!find_by_location(cursor_location)) {
- // Cursor is off screen, try to find the closest location on another screen
- float closest_distance = 0;
- Optional<Gfx::IntPoint> closest_point;
- for (auto& screen : s_screens) {
- auto closest_point_on_screen_rect = screen->rect().closest_to(cursor_location);
- auto distance = closest_point_on_screen_rect.distance_from(cursor_location);
- if (!closest_point.has_value() || distance < closest_distance) {
- closest_distance = distance;
- closest_point = closest_point_on_screen_rect;
- }
- }
- ScreenInput::the().set_cursor_location(closest_point.value()); // We should always have one
- }
- }
- update_bounding_rect();
- update_scale_factors_in_use();
- return true;
- }
- void Screen::update_scale_factors_in_use()
- {
- s_scale_factors_in_use.clear();
- for_each([&](auto& screen) {
- auto scale_factor = screen.scale_factor();
- // The This doesn't have to be extremely efficient as this
- // code is only run when we start up or the screen configuration
- // changes. But using a vector allows for efficient iteration,
- // which is the most common use case.
- if (!s_scale_factors_in_use.contains_slow(scale_factor))
- s_scale_factors_in_use.append(scale_factor);
- return IterationDecision::Continue;
- });
- }
- Screen::Screen(size_t screen_index)
- : m_index(screen_index)
- , m_flush_rects(adopt_own(*new FlushRectData()))
- , m_compositor_screen_data(Compositor::create_screen_data({}))
- {
- update_virtual_and_physical_rects();
- open_device();
- }
- Screen::~Screen()
- {
- close_device();
- }
- bool Screen::open_device()
- {
- close_device();
- auto& info = screen_layout_info();
- switch (info.mode) {
- case ScreenLayout::Screen::Mode::Device: {
- m_backend = make<HardwareScreenBackend>(info.device.value());
- auto return_value = m_backend->open();
- if (return_value.is_error()) {
- dbgln("Screen #{}: Failed to open backend: {}", index(), return_value.error());
- return false;
- }
- set_resolution(true);
- return true;
- }
- case ScreenLayout::Screen::Mode::Virtual: {
- m_backend = make<VirtualScreenBackend>();
- // Virtual device open should never fail.
- MUST(m_backend->open());
- set_resolution(true);
- return true;
- }
- default:
- dbgln("Unsupported screen type {}", ScreenLayout::Screen::mode_to_string(info.mode));
- return false;
- }
- }
- void Screen::close_device()
- {
- m_backend = nullptr;
- }
- void Screen::update_virtual_and_physical_rects()
- {
- auto& screen_info = screen_layout_info();
- m_virtual_rect = { screen_info.location, { screen_info.resolution.width() / screen_info.scale_factor, screen_info.resolution.height() / screen_info.scale_factor } };
- m_physical_rect = { Gfx::IntPoint { 0, 0 }, { screen_info.resolution.width(), screen_info.resolution.height() } };
- dbgln("update_virtual_and_physical_rects for screen #{}: {}", index(), m_virtual_rect);
- }
- void Screen::scale_factor_changed()
- {
- // Flush rects are affected by the screen factor
- constrain_pending_flush_rects();
- }
- Screen& Screen::closest_to_rect(Gfx::IntRect const& rect)
- {
- Screen* best_screen = nullptr;
- int best_area = 0;
- for (auto& screen : s_screens) {
- auto r = screen->rect().intersected(rect);
- int area = r.width() * r.height();
- if (!best_screen || area > best_area) {
- best_screen = screen;
- best_area = area;
- }
- }
- if (!best_screen) {
- // TODO: try to find the best screen in close proximity
- best_screen = &Screen::main();
- }
- return *best_screen;
- }
- Screen& Screen::closest_to_location(Gfx::IntPoint point)
- {
- for (auto& screen : s_screens) {
- if (screen->rect().contains(point))
- return screen;
- }
- // TODO: guess based on how close the point is to the next screen rectangle
- return Screen::main();
- }
- void Screen::update_bounding_rect()
- {
- if (!s_screens.is_empty()) {
- s_bounding_screens_rect = s_screens[0]->rect();
- for (size_t i = 1; i < s_screens.size(); i++)
- s_bounding_screens_rect = s_bounding_screens_rect.united(s_screens[i]->rect());
- } else {
- s_bounding_screens_rect = {};
- }
- }
- bool Screen::set_resolution(bool initial)
- {
- // Remember the screen that the cursor is on. Make sure it stays on the same screen if we change its resolution...
