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- /*
- * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/OwnPtr.h>
- #include <AK/String.h>
- #include <LibGfx/PaintingSurface.h>
- #include <LibWeb/WebGL/OpenGLContext.h>
- #ifdef AK_OS_MACOS
- # include <EGL/egl.h>
- # include <EGL/eglext.h>
- # include <EGL/eglext_angle.h>
- # include <GLES2/gl2.h>
- # include <GLES2/gl2ext.h>
- # include <GLES2/gl2ext_angle.h>
- #endif
- namespace Web::WebGL {
- struct OpenGLContext::Impl {
- #ifdef AK_OS_MACOS
- EGLDisplay display { nullptr };
- EGLConfig config { nullptr };
- EGLContext context { nullptr };
- EGLSurface surface { nullptr };
- GLuint framebuffer { 0 };
- GLuint depth_buffer { 0 };
- #endif
- };
- OpenGLContext::OpenGLContext(NonnullRefPtr<Gfx::SkiaBackendContext> skia_backend_context, Impl impl)
- : m_skia_backend_context(move(skia_backend_context))
- , m_impl(make<Impl>(impl))
- {
- }
- OpenGLContext::~OpenGLContext()
- {
- #ifdef AK_OS_MACOS
- eglMakeCurrent(m_impl->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- glDeleteFramebuffers(1, &m_impl->framebuffer);
- glDeleteRenderbuffers(1, &m_impl->depth_buffer);
- eglDestroyContext(m_impl->display, m_impl->context);
- eglDestroySurface(m_impl->display, m_impl->surface);
- #endif
- }
- #ifdef AK_OS_MACOS
- static EGLConfig get_egl_config(EGLDisplay display)
- {
- EGLint const config_attribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_DEPTH_SIZE, 24,
- EGL_STENCIL_SIZE, 8,
- EGL_NONE
- };
- EGLint number_of_configs;
- eglChooseConfig(display, config_attribs, NULL, 0, &number_of_configs);
- Vector<EGLConfig> configs;
- configs.resize(number_of_configs);
- eglChooseConfig(display, config_attribs, configs.data(), number_of_configs, &number_of_configs);
- return configs[0];
- }
- #endif
- OwnPtr<OpenGLContext> OpenGLContext::create(NonnullRefPtr<Gfx::SkiaBackendContext> skia_backend_context)
- {
- #ifdef AK_OS_MACOS
- EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- if (display == EGL_NO_DISPLAY) {
- dbgln("Failed to get EGL display");
- return {};
- }
- EGLint major, minor;
- if (!eglInitialize(display, &major, &minor)) {
- dbgln("Failed to initialize EGL");
- return {};
- }
- auto* config = get_egl_config(display);
- EGLint context_attributes[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
- EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attributes);
- if (context == EGL_NO_CONTEXT) {
- dbgln("Failed to create EGL context");
- return {};
- }
- return make<OpenGLContext>(skia_backend_context, Impl { .display = display, .config = config, .context = context });
- #else
- (void)skia_backend_context;
- return nullptr;
- #endif
- }
- void OpenGLContext::notify_content_will_change()
- {
- m_painting_surface->notify_content_will_change();
- }
- void OpenGLContext::clear_buffer_to_default_values()
- {
- }
- void OpenGLContext::allocate_painting_surface_if_needed()
- {
- #ifdef AK_OS_MACOS
- if (m_painting_surface)
- return;
- VERIFY(!m_size.is_empty());
- auto iosurface = Core::IOSurfaceHandle::create(m_size.width(), m_size.height());
- m_painting_surface = Gfx::PaintingSurface::wrap_iosurface(iosurface, m_skia_backend_context);
- m_painting_surface->set_flip_vertically();
- auto width = m_size.width();
- auto height = m_size.height();
- auto* display = m_impl->display;
- auto* config = m_impl->config;
- EGLint target = 0;
- eglGetConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_TARGET_ANGLE, &target);
- EGLint const surface_attributes[] = {
- EGL_WIDTH,
- width,
- EGL_HEIGHT,
- height,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- target,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
- m_impl->surface = eglCreatePbufferFromClientBuffer(display, EGL_IOSURFACE_ANGLE, iosurface.core_foundation_pointer(), config, surface_attributes);
- eglMakeCurrent(m_impl->display, m_impl->surface, m_impl->surface, m_impl->context);
- EGLint texture_target_angle = 0;
- eglGetConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_TARGET_ANGLE, &texture_target_angle);
- VERIFY(texture_target_angle == EGL_TEXTURE_RECTANGLE_ANGLE);
- GLuint texture = 0;
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, texture);
- auto result = eglBindTexImage(display, m_impl->surface, EGL_BACK_BUFFER);
- VERIFY(result == EGL_TRUE);
- glGenFramebuffers(1, &m_impl->framebuffer);
- glBindFramebuffer(GL_FRAMEBUFFER, m_impl->framebuffer);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ANGLE, texture, 0);
- // NOTE: ANGLE doesn't allocate depth buffer for us, so we need to do it manually
- // FIXME: Depth buffer only needs to be allocated if it's configured in WebGL context attributes
- glGenRenderbuffers(1, &m_impl->depth_buffer);
- glBindRenderbuffer(GL_RENDERBUFFER, m_impl->depth_buffer);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_impl->depth_buffer);
- #endif
- }
- void OpenGLContext::set_size(Gfx::IntSize const& size)
- {
- if (m_size != size) {
- m_painting_surface = nullptr;
- }
- m_size = size;
- }
- void OpenGLContext::make_current()
- {
- #ifdef AK_OS_MACOS
- allocate_painting_surface_if_needed();
- eglMakeCurrent(m_impl->display, m_impl->surface, m_impl->surface, m_impl->context);
- #endif
- }
- RefPtr<Gfx::PaintingSurface> OpenGLContext::surface()
- {
- return m_painting_surface;
- }
- }
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