WebGLRenderingContextBase.cpp 11 KB

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  1. /*
  2. * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <LibGL/GLContext.h>
  8. #include <LibWeb/HTML/HTMLCanvasElement.h>
  9. #include <LibWeb/HTML/Window.h>
  10. #include <LibWeb/WebGL/WebGLRenderingContextBase.h>
  11. namespace Web::WebGL {
  12. WebGLRenderingContextBase::WebGLRenderingContextBase(HTML::Window& window, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
  13. : PlatformObject(window.realm())
  14. , m_canvas_element(canvas_element)
  15. , m_context(move(context))
  16. , m_context_creation_parameters(move(context_creation_parameters))
  17. , m_actual_context_parameters(move(actual_context_parameters))
  18. {
  19. }
  20. WebGLRenderingContextBase::~WebGLRenderingContextBase() = default;
  21. void WebGLRenderingContextBase::visit_edges(Cell::Visitor& visitor)
  22. {
  23. Base::visit_edges(visitor);
  24. visitor.visit(m_canvas_element.ptr());
  25. }
  26. #define RETURN_WITH_WEBGL_ERROR_IF(condition, error) \
  27. if (condition) { \
  28. dbgln_if(WEBGL_CONTEXT_DEBUG, "{}(): error {:#x}", __func__, error); \
  29. set_error(error); \
  30. return; \
  31. }
  32. void WebGLRenderingContextBase::present()
  33. {
  34. if (!m_should_present)
  35. return;
  36. m_should_present = false;
  37. // "Before the drawing buffer is presented for compositing the implementation shall ensure that all rendering operations have been flushed to the drawing buffer."
  38. // FIXME: Is this the operation it means?
  39. m_context->gl_flush();
  40. m_context->present();
  41. // "By default, after compositing the contents of the drawing buffer shall be cleared to their default values, as shown in the table above.
  42. // This default behavior can be changed by setting the preserveDrawingBuffer attribute of the WebGLContextAttributes object.
  43. // If this flag is true, the contents of the drawing buffer shall be preserved until the author either clears or overwrites them."
  44. if (!m_context_creation_parameters.preserve_drawing_buffer) {
  45. auto current_clear_color = m_context->current_clear_color();
  46. auto current_clear_depth = m_context->current_clear_depth();
  47. auto current_clear_stencil = m_context->current_clear_stencil();
  48. // The implicit clear value for the color buffer is (0, 0, 0, 0)
  49. m_context->gl_clear_color(0, 0, 0, 0);
  50. // The implicit clear value for the depth buffer is 1.0.
  51. m_context->gl_clear_depth(1.0);
  52. // The implicit clear value for the stencil buffer is 0.
  53. m_context->gl_clear_stencil(0);
  54. m_context->gl_clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
  55. // Restore the clear values.
  56. m_context->gl_clear_color(current_clear_color[0], current_clear_color[1], current_clear_color[2], current_clear_color[3]);
  57. m_context->gl_clear_depth(current_clear_depth);
  58. m_context->gl_clear_stencil(current_clear_stencil);
  59. }
  60. }
  61. HTML::HTMLCanvasElement& WebGLRenderingContextBase::canvas_element()
  62. {
  63. return *m_canvas_element;
  64. }
  65. HTML::HTMLCanvasElement const& WebGLRenderingContextBase::canvas_element() const
  66. {
  67. return *m_canvas_element;
  68. }
  69. JS::NonnullGCPtr<HTML::HTMLCanvasElement> WebGLRenderingContextBase::canvas_for_binding() const
  70. {
  71. return *m_canvas_element;
  72. }
  73. void WebGLRenderingContextBase::needs_to_present()
  74. {
  75. m_should_present = true;
  76. if (!canvas_element().layout_node())
  77. return;
  78. canvas_element().layout_node()->set_needs_display();
  79. }
  80. void WebGLRenderingContextBase::set_error(GLenum error)
  81. {
  82. auto context_error = m_context->gl_get_error();
  83. if (context_error != GL_NO_ERROR)
  84. m_error = context_error;
  85. else
  86. m_error = error;
  87. }
  88. bool WebGLRenderingContextBase::is_context_lost() const
  89. {
  90. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::is_context_lost()");
  91. return m_context_lost;
  92. }
  93. Optional<Vector<String>> WebGLRenderingContextBase::get_supported_extensions() const
  94. {
  95. if (m_context_lost)
  96. return Optional<Vector<String>> {};
  97. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_supported_extensions()");
  98. // FIXME: We don't currently support any extensions.