- Screen* screen_with_cursor = nullptr;
- if (!initial)
- screen_with_cursor = &ScreenInput::the().cursor_location_screen();
- auto& info = screen_layout_info();
- ErrorOr<void> return_value = Error::from_errno(EINVAL);
- {
- GraphicsHeadModeSetting requested_mode_setting;
- memset(&requested_mode_setting, 0, sizeof(GraphicsHeadModeSetting));
- requested_mode_setting.horizontal_stride = info.resolution.width() * 4;
- requested_mode_setting.pixel_clock_in_khz = 0;
- requested_mode_setting.horizontal_active = info.resolution.width();
- requested_mode_setting.horizontal_front_porch_pixels = 0;
- requested_mode_setting.horizontal_sync_time_pixels = 0;
- requested_mode_setting.horizontal_blank_pixels = 0;
- requested_mode_setting.vertical_active = info.resolution.height();
- requested_mode_setting.vertical_front_porch_lines = 0;
- requested_mode_setting.vertical_sync_time_lines = 0;
- requested_mode_setting.vertical_blank_lines = 0;
- requested_mode_setting.horizontal_offset = 0;
- requested_mode_setting.vertical_offset = 0;
- return_value = m_backend->set_head_mode_setting(requested_mode_setting);
- }
- dbgln_if(WSSCREEN_DEBUG, "Screen #{}: fb_set_resolution() - success", index());
- auto on_change_resolution = [&]() -> ErrorOr<void> {
- if (initial) {
- TRY(m_backend->unmap_framebuffer());
- TRY(m_backend->map_framebuffer());
- }
- auto mode_setting = TRY(m_backend->get_head_mode_setting());
- info.resolution = { mode_setting.horizontal_active, mode_setting.vertical_active };
- update_virtual_and_physical_rects();
- // Since pending flush rects are affected by the scale factor
- // update even if only the scale factor changed
- constrain_pending_flush_rects();
- if (this == screen_with_cursor) {
- auto& screen_input = ScreenInput::the();
- screen_input.set_cursor_location(screen_input.cursor_location().constrained(rect()));
- }
- return {};
- };
- if (!return_value.is_error()) {
- return_value = on_change_resolution();
- if (!return_value.is_error())
- return true;
- }
- if (return_value.is_error() && return_value.error() != Error::from_errno(EOVERFLOW)) {
- dbgln("Screen #{}: Failed to set resolution {}: {}", index(), info.resolution, return_value.error());
- MUST(on_change_resolution());
- return false;
- }
- dbgln("Screen #{}: Failed to set resolution {}: {}, falling back to safe resolution", index(), info.resolution, return_value.error());
- MUST(m_backend->set_safe_head_mode_setting());
- MUST(on_change_resolution());
- return false;
- }
- void Screen::set_buffer(int index)
- {
- m_backend->set_head_buffer(index);
- }
- size_t Screen::buffer_offset(int index) const
- {
- if (index == 0)
- return 0;
- if (index == 1)
- return m_backend->m_back_buffer_offset;
- VERIFY_NOT_REACHED();
- }
- void ScreenInput::set_acceleration_factor(double factor)
- {
- VERIFY(factor >= mouse_accel_min && factor <= mouse_accel_max);
- m_acceleration_factor = factor;
- }
- void ScreenInput::set_scroll_step_size(unsigned step_size)
- {
- VERIFY(step_size >= scroll_step_size_min);
- m_scroll_step_size = step_size;
- }
- void ScreenInput::on_receive_mouse_data(MousePacket const& packet)
- {
- auto& current_screen = cursor_location_screen();
- auto prev_location = m_cursor_location;
- if (packet.is_relative) {
- m_cursor_location.translate_by(packet.x * m_acceleration_factor, packet.y * m_acceleration_factor);
- dbgln_if(WSSCREEN_DEBUG, "Screen: New Relative mouse point @ {}", m_cursor_location);
