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- /*
- * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Debug.h>
- #include <AK/QuickSort.h>
- #include <AK/StringBuilder.h>
- #include <LibGfx/AffineTransform.h>
- #include <LibGfx/Matrix4x4.h>
- #include <LibGfx/Painter.h>
- #include <LibGfx/Rect.h>
- #include <LibWeb/Layout/Box.h>
- #include <LibWeb/Layout/InitialContainingBlock.h>
- #include <LibWeb/Layout/ReplacedBox.h>
- #include <LibWeb/Painting/PaintableBox.h>
- #include <LibWeb/Painting/StackingContext.h>
- namespace Web::Painting {
- static void paint_node(Layout::Node const& layout_node, PaintContext& context, PaintPhase phase)
- {
- if (auto const* paintable = layout_node.paintable())
- paintable->paint(context, phase);
- }
- StackingContext::StackingContext(Layout::Box& box, StackingContext* parent)
- : m_box(box)
- , m_parent(parent)
- {
- VERIFY(m_parent != this);
- if (m_parent)
- m_parent->m_children.append(this);
- }
- void StackingContext::sort()
- {
- quick_sort(m_children, [](auto& a, auto& b) {
- auto a_z_index = a->m_box.computed_values().z_index().value_or(0);
- auto b_z_index = b->m_box.computed_values().z_index().value_or(0);
- if (a_z_index == b_z_index)
- return a->m_box.is_before(b->m_box);
- return a_z_index < b_z_index;
- });
- for (auto* child : m_children)
- child->sort();
- }
- void StackingContext::paint_descendants(PaintContext& context, Layout::Node& box, StackingContextPaintPhase phase) const
- {
- if (phase == StackingContextPaintPhase::Foreground) {
- if (auto* paintable = box.paintable())
- paintable->before_children_paint(context, PaintPhase::Foreground);
- }
- box.for_each_child([&](auto& child) {
- // If `child` establishes its own stacking context, skip over it.
- if (is<Layout::Box>(child) && child.paintable() && static_cast<Layout::Box const&>(child).paint_box()->stacking_context())
- return;
- bool child_is_inline_or_replaced = child.is_inline() || is<Layout::ReplacedBox>(child);
- switch (phase) {
- case StackingContextPaintPhase::BackgroundAndBorders:
- if (!child_is_inline_or_replaced && !child.is_floating() && !child.is_positioned()) {
- paint_node(child, context, PaintPhase::Background);
- paint_node(child, context, PaintPhase::Border);
- paint_descendants(context, child, phase);
- }
- break;
- case StackingContextPaintPhase::Floats:
- if (!child.is_positioned()) {
- if (child.is_floating()) {
- paint_node(child, context, PaintPhase::Background);
- paint_node(child, context, PaintPhase::Border);
- paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
- }
- paint_descendants(context, child, phase);
- }
- break;
- case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
- if (!child.is_positioned()) {
- if (child_is_inline_or_replaced) {
- paint_node(child, context, PaintPhase::Background);
- paint_node(child, context, PaintPhase::Border);
- paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
- }
- paint_descendants(context, child, phase);
- }
- break;
- case StackingContextPaintPhase::Foreground:
- if (!child.is_positioned()) {
- paint_node(child, context, PaintPhase::Foreground);
- paint_descendants(context, child, phase);
- }
- break;
- case StackingContextPaintPhase::FocusAndOverlay:
- if (context.has_focus()) {
- paint_node(child, context, PaintPhase::FocusOutline);
- }
- paint_node(child, context, PaintPhase::Overlay);
- paint_descendants(context, child, phase);
- break;
- }
- });
- if (phase == StackingContextPaintPhase::Foreground) {
- if (auto* paintable = box.paintable())
- paintable->after_children_paint(context, PaintPhase::Foreground);
- }
- }
- void StackingContext::paint_internal(PaintContext& context) const
- {
- // For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
- // Draw the background and borders for the context root (steps 1, 2)
- paint_node(m_box, context, PaintPhase::Background);
- paint_node(m_box, context, PaintPhase::Border);
- // Draw positioned descendants with negative z-indices (step 3)
- for (auto* child : m_children) {
- if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0)
- child->paint(context);
- }
- // Draw the background and borders for block-level children (step 4)
- paint_descendants(context, m_box, StackingContextPaintPhase::BackgroundAndBorders);
- // Draw the non-positioned floats (step 5)
- paint_descendants(context, m_box, StackingContextPaintPhase::Floats);
- // Draw inline content, replaced content, etc. (steps 6, 7)
- paint_descendants(context, m_box, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
- paint_node(m_box, context, PaintPhase::Foreground);
- paint_descendants(context, m_box, StackingContextPaintPhase::Foreground);
- // Draw other positioned descendants (steps 8, 9)
- for (auto* child : m_children) {
- if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0)
- continue;
- child->paint(context);
- }
- paint_node(m_box, context, PaintPhase::FocusOutline);
- paint_node(m_box, context, PaintPhase::Overlay);