  99. return Vector<String> {};
  100. }
  101. JS::Object* WebGLRenderingContextBase::get_extension(String const& name) const
  102. {
  103. if (m_context_lost)
  104. return nullptr;
  105. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_extension(name='{}')", name);
  106. // FIXME: We don't currently support any extensions.
  107. return nullptr;
  108. }
  109. void WebGLRenderingContextBase::active_texture(GLenum texture)
  110. {
  111. if (m_context_lost)
  112. return;
  113. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::active_texture(texture=0x{:08x})", texture);
  114. m_context->gl_active_texture(texture);
  115. }
  116. void WebGLRenderingContextBase::clear(GLbitfield mask)
  117. {
  118. if (m_context_lost)
  119. return;
  120. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear(mask=0x{:08x})", mask);
  121. m_context->gl_clear(mask);
  122. // FIXME: This should only be done if this is targeting the front buffer.
  123. needs_to_present();
  124. }
  125. void WebGLRenderingContextBase::clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
  126. {
  127. if (m_context_lost)
  128. return;
  129. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_color(red={}, green={}, blue={}, alpha={})", red, green, blue, alpha);
  130. m_context->gl_clear_color(red, green, blue, alpha);
  131. }
  132. void WebGLRenderingContextBase::clear_depth(GLclampf depth)
  133. {
  134. if (m_context_lost)
  135. return;
  136. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_depth(depth={})", depth);
  137. m_context->gl_clear_depth(depth);
  138. }
  139. void WebGLRenderingContextBase::clear_stencil(GLint s)
  140. {
  141. if (m_context_lost)
  142. return;
  143. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_stencil(s=0x{:08x})", s);
  144. m_context->gl_clear_stencil(s);
  145. }
  146. void WebGLRenderingContextBase::color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
  147. {
  148. if (m_context_lost)
  149. return;
  150. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::color_mask(red={}, green={}, blue={}, alpha={})", red, green, blue, alpha);
  151. m_context->gl_color_mask(red, green, blue, alpha);
  152. }
  153. void WebGLRenderingContextBase::cull_face(GLenum mode)
  154. {
  155. if (m_context_lost)
  156. return;
  157. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::cull_face(mode=0x{:08x})", mode);
  158. m_context->gl_cull_face(mode);
  159. }
  160. void WebGLRenderingContextBase::depth_func(GLenum func)
  161. {
  162. if (m_context_lost)
  163. return;
  164. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_func(func=0x{:08x})", func);
  165. m_context->gl_depth_func(func);
  166. }
  167. void WebGLRenderingContextBase::depth_mask(GLboolean mask)
  168. {
  169. if (m_context_lost)
  170. return;
  171. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_mask(mask={})", mask);
  172. m_context->gl_depth_mask(mask);
  173. }
  174. void WebGLRenderingContextBase::depth_range(GLclampf z_near, GLclampf z_far)
  175. {
  176. if (m_context_lost)
  177. return;
  178. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_range(z_near={}, z_far={})", z_near, z_far);
  179. // https://www.khronos.org/registry/webgl/specs/latest/1.0/#VIEWPORT_DEPTH_RANGE
  180. // "The WebGL API does not support depth ranges with where the near plane is mapped to a value greater than that of the far plane. A call to depthRange will generate an INVALID_OPERATION error if zNear is greater than zFar."