- } else {
- m_cursor_location = { packet.x * current_screen.width() / 0xffff, packet.y * current_screen.height() / 0xffff };
- dbgln_if(WSSCREEN_DEBUG, "Screen: New Absolute mouse point @ {}", m_cursor_location);
- }
- auto* moved_to_screen = Screen::find_by_location(m_cursor_location);
- if (!moved_to_screen) {
- m_cursor_location.constrain(current_screen.rect());
- moved_to_screen = ¤t_screen;
- }
- unsigned buttons = packet.buttons;
- unsigned prev_buttons = m_mouse_button_state;
- m_mouse_button_state = buttons;
- unsigned changed_buttons = prev_buttons ^ buttons;
- auto post_mousedown_or_mouseup_if_needed = [&](MouseButton button) {
- if (!(changed_buttons & (unsigned)button))
- return;
- auto message = make<MouseEvent>(buttons & (unsigned)button ? Event::MouseDown : Event::MouseUp, m_cursor_location, buttons, button, m_modifiers);
- Core::EventLoop::current().post_event(WindowManager::the(), move(message));
- };
- post_mousedown_or_mouseup_if_needed(MouseButton::Primary);
- post_mousedown_or_mouseup_if_needed(MouseButton::Secondary);
- post_mousedown_or_mouseup_if_needed(MouseButton::Middle);
- post_mousedown_or_mouseup_if_needed(MouseButton::Backward);
- post_mousedown_or_mouseup_if_needed(MouseButton::Forward);
- if (m_cursor_location != prev_location) {
- auto message = make<MouseEvent>(Event::MouseMove, m_cursor_location, buttons, MouseButton::None, m_modifiers);
- if (WindowManager::the().dnd_client())
- message->set_mime_data(WindowManager::the().dnd_mime_data());
- Core::EventLoop::current().post_event(WindowManager::the(), move(message));
- }
- if (packet.z || packet.w) {
- auto message = make<MouseEvent>(Event::MouseWheel, m_cursor_location, buttons, MouseButton::None, m_modifiers, packet.w * m_scroll_step_size, packet.z * m_scroll_step_size, packet.w, packet.z);
- Core::EventLoop::current().post_event(WindowManager::the(), move(message));
- }
- if (m_cursor_location != prev_location)
- Compositor::the().invalidate_cursor();
- }
- void ScreenInput::on_receive_keyboard_data(::KeyEvent kernel_event)
- {
- m_modifiers = kernel_event.modifiers();
- auto message = make<KeyEvent>(kernel_event.is_press() ? Event::KeyDown : Event::KeyUp, kernel_event.key, kernel_event.code_point, kernel_event.modifiers(), kernel_event.scancode);
- Core::EventLoop::current().post_event(WindowManager::the(), move(message));
- }
- void Screen::constrain_pending_flush_rects()
- {
- auto& flush_rects = *m_flush_rects;
- if (flush_rects.pending_flush_rects.is_empty())
- return;
- Gfx::IntRect screen_rect({}, rect().size());
- Gfx::DisjointIntRectSet rects;
- for (auto& fb_rect : flush_rects.pending_flush_rects) {
- Gfx::IntRect rect { (int)fb_rect.x, (int)fb_rect.y, (int)fb_rect.width, (int)fb_rect.height };
- auto intersected_rect = rect.intersected(screen_rect);
- if (!intersected_rect.is_empty())
- rects.add(intersected_rect);
- }
- flush_rects.pending_flush_rects.clear_with_capacity();
- for (auto const& rect : rects.rects()) {
- flush_rects.pending_flush_rects.append({
- .head_index = 0,
- .x = (unsigned)rect.x(),
- .y = (unsigned)rect.y(),
- .width = (unsigned)rect.width(),
- .height = (unsigned)rect.height(),
- });
- }
- }
- void Screen::queue_flush_display_rect(Gfx::IntRect const& flush_region)
- {
- // NOTE: we don't scale until in Screen::flush_display so that when
- // there are too many rectangles that we end up throwing away, we didn't
- // waste accounting for scale factor!