- paint_descendants(context, m_box, StackingContextPaintPhase::FocusAndOverlay);
- }
- Gfx::FloatMatrix4x4 StackingContext::get_transformation_matrix(CSS::Transformation const& transformation) const
- {
- Vector<float> float_values;
- for (auto const& value : transformation.values) {
- value.visit(
- [&](CSS::Length const& value) {
- float_values.append(value.to_px(m_box));
- },
- [&](float value) {
- float_values.append(value);
- });
- }
- switch (transformation.function) {
- case CSS::TransformFunction::Matrix:
- if (float_values.size() == 6)
- return Gfx::FloatMatrix4x4(float_values[0], float_values[2], 0, float_values[4],
- float_values[1], float_values[3], 0, float_values[5],
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::Translate:
- if (float_values.size() == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, float_values[0],
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- if (float_values.size() == 2)
- return Gfx::FloatMatrix4x4(1, 0, 0, float_values[0],
- 0, 1, 0, float_values[1],
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::TranslateX:
- if (float_values.size() == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, float_values[0],
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::TranslateY:
- if (float_values.size() == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, 0,
- 0, 1, 0, float_values[0],
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::Scale:
- if (float_values.size() == 1)
- return Gfx::FloatMatrix4x4(float_values[0], 0, 0, 0,
- 0, float_values[0], 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- if (float_values.size() == 2)
- return Gfx::FloatMatrix4x4(float_values[0], 0, 0, 0,
- 0, float_values[1], 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::ScaleX:
- if (float_values.size() == 1)
- return Gfx::FloatMatrix4x4(float_values[0], 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::ScaleY:
- if (float_values.size() == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, 0,
- 0, float_values[0], 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- default:
- dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {}", CSS::TransformationStyleValue::create(transformation.function, {})->to_string());
- }
- return Gfx::FloatMatrix4x4::identity();
- }
- Gfx::FloatMatrix4x4 StackingContext::combine_transformations(Vector<CSS::Transformation> const& transformations) const
- {
- auto matrix = Gfx::FloatMatrix4x4::identity();
- for (auto const& transform : transformations)
- matrix = matrix * get_transformation_matrix(transform);
- return matrix;
- }
- // FIXME: This extracts the affine 2D part of the full transformation matrix.
- // Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
- Gfx::AffineTransform StackingContext::combine_transformations_2d(Vector<CSS::Transformation> const& transformations) const
- {
- auto matrix = combine_transformations(transformations);
- auto* m = matrix.elements();
- return Gfx::AffineTransform(m[0][0], m[1][0], m[0][1], m[1][1], m[0][3], m[1][3]);
- }
- void StackingContext::paint(PaintContext& context) const
- {
- Gfx::PainterStateSaver saver(context.painter());
- if (m_box.is_fixed_position()) {
- context.painter().translate(context.scroll_offset());
- }
- auto opacity = m_box.computed_values().opacity();
- if (opacity == 0.0f)
- return;
- auto affine_transform = combine_transformations_2d(m_box.computed_values().transformations());
- if (opacity < 1.0f || !affine_transform.is_identity()) {
- auto bitmap_or_error = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, context.painter().target()->size());
- if (bitmap_or_error.is_error())
- return;
- auto bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
- Gfx::Painter painter(bitmap);
- PaintContext paint_context(painter, context.palette(), context.scroll_offset());
- paint_internal(paint_context);
- // FIXME: Use the transform origin specified in CSS or SVG
- auto transform_origin = m_box.paint_box()->absolute_position();
- auto source_rect = m_box.paint_box()->absolute_rect().translated(-transform_origin);
- auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform_origin);
- source_rect.translate_by(transform_origin);
- context.painter().draw_scaled_bitmap(Gfx::rounded_int_rect(transformed_destination_rect), *bitmap, source_rect, opacity, Gfx::Painter::ScalingMode::BilinearBlend);
- } else {
- paint_internal(context);
- }
- }
- HitTestResult StackingContext::hit_test(Gfx::FloatPoint const& position, HitTestType type) const
- {
- // FIXME: Use the transform origin specified in CSS or SVG
- auto transform_origin = m_box.paint_box()->absolute_position();
- auto affine_transform = combine_transformations_2d(m_box.computed_values().transformations());
- auto transformed_position = affine_transform.inverse().value_or({}).map(position - transform_origin) + transform_origin;
- // NOTE: Hit testing basically happens in reverse painting order.
