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- /*
- * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Debug.h>
- #include <LibGL/GLContext.h>
- namespace GL {
- GLuint GLContext::gl_create_shader(GLenum shader_type)
- {
- dbgln("gl_create_shader({}) unimplemented ", shader_type);
- TODO();
- return 0;
- }
- void GLContext::gl_delete_shader(GLuint shader)
- {
- dbgln("gl_delete_shader({}) unimplemented ", shader);
- TODO();
- }
- void GLContext::gl_shader_source(GLuint shader, GLsizei count, GLchar const** string, GLint const* length)
- {
- dbgln("gl_shader_source({}, {}, {#x}, {#x}) unimplemented ", shader, count, string, length);
- TODO();
- }
- void GLContext::gl_compile_shader(GLuint shader)
- {
- dbgln("gl_compile_shader({}) unimplemented ", shader);
- TODO();
- }
- GLuint GLContext::gl_create_program()
- {
- dbgln("gl_create_program() unimplemented ");
- TODO();
- return 0;
- }
- void GLContext::gl_delete_program(GLuint program)
- {
- dbgln("gl_delete_program({}) unimplemented ", program);
- TODO();
- }
- void GLContext::gl_attach_shader(GLuint program, GLuint shader)
- {
- dbgln("gl_attach_shader({}, {}) unimplemented ", program, shader);
- TODO();
- }
- void GLContext::gl_link_program(GLuint program)
- {
- dbgln("gl_link_program({}) unimplemented ", program);
- TODO();
- }
- }
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