- auto& flush_rects = *m_flush_rects;
- if (flush_rects.too_many_pending_flush_rects) {
- // We already have too many, just make sure we extend it if needed
- VERIFY(!flush_rects.pending_flush_rects.is_empty());
- if (flush_rects.pending_flush_rects.size() == 1) {
- auto& union_rect = flush_rects.pending_flush_rects[0];
- auto new_union = flush_region.united(Gfx::IntRect((int)union_rect.x, (int)union_rect.y, (int)union_rect.width, (int)union_rect.height));
- union_rect.x = new_union.left();
- union_rect.y = new_union.top();
- union_rect.width = new_union.width();
- union_rect.height = new_union.height();
- } else {
- // Convert all the rectangles into one union
- auto new_union = flush_region;
- for (auto& flush_rect : flush_rects.pending_flush_rects)
- new_union = new_union.united(Gfx::IntRect((int)flush_rect.x, (int)flush_rect.y, (int)flush_rect.width, (int)flush_rect.height));
- flush_rects.pending_flush_rects.resize(1, true);
- auto& union_rect = flush_rects.pending_flush_rects[0];
- union_rect.x = new_union.left();
- union_rect.y = new_union.top();
- union_rect.width = new_union.width();
- union_rect.height = new_union.height();
- }
- return;
- }
- VERIFY(flush_rects.pending_flush_rects.size() < flush_rects.pending_flush_rects.capacity());
- flush_rects.pending_flush_rects.append({ 0,
- (unsigned)flush_region.left(),
- (unsigned)flush_region.top(),
- (unsigned)flush_region.width(),
- (unsigned)flush_region.height() });
- if (flush_rects.pending_flush_rects.size() == flush_rects.pending_flush_rects.capacity()) {
- // If we get one more rectangle then we need to convert it to a single union rectangle
- flush_rects.too_many_pending_flush_rects = true;
- }
- }
- void Screen::flush_display(int buffer_index)
- {
- VERIFY(m_backend->m_can_device_flush_buffers || m_backend->m_can_device_flush_entire_framebuffer);
- auto& flush_rects = *m_flush_rects;
- if (flush_rects.pending_flush_rects.is_empty())
- return;
- // Now that we have a final set of rects, apply the scale factor
- auto scale_factor = this->scale_factor();
- for (auto& flush_rect : flush_rects.pending_flush_rects) {
- VERIFY(Gfx::IntRect({}, m_virtual_rect.size()).contains({ (int)flush_rect.x, (int)flush_rect.y, (int)flush_rect.width, (int)flush_rect.height }));
- flush_rect.x *= scale_factor;
- flush_rect.y *= scale_factor;
- flush_rect.width *= scale_factor;
- flush_rect.height *= scale_factor;
- }
- if (m_backend->m_can_device_flush_entire_framebuffer) {
- auto return_value = m_backend->flush_framebuffer();
- if (return_value.is_error())
- dbgln("Screen #{}: Error flushing display: {}", index(), return_value.error());
- } else {
- auto return_value = m_backend->flush_framebuffer_rects(buffer_index, flush_rects.pending_flush_rects.span());
- if (return_value.is_error())
- dbgln("Screen #{}: Error flushing display: {}", index(), return_value.error());
- }
- flush_rects.too_many_pending_flush_rects = false;
- flush_rects.pending_flush_rects.clear_with_capacity();
- }
- void Screen::flush_display_entire_framebuffer()
- {
- VERIFY(m_backend->m_can_device_flush_entire_framebuffer);
- auto return_value = m_backend->flush_framebuffer();
- if (return_value.is_error())
- dbgln("Screen #{}: Error flushing display front buffer: {}", index(), return_value.error());
- }
- void Screen::flush_display_front_buffer(int front_buffer_index, Gfx::IntRect& rect)
- {
- VERIFY(m_backend->m_can_device_flush_buffers);
- auto scale_factor = this->scale_factor();
- FBRect flush_rect {
- .head_index = 0,
- .x = (unsigned)(rect.x() * scale_factor),
- .y = (unsigned)(rect.y() * scale_factor),
- .width = (unsigned)(rect.width() * scale_factor),
- .height = (unsigned)(rect.height() * scale_factor)
- };
- VERIFY(Gfx::IntRect({}, m_virtual_rect.size()).contains(rect));
- auto return_value = m_backend->flush_framebuffer_rects(front_buffer_index, { &flush_rect, 1 });
- if (return_value.is_error())
- dbgln("Screen #{}: Error flushing display front buffer: {}", index(), return_value.error());
- }
- }
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