  181. RETURN_WITH_WEBGL_ERROR_IF(z_near > z_far, GL_INVALID_OPERATION);
  182. m_context->gl_depth_range(z_near, z_far);
  183. }
  184. void WebGLRenderingContextBase::finish()
  185. {
  186. if (m_context_lost)
  187. return;
  188. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::finish()");
  189. m_context->gl_finish();
  190. }
  191. void WebGLRenderingContextBase::flush()
  192. {
  193. if (m_context_lost)
  194. return;
  195. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::flush()");
  196. m_context->gl_flush();
  197. }
  198. void WebGLRenderingContextBase::front_face(GLenum mode)
  199. {
  200. if (m_context_lost)
  201. return;
  202. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::front_face(mode=0x{:08x})", mode);
  203. m_context->gl_front_face(mode);
  204. }
  205. GLenum WebGLRenderingContextBase::get_error()
  206. {
  207. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_error()");
  208. // "If the context's webgl context lost flag is set, returns CONTEXT_LOST_WEBGL the first time this method is called. Afterward, returns NO_ERROR until the context has been restored."
  209. // FIXME: The plan here is to make the context lost handler unconditionally set m_error to CONTEXT_LOST_WEBGL, which we currently do not have.
  210. // The idea for the unconditional set is that any potentially error generating functions will not execute when the context is lost.
  211. if (m_error != GL_NO_ERROR || m_context_lost) {
  212. auto last_error = m_error;
  213. m_error = GL_NO_ERROR;
  214. return last_error;
  215. }
  216. return m_context->gl_get_error();
  217. }
  218. void WebGLRenderingContextBase::line_width(GLfloat width)
  219. {
  220. if (m_context_lost)
  221. return;
  222. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::line_width(width={})", width);
  223. // https://www.khronos.org/registry/webgl/specs/latest/1.0/#NAN_LINE_WIDTH
  224. // "In the WebGL API, if the width parameter passed to lineWidth is set to NaN, an INVALID_VALUE error is generated and the line width is not changed."
  225. RETURN_WITH_WEBGL_ERROR_IF(isnan(width), GL_INVALID_VALUE);
  226. m_context->gl_line_width(width);
  227. }
  228. void WebGLRenderingContextBase::polygon_offset(GLfloat factor, GLfloat units)
  229. {
  230. if (m_context_lost)
  231. return;
  232. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::polygon_offset(factor={}, units={})", factor, units);
  233. m_context->gl_polygon_offset(factor, units);
  234. }
  235. void WebGLRenderingContextBase::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
  236. {
  237. if (m_context_lost)
  238. return;
  239. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::scissor(x={}, y={}, width={}, height={})", x, y, width, height);
  240. m_context->gl_scissor(x, y, width, height);
  241. }
  242. void WebGLRenderingContextBase::stencil_op(GLenum fail, GLenum zfail, GLenum zpass)
  243. {
  244. if (m_context_lost)
  245. return;
  246. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::stencil_op(fail=0x{:08x}, zfail=0x{:08x}, zpass=0x{:08x})", fail, zfail, zpass);
  247. m_context->gl_stencil_op_separate(GL_FRONT_AND_BACK, fail, zfail, zpass);
  248. }
  249. void WebGLRenderingContextBase::stencil_op_separate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
  250. {
  251. if (m_context_lost)
  252. return;
  253. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::stencil_op_separate(face=0x{:08x}, fail=0x{:08x}, zfail=0x{:08x}, zpass=0x{:08x})", face, fail, zfail, zpass);
  254. m_context->gl_stencil_op_separate(face, fail, zfail, zpass);
  255. }
  256. void WebGLRenderingContextBase::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
  257. {
  258. if (m_context_lost)
  259. return;
  260. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::viewport(x={}, y={}, width={}, height={})", x, y, width, height);
  261. m_context->gl_viewport(x, y, width, height);
  262. }
  263. }