Shader.cpp 1.3 KB

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  1. /*
  2. * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <LibGL/GLContext.h>
  8. namespace GL {
  9. GLuint GLContext::gl_create_shader(GLenum shader_type)
  10. {
  11. dbgln("gl_create_shader({}) unimplemented ", shader_type);
  12. TODO();
  13. return 0;
  14. }
  15. void GLContext::gl_delete_shader(GLuint shader)
  16. {
  17. dbgln("gl_delete_shader({}) unimplemented ", shader);
  18. TODO();
  19. }
  20. void GLContext::gl_shader_source(GLuint shader, GLsizei count, GLchar const** string, GLint const* length)
  21. {
  22. dbgln("gl_shader_source({}, {}, {#x}, {#x}) unimplemented ", shader, count, string, length);
  23. TODO();
  24. }
  25. void GLContext::gl_compile_shader(GLuint shader)
  26. {
  27. dbgln("gl_compile_shader({}) unimplemented ", shader);
  28. TODO();
  29. }
  30. GLuint GLContext::gl_create_program()
  31. {
  32. dbgln("gl_create_program() unimplemented ");
  33. TODO();
  34. return 0;
  35. }
  36. void GLContext::gl_delete_program(GLuint program)
  37. {
  38. dbgln("gl_delete_program({}) unimplemented ", program);
  39. TODO();
  40. }
  41. void GLContext::gl_attach_shader(GLuint program, GLuint shader)
  42. {
  43. dbgln("gl_attach_shader({}, {}) unimplemented ", program, shader);
  44. TODO();
  45. }
  46. void GLContext::gl_link_program(GLuint program)
  47. {
  48. dbgln("gl_link_program({}) unimplemented ", program);
  49. TODO();
  50. }
  51. }