- // https://www.w3.org/TR/CSS22/visuren.html#z-index
- // 7. the child stacking contexts with positive stack levels (least positive first).
- for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
- auto const& child = *m_children[i];
- if (child.m_box.computed_values().z_index().value_or(0) < 0)
- break;
- auto result = child.hit_test(transformed_position, type);
- if (result.paintable)
- return result;
- }
- HitTestResult result;
- // 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0.
- m_box.for_each_in_subtree_of_type<Layout::Box>([&](Layout::Box const& box) {
- if (box.is_positioned() && !box.paint_box()->stacking_context()) {
- result = box.paint_box()->hit_test(transformed_position, type);
- if (result.paintable)
- return IterationDecision::Break;
- }
- return IterationDecision::Continue;
- });
- if (result.paintable)
- return result;
- // 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
- if (m_box.children_are_inline() && is<Layout::BlockContainer>(m_box)) {
- auto result = m_box.paint_box()->hit_test(transformed_position, type);
- if (result.paintable)
- return result;
- }
- // 4. the non-positioned floats.
- m_box.for_each_in_subtree_of_type<Layout::Box>([&](Layout::Box const& box) {
- if (box.is_floating()) {
- result = box.paint_box()->hit_test(transformed_position, type);
- if (result.paintable)
- return IterationDecision::Break;
- }
- return IterationDecision::Continue;
- });
- // 3. the in-flow, non-inline-level, non-positioned descendants.
- if (!m_box.children_are_inline()) {
- m_box.for_each_in_subtree_of_type<Layout::Box>([&](Layout::Box const& box) {
- if (!box.is_absolutely_positioned() && !box.is_floating()) {
- result = box.paint_box()->hit_test(transformed_position, type);
- if (result.paintable)
- return IterationDecision::Break;
- }
- return IterationDecision::Continue;
- });
- if (result.paintable)
- return result;
- }
- // 2. the child stacking contexts with negative stack levels (most negative first).
- for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
- auto const& child = *m_children[i];
- if (child.m_box.computed_values().z_index().value_or(0) < 0)
- break;
- auto result = child.hit_test(transformed_position, type);
- if (result.paintable)
- return result;
- }
- // 1. the background and borders of the element forming the stacking context.
- if (m_box.paint_box()->absolute_border_box_rect().contains(transformed_position)) {
- return HitTestResult {
- .paintable = m_box.paintable(),
- };
- }
- return {};
- }
- void StackingContext::dump(int indent) const
- {
- StringBuilder builder;
- for (int i = 0; i < indent; ++i)
- builder.append(' ');
- builder.appendff("SC for {} {} [children: {}] (z-index: ", m_box.debug_description(), m_box.paint_box()->absolute_rect(), m_children.size());
- if (m_box.computed_values().z_index().has_value())
- builder.appendff("{}", m_box.computed_values().z_index().value());
- else
- builder.append("auto");
- builder.append(')');
- auto affine_transform = combine_transformations_2d(m_box.computed_values().transformations());
- if (!affine_transform.is_identity()) {
- builder.appendff(", transform: {}", affine_transform);
- }
- dbgln("{}", builder.string_view());
- for (auto& child : m_children)
- child->dump(indent + 1);
- }
- }
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